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How to Use the Wedge Tool in Maya - Part 1

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malcolm341

malcolm341

Күн бұрын

Пікірлер: 166
@adrinshams8483
@adrinshams8483 5 жыл бұрын
I love WTF part😂😂😂
@nefwaenre
@nefwaenre Жыл бұрын
Even after 9 years of doing Maya, i still get to learn these cool new things. So glad i came across your video and your channel!
@malcolm341
@malcolm341 Жыл бұрын
Thanks, make sure to check out part two for a better workflow kzbin.info/www/bejne/mJqVgnaCbZtkga8
@nefwaenre
@nefwaenre Жыл бұрын
@@malcolm341 yes id did!! Immediately after!! Thank you!
@malcolm341
@malcolm341 Жыл бұрын
@@nefwaenre Oh great, thanks for leaving a comment have a good day.
@wheeler6768
@wheeler6768 3 жыл бұрын
"aaand wtf" feels like my default state half the time when I'm working in maya😂
@malcolm341
@malcolm341 3 жыл бұрын
Check out part too for an easier workflow kzbin.info/www/bejne/mJqVgnaCbZtkga8
@UtterUnit
@UtterUnit 5 ай бұрын
That is a really funny workflow that I might try to include. 11 years in maya and I don't think I've ever used the wedge tool.
@malcolm341
@malcolm341 5 ай бұрын
@UtterUnit check out part 2 for a better wedge workflow with way less clicks kzbin.info/www/bejne/mJqVgnaCbZtkga8
@lavivaneau0
@lavivaneau0 6 жыл бұрын
AH! I can't even remember how may times I've needed to do this with a precise measurement of the inner curve and the wedge tool is now it. I can't believe how powerful this tool is now that I know how to use it. Thanks for the sure clear description!
@malcolm341
@malcolm341 6 жыл бұрын
Such a handy tool, thanks for taking the time to leave a positive comment.
@mathiasaxelsson
@mathiasaxelsson 6 жыл бұрын
I'm so happy I found this channel. Without a doubt the best No bullshit, easy-to-follow, handy tips&tricks channel for intermediate game artists. Some of the stuff I knew, a lot was new. The scripts are a God sent for me, since I don't know how to make my own.
@malcolm341
@malcolm341 6 жыл бұрын
Thanks for taking the time to leave that positive comment. I'm glad you're enjoying the channel, stay tuned for more videos.
@N0nManfiold99
@N0nManfiold99 5 жыл бұрын
I fucking pissed myself laughing when you were like, "aaand, wtf..." aha funny and informative.
@SIlent5130
@SIlent5130 Жыл бұрын
OMG two years of bevelling manually and didnt realize this exist xD thxxx
@malcolm341
@malcolm341 Жыл бұрын
Make sure to check out part 2 for a faster workflow kzbin.info/www/bejne/mJqVgnaCbZtkga8
@Winxamitosis
@Winxamitosis 6 жыл бұрын
why, in this day and age, the “edge” isn’t just a user-editable axis/offset widget instead of this slightly convoluted (though useful) workaround, is beyond me... and autodesk too, apparently! thanks for for taking the time to put this vid together, though.
@malcolm341
@malcolm341 6 жыл бұрын
Yes agree very confusing to use this tool, but saves so much time. Thanks for commenting glad you enjoyed the video.
@RobertCooper1999
@RobertCooper1999 3 жыл бұрын
Thanks for the tip! Been using maya for 3 years and had no idea i could do this. Also, really likeable narration.
@malcolm341
@malcolm341 3 жыл бұрын
Thanks a lot, we figured out a better solution here in part 2 which saves even more time kzbin.info/www/bejne/mJqVgnaCbZtkga8
@christopherhelin
@christopherhelin 6 жыл бұрын
There is no issue with the cylinder to cylinder. It reacts correctly. It's because the center of rotation is not at the right place. When you do it with your extruded face you put the center of rotation in the center of the jig cylinder. That's why it works as you expect. Actually when using a cylinder as a reference you just have to make sure the center point of the rotation is on the same place as the center point of the cap of the cylinder. That's it
@MrCatLady
@MrCatLady 6 жыл бұрын
Maybe I'm not understanding it right, but I can't get this method to work. You're changing the pivot point of the cube correct?
