Beating a Shrine in 13 frames or .433 Seconds.

  Рет қаралды 111,245

Timber

Timber

3 ай бұрын

Discord: / discord
Twitch: / timberxcat
Porygon Pin:
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Timber Two
@TimberTwo4242

Пікірлер: 339
@Timberwolfee
@Timberwolfee 3 ай бұрын
Bet I can beat a Shrine faster than you can Subscribe..... Unedited Runs: kzbin.info/www/bejne/hpbIgXZoprCDetU
@some__dude
@some__dude 3 ай бұрын
tried it, hes right
@seograt963
@seograt963 3 ай бұрын
Impossible, nobody can subscribe in over a second
@Gatorboy5678
@Gatorboy5678 3 ай бұрын
Probably. SIKE I’M ALREADY SUBSCRIBED!!!
@KP-vf6hu
@KP-vf6hu 3 ай бұрын
The one subscribe challenge that’s actually true:
@theendofthestart8179
@theendofthestart8179 3 ай бұрын
I was subbed before totk even came out tho... so... no.
@Yosh-00
@Yosh-00 3 ай бұрын
If Link is culled, he should put a jacket on
@Timberwolfee
@Timberwolfee 3 ай бұрын
True, He do be culled.
@saber_the_sad
@saber_the_sad 3 ай бұрын
OHHHHH thats a good one
@elizathegamer413
@elizathegamer413 3 ай бұрын
Maybe eat some spicy pepper food
@ghostsem0000
@ghostsem0000 3 ай бұрын
🥶
@Chronas264
@Chronas264 3 ай бұрын
+3
@sleepi8454
@sleepi8454 3 ай бұрын
In Mario 64, you can manipulate space. Travelling through universes and cloning objects like it's nothing. In TotK, you can manipulate time. These mfers are creating timelines and bringin stuff through save files, also, like it's nothing. Together, they would be unstoppable.
@Clozent
@Clozent 3 ай бұрын
Terminalmontage's new villain
@lemagicbaguette1917
@lemagicbaguette1917 3 ай бұрын
Plot twist: these glitches are actually lore.
@CottidaeSEA
@CottidaeSEA 3 ай бұрын
Still easier to understand than the official Zelda timeline.
@MBZ901
@MBZ901 3 ай бұрын
@@lemagicbaguette1917 well since Link had max Hearts and max stamina in the intro to TotK...
@lemagicbaguette1917
@lemagicbaguette1917 3 ай бұрын
@@MBZ901 >:]
@BatttleBun
@BatttleBun 3 ай бұрын
With regards to the speed running conversation, I think it would be really cool to see a speedrun of every shrine this can be performed in, which INCLUDES the setup for each shrine. It’d be a real long one though, but seeing the routing and setups for each shrine would be cool.
@MAML_
@MAML_ 3 ай бұрын
wrong warp shrines %
@StarlitWitchy
@StarlitWitchy 3 ай бұрын
​@@SchleimigI think two timers, with one of them only running while in shrines, with the in-shrine timer being the primary category and overall timer being second, similar to min% runs that have two different criteria
@enderhamster7416
@enderhamster7416 3 ай бұрын
5:53 If you strike me down, I shall become more shield than you can possibly imagine
@snerd8064
@snerd8064 3 ай бұрын
this comment had me cackling for several minutes
@ilbroducciore
@ilbroducciore 3 ай бұрын
KeeeeenooobiIiIiIiIiIiIiIiIiIiIi!!!!!!!
@bernardoquintas5993
@bernardoquintas5993 3 ай бұрын
NOO I JUST THOUGHT ABOUT WROTING THIS EXACT SAME COMMENT
@laserfloyd
@laserfloyd Ай бұрын
Run Luke, er, Link, run!
@NagantHunt
@NagantHunt 3 ай бұрын
I wasted 13 frames of my life watching this and I'm never getting them back.
@Timberwolfee
@Timberwolfee 3 ай бұрын
I wasted more than 240 frames reading this comment so I think we are even.
