when British sappers got vet 3, reinforcement cost 1 or 2 manpower point lower. I guess the replacement is an Indian or Aussie boy then lol
@mikkel066h5 жыл бұрын
I would say the US captain is A tier. Since it can boost construction time on units in base. He got a Thompson and if upgraded with a bar which is pretty good at close. The best ability of the captain in my opinion is “On me” which removes suppression on a unit.
@nNicholas6263 жыл бұрын
Shock troop is an S untill tanks comes in
@OrisOsiris14 жыл бұрын
13:30 I sometimes encounter a lone German tank going headlong to my Penal squads. predictably, I threw the sticky satchel bomb on to it. Like a kamikaze, it 's just drove through my squads, squashing some men. My penal squads were running around dodging the tank while the timer was ticking down. When it exploded, it took away most of my penals.
@OrisOsiris14 жыл бұрын
the problem with british infantry section is, you have to do multiple upgrades just to make them on par with german counterparts. - upgrade 4 -men to 5-men squad, Volksgrenadiers already come in 5 by default. - MIlls bomb upgrade, Volksgrenadiers and Grenadiers already got their grenade by default too (although at later stage of early game) - Weapon upgrades, has to be unlocked first (need resources) and can only be acquired at the base or forward assembly. while axis troops can upgrade on the move and doesn't need the weapon unlock - Plus, they cost much more to reinforce.
@OrisOsiris14 жыл бұрын
@bLackstar but it's so situational. not every shootout happens when there's heavy cover around
@MightyCarrotKnight5 жыл бұрын
I use Captain speed up ability almost all the time. I may even retreat my captain to the base to speed up an upgrade or a tank build. :D
@Corgi_Leonidas5 жыл бұрын
Me too
@MightyCarrotKnight5 жыл бұрын
@@darksidedelta he has 2 abilities, one to boost building's speed, one to break suppression
@pineapplelapolynesia19945 жыл бұрын
“Sherman ready to go” “Sherman ready to go” “Sherman ready to go” “Sherman ready to go” “Displace, get us over to that location”
@eddiejrbation50954 жыл бұрын
@@pineapplelapolynesia1994 worth of the 48 population and 110 gas
@curbyourenthusiasm14 жыл бұрын
Me too. I think anybody who plays USF often knows how awesome the Captain's Supervise ability is. If I happen to have it in my base reinforcing/healing, or waiting to join a group of infantry on the way out, I always use it to speed up whatever I'm making, be it a rifle squad, unlocking the grenade, producing an ambulance, etc. I also use it to rush Pack Howitzers onto the field, by increasing the unlock speed and then increasing the production speed of the Pack Howitzer itself (which is otherwise quite slow) to make a faster push against bunkers, entrenched enemy positions, etc. It's also super useful in a late game when you're full of resources but have just taken major losses (e.g., you lost 2 Jacksons and want to quickly replace them). This ability has actually won me games, no question about it. I would absolutely not understate this ability - it's one of my favorites for US Forces in competitive 4v4 matches. I understand the value of fighting with the Captain for the vast majority of the time, but using it every now and then to Supervise can have a big impact on the game. I also agree with Mikkel Hansen that the Captain isn't given enough credit. It performs better than standard Riflemen in close quarters situations, producing him unlocks the AT gun, Pack Howitzer, and Half Track, and you have access to the powerful BAR (for some reason I always do better with BARs than I do with LMGs) without even having to unlock the weapons rack. It's also quite nice that he flies around the field quickly when fully vetted, among other benefits (gaining veterancy simply by being near other combat troops in fighting, if I remember correctly).
