I have similar tutorial on Godot4, showing the import of models and adding player controller kzbin.info/www/bejne/qWrYlph6fsp9mZo
@amphibiau Жыл бұрын
this is genuinely one of the most informative, structured tutorials i have ever seen for godot and its components, let alone working in an engine in general. i seriously appreciate you taking the time to thoroughly explain every aspect of the information you are covering, even though it may seem simple or commonly covered. i feel as though i am right back in the classroom. incredible work!
@ExploreGameDev Жыл бұрын
You're very welcome!, thanks for the kind words.
@DibyaPrakashDash-h6m5 ай бұрын
This is seriously the best, to the point video. I have been refering to it many times when i'm confused.
@ExploreGameDev5 ай бұрын
Thank you, I’m glad you’ve found it useful.
@rupel19010 ай бұрын
Wildly unexpected how good this tutorial was gonna be!
@FeldiArts2 ай бұрын
Thank you, exactly what I needed. Refering to docs is really hard for me, because I don't see what an option does. So tutorials like these are a real help to learn :3
@ExploreGameDev2 ай бұрын
Glad this was helpful!
@ic1cl3 Жыл бұрын
in my journey to learn godot this is by far the best tutorial I've seen yet
@ExploreGameDev Жыл бұрын
Thank you, glad you found it helpful
@Corncycle Жыл бұрын
i've always been intimidated by the abundance of options in 3d rendering, thank you for such a clear video about the fundamental ones! the way you explained these core texture maps makes me feel ready to learn about the many others in time, if i end up needing to :)
@ExploreGameDev Жыл бұрын
really glad this helped you out. I agree, there are sooo many levers and dials 😬
@xslashsdas Жыл бұрын
This is the best, most understandable explanation I've ever seen about this topic. Thank you!
@ExploreGameDev Жыл бұрын
You are welcome, glad you found it useful.
@davidj30482 ай бұрын
Clear, polished, and informative without overwhelming information!
@ExploreGameDev2 ай бұрын
thx David
@mkeratking11 ай бұрын
I can see the top-comment is saying the same thing, but wow! This is so careful, and thorough, and I came here with one question and walked away with 10 answers, mostly to questions I had forgotten I had. Even just casually explaining that UV was chosen because XYZ was taken takes this tiny little weight off my mind. I don't know how much scripting you do beforehand, but thanks for including tidbits like this!
@ExploreGameDev11 ай бұрын
Thanks, I do tend to script these videos, glad you got extra answers!
@TainlorrMusic Жыл бұрын
Thanks my man, you deserve the flow of likes that should be happening right about now
@ExploreGameDev Жыл бұрын
you are welcome, glad you enjoyed it!
@KekLuck2 жыл бұрын
thank you, very informative video! I like that you mention little details like why UV is not called XY ^^
@ExploreGameDev2 жыл бұрын
thanks!, glad you found it informative
@lukejehle4788 Жыл бұрын
Thank you so much for this video! Would love to see more content from you! The way you explain things is awesome and I love the fun facts and more depth on WHY something is a way. Hope you keep putting out videos :)
@ExploreGameDev Жыл бұрын
Thanks for the kind words Luke, hope to get back to filming soon
@ganf9 ай бұрын
This tutorial is exactly what I was looking for :)
@ExploreGameDev9 ай бұрын
thanks, glad you found it
@swedishgamedev Жыл бұрын
Superclear and pedagogic video! Now I know my meshes and normals! :D
@ExploreGameDev Жыл бұрын
Thx, glad you found value in the video!
@jain78343 Жыл бұрын
What a perfect and informative tutorial.Great Job!
@ExploreGameDev Жыл бұрын
thanks you for the kind words. I'm glad you found this useful.
@jain78343 Жыл бұрын
No doubt! Cleared all my doubts regarding fundamentals of textures and materials in godot.@@ExploreGameDev
@fatemeh2222 Жыл бұрын
Wow, that was super informative! Thank you.
@ExploreGameDev Жыл бұрын
hey thanks, glad you found it useful!
@rremnar5 ай бұрын
This is a good introduction. Learning how to make 3D art, with Blender for example, would be a good start into learning game dev. Even if you're not good at it, you'll learn about these things (meshes, textures and shaders), and other concepts like lighting and color science. It's a lot to take in, and can be overwhelming; but you don't start out running before crawling. There is a lot of Blender videos to inspire you, as it did me when I was learning it years ago.
@ExploreGameDev5 ай бұрын
thanks for the insights. I've not used Blender but have watched demos and it looks like an amazing tool.
@TricoliciSerghei Жыл бұрын
Very nice and cool video and explanation, thank you
@ExploreGameDev Жыл бұрын
Glad you liked it!
@temari2860 Жыл бұрын
Thanks a lot. Extremely useful and compact.
@ExploreGameDev Жыл бұрын
thanks, glad you found it useful!
