Faz um vídeo das melhoras profissões para cada tipo de personagem em específico. Abraço do brasil ❤
@rapperkiddo7377 Жыл бұрын
Great video for begginers, at start of champaign last negative options are also diffrent for each start 👍🏽👍🏽👍🏽.
@colinknowitall889 Жыл бұрын
ranger is early game.. i use 2 rangers to backstab, 1 brute to tank.
@tribsta1018 Жыл бұрын
I like the farmers start, mostly as I like the group negative. 5% less knowledge gain. No other has that
@V3x0r Жыл бұрын
The Watch Tower covers that risk sleep debuff fairly early on too. The happiness isn't bad either as long as you keep plenty of troops at the campfire.
@michaelsmart1577 Жыл бұрын
just want to mention even though its a bit late but you missed one negative trait, which i think only comes into play if you don't take strong and that was loafer (Carrying Capacity reduced by 3). Glutton seems to prob be the better choice over it though.
@HOUNDS-OF-JUSTICE Жыл бұрын
Great Gameplay brother 🙋♂️
@akamadmaxx Жыл бұрын
What is roff?
@barrowwiththecanoon6655 Жыл бұрын
Region locked scaling sucks, slower leveling, harder time getting money, and when you get to 2nd region you have to deal with groups of 11, and next one you sometimes see groups of 17, which forces you to either outlevel content, or have realy big party, which is hard to manage. Last option if negatives also depends on first choice
@ikichannelhiburan Жыл бұрын
unggahan yang hebat ,,temanku
@xzardas5418 ай бұрын
I realy like farmers, ability to disengage enemies at will both from themselves and allies is invaluable early on. And good spearmen are hardest ones to get early on.
@danepatterson810710 ай бұрын
SO boring a game. You have a 2-dimensional tactical combat game as one part. Because it's two-dimensional, it's incredibly predictable and the only change as you progress are damage numbers and armor values. On the other hand you have the most boring, click-to-unlock 'skill/craft/cooking' system where you do everything possible to extend the time you get to PLAY and reduce the time you must NAP. The game revolves around naps and trying to lessen the time you nap. Meanwhile combat scales in a linear fashion, so the more party you have the longer combat takes without getting any more difficult. The ONLY reason to add more party members is to manage the nap time because each of your party can have only one skill to impact the nap timer, so you're doing more with your party to reduce your nap time than you are to advance your party and explore the world.