Bet I can beat a Shrine faster than you can Subscribe..... Unedited Runs: kzbin.info/www/bejne/hpbIgXZoprCDetU
@some__dude3 ай бұрын
tried it, hes right
@seograt9633 ай бұрын
Impossible, nobody can subscribe in over a second
@Gatorboy56783 ай бұрын
Probably. SIKE I’M ALREADY SUBSCRIBED!!!
@KP-vf6hu3 ай бұрын
The one subscribe challenge that’s actually true:
@theendofthestart81793 ай бұрын
I was subbed before totk even came out tho... so... no.
@Yosh-003 ай бұрын
If Link is culled, he should put a jacket on
@Timberwolfee3 ай бұрын
True, He do be culled.
@saber_the_sad3 ай бұрын
OHHHHH thats a good one
@elizathegamer4133 ай бұрын
Maybe eat some spicy pepper food
@ghostsem00003 ай бұрын
🥶
@Chronas2643 ай бұрын
+3
@sleepi84543 ай бұрын
In Mario 64, you can manipulate space. Travelling through universes and cloning objects like it's nothing. In TotK, you can manipulate time. These mfers are creating timelines and bringin stuff through save files, also, like it's nothing. Together, they would be unstoppable.
@Clozent3 ай бұрын
Terminalmontage's new villain
@lemagicbaguette19173 ай бұрын
Plot twist: these glitches are actually lore.
@CottidaeSEA3 ай бұрын
Still easier to understand than the official Zelda timeline.
@MBZ9013 ай бұрын
@@lemagicbaguette1917 well since Link had max Hearts and max stamina in the intro to TotK...
@lemagicbaguette19173 ай бұрын
@@MBZ901 >:]
@BatttleBun3 ай бұрын
With regards to the speed running conversation, I think it would be really cool to see a speedrun of every shrine this can be performed in, which INCLUDES the setup for each shrine. It’d be a real long one though, but seeing the routing and setups for each shrine would be cool.
@MAML_3 ай бұрын
wrong warp shrines %
@StarlitWitchy3 ай бұрын
@@SchleimigI think two timers, with one of them only running while in shrines, with the in-shrine timer being the primary category and overall timer being second, similar to min% runs that have two different criteria
@enderhamster74163 ай бұрын
5:53 If you strike me down, I shall become more shield than you can possibly imagine
@snerd80643 ай бұрын
this comment had me cackling for several minutes
@ilbroducciore3 ай бұрын
KeeeeenooobiIiIiIiIiIiIiIiIiIiIi!!!!!!!
@bernardoquintas59933 ай бұрын
NOO I JUST THOUGHT ABOUT WROTING THIS EXACT SAME COMMENT
@laserfloydАй бұрын
Run Luke, er, Link, run!
@NagantHunt3 ай бұрын
I wasted 13 frames of my life watching this and I'm never getting them back.
@Timberwolfee3 ай бұрын
I wasted more than 240 frames reading this comment so I think we are even.
@levismith41743 ай бұрын
Lol
@levismith41743 ай бұрын
What’s your FPS AT
@Timberwolfee3 ай бұрын
well I'm on the switch so 12-24 fps haha
@KevJeff3 ай бұрын
I'm running at like 3 fps rn lol. I have my render distance too high and I forgot how to turn it down again
@KantiDono3 ай бұрын
Speculation: The game runs a few physics frames upon loading a game, just to just to make sure everything is 'settled' and won't 'explode' on camera like Skyrim physics. During these frames, Link will be pulled at a certain speed towards his 'intended' position by his connection to the held object. If that position is close enough to be reached in that time, he'll stop at that position. Otherwise the game finishes loading with Link somewhere between the starting position and the object.
@leaffinite38282 ай бұрын
Idk if theyve since figured it out but that sounds sensible
@NagantHunt3 ай бұрын
This was clickbait, I counted 14 frames.
