Click here to subscribe www.youtube.co... To support this channel go here gumroad.com/ma... Tutorial showing how to use the edit edge flow tool and the settings to make it work correctly in Autodesk Maya.
Пікірлер: 92
@copyfx90704 жыл бұрын
I designed this feature while I am in Autodesk. We borrowed some code from 3dsmax which come from another team :)
@malcolm3414 жыл бұрын
Oh cool, ha ha, I guess maybe it's slightly off in Max as well then.
@ayandey96783 жыл бұрын
One of the best features
@vectorworks20126 жыл бұрын
Been using edge flow on the multi-cut for a while but always used 1.0 now will start using 0.8 thank you
@malcolm3416 жыл бұрын
Thanks for that feedback, glad it helped you.
@steffenheise3 жыл бұрын
@@malcolm341 I just tried it in Maya 2022. The workflow for the Edit Edge Flow Tool is working, setting the edge flow in the multi-cut tool does not give the same result, some of the edges are off.
@malcolm3413 жыл бұрын
@@steffenheise Interesting, I haven't tried Maya 2022 yet.
@stefana.jansson32 Жыл бұрын
Boom! you are one of the top tutorial creator for Maya. you and MH. Always come back here to learn things. And thanx for indirectly helping me out with my multicut tool behaving buggy. Saw your post on the workaround. if the tool behaves stupid, just hit space and go back into whichever view you were on. thanx a bunch.
@malcolm341 Жыл бұрын
Thanks for commenting and letting me know you found it helpful.
@mansikkapersikka12602 жыл бұрын
Thank you for your tutorial!
@malcolm3412 жыл бұрын
You're welcome, thanks for commenting.
@yoldman77134 жыл бұрын
Thankyou for this great piece of advice. This just saved me several hours of redoing an object that I have done twice before trying to get it right.
@malcolm3414 жыл бұрын
That's awesome, thanks for letting me know you found the video useful.
@deviprasadbiswal97795 ай бұрын
Thank you for the video😍. I got to know so many things.
@malcolm3415 ай бұрын
Thanks for letting me know you found this video useful.
@nguyentranminhthoi89623 жыл бұрын
Thank you!
@malcolm3413 жыл бұрын
You're welcome.
@fredrikekholm3718 Жыл бұрын
Great tips! Never knew that this function was so useful =D
@malcolm341 Жыл бұрын
Thanks for commenting, I'm glad you enjoyed the video.
@Nohiro.3D4 жыл бұрын
the 1.0 value isn't "wrong" it just makes the flow between the normals around on the two other edge. even tho 0.8 works on a cilynder i think test shouldd be made to know how it would act on something more complex.
@mrabintom3 жыл бұрын
I literally made your video 1k. Congrats
@malcolm3413 жыл бұрын
Oh snap, that's cool. Thanks.
@Fengtos4 жыл бұрын
This is so awesome! You don't know how many times I've wanted to be able to do this! :D
@malcolm3414 жыл бұрын
I know right, such a time saver.
@danaschmale50296 жыл бұрын
Another great video. I learn something new from every one of them. Keep up the hard work!
@malcolm3416 жыл бұрын
Thanks very much for that feedback.
@MustafaBerkeGureltol4 жыл бұрын
Been modeling for 9 years now and didn't even know that there was a tool that did this. I kept adding Edge loops and manually scaling them in 2 axes without getting a perfect circle...
@malcolm3414 жыл бұрын
That's great, that's what this channel's all about, sharing useful tips to speed up your workflow. Thanks for leaving a comment.
@minuscolochao15575 жыл бұрын
thank you so much for introducing this function! I lost too many hours on adding up model resolution in maya....
@malcolm3415 жыл бұрын
That's great, thanks for commenting and letting me know the video helped you.
@n.q.d4 жыл бұрын
absolutely perfect. Your vid just saved me a lot of time & headache. Thank you bro ;)
@malcolm3414 жыл бұрын
Glad to hear it, thanks for your comment.
@oriricha2 жыл бұрын
Thankyou, thankyou, thank you 🙏
@malcolm3412 жыл бұрын
You're welcome, thanks for commenting.