@levismith4174
@levismith4174 3 ай бұрын
Lol
@levismith4174
@levismith4174 3 ай бұрын
What’s your FPS AT
@Timberwolfee
@Timberwolfee 3 ай бұрын
well I'm on the switch so 12-24 fps haha
@KevJeff
@KevJeff 3 ай бұрын
I'm running at like 3 fps rn lol. I have my render distance too high and I forgot how to turn it down again
@KantiDono
@KantiDono 3 ай бұрын
Speculation: The game runs a few physics frames upon loading a game, just to just to make sure everything is 'settled' and won't 'explode' on camera like Skyrim physics. During these frames, Link will be pulled at a certain speed towards his 'intended' position by his connection to the held object. If that position is close enough to be reached in that time, he'll stop at that position. Otherwise the game finishes loading with Link somewhere between the starting position and the object.
@leaffinite3828
@leaffinite3828 2 ай бұрын
Idk if theyve since figured it out but that sounds sensible
@NagantHunt
@NagantHunt 3 ай бұрын
This was clickbait, I counted 14 frames.
@Timberwolfee
@Timberwolfee 3 ай бұрын
Dang it
@robertpendli340
@robertpendli340 3 ай бұрын
@@Timberwolfee As someone who has attempted framecounting fighting game character moves from trailer releases, do not trust the youtube player or any counts from it. Unless this is an actual verifier coming here after counting it in proper software. Then ignore this lol
@pestomanpapi
@pestomanpapi 3 ай бұрын
i think it was a joke brodie@@robertpendli340
@richardmahn7589
@richardmahn7589 3 ай бұрын
He sad and clarified "Idk"...what more do you want???
@NagantHunt
@NagantHunt 3 ай бұрын
@@robertpendli340 It ain't that deep. I'm only poking fun.
@CodeF53
@CodeF53 3 ай бұрын
The visual at 3:00 is absolutely amazing
@ARUCARDFTEPES
@ARUCARDFTEPES 3 ай бұрын
I was really surprised by that, I always assumed the shrines were loaded in a separate world space.
@creepy7650
@creepy7650 3 ай бұрын
Your editing style is brilliant and cozy. It's only up with the hard work you've been putting in!
@Timberwolfee
@Timberwolfee 3 ай бұрын
I like this compliment. Thanks so much!
@DragonKitty_
@DragonKitty_ 3 ай бұрын
3:46 There's something so funny about watching Link run around while the camera is just stuck filming one spot
@kaenagreen1716
@kaenagreen1716 3 ай бұрын
The editing matching up the shrine to hyrule was very impressive!! Super fun videos, love the channel😊
@Timberwolfee
@Timberwolfee 3 ай бұрын
Thanks! I wanted to make that as clear as possible but also be 100% accurate
@Xenoxygene
@Xenoxygene 3 ай бұрын
Your storytelling is really on point, every single video is incredibly captivating even for people like me who don't necessarily know much about glitch hunting in general. Thanks for all the hard work!
@ashtonb561
@ashtonb561 3 ай бұрын
i really appreciate how beginner friendly these are. i know basically everything intended by the devs to be known about the game but nothing about the glitches, and you explain it perfectly. although i'm sure explaining zuggling and fuse entanglement are going to get tedious to explain in time :D
@stevelin3659
@stevelin3659 3 ай бұрын
Every Timber video ever: Fuse Entanglement, Map Zuggling, ZLOT, Recall Lock
@Cole293
@Cole293 3 ай бұрын
amazing use of Ultracam and a transparency overlay to demonstrate the shared coordinate system acvross different map types
@jcc2964
@jcc2964 3 ай бұрын
5:07 I dare you to make an RC car of death and kill a miniboss with it
@IntenseHamster
@IntenseHamster 3 ай бұрын
Thanks for another great video. Always the perfect balance of fun, interesting, and calming :)
@Timberwolfee
@Timberwolfee 3 ай бұрын
Thanks! I like that I'm calming because sometimes It feels like its chaotic haha.
