Making 2,400 Rocket Fuel In Satisfactory
12:14
How To Design In Satisfactory #7
10:42
How To Design In Satisfactory #6
11:35
How To Design In Satisfactory #5
8:10
How To Design In Satisfactory #4
7:41
Пікірлер
@andrewmcleod001
@andrewmcleod001 6 сағат бұрын
Look forward to seeing the blender and refinery how-to, about to undertake rocket fuel!
@KyloBuilds
@KyloBuilds Сағат бұрын
On the way!
@anthonyvega7681
@anthonyvega7681 7 сағат бұрын
Howdy!
@chopsuey85
@chopsuey85 19 сағат бұрын
I know how to make a blueprint for your worldgrid-curves.
@chopsuey85
@chopsuey85 19 сағат бұрын
kzbin.info/www/bejne/rWnVfYStipp_arMsi=9kfcj2EGOWpjlvg4
@LoranJia-m2z
@LoranJia-m2z Күн бұрын
You're doing a fantastic job! Just a quick off-topic question: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How can I transfer them to Binance?
@Celtacross
@Celtacross 2 күн бұрын
The more I arrange my factory, the more mess I created...
@moxxy3565
@moxxy3565 2 күн бұрын
I gave up on trains as soon as I ran into the problem of having to take a left 😅 I thought I'd have to do elaborate on and off ramps with overpasses. Thanks for showing how easy it is! Why don't you have more subscribers?
@OddlyAggressiveHandshake
@OddlyAggressiveHandshake 2 күн бұрын
60 secs in, I have my first question. “Once you’ve determined the height you need for your highway, start with a little platform.” How does one determine the height?
@gunjitkumar
@gunjitkumar 3 күн бұрын
Absolutely insane
@razon3570
@razon3570 3 күн бұрын
thats just amazing, wow big W respect bro much love
@NicoBuilds-g3u
@NicoBuilds-g3u 3 күн бұрын
At 3:48.... were you able to point at a blueprint and sample it to build more? How do you do that?😮 Awesome factory btw
@Grumpy100pct
@Grumpy100pct 3 күн бұрын
Press F,change to blueprint mode with R and Ctrl+C...i think...
@NicoBuilds-g3u
@NicoBuilds-g3u 3 күн бұрын
@Grumpy100pct i didn't even know this feature existed! Was even considering making a post in satisfactory QA asking for it. This saves me hours!
@neonraytracer8846
@neonraytracer8846 3 күн бұрын
​​@@Grumpy100pct MMB (middle mouse button) is the default to copy a target. Which indeed works in delete mode. So F to enter delete mode, change to blueprint, find a blueprint, press MMB to copy. This only works because delete mode can target blueprints. The copy in delete mode is generally handy, instead of pressing extra buttons to continue building after a wrongful placement. E.g. a bad belt: 1. Build belt wrong way 2. F 3. Hold left click 4. MMB on nearby belt 5. Continue build This flow is better than having to reselect the building. I do, however, suggest having such items on the hotbar and get used to their position. You can almost always press a hotbar item and begin placing it immediately.
@KyloBuilds
@KyloBuilds 3 күн бұрын
Dismantle mode -> Press R to change build mode (like how you do for zoop) -> Press MMB (not scroll) will sample the blueprint
@NicoBuilds-g3u
@NicoBuilds-g3u 3 күн бұрын
@@KyloBuilds thx buddy! 🥰
@jomari65760
@jomari65760 3 күн бұрын
How did you align the rails with curve foundations, is there measurement to perfectly align the rails ? Thanks
@KyloBuilds
@KyloBuilds 3 күн бұрын
In both my recent curve video and HWY video I talk and show the method I use!
@thisguy35
@thisguy35 3 күн бұрын
40k satisfactory? when for the ship?
@gabeihloff9992
@gabeihloff9992 3 күн бұрын
Really loving the idea of using packagers to entice you to use more logistics with your builds. Definitely using this idea for a future world!
@KyloBuilds
@KyloBuilds 3 күн бұрын
Yes, its more work but I really enjoy the outcome of having WAY more trains, trucks, and drones!
@alfonsneumann1878
@alfonsneumann1878 3 күн бұрын
Though your factory looks phenomenal I wasn't able to watch til the end, I even unsubscribed. Your violent camera shaking throughout most of your clips just makes me sick.
@MCHamii
@MCHamii 3 күн бұрын
lol was geht bei dir? 😂
@Northernheros
@Northernheros 3 күн бұрын
Not a single soul cares
@mephInc
@mephInc 3 күн бұрын
Great, other than the train output line. Run it straight for a bit coming out to eliminate that goofy jog where it merges.