@Timberwolfee3 ай бұрын
Dang it
@robertpendli3403 ай бұрын
@@Timberwolfee As someone who has attempted framecounting fighting game character moves from trailer releases, do not trust the youtube player or any counts from it. Unless this is an actual verifier coming here after counting it in proper software. Then ignore this lol
@pestomanpapi3 ай бұрын
i think it was a joke brodie@@robertpendli340
@richardmahn75893 ай бұрын
He sad and clarified "Idk"...what more do you want???
@NagantHunt3 ай бұрын
@@robertpendli340 It ain't that deep. I'm only poking fun.
@CodeF533 ай бұрын
The visual at 3:00 is absolutely amazing
@ARUCARDFTEPES3 ай бұрын
I was really surprised by that, I always assumed the shrines were loaded in a separate world space.
@creepy76503 ай бұрын
Your editing style is brilliant and cozy. It's only up with the hard work you've been putting in!
@Timberwolfee3 ай бұрын
I like this compliment. Thanks so much!
@DragonKitty_3 ай бұрын
3:46 There's something so funny about watching Link run around while the camera is just stuck filming one spot
@kaenagreen17163 ай бұрын
The editing matching up the shrine to hyrule was very impressive!! Super fun videos, love the channel😊
@Timberwolfee3 ай бұрын
Thanks! I wanted to make that as clear as possible but also be 100% accurate
@Xenoxygene3 ай бұрын
Your storytelling is really on point, every single video is incredibly captivating even for people like me who don't necessarily know much about glitch hunting in general. Thanks for all the hard work!
@ashtonb5613 ай бұрын
i really appreciate how beginner friendly these are. i know basically everything intended by the devs to be known about the game but nothing about the glitches, and you explain it perfectly. although i'm sure explaining zuggling and fuse entanglement are going to get tedious to explain in time :D
@stevelin36593 ай бұрын
Every Timber video ever: Fuse Entanglement, Map Zuggling, ZLOT, Recall Lock
@Cole2933 ай бұрын
amazing use of Ultracam and a transparency overlay to demonstrate the shared coordinate system acvross different map types
@jcc29643 ай бұрын
5:07 I dare you to make an RC car of death and kill a miniboss with it
@IntenseHamster3 ай бұрын
Thanks for another great video. Always the perfect balance of fun, interesting, and calming :)
@Timberwolfee3 ай бұрын
Thanks! I like that I'm calming because sometimes It feels like its chaotic haha.
@hello_astro3 ай бұрын
i really like timber's editing style, and how he uses glitches to get unique camera angles and actions for link. its really creative, and it makes his videos all the more interesting!
@pyritepanx3 ай бұрын
Even though you explain it in every video I love your explanations of zloting, zuggling, ghost glue, etc. It’s always such a nice reminder as to what each of them do since they’re so integral to these videos
@craftydoeseverything97183 ай бұрын
5:49 "And for my next trick, I am going to make Link... DISAPPEAR!"
@SuspiciousTemmie3 ай бұрын
Can I just say, I love your editing style. Your demonstrations are very helpful and easy to follow, and showing the names of the songs you use is much appreciated!
@maximusthedude83053 ай бұрын
The phrase "Link will be culled" hit me like a ton of bricks. Really interesting stuff tho, I've never watched anything about TotK glitches before but you made it really engaging! It's cool to see what is possible, and how much effort goes into working it out
@zaecheryveesnar22183 ай бұрын
At 4:48 I imagine link is spinning so fast he drills underground lol
@tzisorey3 ай бұрын
"Now you have an idea of the mechanisms that make this possible" That is a *_very_* optimistic interpretation of my understanding.
@JustinBae3 ай бұрын
I first learned how to cog skip skip and do intro clip from your videos, and your editing has improved soooo much since then! All those freecam shots r so playful and creative, it's visually such a treat. Keep up the amazing work!
@Timberwolfee3 ай бұрын
Thanks Justin! Man you really did see the beginning of this channel haha! Those videos were rough.
@MrGermanpiano3 ай бұрын
I appreciate that you show the music used in the video. Always annoys me when I like or recognize a song and can't figure out the name
@Collegewifi3 ай бұрын
beautiful overlay of the shrine interior and Hyrule, made everything so clear to understand. Love your vids!