@hello_astro
@hello_astro 3 ай бұрын
i really like timber's editing style, and how he uses glitches to get unique camera angles and actions for link. its really creative, and it makes his videos all the more interesting!
@pyritepanx
@pyritepanx 3 ай бұрын
Even though you explain it in every video I love your explanations of zloting, zuggling, ghost glue, etc. It’s always such a nice reminder as to what each of them do since they’re so integral to these videos
@craftydoeseverything9718
@craftydoeseverything9718 3 ай бұрын
5:49 "And for my next trick, I am going to make Link... DISAPPEAR!"
@SuspiciousTemmie
@SuspiciousTemmie 3 ай бұрын
Can I just say, I love your editing style. Your demonstrations are very helpful and easy to follow, and showing the names of the songs you use is much appreciated!
@maximusthedude8305
@maximusthedude8305 3 ай бұрын
The phrase "Link will be culled" hit me like a ton of bricks. Really interesting stuff tho, I've never watched anything about TotK glitches before but you made it really engaging! It's cool to see what is possible, and how much effort goes into working it out
@zaecheryveesnar2218
@zaecheryveesnar2218 3 ай бұрын
At 4:48 I imagine link is spinning so fast he drills underground lol
@tzisorey
@tzisorey 3 ай бұрын
"Now you have an idea of the mechanisms that make this possible" That is a *_very_* optimistic interpretation of my understanding.
@JustinBae
@JustinBae 3 ай бұрын
I first learned how to cog skip skip and do intro clip from your videos, and your editing has improved soooo much since then! All those freecam shots r so playful and creative, it's visually such a treat. Keep up the amazing work!
@Timberwolfee
@Timberwolfee 3 ай бұрын
Thanks Justin! Man you really did see the beginning of this channel haha! Those videos were rough.
@MrGermanpiano
@MrGermanpiano 3 ай бұрын
I appreciate that you show the music used in the video. Always annoys me when I like or recognize a song and can't figure out the name
@Collegewifi
@Collegewifi 3 ай бұрын
beautiful overlay of the shrine interior and Hyrule, made everything so clear to understand. Love your vids!
@stick3448
@stick3448 3 ай бұрын
I'm glad you posted the whole explanation, but honestly I was half expecting thw video to just be the clip into the shrine and then 14 and a half minutes of Link standing there
@megalogoro6388
@megalogoro6388 3 ай бұрын
The example of what all single shrine speed runs could become had me chuckling.
@Luke.J358
@Luke.J358 3 ай бұрын
Bro i know this is late but i Fricking love your videos, the effort and editing manifests into the best videos ever! Go Timber!
@inamuffincup
@inamuffincup 3 ай бұрын
I was the first (and only person afaik) to get a sub 1s shrine in Botw and now you've done it in Totk (You probably know me as PowerGaymerKai, I changed my username). Congratulations this was really cool to see and welcome to the sub 1 club!
@JacobKinsley
@JacobKinsley 2 ай бұрын
Man I miss when I was just walking around on land near eldin volcano completely unaware there was a paraglider and having fun with rockets
@Lodestone8
@Lodestone8 3 ай бұрын
I wonder if adding a dragon part to the objects in question affects anything as they typically increase load distance so may increase cull distance or something else weird
@lephusian
@lephusian 3 ай бұрын
Congrats on the speed! I like how well you explain each glitch used, and how they work together.
@BigRigCreates
@BigRigCreates 3 ай бұрын
Timber just has banger after banger. Can't wait to see where he goes next.
@F1shyBab1shy
@F1shyBab1shy Ай бұрын
Hey timber! I doubt you’ll ever see this, but I’ve watched a ton of your videos the past week and I really love them! I love the videos you make, I love the game you play, I love the stuff you do, I love the editing style. You’re just awesome, dude!
@EmseyDaisy
@EmseyDaisy 3 ай бұрын
yet another great video! I had just learned about culling from Clouded, she was running into it while clipping in and out of caves for hundo testing. It's cool to see it explained further, and with an actual use!
