I decided to show the best 3 ships in each category for fleet technology. I hope this is helpful to the new gamers.
Пікірлер: 22
@7Seven-Four42 жыл бұрын
Good to see another Azur Lane content creator pop up! Keeping up with tracking which ships to level for a stat can get a bit tedious, but I've found that it's a good use for the favorites function in the dock. For example, I would favorite all of the main fleet ships that grant reload at level 120, then remove them from the list as I finish them. The Azur Lane wiki's fleet technology page also has tables that sort ships based on their stat contribution, reducing the need to pick through the ingame menu.
@oldgamesinvestigator78522 жыл бұрын
Ah, I see. And I'm glad you enjoy the content :)
@knivsu2 жыл бұрын
Definitely helpful for newer players bc I wasn't even thinking about this yet. Plus it's nice to hear what stats are priority for each ship type. Subbed. Thanks!
@oldgamesinvestigator78522 жыл бұрын
I'm happy it helped! :)
@sedm11432 жыл бұрын
I agree with everything you said except when it comes to destroyers. I actually agree +health is great too, but +1/+2 is pretty low. Impact wise I am not convinced those MLBs are worth it. Torp is generally good too, but the ships that do alot of torp damage tend to have very high totals already in the 600 range ignoring fleet tech already. As such +1 and even +2 is only a modest change in total damage. On the flip side some of the most powerful destroyers in the game are the gun based ones like the missile destroyers and Yuudachi. Gun based destroyers tend to have fairly low firepower totals compared to some of the other hull types, so +1 to that is actually a fairly sizeable relative change. I think those +1 firepower boosts from most of the Ironblood faction elite DDs and some of the French, Russian and Italian ships are pretty high priority. I just think they do more relative speaking for ships that matter than +1 health or even +1 torp. Reload boosts both guns and torps so might also be good (though DDs tend to have a decent amount already) and even hit might not be bad for torp based ships to make sure the bulk of their damage actually connects (I know it's not that good for the fast firing guns). So for DDs I still think FP probably wins, but I think most of the stats have merit. Even AA as again they tend to have lower starting totals so you can make a decent relative impact fraction wise to their point totals in maps where planes are a thing. Now in some of all this there's other variables such as which ships you have, do you play on manual and the like. If you have none of the good gun based ones due to retrofits or just timing vs availability, then the other stats do make more sense. That's sort of person to person though. And obvously any ship which gives +2 anything is worth looking at just because it's double what a +1 ship would give. Even if the stat is worse it might be a better MLB if you add double the point of it. E.g. Charybdis for CLs with +2 AA (as with the exception of Plymouth their primary role I am starting to come to the conclusion of is as buffer/debuffers and AA ships). Overall though I liked the video and it does talk about a fairly not-obvious part of the game that's easy to skate past. I am a fairly long time player and it took me a while before I learned about it. Everything you said has logic to it and it's great from an education perspective. I am sure most newer players who watch this will learn something new.
@joereality16642 жыл бұрын
Reload for carriers helps bring those launch times with all the hard hitting planes from 24 seconds launch time, closer to 20 seconds. Helps you with Helena sync. Fleet tech is pretty cool tho. It gives end players something else to do that is useful but not game breaking
@oldgamesinvestigator78522 жыл бұрын
I completely agree. I'm only missing one reload point and that's because I missed Aquila. I'm eagerly waiting for her next rerun
@skyMcWeeds2 жыл бұрын
Very good video, just what I needed as a returning skk I really missed out on tons of things but never too late to start once again
@oldgamesinvestigator78522 жыл бұрын
I'm glad you found it helpful :)
@kelvino.s.99922 жыл бұрын
Very helpful info, specially what stat is the best for each ship type.
@oldgamesinvestigator78522 жыл бұрын
This is really info I wish I had much earlier. Would have made all my grinding much more effective. I'm glad you found it useful!
@qwp10262 жыл бұрын
Hi hi nubie here, I see my max limit break ship's cap is level 100. She is currently 92. May I ask how to unlock 120 cap for her please?
@oldgamesinvestigator78522 жыл бұрын
Hi! When you go to a ship in the dock you'll see a flashing "Awaken" near its displayed level after filling the XP bar. Press "awaken" and if you have enough cognitive chips and some gold you can raise its level over 100
@qwp10262 жыл бұрын
@@oldgamesinvestigator7852 Poggies I was wondering what are those items for, now I understand Thank you chad
@sophielarchlight14502 жыл бұрын
Guess I have to increase a mother load of my girls (shipgirls)
@oldgamesinvestigator78522 жыл бұрын
Good luck, shikikan!
@manksiepanksie2 жыл бұрын
nice vid!
@oldgamesinvestigator78522 жыл бұрын
Thank you!
@rytus26842 жыл бұрын
My brother in Christ... i still do not uderstand this game xDD
@oldgamesinvestigator78522 жыл бұрын
Haha! It's basically WWII but all the warships are turned into anime girls and then they fight it out playing through the history of the war.
@rytus26842 жыл бұрын
@@oldgamesinvestigator7852 i guess so but... you know what, fair enough
@Bakanlink2 жыл бұрын
If you're currently playing don't stress too much about it, it took me a good six months to understand everything about the game.