@stick34483 ай бұрын
I'm glad you posted the whole explanation, but honestly I was half expecting thw video to just be the clip into the shrine and then 14 and a half minutes of Link standing there
@megalogoro63883 ай бұрын
The example of what all single shrine speed runs could become had me chuckling.
@Luke.J3583 ай бұрын
Bro i know this is late but i Fricking love your videos, the effort and editing manifests into the best videos ever! Go Timber!
@inamuffincup3 ай бұрын
I was the first (and only person afaik) to get a sub 1s shrine in Botw and now you've done it in Totk (You probably know me as PowerGaymerKai, I changed my username). Congratulations this was really cool to see and welcome to the sub 1 club!
@JacobKinsley2 ай бұрын
Man I miss when I was just walking around on land near eldin volcano completely unaware there was a paraglider and having fun with rockets
@Lodestone83 ай бұрын
I wonder if adding a dragon part to the objects in question affects anything as they typically increase load distance so may increase cull distance or something else weird
@lephusian3 ай бұрын
Congrats on the speed! I like how well you explain each glitch used, and how they work together.
@BigRigCreates3 ай бұрын
Timber just has banger after banger. Can't wait to see where he goes next.
@F1shyBab1shyАй бұрын
Hey timber! I doubt you’ll ever see this, but I’ve watched a ton of your videos the past week and I really love them! I love the videos you make, I love the game you play, I love the stuff you do, I love the editing style. You’re just awesome, dude!
@EmseyDaisy3 ай бұрын
yet another great video! I had just learned about culling from Clouded, she was running into it while clipping in and out of caves for hundo testing. It's cool to see it explained further, and with an actual use!
@cydonix3 ай бұрын
Dude found you from gsi skip and your content is amazing, gives me nostalgia from the crazy videos near the end of breath of the wild, all the totk glitches are crazy. Well explained well executed well edited, great stuff keep it up.
@Dexausmelmac3 ай бұрын
Timber really said "You should cull yourself⚡NOW ⚡" Great video, the editing is only getting better. That shot overlaying the shrine with hyrule was fantastic. I wonder if the 50% issue you had was something to do with some form of loading plane between hyrule and the sky/GSI, and that didnt happen in the shrine because it's all contained within one layer?
@CodeF533 ай бұрын
I suspect the reason why you went further than expected was because you're going up instead of down. Going down your going to collide a lot more with the held object then going up, as the held object is above link
@ConnorS21003 ай бұрын
Great video! I saw the clip of the shrine completion on your second channel and was looking forward to your explanation, and it didn’t disappoint
@99999bomb3 ай бұрын
I like how you take the hassle to explain the common glitches thoroughly in every video even if its the same few glitches explained before
@KoyasuNoBara3 ай бұрын
I didn't understand half of this, but I'm endlessly fascinated by the glitches people discover. (My lack of understanding is related to not doing any research into how any of this works, rather than because of any failure on your part.)
@supersmashburger3 ай бұрын
3:33 “Porygon is my favorite” _proceeds to show a picture of Porygon Z_
@ImplodingChicken3 ай бұрын
Some questions: 1. Does the mass of the lifted object affect the place link ends up? Maybe the 'corrective force' on the object varies based on mass. 2. Can we apply some other extra force to the object to pull it even harder towards its location and win out over Link's pull? Like ghost gluing it to some super heavy build? 3. How far do you have to get before you start getting spawned at the midpoint instead of the object's location? Is there a hard line or is there some goldilocks zone where you end up at 75% or something? (You'd probably want to binary search if you test this one.) 4. Can you still interact with the culled object that's linked to you? Like recalling it or gluing stuff to it or activating it if it's a Zonai device? 5. What happens if you cull an object like this and then ask Pelison to break apart the thing it's entangled to? 6. Can we corrupt Link's load location somehow so the game isn't sure where to put him (and hopefully just goes with the object)? Like by saving while culled, or by making your last valid ground something that goes away after (like the trapdoor in the colosseum or a part of your house you get rid of or something) or something that stops being valid ground (like the cogs before and after they start rotating), or saving after watching a cutscene that spawns us in the air / on a dragon without touching valid ground? Or does SDC mess with the position (since the game thinks Link is on the steering stick)?
