Becoming a Ghost Slaying JUGGERNAUT! | Halls of Torment

  Рет қаралды 2,755

Gaming With Jeff

Gaming With Jeff

Күн бұрын

Slay hordes of terrifying monsters in this casual rogue-lite action rpg. Descend into the Halls of Torment where the lords of the underworld await you. Treasures, magic trinkets, and a growing cast of heroes will grant you the power to vanquish the horrors from beyond. How long can you survive?
Links ✅
Twitch ▶ / jeffplaysttv
Discord ▶ / discord
Twitter ▶ x.com/XwithJeff
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#roguelike #autobattler #gamingwithjeff

Пікірлер: 27
@Zogun_85
@Zogun_85 Күн бұрын
Another tip: You can change the tracked quest mid run, just press escape -> quests and choose another one when you've completed the first one :) Also, fun thing I did yesterday: Was going for the lvl 150 Sage & Survive The Vault for 60 minutes in one run. Everything was going flawless but got a bit restless about 50 minutes in and started running around a bit. Managed to offscreen kill all the seals for the final boss, moved away in panic once I realised it and though I'd found a safe spot. Well, at 55:15 the boss died offscreen from all my max upgraded bey blades and after picking up EVERY SINGLE XP gem I was lvl 149 and about 15 % XP left to lvl 150... I'm taking a bit of a break now with Diablo 4 expansion released anyway, so will attempt it again later :P
@SuperAle-vs9if
@SuperAle-vs9if 6 сағат бұрын
What equipment were u running ima try to do this one over the weekend
@jpegwarrior5431
@jpegwarrior5431 2 күн бұрын
When the Thundercharge Gauntlets say they modifies crit chance, I believe it means your crit chance gets *higher* from dealing Spark damage, and lower from main weapon damage. Not that it turns crits into Spark. This is just how the text reads to me though, so idk if that's correct.
@tylothon
@tylothon 2 күн бұрын
gauntlets increase crit chance when you deal damage w/ spark, decreases crit chance when dealing normal damage, doesn't convert damage to spark
@ItsKovian
@ItsKovian 17 сағат бұрын
I like the fact that we just know them as baby heads now 😅
@twodeeblue
@twodeeblue 2 күн бұрын
I actually found my favorite slammer about a hundred or so pogs maybe a month or two ago. My kids thought it was dumb. But I know. It kicks the shit out of modern trash. blades shoot out at an angle and away from you, then move back across and opposite. Cone changes the angle at which that can happen. Generally, its a good thing and will hit more as the blade flings around with cyclone.
@lightfufu
@lightfufu Күн бұрын
some say that even to this day, i'm still watching.
@sparkymotive
@sparkymotive 2 күн бұрын
Morning Star Force build goes incredibly hard
@shinuizabusa2180
@shinuizabusa2180 2 күн бұрын
Big sword, big balls well done
@Gaming_with_Deoxys
@Gaming_with_Deoxys 2 күн бұрын
Pogs mentioned! I still have those things, and the slammer
@Soklam
@Soklam 2 күн бұрын
Jeff with the gigachad swordsman run. Dope vids as per usual dude!
@ireofdesire7269
@ireofdesire7269 Күн бұрын
how do you enable the drop of pink/purple gear? What achievement is this linked to?
@gamingwithjeff
@gamingwithjeff Күн бұрын
Torment 6+ is when it starts dropping
@linkxsauce
@linkxsauce 2 күн бұрын
Nice video as always
@BuckStedmanTV
@BuckStedmanTV 2 күн бұрын
crit is base 2x dmg overcrit is base 3x ur dmg went up by 700 when u took that 100 base dmg up
@MostInsaneBuilds
@MostInsaneBuilds 2 күн бұрын
sorry bgs, but you are waisting your tormentet shards, when you dump it all into attackspeed, especially with lower numbers. like 100 shards is 20% attackspeed, which surely "feels" good, but in the end, shards into damage is a 1 to 1 translation, so everything a character does is basically twice as efficient. of course its an oversimplification, but pure damage really is the best for a longer period of time, until you are "rich" enough in shards for more shenanigans.
@Lothos88
@Lothos88 2 күн бұрын
yeah, unless you're doing a very specific build where you need super high HP or doing an achievement where you specifically need effect damage, the most efficient use of shards is just dump them all into direct damage.
@tabularasa6666
@tabularasa6666 2 күн бұрын