@nutrynity42405 жыл бұрын
With Soviet Engineers I like planting TNT on my cap points so whenever infantry caps the point they either lose the squad or damaged the heck outta them
@talonturley30054 жыл бұрын
Sometimes I just put only one toe of my infantry in the capture point to cap it without dying
@pineapplelapolynesia19945 жыл бұрын
9:41 This only applies to the Campaign, Thompson’s come free when armour company is selected, which means all crews (excluding Medics & M20 Utility car crews) get it when they spawn with the their vehicle
@Corgi_Leonidas5 жыл бұрын
-Penals are S because theres no infantry squad that can beat them in early. 6man semi auto rifles are devastating all german infantrys and also they have to the last man (i think its called) veterancy ability that makes them stronger and accurate as they losing men -Infantry sections are S , because Brits are already slow and all they need is fuel not even munitions because theres no muniton consuming ability that brits have to use so they just saving it up and upgrade all of it in one time. They have extremely good accuracy (actualy best in game) and they can do sandbags which means that they are doing their own cover. -Cons are B but if they are fighting against a really good wehrmacht player that preserves all the infantry that they have and upgrade them with awesome guns like g43s and mg42lmg , they are C and being cheap is not saving them at all. I just watched a game of Vonivan and he had all his cons vet 3. But his opponent had panzergranadiers and grenadiers with g43s and all vetted up. He lost so hard. He deployed 2 t34s one of em 85mm but his opponent answered with 2 stugs literally annihilated his armor and he lost. -Boys tank hunter inf sections are B , because they are not the unit that you counter the main axis armor. Lets say okw player deployded luchs so fast that brit player couldnt even deployed at gun to answer. Thats where boys at rifles shine. They stop luchs and dealing significant damage on it and if you combine the boys with the fresh Cromwell you deployed , you ready to hunt panzers. And as far as i know you have weapon droping halftrack and Crocodile in that regiment which is great for the late game.
@iceswallowseaman77885 жыл бұрын
No german infantry squad can beat them in early? Are u serious? Strumpioner beat em very very easy in early in medium close range, and dont forget it take too long to call Penal at early so german can deploy 2-3 squad againts 1 squad +engineer at very early especially OKW, if Oster u just can Call MG and cover it with engineer while waiting for volk come , German is Ez faction to play nor like allied
@MrKecavis4 жыл бұрын
Penals are awesome but sadly because you have to make a concise choice to field them because of the extra building I just think they aren't as good as S.
@ayyubabdullah92895 жыл бұрын
Personally, I like to give my Brit Engineers double piats since a lot of my repairs take place near combat. I have finished off quite a few armored units trying to kill my armor while repairing this way. Usually, if you catch the armor with the engineers snare, they rarely escape the double piats before being obliterated. Also, the US Lieutenant and Captain at vet 3 move so much faster than any other infantry units. I literally like to vet them up as fast as possible which usually isn't an issue and double BAR bot of them. They are essentially my mid-range shock troops.
@okerbel4 жыл бұрын
if you can't find a picture, run the game, take a screenshot
@nightmareeyes94194 жыл бұрын
*they are expensive *Guard troops cooperation doctrine comander which can spam them easily* -Am I a joke to you?
@c.j.10893 жыл бұрын
The ONLY grievance I have with your entire list is the US Captain. The captain's "supervise" production speed buff in my opinion is one of the most OP abilities in the entire game. You can use it to crank out units in quick succession. You can literally make rifleman units in seconds, especially useful if you're sandbagging resources for a particular unit type like a tank, and then crank them out. It's especially useful in games where you're trying to rush a tier because it allows you to get out 3 or 4 of those units out in that critical early game. It has a doubly important buff in that these units are created so quickly, they can practically leave your main in close enough proximity to overwhelm the other players. Another important aspect, you can get the captain very early in the game depending on your fuel, you can have that increase production buff in a few minutes of game start. I agree it is a niche use, but if you tailor your play style to use this ability early game, you can crush mediocre players not prepared for it; ala rifleman rush in COH1. I think a lot of times the supervise ability is undervalued because some players have no idea how to use it, or just haven't invested the time to perfect the strategy. As for it's ranking on your list, I think it's subjective because it requires an entire strategy to use. In it's properly used configuration, I would place it as an S, a single unit which can be used as the pivot point in a specialized strategy. Outside of that, A.
@groupEins4 жыл бұрын
the u.s. pathfinders with BARs are incredible
@seanpurdy82303 жыл бұрын
“On me” special for Captain is amazing when up against MG-42... so like, always
@KiethSomataw994 жыл бұрын
Partisan Troops are expendable by themselves but when boarding an M3A1 Scout Car, they can cause havoc on unprepared infantry at close range more safely than on foot.
@patrol2omega5 жыл бұрын
Please make a video about the best Commanders for 1v1 and 2v2 per faction and then on a different video the same but for 3v3 and 4v4 as they are more "team" oriented games.