@taylorbrown1295 жыл бұрын
MIND BLOWN
@malcolm3415 жыл бұрын
A very strange default setting indeed.
@titovcg2 жыл бұрын
просто красавчик👍 огромное спасибо, именно это мне и нужно было
@malcolm3412 жыл бұрын
That's great, thanks for commenting.
@J4CKone4 жыл бұрын
great tip Malcolm thanks.
@malcolm3414 жыл бұрын
Glad you found it useful, thanks for commenting.
@LuisSOfficial5 жыл бұрын
i think this is one of the best tips ever!
@malcolm3415 жыл бұрын
Thanks for your nice comment.
@MrCrazyYuan6 жыл бұрын
Amazing tips, thank you! I'm switching to Maya from Blender and your tips are invaluable!
@malcolm3416 жыл бұрын
That's awesome, glad the videos are helping you. Thanks for your positive feedback.
@quanghungle22625 жыл бұрын
Thanks your tutorial! It's very clear and easy to understand. You're awesome!
@malcolm3415 жыл бұрын
Thanks for your comment much appreciated.
@giaco896 жыл бұрын
Thanks Malcom! Can't belive that edge flow was all a lie! 😂 Would love to see some tips on your workflow for texturing! Keep it up!
@malcolm3416 жыл бұрын
Thanks giaco89, what type of texturing videos are you interested in? I'm still working full time so I need to keep the videos focused and concise to be able to record one each weekend. I was also thinking about starting a new segment on the channel where I unwrap a specific object, no textures just how to UV map different types of objects. Do you think people would find that useful, it would be more of a workflow video rather than a specific tool or trick which would be different than what I've produced so far. In the future I'd like to get into project based tutorials, but free time doesn't permit that at the moment.
@giaco896 жыл бұрын
malcolm341 I personally did find all your videos usefull, I think its an awesome idea regards the UV part, you can show how you deal with all the different asset, just keep on doing short video, they're easy to follow and not so long. If you'll put longer tutorial on gumroad I will definitely consider to purchase, depends on the topic 😊
@malcolm3416 жыл бұрын
Great thanks for that feedback, very helpful.
@harshitmaheshwari063 жыл бұрын
Cant thank you enough for this.
@malcolm3413 жыл бұрын
Thanks for leaving a comment, glad you enjoyed the video.
@harshitmaheshwari063 жыл бұрын
@@malcolm341 You are literally going to be one of my 3D teachers, its 2 am here but I am watching your videos. So grateful to you for your content. This is the 1st video I saw of your channel and got SO MUCH! THANKS 🔥
@kacperzurawski50003 жыл бұрын
I used to achieve that effect by scaling every other edge up using median now i see how stupid that was, thank you.
@malcolm3413 жыл бұрын
Hey you're welcome, enjoy some time saving.
@akira10723 жыл бұрын
2:38 what's the tool here? Where can I find it? I'm new to maya sorry.
@malcolm3413 жыл бұрын
File menu> Select> Convert seletion> To edge loop
@akira10723 жыл бұрын
@@malcolm341 Thank you so much.
@nicolaizafra97055 жыл бұрын
great tip sir! thank you!
@malcolm3415 жыл бұрын
Your welcome, stay tuned for more.
@TDS201X5 жыл бұрын
This is useful, thank you.
@malcolm3415 жыл бұрын
You're welcome, thanks for commenting.
@jsut60175 жыл бұрын
You re totally awesome!
@malcolm3415 жыл бұрын
What a great comment, thanks for that.
@supermegabrobro11855 жыл бұрын
mate i love you
@malcolm3415 жыл бұрын
Thanks a lot, glad you enjoyed the video stay tuned for more.
@zhengkexing99724 жыл бұрын
it's great! thx sir
@malcolm3414 жыл бұрын
You're welcome, thanks for leaving a comment.
