You're doing a fantastic job! Just a quick off-topic question: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How can I transfer them to Binance?
@Celtacross2 күн бұрын
The more I arrange my factory, the more mess I created...
@moxxy35652 күн бұрын
I gave up on trains as soon as I ran into the problem of having to take a left 😅 I thought I'd have to do elaborate on and off ramps with overpasses. Thanks for showing how easy it is! Why don't you have more subscribers?
@OddlyAggressiveHandshake2 күн бұрын
60 secs in, I have my first question. “Once you’ve determined the height you need for your highway, start with a little platform.” How does one determine the height?
@gunjitkumar3 күн бұрын
Absolutely insane
@razon35703 күн бұрын
thats just amazing, wow big W respect bro much love
@NicoBuilds-g3u3 күн бұрын
At 3:48.... were you able to point at a blueprint and sample it to build more? How do you do that?😮 Awesome factory btw
@Grumpy100pct3 күн бұрын
Press F,change to blueprint mode with R and Ctrl+C...i think...
@NicoBuilds-g3u3 күн бұрын
@Grumpy100pct i didn't even know this feature existed! Was even considering making a post in satisfactory QA asking for it. This saves me hours!
@neonraytracer88463 күн бұрын
@@Grumpy100pct MMB (middle mouse button) is the default to copy a target. Which indeed works in delete mode. So F to enter delete mode, change to blueprint, find a blueprint, press MMB to copy. This only works because delete mode can target blueprints. The copy in delete mode is generally handy, instead of pressing extra buttons to continue building after a wrongful placement. E.g. a bad belt: 1. Build belt wrong way 2. F 3. Hold left click 4. MMB on nearby belt 5. Continue build This flow is better than having to reselect the building. I do, however, suggest having such items on the hotbar and get used to their position. You can almost always press a hotbar item and begin placing it immediately.
@KyloBuilds3 күн бұрын
Dismantle mode -> Press R to change build mode (like how you do for zoop) -> Press MMB (not scroll) will sample the blueprint
@NicoBuilds-g3u3 күн бұрын
@@KyloBuilds thx buddy! 🥰
@jomari657603 күн бұрын
How did you align the rails with curve foundations, is there measurement to perfectly align the rails ? Thanks
@KyloBuilds3 күн бұрын
In both my recent curve video and HWY video I talk and show the method I use!
@thisguy353 күн бұрын
40k satisfactory? when for the ship?
@gabeihloff99923 күн бұрын
Really loving the idea of using packagers to entice you to use more logistics with your builds. Definitely using this idea for a future world!
@KyloBuilds3 күн бұрын
Yes, its more work but I really enjoy the outcome of having WAY more trains, trucks, and drones!
@alfonsneumann18783 күн бұрын
Though your factory looks phenomenal I wasn't able to watch til the end, I even unsubscribed. Your violent camera shaking throughout most of your clips just makes me sick.
@MCHamii3 күн бұрын
lol was geht bei dir? 😂
@Northernheros3 күн бұрын
Not a single soul cares
@mephInc3 күн бұрын
Great, other than the train output line. Run it straight for a bit coming out to eliminate that goofy jog where it merges.
@gamercorpseplays3 күн бұрын
phenomenal!
@martinh53293 күн бұрын
My, that's a big one
@dog93023 күн бұрын
Thats what she said!
@martinh53293 күн бұрын
@dog9302 Excellent! I hoped someone would bite
@lixaren40823 күн бұрын
Looks absolutly awesome!!!
@Bioshyn4 күн бұрын
if i load 200 items per minute in the origin station and need 200 items per minute at the end station, if the train takes 1 minute it will pick up 200 items and that's it, if it takes 12 minutes the origin will ahve filled to 2400 items and the train takes all of those. so unless you load more than 32 stacks per trip you're good, double that for two cars etc.
@MrRizzyWizzy5 күн бұрын
Isn't vertical nudge Shift + Up/Down?
@KyloBuilds4 күн бұрын
Vertical Nudge is not in the base game. There are mods that add it in tho...
@patricks76587 күн бұрын
You have the best looking train setups! Drone networks are also viable to do the same thing.
@JeremyBogie7 күн бұрын
I think the overlap of the ramps, made a perfect roof support That was a happy accident
@AngeloidArtiSEA7 күн бұрын
gotta leave one more comment =). So after calculating through the recipes for rocket fuel I went down to see how much i get for 1 Fuel. This also includes me translating turbofuel to a fuel value and same for nitro. Basic Rocket Fuel Recipe is: for 1 Fuel = x1.385 ratio (the 60 turbofuel are equal to 72.2 Fuel = x0,83 ratio) for 1 Nitrogas = x2,5 ratio (10 nitro acid is 40 Nitrogas) Nitro Rocket Fuel Recipe: for 1 Fuel = x1.5 ratio for 1 Nitrogas = x2.0 ratio considering that u also have to use 100 Sulfur + 50 Coal for the recipe only to get 11.5% more compared to the basic one is a deal breaker and i would avoid it if i can. U could try and make the point that u get 25 compacted Coal back which u can funnel back directly to your fuel to turbofuel production. But 1 Compacted Coal equals 1 Sulfur / 1 Coal. thats 25 Sulfur/Coal back to your Ressourcepool but u still wasted 25 Coal and 75 Sulfur.
