PBR Materials Explained

  Рет қаралды 149,361

Graffinity

Graffinity

2 ай бұрын

Follow Me:
Video About Texture Sources: • Unlimited Textures For...
Instagram: / graffinityofficial
TikTok: / graffinity
Fiverr: www.fiverr.com/users/honzamil...
Like, Subscribe and Share the video with your Friends!

Пікірлер: 167
@JohnSmith-ozxy
@JohnSmith-ozxy Ай бұрын
0:00 Intro 0:56 Color Map 1:35 Metallic/Metalness Map 2:16 Roughness Map 3:03 Normal Map 3:59 Height Map 5:05 Alpha Map 5:44 Emission Map 6:20 Demonstration 7:44 Outro
@GraffinityOfficial
@GraffinityOfficial Ай бұрын
You deserve the pin bro
@commentcaching
@commentcaching Ай бұрын
thanks!
@spacekitt.n
@spacekitt.n Ай бұрын
@@GraffinityOfficial fk your fake ai channel
@geese5170
@geese5170 Ай бұрын
This is the most convincing AI voice I have ever heard.
@lithium266
@lithium266 Ай бұрын
this is the most convincing AI reply i ever heard
@geese5170
@geese5170 Ай бұрын
@@lithium266 I promise I’m real
@brightblackhole2442
@brightblackhole2442 Ай бұрын
I'm sorry, but as an AI language model, I cannot autonomously reply to a KZbin comment given the video's URL and comment text. My web browser allows me to access websites, but I cannot directly interact with them the same way a human would, such as writing a comment under a KZbin video. If you have any more questions, feel free to ask!
@StrikeEagIe
@StrikeEagIe Ай бұрын
@@geese5170Sounds like something an AI would say!
@vibaj16
@vibaj16 Ай бұрын
I've heard far more convincing ones
@KellyWu04
@KellyWu04 Ай бұрын
Nice. Despite the use of AI voice, the video is high quality.
@unyu-cyberstorm64
@unyu-cyberstorm64 Ай бұрын
You’re missing something. POM or Parallax occlusion mapping, is a good option to replace displacement, it doesn’t increase the polygon count but it does provide depth. The only weakness it has is it can only go into the surface, not out of it. It’s better than normal mapping.
@telefonkirtys
@telefonkirtys Ай бұрын
Dunno about blender specifically, but parallax displacement doesn't need any specific maps. It's more of a Shader effect and if your software of choice support it. It should work with standard displacement maps.
@gamerboygb6041
@gamerboygb6041 5 күн бұрын
​@telefonkirtys with enough effort, Blender can in fact support POM
@unyu-cyberstorm64
@unyu-cyberstorm64 5 күн бұрын
@@gamerboygb6041 I thought it natively supported it. But i could be wrong
@unyu-cyberstorm64
@unyu-cyberstorm64 5 күн бұрын
@@telefonkirtys it’s called POM because unlike PM POM also calculates what is in front of and behind at the current angle of view
@lestrucsdeflo
@lestrucsdeflo 2 ай бұрын
Even if I already knew all of this, it was really satisfaying to watch, nice video, great job !
@pstm53
@pstm53 Ай бұрын
the beginning hurt my eyes how is this satisfying
@lestrucsdeflo
@lestrucsdeflo Ай бұрын
@@pstm53 You just had to pass the 16th second...
@alecdelatorrecano3617
@alecdelatorrecano3617 Ай бұрын
INSANE TUTORIAL, no one explains PBR materials as you, new sub
@GraffinityOfficial
@GraffinityOfficial Ай бұрын
Bro ❤
@Vlocky1
@Vlocky1 Ай бұрын
*as the AI
@GraffinityOfficial
@GraffinityOfficial Ай бұрын
To mimic the microdispacement, switch the feature set to experimental, add subdivision surface modifire and check Adaptive subdivision.
@YourFriendlyNeighborhoodBalkan
@YourFriendlyNeighborhoodBalkan Ай бұрын
can u make a tutorial on "how to make a realistic glock or gun in blender" and follow uys thrugh with how you made it. Pls if you want i can give you some irl drawings. (also for this I mean can u show us how to make a model of a gun and how to animate its insides. Thx!)
@not_herobrine3752
@not_herobrine3752 Ай бұрын
i swear this thing has been an experimental feature since 2.8
@greenytoaster
@greenytoaster Ай бұрын
modifier*
@phepheboi
@phepheboi 5 күн бұрын
​@@not_herobrine3752yep, also a standard in octane render for like 4-5+ years
@bbkorp
@bbkorp 2 ай бұрын
very good point ! even for past padawans ! bravo, super clear
@thecoolestofguys
@thecoolestofguys Ай бұрын
Even if I knew all of this , this will still be a good resource to come back to so, you got a new sub!
