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@unscriptedlogicgames
@unscriptedlogicgames 3 сағат бұрын
This is a very informative and detailed video. Holy smokes.
@Hypersniper05
@Hypersniper05 6 сағат бұрын
Now I remember why I moved away from onnx, no support for 4bit quants. I would rather run a bigger model at 2 or 4bit with a hit on precision but double the parameter count
@morenofranco9235
@morenofranco9235 10 сағат бұрын
How have I never come across this in all these years. This is still amazing 7 years later. What a story. What a piece of work.
@ImNotFlutters
@ImNotFlutters 12 сағат бұрын
oof
@Tremuska
@Tremuska 13 сағат бұрын
Top quality tutorial eventhough i am not fan of this art style
@FrancisThrasher1
@FrancisThrasher1 13 сағат бұрын
This tip is the best.
@luizhenriqueferreiramontei6271
@luizhenriqueferreiramontei6271 14 сағат бұрын
How can I incorporate a sprite mask into this shader to enhance the light details along the sprite's edges?
@NodirjonAbdullayev-yp6iu
@NodirjonAbdullayev-yp6iu 19 сағат бұрын
thanks very much
@codecakeee
@codecakeee 22 сағат бұрын
Wow, soon it will look as good as unreal engine 3!
@davidvarga2916
@davidvarga2916 22 сағат бұрын
It boggles my mind how you can just multiply random stuff.
@sertanm.6147
@sertanm.6147 23 сағат бұрын
Tips Part 2 - Use Dark Mode
@NebulaeStudios-cy1sd
@NebulaeStudios-cy1sd Күн бұрын
Amazing stuff and tutorial! Gets my creative passion flowing and makes me want to hop straight in and creating. Keep it up guys! Great job on this
@GameDevBox
@GameDevBox Күн бұрын
I can watch this 20 times and not get tired. so many details. Thanks!
@luizhenriqueferreiramontei6271
@luizhenriqueferreiramontei6271 Күн бұрын
great video!!!
@Mundo_Dos_Sonhos777
@Mundo_Dos_Sonhos777 Күн бұрын
Godot ❤
@Redmonke-gm9bu
@Redmonke-gm9bu Күн бұрын
Thank you
@superstarsonder
@superstarsonder Күн бұрын
great!!!
@stegameslive7236
@stegameslive7236 Күн бұрын
Cool. Informative!❤
@tripical148
@tripical148 Күн бұрын
This is my guess of what PlayStation 6 graphics could look like
@joe72110
@joe72110 Күн бұрын
Would it be possible to share a link to the layout images so that we can follow along?
@IopSo-wm7ix
@IopSo-wm7ix Күн бұрын
❤goda I hope one day to be accepted by Unity developers
@KHos73
@KHos73 Күн бұрын
Me too !
@Tinkyowo
@Tinkyowo Күн бұрын
Thats very useless
@PandemoniumGameDev
@PandemoniumGameDev Күн бұрын
Useful maybe? 🤔
@FrancisThrasher1
@FrancisThrasher1 13 сағат бұрын
If you think this, your not doing gamedev
@Tinkyowo
@Tinkyowo 12 сағат бұрын
@@FrancisThrasher1 Okay Francis Trasher
@Tiritto_
@Tiritto_ 5 сағат бұрын
100% Agreed
@miinintapple
@miinintapple Күн бұрын
WHAT!?
@Iridium_Pixel
@Iridium_Pixel Күн бұрын
Nice.
@verdantblast
@verdantblast Күн бұрын
very informative. thanks
@JustFor-dq5wc
@JustFor-dq5wc Күн бұрын
Great video. Have to watch few times to understand everything.
@goobda_
@goobda_ 2 күн бұрын
Godot would never ☠☠
@mowenyao
@mowenyao 2 күн бұрын
Your stock really sucks
@MG-jv2yh
@MG-jv2yh 2 күн бұрын
This is an awesome explanation 👏 👏 👏
@impheris
@impheris 2 күн бұрын
pretty nice video for starter artists...
@MomoTempest6
@MomoTempest6 2 күн бұрын
Is she french 🥖?
@M1idget
@M1idget 2 күн бұрын
and you put the normal map in the shader graph and all goes down hill from there
@TedThomasTT
@TedThomasTT 2 күн бұрын
1:55 this is a good example of why we need those Unity China features 👀 ps whoever is making these videos is doing a great job 👍
@Arab_GameDev
@Arab_GameDev 2 күн бұрын
really awesome Video !! Thanks <3
@fleity
@fleity 2 күн бұрын
I am using the sprite secondary textures with the sprite atlas packer for 3d projected meshes (think vfx matte painting workflows, but assets are painted). It required a lot of additional tooling. Has the api to this changed recently or is this still on the same state as in unity 2022? Because there was room for improvement 😬
@tehyosh
@tehyosh 2 күн бұрын
and still you see LODs popping in, low shadow rendering distance. not much changed, has it?
@rapidfiregames_
@rapidfiregames_ 2 күн бұрын
I love these very in depth explanations behind art and the technical aspects in particular. Keep it up!
@ka-ru4649
@ka-ru4649 2 күн бұрын
Thanks tutorials on lighting and shaders are really helpful!
@user-rm2pj9jf8s
@user-rm2pj9jf8s 2 күн бұрын
Good!
@srmarcosx
@srmarcosx 2 күн бұрын
Wonderful explanation not only on Unity features but on general visual effects concepts
@slob5041
@slob5041 2 күн бұрын
Like how the games still look so bad despite having these techniques for free
@mekillufoo2723
@mekillufoo2723 2 күн бұрын
Not all games
@NaruHinn
@NaruHinn 2 күн бұрын
But the performance is so bad, especially on mobile.
@kristiyanaleksiev8403
@kristiyanaleksiev8403 2 күн бұрын
Is it really?
@Genebriss
@Genebriss 2 күн бұрын
Your performance is bad because you spend too much time on your phone
@bonzero
@bonzero 2 күн бұрын
not necessarily if you know what you are doing
@GameDevBox
@GameDevBox Күн бұрын
creating games for mobiles is really hard need to optimize all areas of your game. I give up on mobile games the system of gradle, errors, build, weak hardware, and all of these make me avoid making games for mobiles. PC games are much easier to deal with
@HunterArise
@HunterArise 2 күн бұрын
Yes sir
@BROSPORTS-rc4tt
@BROSPORTS-rc4tt 2 күн бұрын
Create video for new updates of yours with full tutorial,its very hard to understand
@MarcoScarzello-pg4ib
@MarcoScarzello-pg4ib 2 күн бұрын
What is the best way to achieve a tansition between VR and XR in the same app? (full immersive and unbounded volume)
@user-pq3ei7kc3y
@user-pq3ei7kc3y 3 күн бұрын
5
@user-pq3ei7kc3y
@user-pq3ei7kc3y 3 күн бұрын
5
@beadlescentral834
@beadlescentral834 4 күн бұрын
Acietaicift 0:43
@beadlescentral834
@beadlescentral834 4 күн бұрын
Douctiromn 1:19