Having 64 bits also allow for larger than 4GB games which was useless until the next gen consoles.
@ryan___ryan27119 сағат бұрын
Honestly wish professional companies made low fidelity graphics options and used this kind of model building.
@DestroyerX6110 сағат бұрын
hello kaze, is there any available 60fps rom hack that runs on original hardware?
@zrpui806411 сағат бұрын
Can the gta 5 map be played in mario 64 engine
@oscarlama16 сағат бұрын
anythimg can happen in a roll hack
@BabinSquared19 сағат бұрын
Don't mind me, I'm just reading the code comments at 3:44.
@edaot71420 сағат бұрын
its not working on project 64, anyone can help me?
@dupirechristophe770320 сағат бұрын
"And they called him... the Doom Plumber..."
@flameofthephoenix839521 сағат бұрын
1:39 How fast would you have to go to get past the invisible wall preventing you from jumping over the bowser trap and get to the painting?
@plasma2942Күн бұрын
Bless your autism🙏🙏🙏
@smileygabe22Күн бұрын
Can you do Zelda games??
@92LucACКүн бұрын
Love your changes and upgrades! I'm only not certain about the big fall one
@Mega_CroissantamenceКүн бұрын
Vroom vroom
@newsuperbowserworldКүн бұрын
This isn’t Mario Bros. This is Super Mario Bros. The title lied
@Boodoo4YouКүн бұрын
7:08 VROOM VROOM
@Luis-jl6ohКүн бұрын
Marketing 😎
@Yoshito64Күн бұрын
Es increíble que aiga gente que gaste su tiempo para hacer esto para otras personas
@rondlh202 күн бұрын
64 bits = 16 bits audio + 16 bit CPU + 32 bits graphics. 3:26 What's a 64-bit comment for floating points? 5:23 That's false, there are ways around this
@flameofthephoenix83952 күн бұрын
0:13 What? Why would anyone have thought of that?
@wh1st2 күн бұрын
One nitpicky correction: floating point numbers are not decimals, they are still binary and it can be problematic at times as there are decimals which cannot be represented correctly in binary float and vice versa. For example it is impossible to write 0.1 in binary, just like it is impossible to write full decimal representation of 1/3. So: NEVER use float for any money calculations, they will be often incorrect.
@Kyranyoutubevids2 күн бұрын
Imagine if it was 4 player splitscreen with wario and waluigi as the 3rd and 4th players
@KazeN642 күн бұрын
dont forget to like and subscribe and ring the notification bell
@palm.6842 күн бұрын
1:11 so long gay bowser
@teroblepuns2 күн бұрын
instead of scattering a lot of tiny plants around, you could make them bigger to fill the scene
@Ari-ez1vj2 күн бұрын
alright
@KazeN642 күн бұрын
dont forget to like and subscribe and ring the notification bell
@amateurprogrammer252 күн бұрын
hard to imagine that the entire videogame hardware industry throughout the 1990s was dictated by one dumb marketing decision by Sega when they released the Genesis in 1999, they could've picked any of a dozen metrics to compare it to the NES to. they could've picked the clock speed (7.67MHz on the Genesis vs 1.79MHz on the NES) they could've picked the amount of memory (64KB CPU RAM plus 64KB VRAM on the Genesis vs 2KB CPU RAM plus 2KB tile map on the NES) if they wanted to pick a metric that was actually _useful_ to compare video game console performance, they could've picked the number of simultaneous sprites (80 vs 16), parallax background layers (4 versus 1), or colors (the NES could only display 64 colors total, and only 4 per background tile) None of those metrics are particularly good measurements of how powerful a game console is, even back then, but any of them would've been a better indicator than the one they went with, which was the fucking CPU bus width. as shown in that video, that impacts absolutely nothing with regards to development, but for marketing reasons, every other console manufacturer at the time had to jump on the hype train, leading to dumb decisions like the 64-bit CPU in the N64 and the even dumber 64-bit graphics chip in the Atari Jaguar (which, by the way, came out 3 years before the N64)
@JagoShogun2 күн бұрын
You can't fly in the afterlife.
@criticality20562 күн бұрын
If 64 bit why was 64bit called a double word, not a word?
@lightascend25242 күн бұрын
I think "Henry Kümpel" (Latin 1) might be "Henry KÌmpel" (Latin 9) instead
@fortitudevalance84242 күн бұрын
I think Nintendo did not want to make the same mistake as Atari did with the Jaguar but ended up making those errors. N64 was a bit of a flop compared to the all time legend PS2.
@blarghblargh2 күн бұрын
Nice. After watching the other video, patches was the first thing that came to mind. Since we have visualization tools and an exhasutive list, fixing them all seemed like just a matter of busy work. But changing the code is an even better option. I'm guessing either would be distasteful to speed runners, esp if some of them end up in human exploitable glitches, but it'd be nice to have bugfixes for casual playthroughs
@nenben87593 күн бұрын
oh hey, its emanuar. i dont know why i wasnt already subbed
@dante.redgrave3 күн бұрын
Force-A-Nature
@Monster_Rancher3 күн бұрын
more bits = more good.
@terabyte383 күн бұрын
Aqua64
@zungaloca3 күн бұрын
Crazy
@stfustfu77653 күн бұрын
is this return to yoshi Island? Or what other hack? Not sure if this breathing ui and mechanics are present in all of your hacks... And yeah...Can these things be added to sm64 ex coop port of the game for pc and android? Thanks for all these things, man. Sm64 + your groundbreaking improvements really are making one of the best platformers of all time...I honestly dont see any other 3d platfromer to even compete with this, astounding work man!
@HyperMario643 күн бұрын
It makes me so happy to see millions of people enjoying technical content like that. Thank you for making these.
@fishcelery48943 күн бұрын
you should make things further away have less detailed texture
@nintendonerdjoseph3 күн бұрын
Those are not Gamecube graphics but they are still VERY impressive for the Nintendo 64!
@maryskuse47913 күн бұрын
Ooh, what programs did you use to optimise the game? I've been meaning to make it run better on my copy, but I can't figure it out.
@mcrsrm3 күн бұрын
You should make Mario 64 mods. Even re-entering the existing game with time-period accurate methods would be awesome to see.
@emmanuelchavezcastillo67464 күн бұрын
I think Turok 2 uses normal rigs instead of the fat rolls
@Nuion4 күн бұрын
even tho this is a parody, I love it, video essays are my jam. love the content!
@cajampa4 күн бұрын
64 bit N64 was just a scam, that's news to me. Amazing no one actually sat down a looked in to the details until now.
@vitalien31844 күн бұрын
Game audio way to loud in this vid
@danmerillat4 күн бұрын
you're wrong about 32bit vs 64bit color. 32bit color is 8 bits per channel, and that leads to very visible banding in many scenarios. That's why HDR is becoming slowly more prevalent, it can display gradiants without visible banding. As well as a brighter lights while still retaining detail in shadows.
@KazeN644 күн бұрын
yeah maybe it would have been more visible if my video renderer had more than 8 bits per color
@lightbringer5024 күн бұрын
I love how he not only improves the original code, explains it easily, but also doesn't shit on the original developers and pretend like they were incompetent.
@itryen76324 күн бұрын
What the fuck. Stop.
@mee_is_sus4 күн бұрын
If you keep optimizing mario 64, it will start to look like your profile picture lol.
@kabirminecraft96174 күн бұрын
Just use the L is Singleplayer model, it is a finished version of Beta weegee