@eddiejrbation50955 жыл бұрын
Rangers would be S tier because of their strong offense and can be efficient at holding points or supporting troops
@dmytrotkachoyv5 жыл бұрын
Pathfinders are C in 4v4 and 3v3, but A in 2v2 and 1v1 imo. Just get them behind the riflemen or heavy cover and those guys will definitely shred some Germans. They are quite expensive to reinforce though. Also I would move Captain to the A tier. Smoke is essential for Americans and one of the things that makes this faction so good. Also Captain can get a BAR without weapon rack. Other then that this tier list is damn accurate, imo.
@TheStillWalkin4 жыл бұрын
To get the smoke you hace to invest 25 fuel tho. Is better to just flank or swarm an hmg
@1qaz4885 жыл бұрын
American assault engine get access to the good mines that the Americans can get by locking in infantry company
@Phrogoid4 жыл бұрын
You can make REs in like 2 seconds if you use the captain's supervise ability.
@ericzaborskiy64915 жыл бұрын
ambulance is s tier my friend had a game where he killed about 30 units with it
@mersosayhan20605 жыл бұрын
I hope you are joking
@therepublicofbananas75164 жыл бұрын
*loads 1911 with American intent*
@savajovic67195 жыл бұрын
U forgot that rangers have better bazookas so they are also good against armor Definitely s tier
@Tu-hb6ng4 жыл бұрын
Sorry for late reply But you mean the Rangers Passive Abillity That increase Penetrating for Bazooka right ? :)
@theholyroman62835 жыл бұрын
Pathfinders are great, you can precision paradrop equipment.
@Bonk4Me3 жыл бұрын
And dont their rifles get a bonus to snipe injured units?
@zidan1hao9175 жыл бұрын
For the PF, I&R guys only got one sniper rifle but the regular guys got two, so.....
@Raven54315 жыл бұрын
Never noticed this, good to know
@Rizal96able5 жыл бұрын
Only 1 sniper rifle to compensate for their ability to call in Arti strike.
@zidan1hao9175 жыл бұрын
@@Rizal96able Arti is quick and harsh, but make the PF less of a fighter than a supporting role. Still, both are great at long range
@kklloossee5 жыл бұрын
Will the greyshot boys make a whole different video for the various support weapons like HMG and field guns?
@Kuro_KissGoodbye5 жыл бұрын
"Rifleman of USF will rekt u close range" excuse me WTF? are u guys even played this game before or what?
@sam_ldn82625 жыл бұрын
They beat every unit apart from penals in a 1:1 combat early game and they really are effective close range.
@sam_ldn82625 жыл бұрын
@Expired Milk it's the idea of concentrated fire,cover and who engages first,you can always go to cheatmod and test it,you will probably find that rifles will win,and that they have much better long range with bars. Volks on the other hand lose their long range effectiveness alot when upgraded with stgs in for short range firepower but volks have always been a solid axis unit,it you compare to grenadiers however,that's a 100% loss on the axis behalf
@wesleycoats3 жыл бұрын
Lieutenant is better than a regular rifle squad. It has a Thompson without upgrades , and has the lightning/sprint ability at vet 3. Also, you can add 2 bars on top of the Thompson which is basically like having 3 weapon slots like the rangers do. Getting all that when you tech up helps Americans a lot early game. Also that bazooka without teching them first is a nice deterrent for early kubel spam, which is so hot right now
@IBitePandas5 жыл бұрын
I think the lieu and captain deserve A, they are slightly better than rifles thanks to the single Thompson and can shred infantry just as well. I might be one of the very few that use the captains ability to produce faster it gets things rolling alot faster, can easily have Sherman's out extremely early
@eddiejrbation50955 жыл бұрын
Paratroopers are better when stealth and support. Takes time to give them weapons.
@BWChrissy4 жыл бұрын
Do you not want to punch that guy every time he interupts you?
@Jimoshi15 жыл бұрын
You can meme pz 2 and armored car with scout car and At rifles inside
@scumbaggaming94185 жыл бұрын
I have seen the Ambulance get friendly-fire kills, meaning it's capable of killing enemy squads as well. Specifically by running them over. Also. The Vehicle Crews in the USF get that Thompson upgrade for free now.