@cydonix
@cydonix 3 ай бұрын
Dude found you from gsi skip and your content is amazing, gives me nostalgia from the crazy videos near the end of breath of the wild, all the totk glitches are crazy. Well explained well executed well edited, great stuff keep it up.
@Dexausmelmac
@Dexausmelmac 3 ай бұрын
Timber really said "You should cull yourself⚡NOW ⚡" Great video, the editing is only getting better. That shot overlaying the shrine with hyrule was fantastic. I wonder if the 50% issue you had was something to do with some form of loading plane between hyrule and the sky/GSI, and that didnt happen in the shrine because it's all contained within one layer?
@CodeF53
@CodeF53 3 ай бұрын
I suspect the reason why you went further than expected was because you're going up instead of down. Going down your going to collide a lot more with the held object then going up, as the held object is above link
@ConnorS2100
@ConnorS2100 3 ай бұрын
Great video! I saw the clip of the shrine completion on your second channel and was looking forward to your explanation, and it didn’t disappoint
@99999bomb
@99999bomb 3 ай бұрын
I like how you take the hassle to explain the common glitches thoroughly in every video even if its the same few glitches explained before
@KoyasuNoBara
@KoyasuNoBara 3 ай бұрын
I didn't understand half of this, but I'm endlessly fascinated by the glitches people discover. (My lack of understanding is related to not doing any research into how any of this works, rather than because of any failure on your part.)
@supersmashburger
@supersmashburger 3 ай бұрын
3:33 “Porygon is my favorite” _proceeds to show a picture of Porygon Z_
@ImplodingChicken
@ImplodingChicken 3 ай бұрын
Some questions: 1. Does the mass of the lifted object affect the place link ends up? Maybe the 'corrective force' on the object varies based on mass. 2. Can we apply some other extra force to the object to pull it even harder towards its location and win out over Link's pull? Like ghost gluing it to some super heavy build? 3. How far do you have to get before you start getting spawned at the midpoint instead of the object's location? Is there a hard line or is there some goldilocks zone where you end up at 75% or something? (You'd probably want to binary search if you test this one.) 4. Can you still interact with the culled object that's linked to you? Like recalling it or gluing stuff to it or activating it if it's a Zonai device? 5. What happens if you cull an object like this and then ask Pelison to break apart the thing it's entangled to? 6. Can we corrupt Link's load location somehow so the game isn't sure where to put him (and hopefully just goes with the object)? Like by saving while culled, or by making your last valid ground something that goes away after (like the trapdoor in the colosseum or a part of your house you get rid of or something) or something that stops being valid ground (like the cogs before and after they start rotating), or saving after watching a cutscene that spawns us in the air / on a dragon without touching valid ground? Or does SDC mess with the position (since the game thinks Link is on the steering stick)?
@ShockMicro
@ShockMicro 3 ай бұрын
Really neat glitch discoveries going on! You've got a nice channel going on here, with great music choices, a nice voice, and some good editing work going in too! I wish I could get one of those patches to support your endeavors, but for some reason the site says there's problems processing my payment whenever I try to check out... A bit of a shame, that's the first KZbinr merch I've ever *really* wanted.
@NAT3_SQW4D
@NAT3_SQW4D 3 ай бұрын
When link dissolves from the game Jackets Begin existing
@alexsoundstuff
@alexsoundstuff 3 ай бұрын
ur one of the only ppl who has interesting concepts for totk videos, keep it up man fr
@Twertle
@Twertle 3 ай бұрын
good stuff timber! really nice run + video.
@VSteam81
@VSteam81 3 ай бұрын
Yet another great video, Timber! I'm glad there's still some glitches to find
@josephscottlawrence
@josephscottlawrence 3 ай бұрын
The saga of GSI skip keeps getting more and more exciting. Great work!
@frogtoad8692
@frogtoad8692 3 ай бұрын
He did do that
@LordHonkInc
@LordHonkInc 3 ай бұрын
Starting out with bare feet, strong opener. You've already got my attention
@vaguevague
@vaguevague 3 ай бұрын
I've been watching totk speedruns since May and this video finally taught me what SDC stands for...thank you
@timtabutops4611
@timtabutops4611 3 ай бұрын
Another banger video. This is such a cool process.