@christopherhelin
@christopherhelin 6 жыл бұрын
The edge you select become the center of rotation (not the pivot of the object). Thats why he can compare it with a perfect cylinder
@MrCatLady
@MrCatLady 6 жыл бұрын
Okay so I got it to work like this. I'm guessing it just averages between the two edge selections. gyazo.com/eca7edd5960fc20cacadc2ac9acd2de4
@malcolm341
@malcolm341 6 жыл бұрын
Oh, very interesting. Thanks for sharing this, that is an interesting technique you don't even need the extrusion.
@malcolm341
@malcolm341 6 жыл бұрын
Christopher Hélin, very cool, thanks for sharing. The jig is required to measure how big you want the curve to be, but looks you can just use the jig without the extrusion to speed things up which is the fastest way to accurately wedge it.
@clausbohm9807
@clausbohm9807 9 ай бұрын
5 years ago and people are still giving you positive comments. Subscribed! At the end I had to laugh ... not sure why!
@malcolm341
@malcolm341 9 ай бұрын
Thanks, I guess it's still useful. If you have a recent version of Maya you can use the sweep mesh tool which is also really useful and better in a lot of situations. kzbin.info/www/bejne/sKCTfpZtqLhgj9U
@clausbohm9807
@clausbohm9807 9 ай бұрын
@@malcolm341 Thank you, I have 2023 and downloaded the video you showed me.
@boycie18
@boycie18 2 жыл бұрын
So glad I found you're channel I'm learning so much that I never knew
@malcolm341
@malcolm341 2 жыл бұрын
Better solution here in part 2 kzbin.info/www/bejne/mJqVgnaCbZtkga8
@HunterHungry
@HunterHungry 5 ай бұрын
感谢,非常实用的教程,不过我想 Extrude 操作,可以改 Combine 和 Separate 操作,会更加的方便。
@OArtevista
@OArtevista 5 жыл бұрын
Your videos are helping me as hell man, keep doing it!
@malcolm341
@malcolm341 5 жыл бұрын
That's awesome, thanks for commenting. I learned some new tricks with the wedge tool, I'm going to post a part 2 to this video coming soon.
@ad3d332
@ad3d332 Жыл бұрын
This is awesome, thank you. There's a lot of good stuff on your channel, subscribed for sure!
@malcolm341
@malcolm341 Жыл бұрын
Thanks for subscribing, make sure to check out part 2 kzbin.info/www/bejne/mJqVgnaCbZtkga8
@carlossuzara6161
@carlossuzara6161 5 ай бұрын
4:00 is the kind of premium content I come here for
@malcolm341
@malcolm341 5 ай бұрын
Thanks, a better faster workflow we discovered here. kzbin.info/www/bejne/mJqVgnaCbZtkga8
@lawrence9713
@lawrence9713 7 ай бұрын
Now that I finished my steam punk airship with lots of pipes, this one pops up 👍
@malcolm341
@malcolm341 7 ай бұрын
@lawrence9713 for pipes I would recommend sweep mesh which didn't exist in Maya when I made this video, but does now and is great for pipes. kzbin.info/www/bejne/sKCTfpZtqLhgj9U
@lawrence9713
@lawrence9713 7 ай бұрын
@@malcolm341 thx for the reply. Yea used this mostly for the model. The changing directions for the pipes were a bit messy for me tho with sweep mesh. Going to check this video out, maybe it shows some settings/tricks I'm missing to get clean curves. Thx :)
@malcolm341
@malcolm341 7 ай бұрын
@@lawrence9713 Make sure to have a look at part 2 kzbin.info/www/bejne/mJqVgnaCbZtkga8
@SantaAgain77
@SantaAgain77 3 жыл бұрын
Wooooow ! Thanks !! GOD bless You !