@ShockMicro3 ай бұрын
Really neat glitch discoveries going on! You've got a nice channel going on here, with great music choices, a nice voice, and some good editing work going in too! I wish I could get one of those patches to support your endeavors, but for some reason the site says there's problems processing my payment whenever I try to check out... A bit of a shame, that's the first KZbinr merch I've ever *really* wanted.
@NAT3_SQW4D3 ай бұрын
When link dissolves from the game Jackets Begin existing
@alexsoundstuff3 ай бұрын
ur one of the only ppl who has interesting concepts for totk videos, keep it up man fr
@Twertle3 ай бұрын
good stuff timber! really nice run + video.
@VSteam813 ай бұрын
Yet another great video, Timber! I'm glad there's still some glitches to find
@josephscottlawrence3 ай бұрын
The saga of GSI skip keeps getting more and more exciting. Great work!
@frogtoad86923 ай бұрын
He did do that
@LordHonkInc3 ай бұрын
Starting out with bare feet, strong opener. You've already got my attention
@vaguevague3 ай бұрын
I've been watching totk speedruns since May and this video finally taught me what SDC stands for...thank you
@timtabutops46113 ай бұрын
Another banger video. This is such a cool process.
@SuspiciousTemmie3 ай бұрын
5:07 Wait, so we can make remote controlled vehicles in this game? That's so cool!!!
@Timberwolfee3 ай бұрын
I threw that in just to make sure people knew about it! Haha
@toeeater99193 ай бұрын
as someone whose not as familiar with totk speedrunning or glitches compared to other zelda games, the way you explain the tech u use is really clear ! thank you !
@deltawastaken3 ай бұрын
Great video! Also, I love the BattleBlock Theater music!
@masongarofalo93703 ай бұрын
Man, I stopped paying attention to glitches for 5 minutes and it all goes cooc
@Staunch8213 ай бұрын
The things you are doing in this game are so crazy and awesome!
@BluePhoenixAlex3 ай бұрын
Its really amazing to see what the zelda glitch hunting community has been able to do with this game. Thansk for showing off all this cool stuff that you and tge community have found!
@ejmixmaster3 ай бұрын
Absolutely legendary I love watching your video, I'm a glitch hunter mi self and your videos help me learn alot more about background games mechanics and I look forward to your next one!
@Timberwolfee3 ай бұрын
Thanks! I'm glad I can help you learn and hope you find some cool stuff!
@stonefish983 ай бұрын
5:53 is priceless
@booxmowo26843 ай бұрын
I love how all Zelda glitches eventually become arcane rituals.
@Bl4ckm4rs3 ай бұрын
I remember mulberry was experimenting with some ways to do full warps with lift storage instead of warping to the halfway point, if this becomes manageable then this might be the most broken movement glitch
@moisessaca7583 ай бұрын
13:36 0.4 MILISECONDS? Thats fast!
@xxleoproxx74953 ай бұрын
Awesome, the bugs and glitches, the ideas and these videos from you
@DiegoG20043 ай бұрын
Truly the ultimate speedrunner moment, taking 14 minutes to explain 14 frames.
@An1mat0rz3 ай бұрын
Running with the theory of the item pulling link back, I believe that the strength of said pull is dependent on distance. While you were only 50% of the way to GSI you overshot the shrine goal using the same calculations... It may be worth experimenting with shorter and longer distances to try and figure out the exact scaling for the zlotted item's pull strength.
@unblairable3 ай бұрын
omg i was hoping you would do a video on one of these!! you’re epic timber :)
@theelementalgamer59103 ай бұрын
Speedrunners have made this game three times the sandbox it already is, and I'm here for it.
@knownas20173 ай бұрын
Shrine: shoot these two things through bars and go to the exit. Player: Nah, I'll skip it by doing a hyper complicated setup, game science theory and math, and trial and error instead.