@SuspiciousTemmie
@SuspiciousTemmie 3 ай бұрын
5:07 Wait, so we can make remote controlled vehicles in this game? That's so cool!!!
@Timberwolfee
@Timberwolfee 3 ай бұрын
I threw that in just to make sure people knew about it! Haha
@toeeater9919
@toeeater9919 3 ай бұрын
as someone whose not as familiar with totk speedrunning or glitches compared to other zelda games, the way you explain the tech u use is really clear ! thank you !
@deltawastaken
@deltawastaken 3 ай бұрын
Great video! Also, I love the BattleBlock Theater music!
@masongarofalo9370
@masongarofalo9370 3 ай бұрын
Man, I stopped paying attention to glitches for 5 minutes and it all goes cooc
@Staunch821
@Staunch821 3 ай бұрын
The things you are doing in this game are so crazy and awesome!
@BluePhoenixAlex
@BluePhoenixAlex 3 ай бұрын
Its really amazing to see what the zelda glitch hunting community has been able to do with this game. Thansk for showing off all this cool stuff that you and tge community have found!
@ejmixmaster
@ejmixmaster 3 ай бұрын
Absolutely legendary I love watching your video, I'm a glitch hunter mi self and your videos help me learn alot more about background games mechanics and I look forward to your next one!
@Timberwolfee
@Timberwolfee 3 ай бұрын
Thanks! I'm glad I can help you learn and hope you find some cool stuff!
@stonefish98
@stonefish98 3 ай бұрын
5:53 is priceless
@booxmowo2684
@booxmowo2684 3 ай бұрын
I love how all Zelda glitches eventually become arcane rituals.
@Bl4ckm4rs
@Bl4ckm4rs 3 ай бұрын
I remember mulberry was experimenting with some ways to do full warps with lift storage instead of warping to the halfway point, if this becomes manageable then this might be the most broken movement glitch
@moisessaca758
@moisessaca758 3 ай бұрын
13:36 0.4 MILISECONDS? Thats fast!
@xxleoproxx7495
@xxleoproxx7495 3 ай бұрын
Awesome, the bugs and glitches, the ideas and these videos from you
@DiegoG2004
@DiegoG2004 3 ай бұрын
Truly the ultimate speedrunner moment, taking 14 minutes to explain 14 frames.
@An1mat0rz
@An1mat0rz 3 ай бұрын
Running with the theory of the item pulling link back, I believe that the strength of said pull is dependent on distance. While you were only 50% of the way to GSI you overshot the shrine goal using the same calculations... It may be worth experimenting with shorter and longer distances to try and figure out the exact scaling for the zlotted item's pull strength.
@unblairable
@unblairable 3 ай бұрын
omg i was hoping you would do a video on one of these!! you’re epic timber :)
@theelementalgamer5910
@theelementalgamer5910 3 ай бұрын
Speedrunners have made this game three times the sandbox it already is, and I'm here for it.
@knownas2017
@knownas2017 3 ай бұрын
Shrine: shoot these two things through bars and go to the exit. Player: Nah, I'll skip it by doing a hyper complicated setup, game science theory and math, and trial and error instead.
@knownas2017
@knownas2017 3 ай бұрын
All joking aside, it's nice for the devs to give the players an xyz location on the minimap.
@alexdacat7052
@alexdacat7052 3 ай бұрын
i feel like the zelda games always have the craziest glitches
@KingAdamBoy
@KingAdamBoy 3 ай бұрын
When starting the Tarry town race with the stick attached to an immovable object a very similar appear halfway kind of thing happens though every time I've tried it. It usually ended up upside down (or sideways sometimes but it is very persistent on not starting upside down ("It doesn't seem very safe"- ugggh) then doing it anyway) and at the edge of the area cancelling it and causing a text dive until you where Tp-ed back to the Fernison (Easy objects are the bell, the floating mini orb model thing (Sky), and the donut launcher moving stick (also sky)) (It also seemed to go usually halfway but a lot of the time I ended up right below the bell instead of halfway)
@eggs64
@eggs64 3 ай бұрын
keep up the great content!
