I enjoy to see some more sophisticated train build videos. Most videos just explain the basics.
@kurtisf336619 сағат бұрын
Had to watch this 3 times to understand your math but it makes sense now. If you do more of these maybe slow down when you’re explaining why you pick numbers like your 1600 and 200 numbers that you’re dividing by. Thanks for the video.
@salvadorpinto427712 сағат бұрын
same
@DurzoBlunts19 сағат бұрын
Here I am using trains to transport manufactured goods like supercomputers and circuit boards 😅 Yes I know it's inefficient but it's been fun to figure this train stuff out.
@Izawwlgood20 сағат бұрын
Question about packaged vs fluid freight - Because you have to juggle the packages, you're doing 4x freight cars shipping packaged oil, and 4x freight cars shipping empty packages. The fluid freight is 2400 m3 per car, vs 3200 m3 for packaged freight.So if you did 8x fluid, you'd get 19200 m3, vs the 4x packaged of 12800 m3. I agree though that fluid is a pain to deal with and often has issues. But I think the juggle of packagers and unpackagers is also a pain, and has it's own host of issues!
@KyloBuilds17 сағат бұрын
In this case, 10 packagers till unpack the oil. So it’s not bad at all. The other issue is that fluid trains just have a drastically lower throughput.
@jessebobonweed5999Күн бұрын
Thank God for this most of the videos for this game are trying to tell you how great a builder people are instead of actual information they gloss over what it takes like. It’s competitive deal and you shouldn’t know their secrets.
@TonniFlexКүн бұрын
Thank you for this! I'm currently building my first serious global train, and finding it be a fun challenge. One thing I feel I struggle with is how to maximise the intake on the loading stations. Here manifoldings seems suboptimal but it's all I've ever used in my builds. Might need to learn load balancing. Evenly distributing to four platforms from 6-7 normal and pure nodes
@BenReynoldsDIYКүн бұрын
you do need balancers for this to work properly.
@5353JumperКүн бұрын
Side note: a train line can actually be too short. Where they are spending too much time pausing the load/unload animation that it cuts throughput even with buffers.
@KyloBuilds23 сағат бұрын
Hard to do, but 100% can happen!
@salvadorpinto427712 сағат бұрын
happened to me
@grant3226Күн бұрын
TIL you can do the calculations in the codex 🤯
@tamedelementКүн бұрын
wish you would have touched on load balancers - the buildable 'devices' with splitters and mergers. id like a guide for how to build one for trains
@TaijaT76Күн бұрын
I think they are useless especially at a later game. They are ugly and take a lot of room too. Use faster belts. It doesn’t really matter as long as your factories get ”food ”.
@brianwilliams51543 сағат бұрын
8:13: “This is actually a gas, not a fluid.” Liquids and gasses are both fluids.
@FiBER_NLКүн бұрын
Thanks for this elaborate explanation!! I was wondering, the throughput number on the freight station.. Isn't that the game already doing the calculations for you? Considering it's avg or most recent round trip time?
@edgard142ndofwelshdale7Күн бұрын
Trains are great, but I’d love to see some videos going over explorers, tractors and trucks. I’ve also been really struggling with item sorting for mixed item stations. There is insufficient space for me to have one vehicle path with its own station per item type, so instead I’m having to do one path that picks up and drops off three different resources, and sorting them with smart spitters then remerging the lines is giving me headaches! The belts keep backing up because you can’t limit, say, a mk3 belt output from a truck station to only do the 240/min that my miner is outputting.
@5353JumperКүн бұрын
It's all about round trip time versus stack size versus belt capacity/ppm. In most cases with a round trip time around 3-5 minutes you can get slightly more than one belt per train car(if you have buffers), but it will always be less than two belts due the to load/unload pause. I usually just do one belt per car for easy math but if you are "optimizing" you may want to do better. Large stack sizes can move a lot more items per minute per car. Small stack sizes can move less per minute per car but usually these are low quantity items anyway. Don't think many of us are pushing 1200ppm of Turbo Motors or Super Computers around the map. Long routes, it is easier to just add a second train that it is to add more cars to one train.
@TaijaT76Күн бұрын
I struggled with them too. I just had to add sorter and buffer for each item. At the end before the factory itself another buffer for each item and before the buffer smart splitter for overflow going directly in the sink so the truck station storage is always emptied. You need to have continuous flow for sorters or they wont work. The sink is for that. Use fastest belts possible in every nook. You can use just one sink if you stack mergers and connect them with belt elevators. The result was not pretty but manageable.😂 I ended up having one truck station per only 3 different items, worked best for me.
@edgard142ndofwelshdale7Күн бұрын
Another lesson I learned is that if you have so many items that two of your highest belts can’t support it and you need two truck stations(or more), then you need to have an industrial storage container for each item type, per truck station. I am bringing in quartz, coal, and limestone. There is so much that even two of my highest belts cannot support it, so I need two truck stations. Each output of each truck station smart splits each resource into its own dedicated belt input for an industrial storage. This means I have 6 industrial storages: one for each of the three item types, per truck station. It must be an industrial storage because you need to use both of the two inputs for each one. Merging the lines together will result in backed up belts no matter what. Also, a VERY helpful note for the vehicle route itself: I don’t have trucks, so I must use a tractor. Again, I need two truck stations. But, I do *not* need two trucks. I record a *double* route on my tractor. This means that I start at whatever my start point is, do a loop of picking g up resource and dropping them off at station A, then repeat the loop, but instead drop off at station B, then finish the recording. If you care about neatness, then note that if the two truck stations aren’t right next to each other, one of them(lets say B) will have plenty of extra time to unload, while the other(lets say A) may back up. This will ultimately be fine because B has so much time to make up for A’s overflow, but if you want it to not visually back up, then edit the wait node at station A to be absurdly long, maybe 20 seconds. This gives it extra time to unload while the miners(or other machines or whatever that supply what you’re loading) just give extra resources to station B, which again, has plenty of extra wiggle room.