it's awesome working with you because i have a lot of ideas when reworking these levels and 99% of the time you're able (and willing) to implement them, it really makes the visuals and the gameplay one coherent package. also, placeness is a word i'd have come up with if i was parodying you
@gamecraft53195 ай бұрын
JE SUIS MORT T'ES PARTOUT MEME DANS LA VF DE ISEK MERCI POUR TOUT TON TRAVAIL ENCORE !!
@irgnedeinname5 ай бұрын
Love what I'm seeing in this and other videos, I think you and kaze make a great team and I'm super exctatic about seeing what you will produce in the future
@brandonvillamizar12165 ай бұрын
Being able and willing is tight!
@fnytnqsladcgqlefzcqxlzlcgj92205 ай бұрын
Very very glad that you have been hired, kaze is a genius for engine development, but his graphics were... Odd to say the least
@repentofyoursinsandbelieve6295 ай бұрын
YOU ARE AN ABSOLUTE madman WITH SM64
@jas168995 ай бұрын
I can tell you're proud of this work. It's really gratifying to see appreciation for the N64. Of course your videos are amazing and therapeutic to programmers.
@PaulFisher5 ай бұрын
It’s clear you appreciate the original Mario 64, too; the amount of love and care you have put into understanding and building on it is impressive.
@repentofyoursinsandbelieve6295 ай бұрын
YOU ARE AN ABSOLUTE madman WITH SM64
@lysenthe4 ай бұрын
idk about therapeutic when he does black magic in front of everyone with code
@jas168994 ай бұрын
@@lysenthe Reading Michael Abrash's writing on code optimization was somehow extremely cathartic to me. It was like having someone show me how to truly play with my toys. I get to watch someone else do cool stuff with it instead of have to learn the hard way. Code optimization is fun.
@-sk8-4375 ай бұрын
Better engine, Better graphics, Better pizza, Papa Johnathans.
@KazeN645 ай бұрын
WAPAPAPAPA JOHNS???
@repentofyoursinsandbelieve6295 ай бұрын
YOU ARE AN ABSOLUTE madman WITH SM64
@mrsillytacos3 ай бұрын
@@repentofyoursinsandbelieve629bot
@jmillart5 ай бұрын
I love your work because the N64 always felt limited by it’s time, but you’ve proved that with fantastic optimization you can remove a lot of those
@Kabodanki5 ай бұрын
time = money
@mariotheundying5 ай бұрын
I wonder how much the ds can be optimized tbh
@xdanic35 ай бұрын
@@mariotheundying The ds has a hard limit on poligon count, so it's much less capable, so the next console someone should try to optimize I guess it would be gamecube era consoles or the orginal PSP and 3DS
@Bolt8925 ай бұрын
a hard limit? how does that work?@@xdanic3
@overwatch7615 ай бұрын
@@mariotheundyingThe DS was designed to be easy to develop for. Very straightforward with proper GDKs delivered so games could be optimised quickly and effectively.
@zzztopspin5 ай бұрын
Thanks for tuning in to the "list of chores" we're inundated with by games... As long as a game "feels fun to move through", then it'll be so engaging, and rewarding to have story-driven places to explore
@zephyr11815 ай бұрын
Mario 64 and Odyssey feel more like playgrounds designed to be explored, you don't need to be told what to do, love that feeling
@wrong214studios95 ай бұрын
Agree.