@hisoka_yami
@hisoka_yami 2 ай бұрын
very well summarized, strongly and clearly explained. thanks for that
@macksnotcool
@macksnotcool Ай бұрын
1:59, This is a little wrong. Metallic basically lerps from [specular light + (albedo * bounce-lighting/global-illumination)] to [specular lighting * albedo (no gi/bounce lighting)]
@mrgrizzle17
@mrgrizzle17 Ай бұрын
Just wow so clear! Thanks!
@KevinJSXM
@KevinJSXM 2 ай бұрын
Thank you for this. Straight to the point and very informative. Going to see what other videos you have.
@lilliblu4024
@lilliblu4024 2 ай бұрын
Thank you I have been doing a few things wrong and this was sooo helpful.
@Adam.Bodnar
@Adam.Bodnar Ай бұрын
Pekne vysvetlené 💪🏽
@jakubhorvath1646
@jakubhorvath1646 2 ай бұрын
Dokonale explainer video!
@luisnavarro7641
@luisnavarro7641 2 ай бұрын
great video
@____Ehsan____
@____Ehsan____ 2 ай бұрын
thanks man, it was very helpful👌🏻
@limwang9993
@limwang9993 Ай бұрын
This is definitely so useful thank u for ur tutorial
@antii.atomiic
@antii.atomiic 3 күн бұрын
very informative. helped a lot
@robbiekavanagh2802
@robbiekavanagh2802 4 күн бұрын
2:47 I'm not criticizing but wouldn't a rubber that absorbs all light appear black instead of white? I've been trying to understand what makes something reflective for a long time and I don't think it's just how smooth it is. You could polish any material to a 'mirror finish' of flatness and it wouldn't be as reflective as the metal used in mirrors. Why does a perfectly smooth, flat rubber surface scatter light so well? Is it that some of the light penetrates and bounces around before returning to the environment? I think this is the explanation but I'm not certain, I've always heard it explained as surface roughness being responsible but I'm not convinced.
@renealbrechtsen9743
@renealbrechtsen9743 28 күн бұрын
Now I'd like to know how to make those maps. Particularly normal and roughness maps.
@Dumka78
@Dumka78 Ай бұрын
Very good explanation.
@elbodomo8875
@elbodomo8875 Ай бұрын
you maybe should have also talked about parallax occlusion mapping, beacuse its a common way to do depth cost effectiv in games
@adanhernandez2693
@adanhernandez2693 2 ай бұрын
Love it
@ALiVe.ala11
@ALiVe.ala11 4 күн бұрын
Nice Vid..✨✨✨
@DeMoNELectro
@DeMoNELectro Ай бұрын
thank you this video is very usefull for me
@arcranion
@arcranion Ай бұрын
Cool edit
@pk3dio
@pk3dio 2 ай бұрын
I don't know why it doesn't work for me. Does there have to be some subdivisions in the object? any modifiers?
@GraffinityOfficial
@GraffinityOfficial Ай бұрын
My bad, You need to enable experimental feature set under cycles, and them add subdivision surfaces modifire with Adaptive subdivision enabled.
@itzramzee1931
@itzramzee1931 11 күн бұрын
TYSM❤
@AnimeEye1
@AnimeEye1 2 ай бұрын
Nice
@Osito616
@Osito616 Ай бұрын
That's cool
@sohambedarkar4835
@sohambedarkar4835 Ай бұрын
thank you so much
@sangramchavan4816
@sangramchavan4816 Ай бұрын
Thank you so much. Subscribe done. Your all videos are very helpful for me❤❤❤❤
@hexitcz
@hexitcz 26 күн бұрын
Když jsem viděl to extrahovat vše, tak jsem málem spadl ze židle. Zdravím sousede.
@GraffinityOfficial
@GraffinityOfficial 26 күн бұрын
Nazdar chlapáku
@hedge11
@hedge11 Ай бұрын
This is a brilliant video. Thumbnail amazing. Most elements of editing, amazing. However, although it is a relatively good one, the AI voice is a bit dodgy. Other than that, great video!
@GraffinityOfficial
@GraffinityOfficial Ай бұрын
Just Bought a new mic, next video will be authentic me again 🤙
@hedge11
@hedge11 Ай бұрын
@@GraffinityOfficial Don't really use blender but I'll definitely make sure to check out the next one :)
@themrunknown850
@themrunknown850 Ай бұрын
Please make a tutorial on how to create these maps and model them on blender please
@pk3dio
@pk3dio 2 ай бұрын
Make a video, literally achieving this realistic result. From the beginning, please!!!