@asdfhjsdf45234 жыл бұрын
holy
@valfant2 жыл бұрын
No. The default setting 1.0 isn't broken. If you make a 16 side cylinder and delete only one of the edge, then add it back with multi-cut, apply edge flow 1.0. It will match (almostly) with the original 16-side cylinder. A 0.8 setting would only work if you edit the added flat edges all at once. Actually, multi-cut and edit edge flow one by one (like in the end of this video) is guaranteed for a bad result no matter what setting you are using.
@malcolm3412 жыл бұрын
Good point, you must do the edge flow all at once at 0.8 for it to come out perfect.
@chonkychungus2 жыл бұрын
Is setting the value to 0.8 still necessary for Maya 2022?
@malcolm3412 жыл бұрын
Yep, nothing's changed since then.
@chonkychungus2 жыл бұрын
@@malcolm341 thank you kind sir
@Sportsman1343 жыл бұрын
whats the opposite of this, going from smooth (multiple edges) back to jagged (reduced edges)?
@malcolm3413 жыл бұрын
It appears to be zero, strange it's 0.8 one way and zero the other, but I just confirmed it in the top down viewport with a 8 sided and 16 sided cylinder. Or just delete the edges.
@Sportsman1343 жыл бұрын
@@malcolm341 Oh no I mean like lets say you have a beveled shape (ex: ring) and want to turn it back into a hexagon-ey shape (like a bolt)
@malcolm3413 жыл бұрын
@@Sportsman134 Just delete the edges, or select every second edge and set edge flow to zero.
@Tritoon7106 жыл бұрын
Thank you Malcolm. How do you make even holes in a shape that has different face sizes? Let's say you have selected 5 faces in a shape but they have different sizes but same vertex count and you run the "circularize" how do you get same hole size with this tool?
@malcolm3416 жыл бұрын
I'm not quite sure what you mean, can you post an image of what you'd like to achieve and I'll take a look.
@Tritoon7106 жыл бұрын
Thank you Malcolm. i.imgur.com/KQLFrtS.png How do you make the same size hole in a face after you use "circularize"? because every face has a different size so you will not get same hole/circle size.
@malcolm3416 жыл бұрын
Oh I see what you mean now. Yes that's a bit tricky, it looks like the circularize tool creates different sized holes as you mentioned. Generally when I'm faced with a tool that doesn't do what I need I usually build a kind of template object and trace around it, or in this case a simple boolean might work for what you want. Also I'd do one half of your model and then mirror it to save time once I finished adding the holes. Here's two different ways you could tackle it, take a look at the links below. kzbin.info/www/bejne/m4DQpomZbpKssLM kzbin.info/www/bejne/eKSmep53jtB8fNk
@Tritoon7106 жыл бұрын
malcolm341 Thanks, I will try the boolean and will watch the videos now 😃
@Patallogus6664 жыл бұрын
Genious!!!
@Pussik3 жыл бұрын
Yea, all cool. However my edge flow tool is working exactly as collapse. Is simply collapsing selected edges.
@malcolm3413 жыл бұрын
I've never seen that, maybe you have some weird history or the shape of the model is not expected, try it on a cylinder like in the video and see if it works.
@saran.s90984 жыл бұрын
Sir pls can u post or tell us how to do that in 3ds max
@malcolm3414 жыл бұрын
I believe it's called Set Flow in 3ds Max. kzbin.info/www/bejne/oWPSZn6mn8p9aKs
@saran.s90984 жыл бұрын
@@malcolm341 thank you sir for taking your time and replying.
@gibson26232 жыл бұрын
why is edge flow 0.8 and not 1? dodgy dodgy|
@malcolm3412 жыл бұрын
I agree, and the programmer who ported this feature from Max to Maya actually said it's the same way in Max so I guess whoever wrote the original code did it that way for some reason.
@gibson26232 жыл бұрын
@@malcolm341 Ye, but is weird, lol, like aperson who s gonna use it it s going to use obviously a value of 1, unless 0.8 is set automatically for the default setting, otherwise having to know this value is absurd. Anyway I don t use this crap, I lay my polys from curve patches with the surface square tool outputing polys, which is the porper way ;) . Thanks for your input mate ;)