@uponeric365 ай бұрын
@@zephyr1181 I think it depends on how you value the things presented to you in the game. You and me would agree, but what if cared heavily about the completionist aspect? Then the long list of often meaningless moons (You hit ground pound on a rock!) in oddyssey would be bothersome; and even as a player who enjoys it for what it is, it kinda sours the fantasy a little thinking that, well, instead of the fluff their could've been something meaningful there. In 64, I think that it's interesting that every star has a thematic goal. I think it could just be a response to changing markets. Consider how isolated Americans are privately; going very few places, even those who travel do it ritualistically, rather than as a life style. Yet BOTW and other open or exploration heavy games demand live as an adventurer, for that there always has to be something to explore hence task list gameplay. Just my speculation. In a linear adventure, you get that feeling of going on one grand adventure. Rather than being overwhelmed with a list of tasks, you essentially live a story. I think both approaches have value, but with "play time = value" being so heavily pushed by marketing, I definitely think the companies have a preference for making less games, less often, and having you play for longer. It's interesting how minecraft fits in. Minecraft doesn't drop a list of tasks at you as it's core gameplay. It's actually like a linear adventure, except that the game world is so open that there's a ton that you could *want* to do outside the core adventure it presents. it's one of the many traits that make Minecraft so interesting and exceptional as a game.
@A_Person_645 ай бұрын
It's why Mario 64 will always be my favorite collectathon on a conceptual level, even if more newer and shinier games have been released. Mario's moveset was designed first and then levels and goals were built around them, with the mentality that you can collect whichever one's you want, however way you want to (which is where challenge runs and whatever insane tricks come in). Stars are just there for progression tracking while coins are breadcrumbs that double as recovering HP with an optional bonus reward if you explore and collect 100 coins. Nothing else to collect so you're free to explore for fun, for 100 coins, for alternate routes, etc. Additionally, you're only gated with 1 star -> 8 stars -> 30 stars -> 50 stars -> 70/120 stars to merely finish the game, but you have so many options that literally the only thing that stays the same for every player is that you're required to go to Bob-Omb Battlefield, but you don't have to defeat King Bob-omb, you can get 100 coins, 8 Red coins, long jump across to the floating island or free the chain chomp. From there you can go to Whomp's fortress or the slide -> cool cool mountain, jolly roger bay, secret aquarium, etc. So many routes you can take.
@repentofyoursinsandbelieve6295 ай бұрын
YOU ARE AN ABSOLUTE madman WITH SM64
@bruh472135 ай бұрын
Here's a suggestion for making the underwater structures more desolate: add the sound of groaning metal inside the structures (kinda like a ship groaning out at sea), along with muffled sounds of water bubbling to sell the underwater 🫧 soundscape. Maybe whale calls? Additionally, a semi flooded hallway/room with flickering lights would give it a more used feeling to the place. Put some white light sources inside the textures of the dome glass to give visual interest to the domes(no need to add lighting effects in the map, just white pixels on the textures), and draw the eye to the domes while on the outside of them. Keep up the good work by the way! It's looking great!
@dateris5 ай бұрын
If you're looking for set pieces to put in this level coral is always a common go to. You could also put shipwrecks and broken submarines. For the interior of the bubbledomes, you could put statues to give a look at the type of species who may have once populated them (Underwater koopa society???).
@Adamaspotestas5 ай бұрын
I was thinking dry bones (wet bones?) Walking around outside, could explain where the shells are coming from
@KazeN645 ай бұрын
i don't want this area to seem populated so dry bones would ruin the vibe for me. shipwreck pieces could work though!
@MrGil19955 ай бұрын
@@KazeN64 since you mentioned the idea of further decorating all alone bubbledome one thing you could do is some unfinished monument with tools scattered nearby, like the people living there just left in a haste or just gave up on building because of some cataclysm, there are precedents for that on real life abandoned cities!
@RhynoD25 ай бұрын
@@KazeN64 Bleached (dead) coral might work. Besides that, maybe just more rocks, sand, and other inorganic features just to fill space might look nice. Depending on the timeline for when the domes were built and by whom, maybe unfinished pieces of domes, submarines, and machinery that have been abandoned long before completion.
