This is a very informative and detailed video. Holy smokes.
@Hypersniper056 сағат бұрын
Now I remember why I moved away from onnx, no support for 4bit quants. I would rather run a bigger model at 2 or 4bit with a hit on precision but double the parameter count
@morenofranco923510 сағат бұрын
How have I never come across this in all these years. This is still amazing 7 years later. What a story. What a piece of work.
@ImNotFlutters12 сағат бұрын
oof
@Tremuska13 сағат бұрын
Top quality tutorial eventhough i am not fan of this art style
@FrancisThrasher113 сағат бұрын
This tip is the best.
@luizhenriqueferreiramontei627114 сағат бұрын
How can I incorporate a sprite mask into this shader to enhance the light details along the sprite's edges?
@NodirjonAbdullayev-yp6iu19 сағат бұрын
thanks very much
@codecakeee22 сағат бұрын
Wow, soon it will look as good as unreal engine 3!
@davidvarga291622 сағат бұрын
It boggles my mind how you can just multiply random stuff.
@sertanm.614723 сағат бұрын
Tips Part 2 - Use Dark Mode
@NebulaeStudios-cy1sdКүн бұрын
Amazing stuff and tutorial! Gets my creative passion flowing and makes me want to hop straight in and creating. Keep it up guys! Great job on this
@GameDevBoxКүн бұрын
I can watch this 20 times and not get tired. so many details. Thanks!
@luizhenriqueferreiramontei6271Күн бұрын
great video!!!
@Mundo_Dos_Sonhos777Күн бұрын
Godot ❤
@Redmonke-gm9buКүн бұрын
Thank you
@superstarsonderКүн бұрын
great!!!
@stegameslive7236Күн бұрын
Cool. Informative!❤
@tripical148Күн бұрын
This is my guess of what PlayStation 6 graphics could look like
@joe72110Күн бұрын
Would it be possible to share a link to the layout images so that we can follow along?
@IopSo-wm7ixКүн бұрын
❤goda I hope one day to be accepted by Unity developers
@KHos73Күн бұрын
Me too !
@TinkyowoКүн бұрын
Thats very useless
@PandemoniumGameDevКүн бұрын
Useful maybe? 🤔
@FrancisThrasher113 сағат бұрын
If you think this, your not doing gamedev
@Tinkyowo12 сағат бұрын
@@FrancisThrasher1 Okay Francis Trasher
@Tiritto_5 сағат бұрын
100% Agreed
@miinintappleКүн бұрын
WHAT!?
@Iridium_PixelКүн бұрын
Nice.
@verdantblastКүн бұрын
very informative. thanks
@JustFor-dq5wcКүн бұрын
Great video. Have to watch few times to understand everything.
@goobda_2 күн бұрын
Godot would never ☠☠
@mowenyao2 күн бұрын
Your stock really sucks
@MG-jv2yh2 күн бұрын
This is an awesome explanation 👏 👏 👏
@impheris2 күн бұрын
pretty nice video for starter artists...
@MomoTempest62 күн бұрын
Is she french 🥖?
@M1idget2 күн бұрын
and you put the normal map in the shader graph and all goes down hill from there
@TedThomasTT2 күн бұрын
1:55 this is a good example of why we need those Unity China features 👀 ps whoever is making these videos is doing a great job 👍
@Arab_GameDev2 күн бұрын
really awesome Video !! Thanks <3
@fleity2 күн бұрын
I am using the sprite secondary textures with the sprite atlas packer for 3d projected meshes (think vfx matte painting workflows, but assets are painted). It required a lot of additional tooling. Has the api to this changed recently or is this still on the same state as in unity 2022? Because there was room for improvement 😬
@tehyosh2 күн бұрын
and still you see LODs popping in, low shadow rendering distance. not much changed, has it?
@rapidfiregames_2 күн бұрын
I love these very in depth explanations behind art and the technical aspects in particular. Keep it up!
@ka-ru46492 күн бұрын
Thanks tutorials on lighting and shaders are really helpful!
@user-rm2pj9jf8s2 күн бұрын
Good!
@srmarcosx2 күн бұрын
Wonderful explanation not only on Unity features but on general visual effects concepts
@slob50412 күн бұрын
Like how the games still look so bad despite having these techniques for free
@mekillufoo27232 күн бұрын
Not all games
@NaruHinn2 күн бұрын
But the performance is so bad, especially on mobile.
@kristiyanaleksiev84032 күн бұрын
Is it really?
@Genebriss2 күн бұрын
Your performance is bad because you spend too much time on your phone
@bonzero2 күн бұрын
not necessarily if you know what you are doing
@GameDevBoxКүн бұрын
creating games for mobiles is really hard need to optimize all areas of your game. I give up on mobile games the system of gradle, errors, build, weak hardware, and all of these make me avoid making games for mobiles. PC games are much easier to deal with
@HunterArise2 күн бұрын
Yes sir
@BROSPORTS-rc4tt2 күн бұрын
Create video for new updates of yours with full tutorial,its very hard to understand
@MarcoScarzello-pg4ib2 күн бұрын
What is the best way to achieve a tansition between VR and XR in the same app? (full immersive and unbounded volume)