Hi everyone! Let me know what you think about the decimate modifier in the comments below! :)
@MysteryFinery3 жыл бұрын
@thecgessentials sorry for the off topic question but do you know how to import fbx with imbeded textures? opening the file does'nt show any textures..
@dzomlamasina15603 жыл бұрын
Great video and tutorial. I think im winner of all sub problems 😂 I make mushroom and sub it 2 times i copy it i 6 mushrooms and make colection,that colection i copy 15 times and that 15 times i copy 3 more.times.. 3x45 + x6 more mushrooms ..810 copied mushrooms with sub lv 2 when i opet decimate modf it was in 1 colection over 4 mil faces and i got 3 colection,that was 12mil faces my pc crash and blender 😂
@chocloretin2 жыл бұрын
It's so cool!
@rosalioinojosa2 жыл бұрын
It was really helpful. It was exactly what I was looking for. I wanted to upload a model to Pepacura to make a real 3D sculpture and the only way to do it was to decimate my model to get way fewer faces. Thank you, man.
@KyleHart-m7n2 ай бұрын
Wonderful! The way you actually take the time to explain everything in your videos is awesome.
@kayosiiii3 жыл бұрын
For game models to get the most optimal results use planar, with the option that preserves your uv seams. Then select an angle that gives you an acceptable amount of detail. Place a triangulate modifier after.
@danieljolani34043 жыл бұрын
This is actually such an under appreciated simple step to stop blender crashing...while everyone is focused on cutting down the esthetics...ur chopping down the base structure...well done buddy!
@jklwjk2 жыл бұрын
I notice every time I need some Blender info I end up coming back to you. Concise and clear, thank you. I was panicking about what I was going to do with my model that caused Blender to slow down severely. I used the decimate modifier and brought it down where it still looked good. Now I can even use duplicates of the object in my scene. Thank you, thank you, thank you!!!
@Kimmy_Nami18 күн бұрын
I just made a 3D scan for the first time in my life, and was figuring out how to make it smoother. Thank you for your tutorial!
@wendysbrian16 ай бұрын
Whoah that PLANAR method just stopped me from ripping my hair out man. I was stuck trying to do UV work on a model that had waaaay too much topology, this is way better. You are a life saver. THANK YOU!
@xtremegamemaker3 жыл бұрын
Thanks bro. I had downloaded a terrain model for my game in python and it had so many faces even my rtx 2070 super couldn't handle it. This saved my life (and my computer) today.
@TheCGEssentials3 жыл бұрын
Awesome - glad I could help!
@clairestrickland5140Ай бұрын
Thank you, really helpful. My mesh was so huge from Rhino 8 shrinkwrap (me not really thinking about what settings I was using), so needed to jump into a quick and helpful decimate tutorial. Thanks so much! My first time using Blender.
@cheshirecatproductions Жыл бұрын
Explaining the plane modifier saved so much time and effort on my avatar.
@Kyle_Butterfield813 жыл бұрын
thanks for the info. i'm super new and i brought a model in to here with 16m triangles from nomad sculpt and it took forever to load and then decimate the model. I appreciate your instruction!
@billywhitaker66583 жыл бұрын
Are you me? Lol
@Cferg Жыл бұрын
I started using Blender in the last month. You’re videos are a wealth of knowledge.
@penelopesaladfingers4262 жыл бұрын
i love you for this - it made staying up till 3am fretting about a messy 2m triangle mess of a scan - wondering how i'd ever get anywhere with my pc moving at the rate of a snail , well worth it , thank you , your tutorials are spot on.
@donsorenoelchapogringo11823 жыл бұрын
This is really helpful for game assets, especially creatures which are difficult to edit after subdivision surface and triangulation has applied.
@TheCGEssentials3 жыл бұрын
Exactly!
@stevejones90448 ай бұрын
What a completely clear and easy to follow and understand tutorial!
@aliceleblanc7318 Жыл бұрын
Thank you for explaining all 3 decimate options! Saved my life! :D
@mysterious_monolith_ Жыл бұрын
That was ABSOLUTELY BRILLIANT! Thank you! I didn't think a newb like me would be able to understand this but I do! You explained it so clearly.