@jellomello26835 ай бұрын
@@KazeN64 a sunken and rusted up submarine could make for a litte more creepy vibe. Like iirc in banjo kazooie there is this metal shark that has these rusted metal textures, they hit that vibe so well
@SuperWiiBros085 ай бұрын
some suggestion to make the place look more desolated is by adding like dust or dirt or whatever makes it look like the environment is very dirty, it could be a separated texture object that is placed on top of the buildings
@morgan05 ай бұрын
also god rays to show dust in the air, some sort of transparent polygon that moves as you move
@repentofyoursinsandbelieve6295 ай бұрын
YOU ARE AN ABSOLUTE madman WITH SM64
@carlos-iv4my5 ай бұрын
Man this looks absolutely amazing. The fact it runs on a real N64 is mind-blowing. Can't wait to play it.
@repentofyoursinsandbelieve6295 ай бұрын
YOU ARE AN ABSOLUTE madman WITH SM64
@rafaelantonio67655 ай бұрын
expansion pack, though
@cartman941205 ай бұрын
Can we expect to play someday? If yes, when?
@carnage068528 күн бұрын
@@cartman94120probably late 2024-early 2025.
@stevenr.rodriguez99975 ай бұрын
I think you should let the mood setting scene play each time, but add a skip button. In some other games I like to watch the intro scenes upon entering a level multiple times in a play through, and if there is a skip button it doesn't become annoying for people who don't want to. I also think some victorian style street lamps could look nice in the walkways between the domes.
@freezinater5 ай бұрын
He mentioned it only plays once, so you won't see it multiple times in a playthrough. Making it skippable would still be pretty nice tho.
@repentofyoursinsandbelieve6295 ай бұрын
YOU ARE AN ABSOLUTE madman WITH SM64
@ItsRlyMe5 ай бұрын
Generally when i am drawing a scene and want a place to feel abandoned, i like leaving things left in progress: meal half finished, laundry left out to dry, toys left out messily, a car on a jack, tire on the side, vines growing over it. Another thing is to leave little utilities running, the kinds of things people would forget to turn off if they suddenly left. Street lamp still on cycle, air-conditioner still buzzing, crosswalks still signaling, fridges left slightly open and on. That sort of thing makes an environment feel unconfortable. Defo, moderation is key. Minutes of time to separate these kinds of moments makes them feel more special. My work is different then yours (mine is about canvas real estate and pages of separation) so take what I say with that in mind. Love your work! I dropped programming to follow a different path, but I still appreciate the care you put in to your work, and that mind for micro-optimization is one that's sadly becoming rarer. Keep up the great work!
@lucaspec72845 ай бұрын
if this is possible on N64, just imagine what the mighty Kaze Emanuar could achieve on a gamecube... Really loving those updates on the progress, great job !
@mathman05695 ай бұрын
Or the WII given how similar the two consoles are spec wise
@easyaspi314155 ай бұрын
Stop ...a 93.75 MHz processor with a stupidly slow rambus, 8 MB RAM, and a wonky GPU system is the only way we are containing his power and keeping him from taking over the world 😥
@climatechangeisrealyoubast32315 ай бұрын
hopefully he'll make smt like that one day
@blisphul80845 ай бұрын
He finally made the N64 achieve what what thought possible with the ultra64 sgi graphics demos.
@ag2023en5 ай бұрын
@@climatechangeisrealyoubast3231 What is "SMT"?
@TheLordMatt5 ай бұрын
In Blue Planet II, They showed pools of super dense salty water on the deep ocean floor, maybe you could implement something like "deadly water pools" or something like that
@SECONDQUEST5 ай бұрын
One of my favorite things in the ocean!
@the1ucidone5 ай бұрын
This is amazing and almost unreal. I can't wait to immerse myself and fall in love with Mario 64 all over again. You're the GOAT Kaze, Merry Christmas to you and your family.
@electronash5 ай бұрын
You know "Almost Unreal" was the song at the end of the Mario Bros movie? hehe
@the1ucidone5 ай бұрын
@@electronash Oh dude I never saw it. Was it good? Should I watch it?