@malcolm341
@malcolm341 3 жыл бұрын
Make sure to check out part 2 for a much better workflow kzbin.info/www/bejne/mJqVgnaCbZtkga8
@polanli1974
@polanli1974 6 жыл бұрын
Useful! I can also use a half-cylinder to get the axis instead of extruding the faces.
@malcolm341
@malcolm341 6 жыл бұрын
Thanks for commenting, that's a neat idea too.
@malcolm341
@malcolm341 6 жыл бұрын
After watching the video Christopher Hélin and Andy Nelson have found an even faster way to use the jig without the need for the extrusion. What a time saver, checkout the new video here. kzbin.info/www/bejne/mJqVgnaCbZtkga8
@Varlamon
@Varlamon 3 жыл бұрын
Wow, thanks a lot, i'm just started to learn Maya and 2 days ago i was creating crooked pipes without this tool, that was really painfull)
@malcolm341
@malcolm341 3 жыл бұрын
Thanks, this tool is useful for corners, but if you want to create pipes and tubes and have access to Maya 2022 you should use the new sweep mesh tool kzbin.info/www/bejne/a4DQimd9nrllnas
@Varlamon
@Varlamon 3 жыл бұрын
@@malcolm341 Thanks for the info)
@malcolm341
@malcolm341 3 жыл бұрын
@@Varlamon also be sure to check out part 2 of this tutorial for an easier workflow kzbin.info/www/bejne/mJqVgnaCbZtkga8
@austinjoseph8849
@austinjoseph8849 5 жыл бұрын
Thanks man! Never used that tool before
@malcolm341
@malcolm341 5 жыл бұрын
You're welcome, check out part 2 for an even easier way to use the tool. kzbin.info/www/bejne/mJqVgnaCbZtkga8
@Manny_Morales
@Manny_Morales 2 жыл бұрын
Ma'men! You are hilarious. And! Resourceful, thanks! 🌟
@malcolm341
@malcolm341 2 жыл бұрын
Thanks, here's a better workflow we found later. kzbin.info/www/bejne/mJqVgnaCbZtkga8
@bastionmain7254
@bastionmain7254 4 жыл бұрын
Thank you so much, you really helped with the problem I was having!!! Keep up the great videos!!!
@malcolm341
@malcolm341 4 жыл бұрын
Thanks a lot, check out part 2 for an even easier way to wedge and save more time. kzbin.info/www/bejne/mJqVgnaCbZtkga8
@F_itaca9456
@F_itaca9456 5 жыл бұрын
Love the lenguaje....didnt know the tool...Thanks!
@malcolm341
@malcolm341 5 жыл бұрын
Glad you enjoyed the video, thanks for your comment.
@bobanonymous9425
@bobanonymous9425 4 жыл бұрын
very useful tutorial for beginner
@malcolm341
@malcolm341 4 жыл бұрын
Thanks, make sure to check out part 2 kzbin.info/www/bejne/mJqVgnaCbZtkga8
@jonnyquest8774
@jonnyquest8774 3 жыл бұрын
LOL @4:00! First time I've LOL'd during a tutorial!
@malcolm341
@malcolm341 3 жыл бұрын
Thanks, make sure to check out part 2 for a better workflow kzbin.info/www/bejne/mJqVgnaCbZtkga8
@Millu30
@Millu30 2 жыл бұрын
Good thing for making roads
@malcolm341
@malcolm341 2 жыл бұрын
For roads I'd recommend the sweep tool in Maya 2022.
