Great video, love the setup! I don't like "borrowing" others blueprints so I created my own following a similar design. Ran into some issues I wanted to ask you about. 1. Do you run two total trains on the highway, one in each direction based on the lanes? If so, are two lanes on the same side intended to be a loop? 2. How do you branch off the highway to other train stations? I made an exit ramp by hand but it looks kinda messy and not sure if it will even work. Looking forward to more videos!
@_fire_fox_115218 сағат бұрын
I didn't even know there were different hotbars
@NiteSaiyaКүн бұрын
You can go out beyond 11 foundations now that we have the nudge tool. You place a Painted Beam in freeform mode, attached to the two corners on either side of the gap you're trying to close, centered vertically on the foundations so the beam is horizontal. Then you hover over it with a foundation until the hologram snaps to the beam, press H to hold the hologram in place, then nudge it until the foundation's positioned neatly in the gap between the two original foundations. From there, you can zoop foundations back towards the center of the circle until the entire length of the gap is closed, then dismantle the painted beam. This works smoothly out to ~22-24 or so foundations, at which point every other foundation will be from your original circle, and in between each of them will be one full foundation filling in the gaps between 12 and ~22-24 foundations out from the center. You can then repeat this trick again and build out to another ~32-36 foundations, but as you build out you may need to alternate alignments on your filler foundation to prevent your filler foundations from slowly drifting out of alignment. This painted beam method overcomes the limitation of 5 degree rotation increments, and it can be used in diverse situations. For example, if you do have foundations off of the world grid, you can use painted beams connecting the corners to bridge the gap. You can also do things like drag one sector of a curved path out 10 foundations and another out 11 foundations, then smooth out the transition from 10 to 11 by running a painted beam from the corner of the 11-foundation sector to the far edge of the adjacent 10-foundation sector, then placing foundations along the beam to create a smooth edge.
@wave2507Күн бұрын
how on earth did you survive that?
@BasementGAS2 күн бұрын
I did exactly the same thing. A lot higher to avoid having to make so many curves around obstacles and only with one train line. BUT, the train railway does not work correctly when testing it. The connections from the blueprints even though they look connected are not. Have you tested this and what would be your solution? I had to delete all the rails and redo them.
@KyloBuilds2 күн бұрын
Things like rails, belts, power lines, do not connect with blueprints. You have to connect all those manually.
@fragiquerence5 күн бұрын
it was crazy to me that they released 1.0 without curved road tool. I mean the principle is already in the game. Let it work just like with conveyors: pick foundation, press "r" until u enter "road" mode, press "e" to pick 1, 2, 4m wide and just drag it along like a conveyor! I mean it might not be a best tool, but it at least something
@Selgan1175 күн бұрын
Love this video! Can you show us how to deal with changes in elevation? It's the one thing I can't figure out how to do neatly. Thanks!
@brandondeakins5646 күн бұрын
Guessing you gave up on valheim?
@skilz80986 күн бұрын
Looks great!
@groundtodust6 күн бұрын
When the thumbnail shows a factory identical to mine and says "Don't do this!"
@MartinDlabaja6 күн бұрын
Pro tip: You talk about doing it while staring at basic wall. Why you rather dont show how you build it?
@m2020eg6 күн бұрын
Where is the link for the video building the blueprints ? :)
@Tjocksmocken6 күн бұрын
I really like the pillars between the double ramps and other flat foundations. I should do something similar with my copper ingot smeltery since it's huge and this style fits large buildings!
@jakeaintscary7 күн бұрын
I'm having a problem finding any videos with loading and unloading trains to make sure each load/unload goes to the right place with the right amount. An example would be I want to have a smelting factory that sends out ingots to 3 different factories (Screws, Rods and plates), Currently I am making 1800 ingots/min and I want to send 600/min to each factory evenly with 3 different trains and then eventually send trains from each of those factories to send those materials to higher tier parts (Heavy modular frame factory needs like 1270 of the 2400 I will be making). That plus an explanation on the stop settings for the timetable with the and/or wait for x seconds.
@Vincent_Beers7 күн бұрын
You can't really run out of hotkeys on a keyboard. Alt+arrows for vertical instead of horizontal nudge would be simple enough.
@toast37 күн бұрын
This guide is great. I was trying to set up a not-quite 90° T-intersection, but kept getting "Signal loops on itself". Any idea how to avoid that? I had it signaled like your example.
@rubenheymans19887 күн бұрын
how did he make the kylo corp signs?
@daedaluxe7 күн бұрын
Take horse shape, make rest of horse. Basically this video
@VincentTheWordsmith7 күн бұрын
How did you lower the floors by pixels? Is that something Satisfactory has built in, or did you use a mod?