@electronash5 ай бұрын
@@the1ucidone Oh, sorry, I meant the 1993 "live action" movie, btw, not the latest animation. Lots of people disliked the 1993 movie (to put it mildly). But a younger me loved the movie, back in the 90s. lol I think the performances by Bob Hoskins and Dennis Hopper made up for a lot of it. Plus the score by Alan Silvestri. It has some fun moments. I've seen it easily 8-9 times. I've not seen the new one yet. I've heard it's pretty good.
@repentofyoursinsandbelieve6295 ай бұрын
YOU ARE AN ABSOLUTE madman WITH SM64
@chisecrecy49745 ай бұрын
It's insane to me not only how much this game has changed since you started, but how much YOU'VE changed and improved in regards to level design, creativity, and so much more. I absolutely adore the star select screen, as well, it's such a little touch but adds so much to the interconnectivity of the world. Huge shoutouts to Biobak, Badub, and everyone else working on this game to make it the best it can be. It's crazy to see how far romhacking has come, best of luck Kaze!
@maxharrison37335 ай бұрын
Incredible work! There’s nothing about coding that I love more than optimization because I grew up thinking that 2+2 took a computer several milliseconds, and this scratches that itch like sandpaper. About the desolate vibe, I’m not sure how feasible it would be, but my favorite games as a kid had interactive environmental effects that left a semi-permanent impact but didn’t serve any gameplay purpose apart from making the world feel real. It could be something simple like the algae/seaweed/barnacles blowing up into particles and disappearing when Mario punches them (sound design is key here), clouds of sand when you agitate some surfaces or interact with level elements, clearing out paths when you walk through areas lightly dusted with sand. These changes can persist until the player leaves the level. It serves a dual purpose: (a) it shows the player where they have and haven’t been, causing a very satisfying feeling when they’re lost and they finally find a new bunch of seaweed (think ore in Minecraft caves), and (b) makes the player feel like they’re having a real impact in the world, as though they could clean up the entire level if they wanted to. It would go a long way to achieving that “what if i were here?” feeling.
@flameofthephoenix83955 ай бұрын
Those all sound feasible in theory, but I don't know much about the N64 so it may have some restrictions. Especially with the clearing a path through the dust part, that may not be possible.
@Yze35 ай бұрын
This looks so good that it could pass as an early Gamecube game, it's insane that you managed to make this out of a 25+ years old game.
@grabisoft5 ай бұрын
bro, i get this is a nice improvement over the original mario 64. but are you seriously saying this passes as a gamecube game? what the fuck have you been smoking? probably too young to even lived in the 128bit era, you think all polygon looking games are gamecube games. as even 128bit era you consider "ancient and boomer"
@jsr7345 ай бұрын
May be the emulator footage, but not the real N64 footage. It still looks like a low res N64 game on real hardware.
@uponeric365 ай бұрын
@@jsr734 Put on a CRT TV and it will look better than any emulator
@mitchjames93505 ай бұрын
More like Dreamcast.
@RealMephres5 ай бұрын
@@jsr734 It's still so much better in looks than most consoles at the time.
@Ssengel695 ай бұрын
HOW are you not going insane doing these deep dives like this? Nintendo needs to hire you my dude! Love your in depth vids on this.
@easyaspi314155 ай бұрын
heh... deep dives
@repentofyoursinsandbelieve6295 ай бұрын
YOU ARE AN ABSOLUTE madman WITH SM64
@jackgibson51126 күн бұрын
I just hope nintendo doesnt strike this down this is beautiful
@TheUKNutter5 ай бұрын
4:20 Yes I have ideas. Have more things that are “broken”, like the bridges with crack splitting it into two, and even get the domes inside to have collapsed platforms and broken. The place looks much “too clean” to feel desolate. Also have the lights flicker on or off, or even have the lights turn off completely until you have to fix the circuitry. It will actually feel abandoned if everything doesn’t work. A secret village would be a decent idea. Not sure how it would work though. Lastly, an underwater shell makes zero sense. Why not an oxygen mask and flippers? Come on.