@Blender3D_Specialist
@Blender3D_Specialist Жыл бұрын
awesome thanks you
@nk-nitinkumarshrivastav7127
@nk-nitinkumarshrivastav7127 4 жыл бұрын
Very knowledgeable video thanks for providing your knowledge to us🙏😊
@malcolm341
@malcolm341 4 жыл бұрын
Hey you're welcome, I have a better way to do it in part 2 here kzbin.info/www/bejne/mJqVgnaCbZtkga8
@dukenecromancer245
@dukenecromancer245 4 жыл бұрын
U can also do this with a “cheese slice”go side view face mode delete any amount of faces to leave you with a cheese slice. When you select faces click the centre edge of the cheese and wedge. It saves a few more seconds and annoying selects and mode switches
@dukenecromancer245
@dukenecromancer245 4 жыл бұрын
Ofc its only if u want a preview of the curvature so still two step s more than using a box.
@malcolm341
@malcolm341 4 жыл бұрын
Good tip, thanks for sharing. Something similar is covered in the newer video kzbin.info/www/bejne/mJqVgnaCbZtkga8
@mohammedqadir6187
@mohammedqadir6187 4 жыл бұрын
Beautiful and good lesson
@malcolm341
@malcolm341 4 жыл бұрын
Thanks very much, glad it helped. Make sure to check out part 2. kzbin.info/www/bejne/mJqVgnaCbZtkga8
@S-I-T
@S-I-T 4 жыл бұрын
Excellent video. Many thanks. Have subscribed.
@malcolm341
@malcolm341 4 жыл бұрын
Thanks, check out part 2 we found a better way to do this in much less time. kzbin.info/www/bejne/mJqVgnaCbZtkga8
@GmanGavin1
@GmanGavin1 3 жыл бұрын
My favorite part is 4:00
@malcolm341
@malcolm341 3 жыл бұрын
Be sure to check out part 2 for a better workflow. kzbin.info/www/bejne/mJqVgnaCbZtkga8
@maxgrechkovskiy7798
@maxgrechkovskiy7798 3 жыл бұрын
Brilliant tutorial! Helped me now, Thank You )
@malcolm341
@malcolm341 3 жыл бұрын
Don't forget to watch part 2 kzbin.info/www/bejne/mJqVgnaCbZtkga8
@jeromemamolo7059
@jeromemamolo7059 6 жыл бұрын
Thanks for sharing this! Life saver hehe!
@malcolm341
@malcolm341 6 жыл бұрын
Glad it helped. Thanks for your positive comment.
@AllDayBikes
@AllDayBikes 5 жыл бұрын
"aaaaaand what the fuck?" I had a good laugh
@malcolm341
@malcolm341 5 жыл бұрын
Ha ha, glad you enjoyed the video.
@the1trancedemon
@the1trancedemon 4 жыл бұрын
i found that after making the wedge, you can manupilate the bend in the attributes section, extra attributes by playing around with the center and axis parameters.
@malcolm341
@malcolm341 4 жыл бұрын
Yes this is true, but there's no way to edit those attributes to align perfectly with anything, also editing the attributes will only work on perfect right angles, if your object is off axis at all editing those values will result in a wonky wedge.
@the1trancedemon
@the1trancedemon 4 жыл бұрын
@@malcolm341 Oh ok. I am learning maya and like this feature. Find myself in big mess with bending and attaining crazy shapes and all. But i saw your video and like this wedge feature. it will be useful. ohh yes and i tried one more thing that looks right angle bend and that is by keeping the circle little bit far from the bendable object. i think it is assuming its pivot is somewhere else than desired. you had used the extrusion in your video to fix that. fun stuff. i enjoy experimenting and learning more. hoping to learn more tricks here. :)
@malcolm341
@malcolm341 4 жыл бұрын
@@the1trancedemon make sure to check out part 2 for a better way to use the tool kzbin.info/www/bejne/mJqVgnaCbZtkga8 Also if you're new to Maya you will probably find the tips and tricks playlist helpful kzbin.info/www/bejne/jXmWeqyLfdV0pa8
@the1trancedemon
@the1trancedemon 4 жыл бұрын
@@malcolm341 hey thanks Malcolm. I'll definately check it out.