@AngeloidArtiSEA7 күн бұрын
i took a screenshot and gonna copycat like there is no tomorrow WUAHAHAHAH *evillaugh* the blender one turned out cool, im also in the middle of doing a integrated blender and a must have goal is the moveable parts from the blender in a spotlight
@mephInc7 күн бұрын
I always use the residual resin and make my personal plastic/rubber for building.
@Davids69947 күн бұрын
If you google "Power Generation Ranked - Most Resource Efficient Methods - Reddit" it turns out that the standard recipe for Rocket Fuel is more efficient (with Turbo Blend Fuel, Diluted Fuel and HOR alts)
@yakob20747 күн бұрын
The method you’re seeing is more efficient for saving sulfur but uses more oil. So it really depends on what you have and what you want to do to determine which alt is the “best” choice. I was thinking the same thing at first lol but I think he mentioned that he already had the sulfur resource coming in.
@mephInc7 күн бұрын
Every alt recipe has a tradeoff. Sure, you may not make as much power but you'll save on machines or materials, or vice versa.
@KyloBuilds7 күн бұрын
2 reasons why I am using the alt! 1. I don't have nitric acid unlocked so I cant even make the other one. 2. This alt is very simple, and made making large power quick and easy!
@yakob20747 күн бұрын
@@KyloBuilds yes the nitric acid roadblock! lol in my current playthrough I built a bunch of refineries and blenders and piped over nitrogen and realized I had a while until nitric acid. I always forget about that!
@KyloBuilds7 күн бұрын
@@yakob2074 Yep! And I really needed a chuck of power for our next few factories because they are going to be much bigger haha!
@spencergoodin86227 күн бұрын
Gotta leave a comment for the early engagement! Lol. Always a good day when it starts with a new Kylo vid
@garstigerganter89437 күн бұрын
can any1 tell me what trucks are good for? because to me it seems like they are worse than trains in every aspect but seems like i am missing something here
@KyloBuilds7 күн бұрын
They require less setup, but many times trains are "better" than trucks.
@TheGalifrey8 күн бұрын
Best way is with Curve Builder mod.
@Ashstyx09 күн бұрын
i currently am on Drone port 165 and am wanting to get trains going around my world for long distance my longest round trip of a drone is 5 mins and they all run on ion fuel
@Ashstyx09 күн бұрын
yes i do want a video on diff intersection designs
@aguspretto9 күн бұрын
Love the decortation!! Could you upload a video showing how do you the decoration and the lights? I want to learn and create my owns in the future
@rudeowner10 күн бұрын
near nitrogen you got 2x 1200 sulfer :D no need for trains :D its terible!!!
@KyloBuilds10 күн бұрын
I don’t have mk 6 belts. I know this sounds weird but one of the elements of this save is to chose the hard path and transport resources and items long distance for no real reason other than to make the save seem busy 😂
@rudeowner10 күн бұрын
@@KyloBuilds 2x mk5 is still ok :) my first rocket fuel fab is there ;)
@Apfelabrunder10 күн бұрын
Ive once saw a video where this guy put an Item Like mercer sphere in Like a holder u know how to do it
@videonmode864911 күн бұрын
What about a single merging lane where one train will use it to go between two station but the second one will only use it to return to a station?
@LithNeo11 күн бұрын
So I seem to have a weird problem, my catwalks will only snap to the corner of the foundation, not to the catwalk I need to use to start the turn from the second method you showed.
@gabeihloff999211 күн бұрын
What mod are you using for the build pieces etching out the lights above the concstructors? They look like ficsit foundations, but 1m walls.. couldnt find the build piece they look sick. Great vid btw!
@LuisGustavoCoelho11 күн бұрын
Small correction: mk5 belts carry 780/m and not 750
@Davids699412 күн бұрын
Why are those conveyor lifts so long?
@phreeesubz12 күн бұрын
*Gas is fluid, but it's not liquid.* *Liquids are fluid, but they are not gaseous.*
@BuggyMan12312312 күн бұрын
I’ve watched a fair bit of transportation videos and this might be the first time I’ve heard about through put. Thank you, very well done and I feel better about trains and trucks
@brianwilliams515413 күн бұрын
8:13: “This is actually a gas, not a fluid.” Liquids and gasses are both fluids.
@ripgfa10 күн бұрын
Gases act differently in game though
@BrunoBarata788 күн бұрын
@@ripgfa they act diferently in RL too. But when the game calls names a building Fluid Freight Station and it serves for both liquids and gases it's for a reason and it's correct.
@MrFeierkind13 күн бұрын
I want to build pretty but my engineer brain just wants to build the minimum neede for the system to function 😂 but i am learning, thanks 🎉
@DurzoBlunts13 күн бұрын
Here I am using trains to transport manufactured goods like supercomputers and circuit boards 😅 Yes I know it's inefficient but it's been fun to figure this train stuff out.