@gamercorpseplays
@gamercorpseplays 3 күн бұрын
phenomenal!
@martinh5329
@martinh5329 3 күн бұрын
My, that's a big one
@dog9302
@dog9302 3 күн бұрын
Thats what she said!
@martinh5329
@martinh5329 3 күн бұрын
​@dog9302 Excellent! I hoped someone would bite
@lixaren4082
@lixaren4082 3 күн бұрын
Looks absolutly awesome!!!
@Bioshyn
@Bioshyn 4 күн бұрын
if i load 200 items per minute in the origin station and need 200 items per minute at the end station, if the train takes 1 minute it will pick up 200 items and that's it, if it takes 12 minutes the origin will ahve filled to 2400 items and the train takes all of those. so unless you load more than 32 stacks per trip you're good, double that for two cars etc.
@MrRizzyWizzy
@MrRizzyWizzy 5 күн бұрын
Isn't vertical nudge Shift + Up/Down?
@KyloBuilds
@KyloBuilds 4 күн бұрын
Vertical Nudge is not in the base game. There are mods that add it in tho...
@patricks7658
@patricks7658 7 күн бұрын
You have the best looking train setups! Drone networks are also viable to do the same thing.
@JeremyBogie
@JeremyBogie 7 күн бұрын
I think the overlap of the ramps, made a perfect roof support That was a happy accident
@AngeloidArtiSEA
@AngeloidArtiSEA 7 күн бұрын
gotta leave one more comment =). So after calculating through the recipes for rocket fuel I went down to see how much i get for 1 Fuel. This also includes me translating turbofuel to a fuel value and same for nitro. Basic Rocket Fuel Recipe is: for 1 Fuel = x1.385 ratio (the 60 turbofuel are equal to 72.2 Fuel = x0,83 ratio) for 1 Nitrogas = x2,5 ratio (10 nitro acid is 40 Nitrogas) Nitro Rocket Fuel Recipe: for 1 Fuel = x1.5 ratio for 1 Nitrogas = x2.0 ratio considering that u also have to use 100 Sulfur + 50 Coal for the recipe only to get 11.5% more compared to the basic one is a deal breaker and i would avoid it if i can. U could try and make the point that u get 25 compacted Coal back which u can funnel back directly to your fuel to turbofuel production. But 1 Compacted Coal equals 1 Sulfur / 1 Coal. thats 25 Sulfur/Coal back to your Ressourcepool but u still wasted 25 Coal and 75 Sulfur.
@AngeloidArtiSEA
@AngeloidArtiSEA 7 күн бұрын
i took a screenshot and gonna copycat like there is no tomorrow WUAHAHAHAH *evillaugh* the blender one turned out cool, im also in the middle of doing a integrated blender and a must have goal is the moveable parts from the blender in a spotlight
@mephInc
@mephInc 7 күн бұрын
I always use the residual resin and make my personal plastic/rubber for building.
@Davids6994
@Davids6994 7 күн бұрын
If you google "Power Generation Ranked - Most Resource Efficient Methods - Reddit" it turns out that the standard recipe for Rocket Fuel is more efficient (with Turbo Blend Fuel, Diluted Fuel and HOR alts)
@yakob2074
@yakob2074 7 күн бұрын
The method you’re seeing is more efficient for saving sulfur but uses more oil. So it really depends on what you have and what you want to do to determine which alt is the “best” choice. I was thinking the same thing at first lol but I think he mentioned that he already had the sulfur resource coming in.
@mephInc
@mephInc 7 күн бұрын
Every alt recipe has a tradeoff. Sure, you may not make as much power but you'll save on machines or materials, or vice versa.
@KyloBuilds
@KyloBuilds 7 күн бұрын
2 reasons why I am using the alt! 1. I don't have nitric acid unlocked so I cant even make the other one. 2. This alt is very simple, and made making large power quick and easy!
@yakob2074
@yakob2074 7 күн бұрын
@@KyloBuilds yes the nitric acid roadblock! lol in my current playthrough I built a bunch of refineries and blenders and piped over nitrogen and realized I had a while until nitric acid. I always forget about that!
@KyloBuilds
@KyloBuilds 7 күн бұрын
@@yakob2074 Yep! And I really needed a chuck of power for our next few factories because they are going to be much bigger haha!
@spencergoodin8622
@spencergoodin8622 7 күн бұрын
Gotta leave a comment for the early engagement! Lol. Always a good day when it starts with a new Kylo vid
@garstigerganter8943
@garstigerganter8943 7 күн бұрын
can any1 tell me what trucks are good for? because to me it seems like they are worse than trains in every aspect but seems like i am missing something here
@KyloBuilds
@KyloBuilds 7 күн бұрын
They require less setup, but many times trains are "better" than trucks.