@ranger7460
@ranger7460 2 жыл бұрын
cheers
@malcolm341
@malcolm341 2 жыл бұрын
Watch part 2 for a better solution, or use the new sweep tool in Maya 2022. kzbin.info/www/bejne/mJqVgnaCbZtkga8
@devjitpaul1191
@devjitpaul1191 5 жыл бұрын
4:00 what the fuck im ded hahahahahahah btw damn good tutorial
@malcolm341
@malcolm341 5 жыл бұрын
Thanks!
@TripalYT
@TripalYT 4 жыл бұрын
4:00 we've all been here
@issacdhan
@issacdhan 4 жыл бұрын
The last selected Edge decides the center of the Arc which the face will follow. Using a second cylinder is ok for reference purpose only.
@malcolm341
@malcolm341 4 жыл бұрын
It's actually the average of all the selected edges there's a better video explaining this here kzbin.info/www/bejne/mJqVgnaCbZtkga8
@mustafaabdo504
@mustafaabdo504 6 жыл бұрын
Thanks
@malcolm341
@malcolm341 6 жыл бұрын
You're welcome, thanks for letting me know you enjoyed the video.
@nandeepkundu
@nandeepkundu 6 жыл бұрын
good job
@malcolm341
@malcolm341 6 жыл бұрын
Thanks, glad you enjoyed the video.
@whatwouldjeebusdo377
@whatwouldjeebusdo377 5 жыл бұрын
so funny how maya can make all kinds of complex forms but up till now had no viable solution for simple angles changes on extrusions
@malcolm341
@malcolm341 4 жыл бұрын
Yeah agree with that, extrusion along a path in Maya is awful.
@rdgtak8243
@rdgtak8243 6 жыл бұрын
Esse cara é demais
@nothankyoutube
@nothankyoutube 3 жыл бұрын
Could you use bridge to do this? Pros/cons?
@malcolm341
@malcolm341 3 жыл бұрын
No unfortunately bridge does not create a perfect elbow, discussed here in part 2 kzbin.info/www/bejne/mJqVgnaCbZtkga8
@cosmotect
@cosmotect 4 жыл бұрын
oh god, and I did this manually all this time
@malcolm341
@malcolm341 4 жыл бұрын
Check out part two, even easier to do this. kzbin.info/www/bejne/mJqVgnaCbZtkga8
@FluFilmPro
@FluFilmPro 2 жыл бұрын
You don't need to extrude the guide faces. You just extrude the guide edge, it will create 1 face, and after the wedge operation, simply delete the face. much practical way, there are no holes for repairing...
@malcolm341
@malcolm341 2 жыл бұрын
There's actually an even easier way to do this discussed in part 2 where you don't extrude anything kzbin.info/www/bejne/mJqVgnaCbZtkga8
@markospas
@markospas 3 жыл бұрын
its nice tool, but you can do that way faster extruding from curves. Not sure how long you have been using maya, but creating pipes from curves been around for a while.
@malcolm341
@malcolm341 3 жыл бұрын
Thanks, I've been using Maya for 20 years professionally, you can't actually use curves to create perfect 45 degree angle pipes in Maya unfortunately. I explain that here in video part 2 kzbin.info/www/bejne/mJqVgnaCbZtkga8
@markospas
@markospas 3 жыл бұрын
@@malcolm341 yeah i saw your second video later and i was like should i delete my comment but I decided to leave it. It is just when you said that before maya had wedge tool we had to create pipes manually, and it sounded like you were modeling pipes by extruding face 1 by 1. But in second video you have explained what you meant by that nicely. Thanks!
@malcolm341
@malcolm341 3 жыл бұрын
@@markospas Sure no problem, using curves is best for pipes and tubes, but for corner wedges they don't work for whatever reason.