@michaelfoster92965 жыл бұрын
I've read that it's a glitch, and it occurs when a unit is killed by an explosive after the unit that threw the explosive was killed. So, if a German squad throws a grenade at your guys, and the guy who threw it dies but still kills one of your men with it, it attributes the kill to the closest unit nearby that isn't the unit hit by the grenade itself. This is how ambulances end up with kill counts I believe
@rhythmmandal33775 жыл бұрын
Paras with Thomson's are the best short range infantry in the game. Did test with paras and shocks para beat them every time with 4 models remaining on them
@gfearymylls2 жыл бұрын
I feel like the assault engineers are definetly A tier, dont know about how they were 3 years ago but my assault engineers definetly wins 1v1s against sturmpioneers, hell they make good distractions against 2 squads making one retreat while surviving long enough to get back alive, 2 of them would shred apart halftracks too not needing AT. Pair with the m4a3 shermans and as long as theres no more than 2 panthers and 4 infantries 3 assault engineers and 3 tanks can deal with them quite well and give chase after quick repairs
@Fable1485 жыл бұрын
It's a shame that you can't tell your tank crews to abandon the tank with all factions to carry over the experience at least. Like the only ones who would be able to repair the tank would be the US.
@buns90224 жыл бұрын
The vehicle crews get the tommy guns for free, I should know, I use armor constantly
@MrKiller12505 жыл бұрын
The UC is awesome because it gets more dmg the further it is i think
@nap101ytwannabe25 жыл бұрын
Royal Marines?
@francoabad49113 жыл бұрын
What about the infantry section with tommy guns?? Tier A maybe??
@Charles-Antoine_LeRoy5 жыл бұрын
Hi good video ! You didn't spoke about the mortar. And the hm38 is definitly a A one. He wiped so much sections for me.
@Ashmole34 жыл бұрын
Conscripts are the best infantry in the game IMO.
@zzirSnipzz12 жыл бұрын
Commando isn't frontline unit its for going behind and harassing the enemy the Explosive is awesome, as for Anti-tank you can give them Piat's if you really want at the base although they are awesome with the Bren
@thomaskok57733 жыл бұрын
*Sad Partisan noise*
@normac86665 жыл бұрын
22:29 Cleary its because they're polish isn't it XD
@denguestageiv41215 жыл бұрын
Why are Paratroopers S rank and Obers are B, Obers can straight up beat LMG paras even when both are at max vet. And paras are 20 mp more expensive too. Obers are somewhat versatile too, they got smoke, grenades and amazing vet skills.
@damaskusseraph60465 жыл бұрын
Imuya expensive
@dusk61595 жыл бұрын
Do you even reach/need to reach the tier building alone for them in any game mode aside 4v4 lolfests? And expensiveness, and 4 men etc etc. They are overhyped and far from op.
@denguestageiv41215 жыл бұрын
@@dusk6159 i didnt say theyre OP nor overhyped. I was just wondering why a good unit like Obers are rated B, im not saying it should be S as well, maybe hovering on A at least. Its not even doctrine locked. i mean arent the usual builds are either Heal truck then panzer truck or the mechanized truck then panzer truck. I could probably say the same for paras too then, overhyped and far from OP.
@BloodKitten_5 жыл бұрын
Obers, late game, paras, early game, support version van upgrade with bazookas with elit unit bonuse that make it better
@denguestageiv41215 жыл бұрын
hmm wouldnt just make them some sort US panzerfusiliers if they use zooks, although fusiliers were also ranked S i guess it makes sense. Since zooks are kinda meh compared to schrecks.
@crudkick5 жыл бұрын
can't conscript squads reinforce partisans?
@therepublicofbananas75164 жыл бұрын
every unit besides snipers and team guns (besides MG’s)
@f0nt5 жыл бұрын
Pictures are just bad.
@SuperCrazf5 жыл бұрын
Wow, this time I actually agree with everything on this list
@maxg18365 жыл бұрын
LOL these dudes are like nerd clones. Hilarious
@dasher24094 жыл бұрын
I mostly use British engineers in early game and give them 2 Vickers or bern and upgrade them with anvil and make them add another LMG . So there are 3 LMG in the group which shreds the enemy infantry from a cover as they don't have much health.