@KyloBuilds7 күн бұрын
Built in, I will be making a video about it soon!
@VincentTheWordsmith6 күн бұрын
@@KyloBuilds dope, I'll keep an eye out. I was able to make the curve with the foundations, but my 1×5 placement looks really rough, lol.
@TheBlunzn8 күн бұрын
had to stop watching after one minute. please hold still a few moments. this camera movements makes me dizzy!
@Tjocksmocken8 күн бұрын
Really love this highway. Not too complicated, still looking great
@W1CKER7778 күн бұрын
If your lights switches control the whole world you’re not using switches and breakers properly.
@owenmullinger22648 күн бұрын
he means if you change the light code in the switch setting, it'll be the same code through all of them. like i have a custom purple in mine, Every time I load a new light switch it's already there...
@donkarnage69868 күн бұрын
This is sad.. why is everyon using blueprints.. thats cheating, it so easy so download other peoplesa works This video sucks because of you using the cheating system
@lesferguson70208 күн бұрын
It's a feature of the game. There is no cheat. If you want to do your own thing with no assistance from anyone else, then you are free to do that.
@iBangAPES8 күн бұрын
im guessing you haven't completed phase 1. blueprints ain't cheating but a QoL
@nopejustnope8 күн бұрын
This take is so hot it got burned to shreds
@Unstator9 күн бұрын
infinite nudge mod would have helped here as it can do vertical nudging
@anthonymc46009 күн бұрын
Nice but I prefer my highway to look realistic, not floating in the air. I spend dozens of hours building real world looking framework and concrete pillars to hold it up
@Unstator9 күн бұрын
I am pretty sure he is going to add supports in his world like he said he just got done building the mainroad.
@iWigz9 күн бұрын
can you upload it to your channel, i wanna see! :D so nice to look at realistic highways being built on satisfactory
@KyloBuilds9 күн бұрын
Thats going to be a follow up video! I haven't designed the support blueprints yet! It will 100% have supports once I get them made tho!
@jonny61339 күн бұрын
Is there a real advantage on having 2 railways in each direction ?
@KyloBuilds9 күн бұрын
right now, im not 100% sure, but I am going to be testing to see if I can use the 2nd ones as an overflow. I would need a lot of trains to see the benefit. I think the main advantage will be entering roundabouts, as there will be 2 ways to go every direction, so the path signals should allow 2 trains in theory.
@CGADragon9 күн бұрын
I know you said you didn't want to include logistics, but you could place your fastest belts in those walkways too rude faster on foot.
@KyloBuilds9 күн бұрын
Some people have brought that up in the streams, and the short answer is the belts still clip a little through the top on the foundation, and I just don’t like the look
@houseofdragons08679 күн бұрын
You said the third method can't be blueprinted, but couldn't it sort of can? not all the way to 12 of length but maybe shorter distances that you later make longer, it's still a lot of work but it's not as much
@Hashy10009 күн бұрын
WHY is the world grid so important, you can make factories like everyone elsein the game on the same grid, well done
@blaqnycvids59599 күн бұрын
Benefit of world grid means that you can have a factory on one side of the world and a factory on the other side of the world, and they will always be able to link to each other without any weirdness or issues.
@lesferguson70208 күн бұрын
I have often started a factory, then popped another one nearby, then later on decided I would like to connect them together. Then I get annoyed that they don't line up and my bridges etc are just a little bit out and twisted. Then I say to myself 'if only I had used the world grid!'. Then I continue making my spaghetti connections.
@TheBloodrian8 күн бұрын
I used to have my own world grid before they implemented it. I was building long stripe of platforms just to make sure my factories align
@AlexHaan9 күн бұрын
Looks really nice! Curves and staying on world grid means you can only do 90 degree turns. Or maybe combinations of reverse corners with diagonals in between. I think I myself would use other methods to connect two separate sections, with the connection not being on world grid.
@baddog1019 күн бұрын
two 45 degree turns is how i do mine so it's not just all 90 turns
@Vitalsyx9 күн бұрын
Can you do a video on how to build a clean train blueprint? The blueprint its self
@Paperclown5 күн бұрын
whats taking him so long
@NickBair3169 күн бұрын
just curious why is being on the world grid a big deal?
@chindiesel74049 күн бұрын
It ensures all your buildings will properly align. When you build off these tracks, the factory will also be on the world grid as a result. Makes connecting several factories together always align perfectly
@gunjitkumar9 күн бұрын
It's just optimization thingy with a mix of perfectionism. It basically lines up your foundation in cardinal directions N,S,E and W, so it makes it easy to calculate and control direction your factory or buildings would be facing
@Unstator9 күн бұрын
It's nice but not a big deal, it only takes a min to get back aligned on the world grid. That's just his method.