@notcardi
@notcardi Ай бұрын
this is the best use of ai voice
@tatsukani
@tatsukani Ай бұрын
rough surfaces don’t absorb light. dark or colored surfaces absorb certain light wavelengths. rough surfaces just diffuse light.
@dreamcatcher9759
@dreamcatcher9759 Ай бұрын
🖤
@Splarkszter
@Splarkszter Ай бұрын
Hey graffinity. I have been looking to make educational videos in my language but i haven't found a good enough project to be able to do so, and my own voice is not ideal(also i don't have the microphone or even the privacy). Can you help us with info on what you use?
@GraffinityOfficial
@GraffinityOfficial 28 күн бұрын
Try Elleven labs or Play.th
@MomoTempest6
@MomoTempest6 Күн бұрын
6:40
@mattburkey
@mattburkey Ай бұрын
This is a great overview, but you would do well to inform newbies that not all normal maps are created equal. There are two types OpenGL and Direct X normal maps, and the difference between the two is the GREEN channel is inverted. Therefore, if you load a normal map and the shadows on it looks 'not quite right' somehow, you're using the wrong kind of normal map. In the intance of Blender - which uses OpenGL normal maps - loading in a DirectX normal map will look off. How can you tell which map is which? Sadly, there's no simple way until you apply it to your model. Luckily, the fix is simple, drop an 'RGB Curve' node between the normap map texture and the normal map node, and simply invert the green channel. Alternatively, uses a 'Separate RGB' node, with the green channel connected to an invert node, and then all channels back into a 'Combine RGB' node. Unfortunately, these two standards have co-existed for years so, you just have to fix them as you see them. A good way to check is to add a green inversion solution as detailed above and switch to a rendered view (Eevee/Cycles) and simply press 'M' to mute/unmute the node and as you toggle back and forth you can see which version works better. Keep up the great work! (The same is true loading OpenGL textures into a DirectX based engine/renderer)
@TechTotal94
@TechTotal94 Ай бұрын
Thank you, I understood a bit, but I want to see it practically. Do you have any KZbin video that can explain it to me better?
@mattburkey
@mattburkey Ай бұрын
@@TechTotal94 I just recorded this to explain it. Sorry for the crap sound, I'm not a youtuber :P kzbin.info/www/bejne/bnTFqHtsfZJka7M
@mattburkey
@mattburkey Ай бұрын
@@TechTotal94 I tried to post a link to a quick video I threw together explaining it, but it seems like I can't post links here. I'll inbox you and @GraffinityOfficial the link as it's really useful information. Edit: I can't find a way to contact you so I've just stuck the the video on my channel publicly. Sorry about the crap mic, I'm not a youtuber, ha ha
@GraffinityOfficial
@GraffinityOfficial Ай бұрын
​@@mattburkey Here is the video: kzbin.info/www/bejne/bnTFqHtsfZJka7M
@GDMOAI
@GDMOAI Ай бұрын
Dobry kamo
@fury7992
@fury7992 Ай бұрын
I need help am new to blender and I was just trying out this...... And then I can't find the displacement node which I can apply the height map
@GraffinityOfficial
@GraffinityOfficial Ай бұрын
Maybe it is not visible because you are using eevee instead of cycles.