@CaptureSpecialist5 ай бұрын
thank you for everything you do for the community, you’re the best man!
@michi.785 ай бұрын
0:59 - Kaze was probably reading this whilst saving a gazillionth of a microsecond by saving 1 instruction loading the game.
@FemMushroom5 ай бұрын
Man, I love the added squash and stretch on Mario when he's jumping.
@seannewell3975 ай бұрын
I love that you gave so many shout outs to those who have helped it; getting good folks involved definitely has increased the quality. Stellar team!
@KorahCardson5 ай бұрын
Wow, this is fantastic. I can imagine how beautiful would be to see the Zelda games with this work of art
@BaalFridge5 ай бұрын
Kaze hiring an artist and composer is basically an entire game studio in itself
@dazbrugernavn5 ай бұрын
i've followed your project since day one, its so awesome!, keep it going!
@Ikarusu5 ай бұрын
Woah i love the world design here, it's just so mysterious and fantastical, it really gives the ''placeness'' vibe you are talking about, how the containers you go inside are multi colored, or how the entire city underneath is giant and bleak of colors, somehow it really stucks to the mind and doesn't run away from the m64 style, there's a lot to explore further.
@SheepHairOG5 ай бұрын
I've never really played any rom hacks before, but I'll definitely play this. The amount of effort you're putting in to perfecting it is amazing. Also I'm noticing mario stretch and squish when falling and landing, is that new?
@somerobloxdude36995 ай бұрын
Yeah, it is
@captainsmackyou3025 ай бұрын
Kaze you are one of the best things to happen to the Super Mario 64 fan base, we love seeing your work.
@googlesucks15 ай бұрын
Absolutely beautiful. You and your collaborators are just so talented. Bravo!
@Majimba_Enjoyer4 ай бұрын
my man is about to put mario sunshine on the n64 with this power
@SonicMaster5195 ай бұрын
This is great. The amount of time and dedication you have towards this game and its engine is astonishing. Badub has also done great work on the soundtrack; where can I listen to the track you can hear throughout the video? It's super good!
@KazeN645 ай бұрын
hes uploading songs regularly to the soundcloud! soundcloud.com/user-746537853
@crimson-foxtwitch25814 ай бұрын
@@KazeN64how is his music converted into something the console understands, and what software does he use to write for it?
@Clodd15 ай бұрын
This looks like an early Dreamcast game. Pretty impressive!
@jsr7345 ай бұрын
note that what he's showing here is on an emulator on PC, not how the game looks on a real Nintendo 64
@jsr7345 ай бұрын
And i mean the last part of the video is emulator footage not real hardware. The real hardware footage doesn´t look like a Dreamcast game at all.
@Keanine5 ай бұрын
@@jsr734 I could be wrong but I think they're talking more about the level of detail and quality of the lighting than they are the resolution
@lars15885 ай бұрын
Except for the real N64's blurryness/low resolution, definitely.
@jsr7345 ай бұрын
@@sh-creative it´s evident. The low resolution and the low poly characters.
@vividescence2 ай бұрын
My immediate thought of "cool things to add to the area" is a broken dome filled with water, the "abandoned" atmosphere often works to the desolate energy
@VGamingJunkie5 ай бұрын
This is some amazing work, I look forward to trying it out.
@alsen995 ай бұрын
Will you make an optimized ROM of the vanilla after everything is finished?
@ag2023en5 ай бұрын
He said in a video that he probably will, or he'll at least make the source code public so that anyone can look at it and isolate just the optimizations.
@SCP3RrY5 ай бұрын
you better have a deadman switch that releases everything in case you get hit by a bus (driven by a nintendo employee)
@BlueEyedVibeCheckerАй бұрын
I subscribed and hit that bell. Absolutely love the work you're doing on this game, and look forward to seeing what you can really do.