@KyloBuilds8 күн бұрын
In response to a few people here- I just like everything lining up 100%, another reason is other methods can be fixed with beams and such which takes more time and is not 100% straight (that would bug the hell outa me), and the aesthetic of the curves is also to my liking 😁😁
@moose87129 күн бұрын
As someone who cares genuinely more about the aesthetic of a factory than the efficiency but struggles with design & making stuff look great, let alone getting started with designing, watching your content over the last few days has been a really big game changer for me. Thanks for doing what you do and keep up the great work :D
@Karstark849 күн бұрын
very nice, have you done any blueprinting on ramps? I find getting curves to work with ramps a true pain.
@KyloBuilds8 күн бұрын
I made the HWY at sea level for that exact reason to not change in elevation. You cant place the barriers on ramps like you can with pillars/railing. The middle of the map that is MUCH higher will have its own rail network that will connect VIA Drones/vertical bus system for end game. Side note- Curves and ramps are a massive pain, and I dont really want/need to involve myself as of now with that mess lol. Maybe in the future!
@erictripps12510 күн бұрын
You actually can blueprint those large curves.
@olkhovskyrus11 күн бұрын
In the video you show some end product of what can be done. While helpful for getting references, there is zero information on HOW to build it. I'm looking for tutorials because I haven't learned to build like this myself, not because I lack inspiration. It would be really helpful seeing some in-betweens of the "cut" between "here's a wall. Give some space both ways" and "here is the gargantuan result you'll gonna get".
@KyloBuilds9 күн бұрын
This video is more of a methodology. The following 5-7 episodes I start building a factory, for that exact reason! That way people can see WAY more of the design process! Feel free to check out the playlist, I hope it helps!
@nospamallowed489012 күн бұрын
Excellent presentation. Clear and simple. I am looking forward to see the video on how to make rail blueprints. Hopefully also simple, attractive, and designed to keep your tracks aligned to the world grid. There are so many rail videos out there but it is very hard to find one that achieves all 3.
@KyloBuilds12 күн бұрын
Coming soon!
@nospamallowed489012 күн бұрын
@@KyloBuilds Yes, I figured. It was obvious you were going in that direction. Especially since you already have a general "curves" video with the main bit of the knowledge needed.
@Ardbarg12 күн бұрын
This is one of those things that I wish the devs would just put in a curve. This gives me a panic attack
@KyloBuilds9 күн бұрын
Having built in curves would be a nice QOL, but there is a work around with these methods, and at least we have these!
@BenReynoldsDIY12 күн бұрын
that opening shot with the coated concrete lit up perfectly going around the waterfall is so cool looking man.
@Tjocksmocken13 күн бұрын
Really helpful! I like the highway!
@KyloBuilds13 күн бұрын
Thanks goat <3
@marcforrester773813 күн бұрын
Keeping the type one curves on the world grid isn't too hard, you just have to build out only 45 degrees of the curve and then work back from the other end, letting them be a little bit off where they meet in the middle.
@lincoln4326713 күн бұрын
now make beautiful curves going up and down with rails >.<
@KyloBuilds9 күн бұрын
That does not sound fun to my brain 😂😂
@FetchTheCow13 күн бұрын
Good content, but I'm getting motion sickness when you circle the mouse to indicate an area.
@kalunogaming13 күн бұрын
Super awesome build! Could be fun doing a colab where someone builds the machines and some basic foundations and then having you cover and design the rest. Also do you use the micromanage mod at all?
@KyloBuilds9 күн бұрын
I dont use mods for building, that was its applicable to everyone, just my thing. Funny enough that Idea has been on the video list for almost a year. It proves harder than I thought working out schedules, among all other variables, to lock down a video/series like that. Maybe one day
@maverick-_-hunter14 күн бұрын
love this game, but it's ridiculous they released 1.0 without a decent way to make curves and round things, and the need to use mods to properly nudge stuff
@halbouma672014 күн бұрын
"mind the gap!" at 12 out, thanks for the video!
@witchunter180314 күн бұрын
Good tips; I prefer the 11 tile method but good to know 12 is useful too. When using the last method, a hoverpack is a huge help, keeping you safe but also maintaining the distances to do the different branches of the curve.
@jokiab14 күн бұрын
There is many videos like this and they all have the same mistake, this included. It does not show it in practis. Try to place down a rail, show how you build from one point to the next one.
@graybot806414 күн бұрын
Coffee Stain really needs to add official curve technology...
@marcforrester773813 күн бұрын
Yeah if only to reduce the entity count in giant builds
@droodthedude14 күн бұрын
That actually is the best video from any content creator that explains where they get their inspiration from and the thought process. I like that. Amazing video Kylo.