@fury7992
@fury7992 Ай бұрын
@@GraffinityOfficial I have another doubt... Can I use a displacement map instead of a bump map and vise versa
@GraffinityOfficial
@GraffinityOfficial Ай бұрын
@@fury7992 well height map can be used to displace the plane but it can also be substitution for normal map, if you use bump node. This is a friendly advice. If you think something can work, try it first and then ask if something is not clear. It will be faster for you to find out than waiting for my response. 💪
@Pinkoshaberibunny
@Pinkoshaberibunny Ай бұрын
Ive seen this in space engine i think
@GDXapherox
@GDXapherox Ай бұрын
"And then we put that into minecraft"
@mr.rogers2771
@mr.rogers2771 Ай бұрын
PBR - Policy Based Routing? 🤨
@user-og7tm4me2n
@user-og7tm4me2n Ай бұрын
cam you stop zooming the camera all the time like we have an attention span of 5 seconds
@GraffinityOfficial
@GraffinityOfficial Ай бұрын
No
@Joy45s
@Joy45s Ай бұрын
i was gonna comment something similar, in just the first minute everthing moved too much lol. the theme seemed interesting but couldnt watch past that
@user-og7tm4me2n
@user-og7tm4me2n Ай бұрын
@@Joy45s yeah its really annoying, it actually hurts watch through rate if its too extreme
@menjaya2277
@menjaya2277 Ай бұрын
Minecraft block pbr for pixels
@shappyshappes7184
@shappyshappes7184 Ай бұрын
Not rotated enough. Need more rotations. 🥴 Good vid tho. Needed this
@notanalt2771
@notanalt2771 25 күн бұрын
As someone whos not into rendering or anything, you explained things perfectly for someone whos just curious. Your videos are high quality and thats important. I dont get why people say the AI voice is dodgy, there are multiple channels who use some kind of AI voice; notably "Sciencephile the AI"
@GraffinityOfficial
@GraffinityOfficial 25 күн бұрын
This comment >
@spacekitt.n
@spacekitt.n Ай бұрын
Strange ai voice
@LT.dans_new_legs
@LT.dans_new_legs Ай бұрын
Yeah for real
@spacekitt.n
@spacekitt.n Ай бұрын
@@LT.dans_new_legs its become such a plague on youtube, all these fake channels from content farms, and all this new ai tech is making it so much easier for them. genuine content is getting harder and harder to find. the script is probably written by chatgpt and the video edited by ai as well. these lazy fks will get away with it till youtube does something about it
Ай бұрын
I'll never understand why normal mapa must be set to non-color if they have colors
@GraffinityOfficial
@GraffinityOfficial Ай бұрын
I think it is because blender is not actually using the color information, rather data stored as colors. My theory is that Each RGB channel is used as a greyscale texture which is then converted into XYZ coordinates.
@phizc
@phizc Ай бұрын
I think the default is to apply gamma correction to color images. That would mess up the normal maps since they're saved with a linear color space - I.e. the difference between 0 and 1 is the same as between 254 and 255. With colors after gamma correction, the intensity change between 0 and 1 is much less than between 254 and 255. I.e. without gamma correction, going from 1 to 2 is 100% increase, while going from 100 to 101 is a 1% increase. Gamma correction makes it possible to reproduce smaller intensity changes in dark areas.
@watercat1248
@watercat1248 29 күн бұрын
0:35 the use for video game that realistic it must That is not complete true steamed it true that PBR material's used for realistic art style but the alose use those maps on all kinds off art style for cartoon to low polygons.
@IAmBizarre
@IAmBizarre Ай бұрын
Finally, someone who doesn't use an AI voice for click bait
@user-pm4tn7og1z
@user-pm4tn7og1z Ай бұрын
Normal
@AlexsYTChannel1
@AlexsYTChannel1 Ай бұрын
What Ai voice do you use?
@cholasimmons
@cholasimmons Ай бұрын
Yea because the whole world uses blender
@GraffinityOfficial
@GraffinityOfficial Ай бұрын
I do, so the explanation was done in blender
@baconboibacon947
@baconboibacon947 Ай бұрын
i thought he was actually talking
@originalni_popisovac
@originalni_popisovac Ай бұрын
6:36 ty si cz? :D ten windows je v češtině hmm
@GraffinityOfficial
@GraffinityOfficial Ай бұрын
To je dost možné 🤙
@TheOneWhoSometimesSaysOk
@TheOneWhoSometimesSaysOk Ай бұрын
This is great but why use ai voice?
@GraffinityOfficial
@GraffinityOfficial Ай бұрын
Microphone dead
@TheOneWhoSometimesSaysOk
@TheOneWhoSometimesSaysOk Ай бұрын
@@GraffinityOfficial damn
@theroomofwall1162
@theroomofwall1162 Ай бұрын
Damn does it need a wheelchair?​@@GraffinityOfficial
@PaulSmithVPS
@PaulSmithVPS Ай бұрын
Good info. But greatly dislike the robo-voice. Hire a human.
@coreycarries6325
@coreycarries6325 20 күн бұрын
No
@maurosyoutube
@maurosyoutube 4 күн бұрын
​@@coreycarries6325you vs everyone else then
@esphyxia
@esphyxia 19 күн бұрын
6:41 yooooooooo FL Gang?! 👀 🥕 a fellow producer, I see?
@9767Music
@9767Music Ай бұрын
Really great content, but pls dont use AI :( you may not have good pronunciation but pls dont use AI
@LiljamezZz
@LiljamezZz Ай бұрын
some ppl don't wana talk
@skmgeek
@skmgeek Ай бұрын
nice ai voice 🦜
@GraffinityOfficial
@GraffinityOfficial Ай бұрын
Thanks
@Xfrtrex
@Xfrtrex Ай бұрын
@@GraffinityOfficial i think they were being sarcastic...