@kurtisf336613 күн бұрын
Had to watch this 3 times to understand your math but it makes sense now. If you do more of these maybe slow down when you’re explaining why you pick numbers like your 1600 and 200 numbers that you’re dividing by. Thanks for the video.
@salvadorpinto427713 күн бұрын
same
@Krassy108 күн бұрын
I still don't get it. Where's the 1600 from? Wouldn't you just be looking at how much you need, how long the train ride is and multiplay the two to get how much you need to move from one end to the other?
@Izawwlgood13 күн бұрын
Question about packaged vs fluid freight - Because you have to juggle the packages, you're doing 4x freight cars shipping packaged oil, and 4x freight cars shipping empty packages. The fluid freight is 2400 m3 per car, vs 3200 m3 for packaged freight.So if you did 8x fluid, you'd get 19200 m3, vs the 4x packaged of 12800 m3. I agree though that fluid is a pain to deal with and often has issues. But I think the juggle of packagers and unpackagers is also a pain, and has it's own host of issues!
@KyloBuilds13 күн бұрын
In this case, 10 packagers till unpack the oil. So it’s not bad at all. The other issue is that fluid trains just have a drastically lower throughput.
@nickel123413 күн бұрын
I enjoy to see some more sophisticated train build videos. Most videos just explain the basics.
@grant322614 күн бұрын
TIL you can do the calculations in the codex 🤯
@ForeverZer012 күн бұрын
You can even do them directly in the text fields when editing the over/under-clock values of machines, though there is a character length restriction, so you cannot do longer calculations with multiple sets of parenthesis, etc.
@5353Jumper14 күн бұрын
Side note: a train line can actually be too short. Where they are spending too much time pausing the load/unload animation that it cuts throughput even with buffers.
@KyloBuilds13 күн бұрын
Hard to do, but 100% can happen!
@salvadorpinto427713 күн бұрын
happened to me
@edgard142ndofwelshdale714 күн бұрын
Trains are great, but I’d love to see some videos going over explorers, tractors and trucks. I’ve also been really struggling with item sorting for mixed item stations. There is insufficient space for me to have one vehicle path with its own station per item type, so instead I’m having to do one path that picks up and drops off three different resources, and sorting them with smart spitters then remerging the lines is giving me headaches! The belts keep backing up because you can’t limit, say, a mk3 belt output from a truck station to only do the 240/min that my miner is outputting.
@5353Jumper14 күн бұрын
It's all about round trip time versus stack size versus belt capacity/ppm. In most cases with a round trip time around 3-5 minutes you can get slightly more than one belt per train car(if you have buffers), but it will always be less than two belts due the to load/unload pause. I usually just do one belt per car for easy math but if you are "optimizing" you may want to do better. Large stack sizes can move a lot more items per minute per car. Small stack sizes can move less per minute per car but usually these are low quantity items anyway. Don't think many of us are pushing 1200ppm of Turbo Motors or Super Computers around the map. Long routes, it is easier to just add a second train that it is to add more cars to one train.
@TaijaT7614 күн бұрын
I struggled with them too. I just had to add sorter and buffer for each item. At the end before the factory itself another buffer for each item and before the buffer smart splitter for overflow going directly in the sink so the truck station storage is always emptied. You need to have continuous flow for sorters or they wont work. The sink is for that. Use fastest belts possible in every nook. You can use just one sink if you stack mergers and connect them with belt elevators. The result was not pretty but manageable.😂 I ended up having one truck station per only 3 different items, worked best for me.
@edgard142ndofwelshdale714 күн бұрын
Another lesson I learned is that if you have so many items that two of your highest belts can’t support it and you need two truck stations(or more), then you need to have an industrial storage container for each item type, per truck station. I am bringing in quartz, coal, and limestone. There is so much that even two of my highest belts cannot support it, so I need two truck stations. Each output of each truck station smart splits each resource into its own dedicated belt input for an industrial storage. This means I have 6 industrial storages: one for each of the three item types, per truck station. It must be an industrial storage because you need to use both of the two inputs for each one. Merging the lines together will result in backed up belts no matter what. Also, a VERY helpful note for the vehicle route itself: I don’t have trucks, so I must use a tractor. Again, I need two truck stations. But, I do *not* need two trucks. I record a *double* route on my tractor. This means that I start at whatever my start point is, do a loop of picking g up resource and dropping them off at station A, then repeat the loop, but instead drop off at station B, then finish the recording. If you care about neatness, then note that if the two truck stations aren’t right next to each other, one of them(lets say B) will have plenty of extra time to unload, while the other(lets say A) may back up. This will ultimately be fine because B has so much time to make up for A’s overflow, but if you want it to not visually back up, then edit the wait node at station A to be absurdly long, maybe 20 seconds. This gives it extra time to unload while the miners(or other machines or whatever that supply what you’re loading) just give extra resources to station B, which again, has plenty of extra wiggle room.
@KyloBuilds14 күн бұрын
Thats something I can work on for sure!
@nikelsad2 күн бұрын
@@5353Jumper , the original comment says about trucks, not trains. But thanks for the tip.