@MarvinTheDev2 ай бұрын
I had an issue with the camera still flipping upside down sometimes even after adding the clamp. I fixed it by deleting the current clamp ,and then adding a new one like this "pitch_pivot.rotation.x = clamp(pitch_pivot.rotation.x, -1.57, 1.57)" underneath "twist_input = 0.0 pitch_input = 0.0" so the whole function looks like this: func _process(delta: float) -> void: var input := Vector3.ZERO input.x = Input.get_axis("left", "right") input.z = Input.get_axis("forward", "backward") apply_central_force(twist_pivot.basis * input * 1200.0 * delta) if Input.is_action_just_pressed("ui_cancel"): Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) $twistPivot.rotate_y(twist_input) $twistPivot/pitchPivot.rotate_x(pitch_input) twist_input = 0.0 pitch_input = 0.0 pitch_pivot.rotation.x = clamp(pitch_pivot.rotation.x, -1.57, 1.57) *i didn't change the $twistPivot to the variable yet, but the function works either way I think it was a really good tutorial and i learned a lot!
@EssensOrAccidens7 ай бұрын
Very helpful. Thank you.
@ExploreGameDev7 ай бұрын
You are very welcome
@AstroTechGuy2 жыл бұрын
Very helpful. Thanks a lot for this :)
@ExploreGameDev2 жыл бұрын
Thanks, I glad you found it useful. *Let me know if there are other topics you would like covered.*
@xylvnking9 ай бұрын
Usually use unreal and am testing godot. Thanks for the tutorial!
@ExploreGameDev9 ай бұрын
Glad to help!
@BruceAlmighty13 ай бұрын
extremely helpful, thank you so much
@ExploreGameDev3 ай бұрын
You're very welcome!
@kipa_chu5 ай бұрын
Thanks for your time
@ExploreGameDev5 ай бұрын
My pleasure
@noobsperspective1610 Жыл бұрын
Thank you! That was super easy!
@ExploreGameDev Жыл бұрын
Well that's probably more because Godot is awesome, but hopefully I helped out 😁
@ForYootoob6 ай бұрын
Thank you so much sir this helped a lot❤
@ExploreGameDev6 ай бұрын
Most welcome!
@JaceComix5 ай бұрын
This was great, thanks
@ExploreGameDev5 ай бұрын
You are welcome, Glad you enjoyed it!
@patti68797 ай бұрын
This is really helpful, just asking would u recommend adding these textures to blender first (or other modelling programs) and then export to godot?
@ExploreGameDev7 ай бұрын
Sure, that is a great idea. This demo was a proof of concept, the textures are not optimal for a final product in their current form
@patti68797 ай бұрын
@@ExploreGameDev cool thank you :))
@not_frosti4 ай бұрын
Thanks bro u saved me cuz we cant drag anything from filesystem on mobile 😭
@DHofmann Жыл бұрын
Hello and greetings from subscriber number 1.000! Time to celebrate. 🥳
@ExploreGameDev Жыл бұрын
Nice, thank you!!!! Great to hit that milestone!!
@usama_khalid Жыл бұрын
Thanks. very useful
@ExploreGameDev Жыл бұрын
you are welcome. I'm glad it was useful.
@gamesandstuff47629 ай бұрын
I don't use Godot but I wanted to learn more about what a "texture" and "mesh" was and you did a great job clearing up a lot of my misunderstandings. Thank you! I'm new to the 3D world but do you think it could be possible in the future where all of these attributes could be contained in one file? Or is that what ORM is for?
@ExploreGameDev9 ай бұрын
Glad it was helpful, as for your question, not sure what was meant by attributes, but overall I would say anything is possible, certainly with an open source engine such as Godot.
@Nelcia1 Жыл бұрын
thank you!
@ExploreGameDev Жыл бұрын
you are welcome!
@jakegreen3147 ай бұрын
Great thanks
@Fatty-goatАй бұрын
hey man, so i think "(ive been trouble shooting and this is what i think) i placed the texture onto the thing through the gaming screen (as you saw yourself do whe nyou were dragging the files for a second) and it messed everything up, how can i reset the ground to it original colour with no texture
@danobra8 ай бұрын
This is awesome. Question, is there any way to keep always the original size of the texture when changing the size of the 3D object?
@ExploreGameDev8 ай бұрын
thanks, I'm glad this was helpful. As to your question, If you want to specify a texture size vs allowing it to stretch or tiles, not sure how to accomplish that in the manner this video applies the texture. If anyone else knows, feel free to chime in. That being said, if you switch to using shaders, that that gives you ultimate control. I'm not sure of the exact manner to accomplish what you want, but I bet it can be done with shaders. Here is a great video to get you started kzbin.info/www/bejne/j2fbdaqHeNOlfdU Hope this helps
@bluepaintedhawk23684 ай бұрын
Hey quick question, how do i find out which UV Scale is best for my texture? Im trying to use Low Poly Carpet textures but i cant seem to get them to look right with just trial and error
@TheRealWhatKid2 ай бұрын
For some reason, when I apply the Diffuse to the Albedo the texture doesn't show up on the plane? can somebody help with this?