@mahuna40173 жыл бұрын
I acctualy sometimes use the Captins speed up to build my first Sherman faster xd
@crashtestdummy23374 жыл бұрын
Anti tank partisans are an s tier unit. They can stealth in cover and place mines. You clearly have never used them correctly. They are excellent at disruption of backlines. I've personally used them to destroy an LEFH18 artillery battery, a walking stuka. A nebelwerfer, even repairing tiger tanks. The best way to play them is to find a structure in the enemies backlines out of sight and gather partisans with hold fire active. To conceal them in cover, two to three will do. Once they are gathered keep them there until targets of opportunity are present.
@thundergod61153 жыл бұрын
I'd Put rear echelons in F tear since they are worthless in combat even compared to other faction's engineers. Their only real purpose is to build bunkers, US don't even need them for vehicle repairs or base buildings
@Ali-yr5kd5 жыл бұрын
They should add a Finnish commander and also add a Finnish sniper lol
@Ali-yr5kd5 жыл бұрын
@Acss47 it's a joke
@traitorthegreat33745 жыл бұрын
If you can lock enemy in base before he got first really armored vehicle - you win. If not - this is failure.
@iceswallowseaman77885 жыл бұрын
@@Ali-yr5kd finnish sniper? U mean simo hayha?
@leonardogomez88124 жыл бұрын
It would be on the axis side though since the Finnish were on the axis for the majority of the war.
@valayvis56015 жыл бұрын
You mentioned you are running out of ideas; you haven't touched support weapons or emplacements (not artillery) yet. As critic, whilst I agree with every decision here I am half n half on Combat Engineers. You mentioned they have nothing unique which isn't quite right because they are the only engineer in the game to have a non-doctrine flamethrower. The mine they can build is absolutely excellent though and really puts them up ahead in my opinion; only the OKW and Soviets can build anti-light vehicle and anti-infantry mines in a single package rather than separately. I would have personally put them at B if it were me.
@SomethingDangerous15 жыл бұрын
Pls let them use unit names written out this time
@erik32593 жыл бұрын
i only came for shock troops and im happy
@mistoda26255 жыл бұрын
Just want to remind u u didn't talk about Comissar😭
@peterperson28195 жыл бұрын
25:38
@B-Ry224 жыл бұрын
Assault engineers also give US access to mines that actually do damage and cripple engine rather then just stun for 30 muni. So while late game range does shred them by late game you’ll be shoving them around planting mines and defending corners!
@layneparker74083 жыл бұрын
Commandos are S tier
@issair-man24493 жыл бұрын
Is this the first time you people play coh2? oh make sure to play the tutorial please. one more thing, the way we use the ladder is more stuff to put in the lower tier, not opposite. this video is a troll
@bladimirantoniorosasgonzal64785 жыл бұрын
For mi the british sniper is the Best
@TheSymphonyOfScience3 жыл бұрын
Rangers are S tier... especially when upgraded with survivability and switchable shrecks
@lostinthesauce64094 жыл бұрын
Shock troops are ready to die for the mother land After having obers and shrek blobs for breakfeast
@marelius875 жыл бұрын
Team weapons next please
@shrek49495 жыл бұрын
Relic needs to make partisans great again!!!
@roake03313 жыл бұрын
engineers! they plant mines!
@joneszer12 жыл бұрын
I need an update on this list. I’ll give you $5 for it lol
@MrMushroomish5 жыл бұрын
the jeep at A tier wtf?
@WastelandWanderer12164 жыл бұрын
For AI Comp Stomps the .30 or .50 cal Jeep is good for locking down lanes early game and will hold the line with enough support for you to get heavier units in the field.
@Mikey-xz4vn5 жыл бұрын
UKF infantry sections should be at F - I usually just build 1 to compliment the starter and use them as units for back-capping and building ammo/fuel dumps
@rhythmmandal33775 жыл бұрын
I thought flairs did not reveal units like recon planes do
@dmytrotkachoyv5 жыл бұрын
sniper flair does, but no the regular ones.
@蔡林翰-v2m3 жыл бұрын
No F tier, A tier many as every normal unit
@mrstealth36654 жыл бұрын
Ambulance is the infantry Bruh
@LtJohnnyRidden14 жыл бұрын
I disagree with y'all on Rangers. Rangers can get 2x bazookas and I've literally won games with nothing BUT rangers. XD
@S1lverspike3 жыл бұрын
Honestly rangers only is a viable option as long as your opponent is absolutely stupid