@kevdog205 ай бұрын
Amazing. I know how much work went into this and it's crazy. Your amazing. Keep going
@supermathews02095 ай бұрын
Keep up the awesome work, Kaze. You're carrying the whole SM64 community with your contributions and hacks! Looking forward to playing the final build of this game!
@alvallac21715 ай бұрын
*Looking forward to playing
@supermathews02095 ай бұрын
@@alvallac2171 Srry, english's not my main language
@davido53175 ай бұрын
The emulator footage really showcases the fact that if it wasnt for the lower resolution that this version of the game has more in common with early gamecube or ps2 games than most n64 ones in terms of graphical fidelity, i dont really have the words to describe how impressed i am with this. It would actually be so cool to see something like this for every game and console generation just to see how things could have been pushed but this kind of talent understanding and dedication is rare so it may be a long time or may never come who knows. All i can say is i appreciate your content immensely for doing something that truly only you have done, you're a legend in my eyes.
@ArneChristianRosenfeldt5 ай бұрын
I really like that there is a footage logo. But why isn't it in the side borders, but obscures some contents? The low resolution shows that the texture cache had the correct size. All those 4kB-are-not-enough morons show HD captures from an emulator.
@Unimportant4 ай бұрын
I think you are doing a good job with the visuals. I like your emphasis on CLARITY and hierarchies of importance where it is needed. The bright colors of the domes make them stand out and they are color coded so it is easy to keep track of which you have been in and which you haven't. Also the way the canopy with the star was lit up with a yellow glow to contrast against the cool grey blues helps guide the player toward that. Keep that design philosophy up
@samuraivader38145 ай бұрын
Can you run the vanilla SM64 at 120fps with the n64? Jokes aside, this is impressive stuff.
@KazeN645 ай бұрын
the n64 has a hard limit of 60fps hardware-wise unfortunately
@DONKEYKONG2605 ай бұрын
Kaze will always be the example for what a romhacker should be instead of 'haha funni meme hack lolxd' anyone can spew stuff they read on a wiki, but it takes true intellect to be able to explain what he did to the engine and make it make sense. And what you say about the thought process on making courses, I am hyped for release.
@3dmarth5 ай бұрын
This reminds me of the water level from Vexx (The Below). Looks great! Also appreciated the mention of "placeness", which I feel is an underappreciated aspect in many 3D games.
@MegaManNeo5 ай бұрын
Keep going, I love seeing these progress videos of your Super Mario 64 optimizations.
@fakesmile1725 ай бұрын
This looks like a retro-style indie game with a modern engine! Or perhaps an early gamecube game emulated with a modern resolution (well, except the n64 footage, that's obviously at a lower resolution). It's seriously impressive. How do you even find the time and energy to do this on top of a full-time job?
@flogcsiddrater32515 ай бұрын
Guy with a German accent modifying a Japanese game with an Italian main character in with a great result. Folks, they lied to us, the Axis powers are still alive an kickin butt
@irgnedeinname5 ай бұрын
I love your work so much, everytime a pleasure watching the new improvements you've come up with and I'm happily waiting to load whatever you release onto my everdrive to enjoy on my N64
@michaelbread59065 ай бұрын
It's a small detail, but i really liked the drip into the pool creating a ripple effect. Keep up, Kaze! Ty so much!
@TwinOpinion5 ай бұрын
Thank you for sharing your journey! It's been a wild ride!
@Gabri_Lovecraft5 ай бұрын
Dude, the music in the level is genuinely DREAMLIKE, you HAVE to release that. I really hope this hack has more atmospheric areas like this, undersea levels like this are some of my favorite themes in games, along with space levels, dream levels and futuristic city levels. Fingers crossed for a couple of those.
@fosheАй бұрын
the squash and stretch is amazing (and of course everything else), I love this!
@antdah5 ай бұрын
Been following you for a while now, and I am always amazed at the performance you manage to squeeze out of the hardware!