@eyaldavid7532
@eyaldavid7532 4 жыл бұрын
Thank you for softening my landing into maya
@malcolm341
@malcolm341 4 жыл бұрын
Hey you're welcome make sure to check out part 2 kzbin.info/www/bejne/mJqVgnaCbZtkga8
@perfectastudio6259
@perfectastudio6259 3 жыл бұрын
I prefer extrude the face using a curve.
@malcolm341
@malcolm341 3 жыл бұрын
Doesn't work unfortunately, it doesn't create a perfect curved angle as you can see here in video 2 if you extrude along a curve or use bridge you get a wonky curve kzbin.info/www/bejne/mJqVgnaCbZtkga8
@perfectastudio6259
@perfectastudio6259 3 жыл бұрын
@@malcolm341 Like Wedge, depending on how the curve is made and where it is positioned it works very well for me.
@malcolm341
@malcolm341 3 жыл бұрын
@@perfectastudio6259 cool, can you show me how to make a perfect quarter of a cylinder shape in the side view using extrude on curve, I'd like to start using it if it's possible.
@ai_zj
@ai_zj 2 жыл бұрын
@@malcolm341 first of all, thank you for this video because i used to do it in a rather _roundabout_ way until now. i select the component, adjust the pivot, rotate while holding J + Shift respectively(step snap + extrude)
@ai_zj
@ai_zj 2 жыл бұрын
adjusting the angle as i see fit in modeling toolkit > step snap > relative:
@sng9262
@sng9262 3 жыл бұрын
pardon me, but how to snap and flat at the same time like him at 07:12
@malcolm341
@malcolm341 3 жыл бұрын
Select the components, then hold v on the keyboard and drag along a specific axis. If you want the verts to flatten double click the move tool icon on the left side of Maya and expand the Move Snap Settings tab and turn off retain component spacing. Also check out part 2 for a much easier way to wedge. kzbin.info/www/bejne/mJqVgnaCbZtkga8
@sng9262
@sng9262 3 жыл бұрын
@@malcolm341 thank you so much for reply, your tutorial has alway been helpful
@malcolm341
@malcolm341 3 жыл бұрын
@@sng9262 That's great, thanks for leaving a comment.
@MidgetsHerpes
@MidgetsHerpes 5 жыл бұрын
This tool seems to make the process so much longer :/ Bridge? Extrude? Curves? So many quicker ways to do this
@malcolm341
@malcolm341 5 жыл бұрын
Unfortunately, bridge, extrude, and curves all have the same problem. They can't extrude a corner correctly with the exact angle you want or parametric cornering so you always get a wonky shape instead of a perfect 90 degree that would match the jig.
@dougjohnson1517
@dougjohnson1517 5 жыл бұрын
I can't figure out what's going on at 9:41. How are those extruded faces instantly snapping vertical. My faces point snap, but don't line up vertically like that.
@malcolm341
@malcolm341 5 жыл бұрын
@Doug Johnson, if you hold the v key down to inter point snapping mode, then drag along a specific axis to constrain snap the selected components will snap to the closest vert along that one axis, the missing part is that I've turned off keep spacing in the move tool so the verts all snap and become planar. Give it a try, double click the transform tool on the left side of Maya to open the options for it, then under move snap settings, turn off Retain component spacing, this is a great toggle you'll want to use depending on situation. A quicker way to toggle it is hold down the w key then hold down the left mouse button in the viewport, then turn off/on keep spacing.
@bobanonymous9425
@bobanonymous9425 4 жыл бұрын
@@malcolm341 Yes. I am begginner and also have the same problem (after extrude, the face is not plat). So as you say, I turned off the keep spacing which called 'Retain component spacing' in Maya 2019. Now it works. Thank you.
@gherat
@gherat 5 жыл бұрын
Wouldn’t it be faster to duplicate the shape, put it somewhere and use the bridge tool?
