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Before async was introduced in Unity 2017, asynchronous routines were implemented using coroutines and/or callbacks. This video covers the benefits of async over coroutines. You'll see how one example problem - building an asynchronous prompt popup - can be solved using async vs coroutines.
Speaker:
Johannes Ahvenniemi - Seriously Digital Entertainment
Slides available here: www.slideshare.net/unity3d/be...