@jage63445 ай бұрын
Amazing job bro i love what you are doing so much keep it up
@JeanOJesus5 ай бұрын
your levels are ludicrous! Can't believe this is sm64 i used to play. So creative, so beautiful!
@Scynthescizor5 ай бұрын
The color choice for the deep sea area is great. Good job on making places.
@psiga5 ай бұрын
What a spectacle! I'm so impressed with how this has come out!
@e2zippo4 ай бұрын
Can't wait to play this, looks amazing! And you're a wizard Kaze!
@flink12315 ай бұрын
Your work on this game is super inspiring! Thanks for sharing!
@FKanimations3 ай бұрын
The level structure, level intro and the star goal strongly reminds me of Super Mario Sunshine. This looks absolutely amazing
@IggyBoi5 ай бұрын
I love this so much! Oh, my gosh! Just the update videos alone are a sight. Appreciate it. As for music ideas, if you were to listen to the Pokemon ORAS OST for the Meteor Falls, you may be able to get some good inspiration for a deep atmospheric setting. The music itself usually fills be with mystery and dread at the same time. Another good underwater soundtrack could be Atlantis from the Banjo-Tooie game. It sounds a bit more goofy and cheerful, not fitting for a liminal space, but it's a pretty good underwater OST.
@mylittleparody22775 ай бұрын
It always amaze me how much you manage to squeeze out of this N64! Thank you for your amazing work!
@AttorneyAtMusic5 ай бұрын
The development of this project has been amazing to follow, I'm always eager to see more!
@IShallRiseAgain5 ай бұрын
Some sort of mess hall or eatery is really good at conveying emptiness. There is a reason its commonly used to show that nobody is in a area in media. People need to eat, and if its abandoned, you know there are no people.
@npen49985 ай бұрын
Great stuff! I've been following development for a couple years and I'm always floored with what I see.
@henrydgolsan55175 ай бұрын
AND A FULL TIME JOB?!? Dang dude thats intense, keep up the good work
@jonprime5 ай бұрын
Great video! A fun spooky thing for underwater is sunken manmade objects that wouldn't normally be in the water at all, like a car or a bike or even a shopping cart. things that show evidence of pollution or decay can evoke that feeling of unease, especially in an unfamiliar biome
@XDBjoernXD5 ай бұрын
You really do some pioneer work. I love it
@KDJewl35 ай бұрын
This is phenomenal. So thankful that you and so many others have contributed so much to the SM64 modding community over the years. Keep up the great work!
@SamIAm2545 ай бұрын
This is absolutely nuts from an engineering, historical, and plain crazy standpoint! Awesome work, and what an amazing homage to the legendary 64!!
@LongPeterАй бұрын
Kaze does more work in his spare time than I do at work.
@SeishukuS125 ай бұрын
*Really* impressive, keep up the great work!
@fluf201playz5 ай бұрын
imagine how goofy it would be to run mario 64 at 144 fps at 1080p on real hardware
@JosephShemelewski5 ай бұрын
Awesome that very talented people come together to create something incredible
@mariomythes28075 ай бұрын
This looks so incredibly clean, it’s breathtaking ❤ can’t wait to see how this will evolve further
@scarletshadowzz5 ай бұрын
god, i am so excited to see how this turns out!!! you are doing so much better now than your earlier hacks imho
@thomashatch36735 ай бұрын
To make your deep sea level feel more desolate, how about a smattering of algae, plants, and barnacles on the outsides of those buildings? Similar to what you'd find on a shipwreck. You can make it light or transparent enough to still see the color of the building (and see through the windows from the inside), but that bit of age would go a long way. A few deep sea creatures mozying through (anglerfish, sloan's viperfish, dumbo octopus) would be interesting too, creatures like that make you feel more separate from humanity. The game looks amazing, by the way!
@ArtsieFrog5 ай бұрын
Looking amazing and I can’t wait for the full release.