@knownas20173 ай бұрын
All joking aside, it's nice for the devs to give the players an xyz location on the minimap.
@alexdacat70523 ай бұрын
i feel like the zelda games always have the craziest glitches
@KingAdamBoy3 ай бұрын
When starting the Tarry town race with the stick attached to an immovable object a very similar appear halfway kind of thing happens though every time I've tried it. It usually ended up upside down (or sideways sometimes but it is very persistent on not starting upside down ("It doesn't seem very safe"- ugggh) then doing it anyway) and at the edge of the area cancelling it and causing a text dive until you where Tp-ed back to the Fernison (Easy objects are the bell, the floating mini orb model thing (Sky), and the donut launcher moving stick (also sky)) (It also seemed to go usually halfway but a lot of the time I ended up right below the bell instead of halfway)
@eggs643 ай бұрын
keep up the great content!
@REMdonor3 ай бұрын
battleblock theatre track bringing me back
@cloudedSR3 ай бұрын
amazing video as always!
@Timberwolfee3 ай бұрын
Thanks Clouded!
@pyrr63793 ай бұрын
Maybe the warp distance just depend of the time the game takes to load link position. It's just a theory but I don't see how a smaller distance would work better than a bigger one.
@colinberg33423 ай бұрын
Is there some maximum distance the "warp" can go or is it always 50% beyond a certain distance?
@Timberwolfee3 ай бұрын
We dont know just yet, still testing.
@colinberg33423 ай бұрын
@@Timberwolfee Wow, I guess its that new. Good luck!
@jessietheant15133 ай бұрын
Good music choice 👍
@zgiffish3 ай бұрын
holy crap this camera work is INSANE
@PG_143 ай бұрын
This guy makes some of the best TOTK videos!
@xthriteenx3 ай бұрын
The start I’m freeeeeeeeeee- freeeeeee falllllling
@SplatRat30L3 ай бұрын
You can Cull with a Like-Like but thats for a different thing , and very much focused on timing…
@titanoboa-ru1ee3 ай бұрын
4:49 HE S P I N
@killahattack5293 ай бұрын
Dude i hope terminal montage peeps are watching you so that in future vids link has all these abilities lol. He's gonna be so op.
@SIDEWAYS2556 күн бұрын
5:20 Now I know where a certain somebody got the idea for this shot from 😆
@flarebreaker66143 ай бұрын
Love that they fixed a bunch of stuff from botw and released a bunch of patches, but totk still ended up being way more broken way more quickly
@sheikaheye57563 ай бұрын
For me, you're the kleric version from totk:):) Insane vids, nice voice, and cool editing
@melodydied3 ай бұрын
If reloading/voiding moves you around in shrines when warping, can it do the same in Hyrule?
@joshuasims54213 ай бұрын
Genuine question: in terms of horizontal area, how big is a given shrine compared to hyrule? That one you showed looked huge!
@saconfiture41903 ай бұрын
Goat
@Heresy_Enjoyer3 ай бұрын
Me after any minor inconvenience ever in a video game:
@arcticfoxking86943 ай бұрын
great video
@isaacsellers82163 ай бұрын
Timber has very quickly become my favorite TOTK KZbinr
@jacksonfunke82303 ай бұрын
I totally agree. If you can instantly teleport to the end of a shrine by using this glitch, then it's a boring glitch for speed runs. I wanna see the glitches where you shoot an arrow in just the right way and waterblight ganon evaporates. Also, if you do find a GSI skip using this glitch, I'm not certain if it'll be entertaining to watch as a viewer. Probably would be more entertaining than the shrines.
@d2dog9333 ай бұрын
New Timber video got me like :D I dare you to cull yourself then beat the army, Ganon and demon dragon
@wildsmiley3 ай бұрын
I feel like I'm driving a horse-drawn carriage slowly down a dirt road, while everyone else is driving a flying car at the speed of light. I just play TOTK pretty normally. 🤷♂️
@-austinfeltsАй бұрын
Hope you're doing well!! I haven't played at all this year but just happened to remember you :)