It is not a "direct" damage, its % damage. And with op pendant you will have so much +% damage that 20% will be nothing
@Lothos88
@Lothos88 2 күн бұрын
@@tabularasa6666 if it works like every other thing that adds "+X% damage” that only affects direct damage. Meaning it does not increase burn/shock/frost effect damage. It'll boost the damage from flame strike hitting something, but not the damage from the burn DoT. Additionally, there's a separate "effect damage" stat to spend shards on, so I'm like 99.99% sure it works as I described above.
@gamingwithjeff
@gamingwithjeff 2 күн бұрын
I do think going pure % damage with shards
@arthena2130
@arthena2130 2 күн бұрын
There is an experimental update now that nerf blood catcher reworks torment scaling abit and makes torment shards be individual per characters, so no more refunding every time. (You still get torment shards for all characters when you pick them up) Yeah, I don't want to reprogress everything I have done for mobile. Now that I finally almost got all achievements. On sorc or archer with the mark of the other, you could probably get around 130 block strength from those boots, if you fully focus on movement speed. I have no idea if that block scales of block% increases thou. The math on overcrit is a balance, if you have too little crit dmg overcrits value is decreased since the damage is still based on your crit dmg, but if crit dmg is high crit chance is better. Max three items, have had several runs where I only ever got one bucket so could only send two items up, not sure if it's the ability and chest drop chance that is messing with the bucket drops. Cone size affects the blade's travel path, since they can't hit all enemies otherwise. Base value changes only shows when you hover then thing over base values. For blades, cyclone is probably better with the blades having three times the duration, meaning that each blade does three times the overall damage. You can see if abilities upgrade by an empty up arrow on the ability that shows above your item effects, and a filled arrow means that it has been upgrades. A strong archer run can just stand still for 360 seconds while in the run As I understand those gauntlets, it gives you crit chance for main weapon from dealing damage with spark and takes away crit chance from dealing damage with main weapon. There is a crown that gives area and range always, no matter if you are standing still or moving.
@gamingwithjeff
@gamingwithjeff 2 күн бұрын
Yeah, I'm going to record on the new branch later tonight, we'll see how it goes with the nerfed blood catcher. At least we can use other necklaces now. All the other info was very useful too ❤️
@BuckStedmanTV
@BuckStedmanTV 2 күн бұрын
i dislike everything u just said lol. i never even got to use blood catcher
@arthena2130
@arthena2130 2 күн бұрын
@@BuckStedmanTV It's experimental and not live, so unless you change the steam settings, you will not see the update yet and while nerfed it is still the strongest neck, it's only that now you are not completely hard forced into using it anymore.
@Lothos88
@Lothos88 Күн бұрын
@@arthena2130 Didn't the necklace previously have an escalating threshold to trigger it instead of a constant 200x max HP (prior to 1.0 release)? Thought it did like 200x first trigger, then 201x, then 202x, etc. Should probably bring that back and increase the threshold stepping by 5x or even 10x (so 200x, then 205x, 210x, etc). It would still be very good, just not reliably +1000% damage and 30k+ HP healed every run good. An additional part of what's making it so incredibly strong now I think is also being able to start with a full green item set (just more raw damage output than before) and also spawn more mobs in the run via artifacts- particularly the floating heads. The heads have no damage reduction, a boatload of HP, and group together nicely. So you just have a nice steady stream of damage you can keep going the entire run. If they instead worked like the weeping angel statues and had 99% damage reduction (to minimum of 1) and then cut their HP by 99% as well (down to 1mil from like 100mil), that'd curb a lot of the inflated numbers.
@jessebrown2751
@jessebrown2751 7 сағат бұрын
not still watching btw
@GamingHut05
@GamingHut05 2 күн бұрын
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