@hadesmcc5 ай бұрын
This is looking really good man!
@SJ_Kirby5 ай бұрын
This is awesome! It's unbelievable how you've managed to pull off these advances from Super Mario 64! The overall environment of the level reminds me of Klonoa, and I really like that!
@billybyrns25575 ай бұрын
you're a legend. an inspiration. like, MAN. this is all so cool.
@SnakekillerX5 ай бұрын
Really excited to play this one day, this is a real labor of love and it shows.
@shawnvines25145 ай бұрын
Thank you so much for sharing. I watched an analysis of a very old game called Elite by Alexander-the-ok which was also very fascinating. I really like hearing about the functionality, development and enhancement of older games.
@sks61935 ай бұрын
W vid, was recommended to me by my friend, looking forward to the full game release
@B3N4ZC4L5 ай бұрын
While watching this, I notice that the Nintendo 64 is capable of a LOT of things if the Code is written properly. You've done an amazing job building the showcased levels and I'm looking forward in seeing more from you!
@BrklynBread5 ай бұрын
Kudos to all your work!
@jonah24375 ай бұрын
I cannot wait for another demo and the eventual release. It will be worth every agonizing second of waiting! The way you talk about designing this game makes me so happy because even as someone with very small experience making a game it's so clear for someone to know what makes a good game. Simply paying attention and having passion gives you a pathway to follow that leads to ideas exploding from your head. You should be proud, and everyone else helping out should be as well. You're all making something that would've never been made back when the N64 was still on the market.
@beefe31945 ай бұрын
I love these videos, this game, and you. :^)
@helious_music5 ай бұрын
this is so seriously impressive, insane job!
@throwplate5 ай бұрын
put some air at the top of the ceiling in that smashed dome brother
@DavBotsArcade5 ай бұрын
an ROV submersible hanging around the domes would be pretty sweet.
@kyotokid5 ай бұрын
Fantastic work!
@ryanhamilton5795 ай бұрын
This looks so cool. I think the Aquatic Ambience theme from DKC in the SM64 soundfont would be absolutely perfect for this world.
@alexsmg52985 ай бұрын
it's very inspiring to see someone this passionate about their work and it's also really cool to see that you're putting this much effort into a *mod*. It's also very impressive that you've been making mods for SM64 for over a decade at this point and you're still thriving with new ideas. Some modders can never even complete a single thing they start so the fact that you got here at all is something you should be proud of. On that note one tiny suggestion that I think you should change about this: when mario grabs the shell underwater the shell is not exactly in his hands and is kind of off center, maybe try to just move it a little bit so it looks better or if you really want you could try adding some new animation for mario holding a shell, it's a very small detail and not very important so it's just a suggestion after all. Anyways good luck with this project!
@Quelkaima5 ай бұрын
I'm so glad you're still working on this, because it's looking better and better with every video you post! And thank you for respecting everyone's time by keeping the amount of busywork to a minimum. (Busywork are tasks designed to keep someone busy, but have no real value, like a fetch quest chain or an escort side mission. Y'know, _chores_.)
@Thor1105 ай бұрын
Breathtaking work as per usual. Preservation, restoration and modification is the way forward!
@chaoslord89185 ай бұрын
I totally get what you mean by "placeness". You want the level to feel like a particular location or environment, rather than just a collection of puzzles, platforms, and enemies. Like a level being a volcano, or a giant tree, or a factory. This is something that most Nintendo games do pretty well, and I think the Mario 64 engine is a great platform for that. I have the same design philosophy in my Grimrock II dungeon I'm making. This project is very cool and impressive, and I'm excited to see how it turns out.
@wingedhussar14533 ай бұрын
Basicly opposite of modern games. They first do the quests etc then build the world instead of building world first
@General12th5 ай бұрын
Placeness is so important. It's like opening a new fantasy novel and seeing a map on the first page. It adds so much.