@malcolm341
@malcolm341 5 жыл бұрын
I've found the bridge tool can't create perfect corner shapes, do you know of a trick to do it?
@gherat
@gherat 5 жыл бұрын
@@malcolm341 Haven't tried it to be honest. I usually do extrusions over a curve when making these kind of shapes. I guess they didn't add the wedge tool for nothing so I'll try them both next time!
@malcolm341
@malcolm341 5 жыл бұрын
The best use I've found for it is that it can create a perfect 45 degree angle for extruding planters, or making a perfect parametric corner which can be very helpful for all types of perfect curved corners. Splines and bridges will always be kind of wonky and hard/impossible to control to make them follow a perfect curved corner.
@stevejjd
@stevejjd 5 жыл бұрын
they need to remake this shit
@malcolm341
@malcolm341 5 жыл бұрын
Not the greatest interface to a very useful tool.
@stevejjd
@stevejjd 5 жыл бұрын
@@malcolm341 Thanks for the great tutorials :) !
@malcolm341
@malcolm341 5 жыл бұрын
Thanks! Glad you're liking the channel.
@stefanovietina1403
@stefanovietina1403 6 жыл бұрын
Got to this and thanks but i think i have a script somewhere to manage this stuff… anyone heard of that?
@synriser6742
@synriser6742 4 жыл бұрын
Probably already posted here but there is a great script from Klaudio Ladavac that is faster.
@malcolm341
@malcolm341 4 жыл бұрын
It was, feel free to link it here if you like, but we found an even better way to do in default Maya as well, check out the newer video here. kzbin.info/www/bejne/mJqVgnaCbZtkga8
@secoif
@secoif 4 жыл бұрын
NOTE TO WATCHERS: A better technique to achieve this same thing (still using wedge tool) is shown at the start of part II. IMO you can safely skip this video and just watch wedge tool part II immediately: kzbin.info/www/bejne/mJqVgnaCbZtkga8
@malcolm341
@malcolm341 4 жыл бұрын
Yes agree, newer video has the newer technique I learned. Unfortunately view count drives people to this older video.
@anwarsadat5639
@anwarsadat5639 4 жыл бұрын
can't do it in maya 2016 :(
@malcolm341
@malcolm341 4 жыл бұрын
Sorry, I haven't used 2016 in quite some time.
@rhino_game_
@rhino_game_ 6 жыл бұрын
Тут в комментарии, я ответил как сделать это проще без extrude и fill hole vk.com/wall-142786256_453
@malcolm341
@malcolm341 6 жыл бұрын
Good technique that will be much faster.
@chano2567
@chano2567 3 жыл бұрын
Andddd wtf xD
@malcolm341
@malcolm341 3 жыл бұрын
Yep.
@Prez3D
@Prez3D 3 жыл бұрын
Maya modeling tools are begging to be modernized as they literally remain untouched since pretty much its inception. Kind of stinks, but Autodesk decided that modeling is on the very bottom of the requests list for years. I used to model in Maya, but moved to rendering. I can't stand some of the modeling functionality in Maya. It's fuckign archaic.
@malcolm341
@malcolm341 3 жыл бұрын
Agree, I think you'll start to see some updates if Autodesk starts to lose market share, but right now they own the majority of the market for video game modeling with Maya and architecture with Max.
@batman96ism
@batman96ism 3 жыл бұрын
Lmao "WTF?"
@malcolm341
@malcolm341 3 жыл бұрын
Check out part 2 kzbin.info/www/bejne/mJqVgnaCbZtkga8
@christianOmy
@christianOmy 5 жыл бұрын
Wtf ahaha
@Agyani_21
@Agyani_21 3 жыл бұрын
Wtf 😂😂
@malcolm341
@malcolm341 3 жыл бұрын
Be sure to check out part 2 for some better tips. kzbin.info/www/bejne/mJqVgnaCbZtkga8
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