@TheGalifrey
@TheGalifrey 8 күн бұрын
Best way is with Curve Builder mod.
@Ashstyx0
@Ashstyx0 9 күн бұрын
i currently am on Drone port 165 and am wanting to get trains going around my world for long distance my longest round trip of a drone is 5 mins and they all run on ion fuel
@Ashstyx0
@Ashstyx0 9 күн бұрын
yes i do want a video on diff intersection designs
@aguspretto
@aguspretto 9 күн бұрын
Love the decortation!! Could you upload a video showing how do you the decoration and the lights? I want to learn and create my owns in the future
@rudeowner
@rudeowner 10 күн бұрын
near nitrogen you got 2x 1200 sulfer :D no need for trains :D its terible!!!
@KyloBuilds
@KyloBuilds 10 күн бұрын
I don’t have mk 6 belts. I know this sounds weird but one of the elements of this save is to chose the hard path and transport resources and items long distance for no real reason other than to make the save seem busy 😂
@rudeowner
@rudeowner 10 күн бұрын
@@KyloBuilds 2x mk5 is still ok :) my first rocket fuel fab is there ;)
@Apfelabrunder
@Apfelabrunder 10 күн бұрын
Ive once saw a video where this guy put an Item Like mercer sphere in Like a holder u know how to do it
@videonmode8649
@videonmode8649 11 күн бұрын
What about a single merging lane where one train will use it to go between two station but the second one will only use it to return to a station?
@LithNeo
@LithNeo 11 күн бұрын
So I seem to have a weird problem, my catwalks will only snap to the corner of the foundation, not to the catwalk I need to use to start the turn from the second method you showed.
@gabeihloff9992
@gabeihloff9992 11 күн бұрын
What mod are you using for the build pieces etching out the lights above the concstructors? They look like ficsit foundations, but 1m walls.. couldnt find the build piece they look sick. Great vid btw!
@LuisGustavoCoelho
@LuisGustavoCoelho 11 күн бұрын
Small correction: mk5 belts carry 780/m and not 750
@Davids6994
@Davids6994 12 күн бұрын
Why are those conveyor lifts so long?
@phreeesubz
@phreeesubz 12 күн бұрын
*Gas is fluid, but it's not liquid.* *Liquids are fluid, but they are not gaseous.*
@BuggyMan123123
@BuggyMan123123 12 күн бұрын
I’ve watched a fair bit of transportation videos and this might be the first time I’ve heard about through put. Thank you, very well done and I feel better about trains and trucks
@brianwilliams5154
@brianwilliams5154 13 күн бұрын
8:13: “This is actually a gas, not a fluid.” Liquids and gasses are both fluids.
@ripgfa
@ripgfa 10 күн бұрын
Gases act differently in game though
@BrunoBarata78
@BrunoBarata78 8 күн бұрын
@@ripgfa they act diferently in RL too. But when the game calls names a building Fluid Freight Station and it serves for both liquids and gases it's for a reason and it's correct.
@MrFeierkind
@MrFeierkind 13 күн бұрын
I want to build pretty but my engineer brain just wants to build the minimum neede for the system to function 😂 but i am learning, thanks 🎉
@DurzoBlunts
@DurzoBlunts 13 күн бұрын
Here I am using trains to transport manufactured goods like supercomputers and circuit boards 😅 Yes I know it's inefficient but it's been fun to figure this train stuff out.
@kurtisf3366
@kurtisf3366 13 күн бұрын
Had to watch this 3 times to understand your math but it makes sense now. If you do more of these maybe slow down when you’re explaining why you pick numbers like your 1600 and 200 numbers that you’re dividing by. Thanks for the video.
@salvadorpinto4277
@salvadorpinto4277 13 күн бұрын
same
@Krassy10
@Krassy10 8 күн бұрын
I still don't get it. Where's the 1600 from? Wouldn't you just be looking at how much you need, how long the train ride is and multiplay the two to get how much you need to move from one end to the other?
@Izawwlgood
@Izawwlgood 13 күн бұрын
Question about packaged vs fluid freight - Because you have to juggle the packages, you're doing 4x freight cars shipping packaged oil, and 4x freight cars shipping empty packages. The fluid freight is 2400 m3 per car, vs 3200 m3 for packaged freight.So if you did 8x fluid, you'd get 19200 m3, vs the 4x packaged of 12800 m3. I agree though that fluid is a pain to deal with and often has issues. But I think the juggle of packagers and unpackagers is also a pain, and has it's own host of issues!