@KlowesYT6 ай бұрын
I have a question. I dont know how to open the file explorer thing. but I mean like the godot file explorer one. not the windows
@a840w Жыл бұрын
Great sir
@ExploreGameDev Жыл бұрын
Kind of you to say, thx!
@Infinity-Minus-One10 ай бұрын
I made a whole town square in blender, now I want to give it color, but blender is really bad at, it so I tried to add color to my mesh with godot, but godot also seems to be unable to do a decent job. Has somebody have any sugestions for wich program to use to add color to huge meshes?
@owenlloyd2528 Жыл бұрын
Thank you
@ExploreGameDev Жыл бұрын
You are welcome!
@koleszgdanska7149 Жыл бұрын
Im constantly looking for a video explaining how to DRAW pixel art that I can later use in my game as textures
@ExploreGameDev Жыл бұрын
Sorry, no art talent here :) I've always watching @AdamCYounis, excellent artist. @BJGpixel is another great channel.
@koleszgdanska7149 Жыл бұрын
@@ExploreGameDev this could be useful
@fazcrew606120 күн бұрын
hey so what do you do if dragging the texture doesn't work?
@froxdoggaming3385 Жыл бұрын
When i drag the png into the folder, the icon is just an X and i get the error "No loader found for resource: res://textures/sand.png." when dragging it into the viewport.
@ExploreGameDev Жыл бұрын
Not sure why that would happen, should be able to load a png. You might try the file menu to add vs Drag and Drop.
@BradToon8 ай бұрын
Idk if Poly Haven got an update or smth, but I can't figure out how to download these files as a .png, could someone help me out here?
@Poorly.DRaWN103 ай бұрын
why it no let me drag files into textures folder😟
@riptide91265 ай бұрын
But it has no collision and i can't add a collision shape to it, what do i do?
@mikatomik5532 Жыл бұрын
I think your capsule is 3m high. It’s 2m + .5 +.5 because of the radius of the caps :)
@ExploreGameDev Жыл бұрын
thanks for the feedback. I think you might be looking at the inspector for the capsule and it makes it look like that's the case. But that radius it is referring to the "width" radius, not the cap radius. To further convince myself I stacked 2 1m blocks next to a 2m capsule at they are the same height. Give that a try and let me know if you agree? Thanks for calling this out though, I certainly make mistakes in these videos.
@mikatomik5532 Жыл бұрын
@@ExploreGameDev You are correct. I guess this is a change in Godot 4. In Godot 3, if you resize a capsule shape with the radius parameter, it also changes the the physical height of the shape even though the height number stays the same. Godot 4 let’s you change radius independent of height. So I too appreciate you pointing this out because I have been making my controllers the wrong height in Godot 4 🤣
@ExploreGameDev Жыл бұрын
@Mikatomik 😁 glad I could help
@hatinabatinabag Жыл бұрын
Bro is talking like kisame, btw thank you for The the video 👍
@kales9015 ай бұрын
my texture is too big. what do i do? (it's an svg)
@hunter7777 Жыл бұрын
Polyhaven now doesn't show the same things you show in the zip file. For instance there is no normal option anymore. How do I get the normal option?
@ExploreGameDev Жыл бұрын
Sorry to hear that, change is the one constant :) You might try one of these alternate sources: devga.me/free/3d-models-and-textures/
@swartwoodart2558 Жыл бұрын
When I change the scale under UV1, nothing happens.
@abdalrhman40367 ай бұрын
Same
@LaurensPP3 ай бұрын
This is because you dragged the png to the ground. This overrides the material.
@jackypeakcock4 ай бұрын
do you know how to use trim mesh in godot 4 texures
@paulkruger41568 ай бұрын
How the hell do you get it to display in the viewport. Mine is just blank, nothing at all in it!
@ExploreGameDev8 ай бұрын
hey sorry to hear that, sound really frustrating. I can only suggest, make sure you are on a Godot 4.x version and try starting over with a fresh build. If it still gives you trouble, I've taken a break from publishing game tutorials, if you new to Godot, I highly recommend Brackeys channel, he's just stated publishing again and this time he is devoted to Godot; kzbin.info/www/bejne/goDLl6Sgosamn5I
@paulkruger41568 ай бұрын
@@ExploreGameDev Yeah, I saw Brackey is back. The Godot humble bundle good as well, 2 days left to get that one. I'm currently working through the 2.5D course!
@-7-_6 Жыл бұрын
Earth image possible
@BloodPact Жыл бұрын
Thx
@ExploreGameDev Жыл бұрын
You are most welcome
@jhestir5993 Жыл бұрын
My texture appears green when it should be brown
@ExploreGameDev Жыл бұрын
Not sure what would cause that. Are you seeing any errors in the debug log? What type of texture file are you using?
@ObjectSkibidi24 ай бұрын
Holy yap
@BBW-pi2sn8 ай бұрын
you talk too much (Thor In Avengers Infinity wars)
@H1tARun10 ай бұрын
You're kidding me. What idiot would shove 200 MB textures into a game?