@apchistuz
@apchistuz Ай бұрын
its tts not ai
@skmgeek
@skmgeek Ай бұрын
@@apchistuz ah yes, because text to speech neural networks do not fall under the "ai" category. got it.
@Colariboo
@Colariboo 19 күн бұрын
I'm here for the AI voice, my goodness I wasn't sure but there's something slightly unsettling about the narration.
@Denchik44
@Denchik44 Ай бұрын
Fu king yt algorithm I even don't interested in 3d modeling or game dev and English isn't my native language
@thomastrainzfan4444
@thomastrainzfan4444 Ай бұрын
But is cool
@JomMain
@JomMain Ай бұрын
He just explained roblox studio texture generator
@thomazplays9305
@thomazplays9305 Ай бұрын
NO. NO NO NO. *Inhales* Not only PBR has been a concept developed way before image generator AI's even were a thing, but it's also been used mostly outside of Roblox due to its inferior texture management options. Furthermore, Roblox does not create any of the AI's it uses, and the texture generator is no exception, therefore all that you said in this comment is so, SO MISINGORMED that I suggest you to search about both image generator artificial intelligences AND ALSO PBR materials! *exhales*
@DamascusAmpere
@DamascusAmpere Ай бұрын
boooo ai voice over booooooo
@vmga-guy9182
@vmga-guy9182 Ай бұрын
Ikr it's annoying af
@lennyface987
@lennyface987 Ай бұрын
wdym its actually so good​@@vmga-guy9182
@FlamestoneDragon
@FlamestoneDragon Ай бұрын
this video wouldve been good if it didnt have the ai voice, completely ruiuned it imo.
@renderedfrog
@renderedfrog Ай бұрын
no. low effort.
@GraffinityOfficial
@GraffinityOfficial Ай бұрын
You're funny
@charlestalbotrice2007
@charlestalbotrice2007 Ай бұрын
Pin of shame is wild
@apersunthathasaridiculousl1890
@apersunthathasaridiculousl1890 Ай бұрын
Womp womp, your turn
@poultrypants
@poultrypants Ай бұрын
I’d like to see you do better
@LiamInYT4072
@LiamInYT4072 27 күн бұрын
Why don't you make a better video huh?
@petterlarsson7257
@petterlarsson7257 Ай бұрын
dude, can you stop zooming the camera and moving it all the time, it actually decreases the watchthrough rate when its too extreme, like jesus christ it is genuinely hard to look at, this should probably even have an epilepsy warning
@joelmulder
@joelmulder Ай бұрын
AI voice videos are an instant click off.
@YOBAMUSTDIE
@YOBAMUSTDIE Ай бұрын
So elevation is a new fancy name for old good displacement map that is also a parallax map? 😂 will they ever stop inventing new names for old things?
The most overused game graphic you never noticed | Texture Archaeology
8:15
Kid Leaves Stoop
Рет қаралды 2,7 МЛН
The Strange Graphics Of LETHAL COMPANY
15:59
Acerola
Рет қаралды 655 М.
ELE QUEBROU A TAÇA DE FUTEBOL
00:45
Matheus Kriwat
Рет қаралды 17 МЛН
ONE MORE SUBSCRIBER FOR 6 MILLION!
00:38
Horror Skunx
Рет қаралды 11 МЛН
Indian sharing by Secret Vlog #shorts
00:13
Secret Vlog
Рет қаралды 50 МЛН
Osman Kalyoncu Sonu Üzücü Saddest Videos Dream Engine 118 #shorts
00:30
3D Models That Will END Your Career
11:29
chocofur
Рет қаралды 807 М.
We Made an Effect NO ONE has Ever Done Before! (DJI Inspire 3)
13:00
Corridor Crew
Рет қаралды 2 МЛН
How do Major Video Games Render Grass?
9:33
SimonDev
Рет қаралды 351 М.
When Your Game Is Bad But Your Optimisation Is Genius
8:52
Vercidium
Рет қаралды 1,3 МЛН
I Made a Donut in Every Version of Blender
11:31
Noggi
Рет қаралды 403 М.
Animating F-35 jets in Blender
13:18
MLT Studios
Рет қаралды 166 М.
Blazingly Fast Greedy Mesher - Voxel Engine Optimizations
23:35
Transformers 3 VFX breakdown
18:37
Inside 3D
Рет қаралды 182 М.
I Made a $100,000 Commercial in 24 Hours With $0
15:42
Smeaf
Рет қаралды 475 М.
ELE QUEBROU A TAÇA DE FUTEBOL
00:45
Matheus Kriwat
Рет қаралды 17 МЛН