@KyloBuilds
@KyloBuilds 13 күн бұрын
In this case, 10 packagers till unpack the oil. So it’s not bad at all. The other issue is that fluid trains just have a drastically lower throughput.
@nickel1234
@nickel1234 13 күн бұрын
I enjoy to see some more sophisticated train build videos. Most videos just explain the basics.
@grant3226
@grant3226 14 күн бұрын
TIL you can do the calculations in the codex 🤯
@ForeverZer0
@ForeverZer0 12 күн бұрын
You can even do them directly in the text fields when editing the over/under-clock values of machines, though there is a character length restriction, so you cannot do longer calculations with multiple sets of parenthesis, etc.
@5353Jumper
@5353Jumper 14 күн бұрын
Side note: a train line can actually be too short. Where they are spending too much time pausing the load/unload animation that it cuts throughput even with buffers.
@KyloBuilds
@KyloBuilds 13 күн бұрын
Hard to do, but 100% can happen!
@salvadorpinto4277
@salvadorpinto4277 13 күн бұрын
happened to me
@edgard142ndofwelshdale7
@edgard142ndofwelshdale7 14 күн бұрын
Trains are great, but I’d love to see some videos going over explorers, tractors and trucks. I’ve also been really struggling with item sorting for mixed item stations. There is insufficient space for me to have one vehicle path with its own station per item type, so instead I’m having to do one path that picks up and drops off three different resources, and sorting them with smart spitters then remerging the lines is giving me headaches! The belts keep backing up because you can’t limit, say, a mk3 belt output from a truck station to only do the 240/min that my miner is outputting.
@5353Jumper
@5353Jumper 14 күн бұрын
It's all about round trip time versus stack size versus belt capacity/ppm. In most cases with a round trip time around 3-5 minutes you can get slightly more than one belt per train car(if you have buffers), but it will always be less than two belts due the to load/unload pause. I usually just do one belt per car for easy math but if you are "optimizing" you may want to do better. Large stack sizes can move a lot more items per minute per car. Small stack sizes can move less per minute per car but usually these are low quantity items anyway. Don't think many of us are pushing 1200ppm of Turbo Motors or Super Computers around the map. Long routes, it is easier to just add a second train that it is to add more cars to one train.
@TaijaT76
@TaijaT76 14 күн бұрын
I struggled with them too. I just had to add sorter and buffer for each item. At the end before the factory itself another buffer for each item and before the buffer smart splitter for overflow going directly in the sink so the truck station storage is always emptied. You need to have continuous flow for sorters or they wont work. The sink is for that. Use fastest belts possible in every nook. You can use just one sink if you stack mergers and connect them with belt elevators. The result was not pretty but manageable.😂 I ended up having one truck station per only 3 different items, worked best for me.
@edgard142ndofwelshdale7
@edgard142ndofwelshdale7 14 күн бұрын
Another lesson I learned is that if you have so many items that two of your highest belts can’t support it and you need two truck stations(or more), then you need to have an industrial storage container for each item type, per truck station. I am bringing in quartz, coal, and limestone. There is so much that even two of my highest belts cannot support it, so I need two truck stations. Each output of each truck station smart splits each resource into its own dedicated belt input for an industrial storage. This means I have 6 industrial storages: one for each of the three item types, per truck station. It must be an industrial storage because you need to use both of the two inputs for each one. Merging the lines together will result in backed up belts no matter what. Also, a VERY helpful note for the vehicle route itself: I don’t have trucks, so I must use a tractor. Again, I need two truck stations. But, I do *not* need two trucks. I record a *double* route on my tractor. This means that I start at whatever my start point is, do a loop of picking g up resource and dropping them off at station A, then repeat the loop, but instead drop off at station B, then finish the recording. If you care about neatness, then note that if the two truck stations aren’t right next to each other, one of them(lets say B) will have plenty of extra time to unload, while the other(lets say A) may back up. This will ultimately be fine because B has so much time to make up for A’s overflow, but if you want it to not visually back up, then edit the wait node at station A to be absurdly long, maybe 20 seconds. This gives it extra time to unload while the miners(or other machines or whatever that supply what you’re loading) just give extra resources to station B, which again, has plenty of extra wiggle room.
@KyloBuilds
@KyloBuilds 14 күн бұрын
Thats something I can work on for sure!
@nikelsad
@nikelsad 2 күн бұрын
@@5353Jumper , the original comment says about trucks, not trains. But thanks for the tip.