@REMdonor
@REMdonor 3 ай бұрын
battleblock theatre track bringing me back
@cloudedSR
@cloudedSR 3 ай бұрын
amazing video as always!
@Timberwolfee
@Timberwolfee 3 ай бұрын
Thanks Clouded!
@pyrr6379
@pyrr6379 3 ай бұрын
Maybe the warp distance just depend of the time the game takes to load link position. It's just a theory but I don't see how a smaller distance would work better than a bigger one.
@colinberg3342
@colinberg3342 3 ай бұрын
Is there some maximum distance the "warp" can go or is it always 50% beyond a certain distance?
@Timberwolfee
@Timberwolfee 3 ай бұрын
We dont know just yet, still testing.
@colinberg3342
@colinberg3342 3 ай бұрын
@@Timberwolfee Wow, I guess its that new. Good luck!
@jessietheant1513
@jessietheant1513 3 ай бұрын
Good music choice 👍
@zgiffish
@zgiffish 3 ай бұрын
holy crap this camera work is INSANE
@PG_14
@PG_14 3 ай бұрын
This guy makes some of the best TOTK videos!
@xthriteenx
@xthriteenx 3 ай бұрын
The start I’m freeeeeeeeeee- freeeeeee falllllling
@SplatRat30L
@SplatRat30L 3 ай бұрын
You can Cull with a Like-Like but thats for a different thing , and very much focused on timing…
@titanoboa-ru1ee
@titanoboa-ru1ee 3 ай бұрын
4:49 HE S P I N
@killahattack529
@killahattack529 3 ай бұрын
Dude i hope terminal montage peeps are watching you so that in future vids link has all these abilities lol. He's gonna be so op.
@SIDEWAYS255
@SIDEWAYS255 6 күн бұрын
5:20 Now I know where a certain somebody got the idea for this shot from 😆
@flarebreaker6614
@flarebreaker6614 3 ай бұрын
Love that they fixed a bunch of stuff from botw and released a bunch of patches, but totk still ended up being way more broken way more quickly
@sheikaheye5756
@sheikaheye5756 3 ай бұрын
For me, you're the kleric version from totk:):) Insane vids, nice voice, and cool editing
@melodydied
@melodydied 3 ай бұрын
If reloading/voiding moves you around in shrines when warping, can it do the same in Hyrule?
@joshuasims5421
@joshuasims5421 3 ай бұрын
Genuine question: in terms of horizontal area, how big is a given shrine compared to hyrule? That one you showed looked huge!
@saconfiture4190
@saconfiture4190 3 ай бұрын
Goat
@Heresy_Enjoyer
@Heresy_Enjoyer 3 ай бұрын
Me after any minor inconvenience ever in a video game:
@arcticfoxking8694
@arcticfoxking8694 3 ай бұрын
great video
@isaacsellers8216
@isaacsellers8216 3 ай бұрын
Timber has very quickly become my favorite TOTK KZbinr
@jacksonfunke8230
@jacksonfunke8230 3 ай бұрын
I totally agree. If you can instantly teleport to the end of a shrine by using this glitch, then it's a boring glitch for speed runs. I wanna see the glitches where you shoot an arrow in just the right way and waterblight ganon evaporates. Also, if you do find a GSI skip using this glitch, I'm not certain if it'll be entertaining to watch as a viewer. Probably would be more entertaining than the shrines.
@d2dog933
@d2dog933 3 ай бұрын
New Timber video got me like :D I dare you to cull yourself then beat the army, Ganon and demon dragon
@wildsmiley
@wildsmiley 3 ай бұрын
I feel like I'm driving a horse-drawn carriage slowly down a dirt road, while everyone else is driving a flying car at the speed of light. I just play TOTK pretty normally. 🤷‍♂️
@-austinfelts
@-austinfelts Ай бұрын
Hope you're doing well!! I haven't played at all this year but just happened to remember you :)
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