@kevindomara Жыл бұрын
Thank you so much! This is exactly what I needed. Very clear and understandable. I watched 2 videos before this from other people that I couldn't understand.
@raccoonicorn31722 жыл бұрын
this has helped me so much with Importing my avatar onto the Quest. Thank you!
@SHEMZILLER2 жыл бұрын
Best tutorial on KZbin
@The_Ninedalorian Жыл бұрын
Your tutorials have helped me immensely. I'm creating an entire new furniture replacer set for Skyrim. Log Furniture! Because Nords you know
@Deleted17942 жыл бұрын
Do you not know who frecken helpful this is! Dude thank you! I always use subdivided to make my models but everytime I use it to animate it the bones never actually connect but because of this not only the model doesn’t change but it still looks nature! So thank you! Now my computer runs easier and faster, truly thank you!
@LisaMurphy2 жыл бұрын
So I notice that when I go into edit mode to delete some things all the original vertices show up again. It makes me wonder. So all of the original geometry is still there, so what is really being accomplished with decimate? Does this mean the rendering will go much faster? As far as just working with the environment in the layout mode, I don't really see a difference in performance. I hope it does help in rendering time.
@MaiaCoimbra2 жыл бұрын
Congrats Thanks and that Silves One of my issues with my models regarding maintaining the UV Maps ,Many thanks again
@WalkCareful2 жыл бұрын
Thank you CG for the best explantion of how to get vertex's numbers down, these other youtubers beat around the bush! you kept your vid/instructions simple and short, this helped alot man big ups
@stevenburnette66692 жыл бұрын
This was super helpful to me in actually understanding the decimate modifier in Blender. Thank You for sharing.
@TheCGEssentials2 жыл бұрын
Glad it was helpful!
@lau_art2 жыл бұрын
This tutorial saved my model! Thank you for posting
@archlyn12 жыл бұрын
Another excellent CG Essentials tutorial. Many thanks.
@cybertronsgamingworld2 жыл бұрын
Thank god for this tutorial! I was having trouble with a model and I needed to find a way to simplify it. This was useful!
@YouTubeEUserR2 жыл бұрын
i was doing donut tutorial and sub divided icing too much , and it was crashing again and again but this video helped me , thank you .
@RBWesterfield1 Жыл бұрын
Big help thank you very much. I love your tutorials.
@TheCGEssentials Жыл бұрын
Glad you like them!
@KyleHart-m7n2 ай бұрын
You saved my life. Thank you sir! :D
@djmilyu44032 жыл бұрын
Thank you! This video was super helpful
@TerenceKearns2 жыл бұрын
Great job explaining this one
@davebarry62492 жыл бұрын
Thanks. Really clear and comprehensive.
@TheCGEssentials2 жыл бұрын
Glad you enjoyed it!
@snipa3d32 жыл бұрын
Thank you for showing the explanation of decimate. I got a very high poly count character. Pc working so slow. Will try this
@derrickdavila_art3 жыл бұрын
Great straightforward demo and explanation- a game changer! Thanks!
@TheCGEssentials3 жыл бұрын
Glad it was helpful!
@samueltc17162 жыл бұрын
thank you for this tutorial really needed it
@synthbendati Жыл бұрын
Thank you so much for great tip. I appreciate your great content and great explanation
@thejana74652 жыл бұрын
Thank you So much ... This is very helpful !
@TheCGEssentials2 жыл бұрын
Glad it was helpful!
@raymondaxyz2 жыл бұрын
amazing piece. Thanks
@joeabstractjoe2 жыл бұрын
Awesome and thanks for the tutorial. 👍💯
@tookeydookey Жыл бұрын
Dude this was so helpful! Had a scenery with a terrain that had about 5 Million faces (I don't remember what happened LOL!) and I turned the Collapse ratio to 0.1, and now my .blend file is about 155 MB instead of 855 MB! And the terrain looks the same as it wasn't even touched! Thank you so much for this tutorial, I will use this if this (God forbid) happens again!😁👌
@EIendir6 ай бұрын
Great JOB !
@ThomasStevensontutor2 жыл бұрын
Thank you sir, this was really helpful! I appreciate how you compared the different methods of decimating and their effects on pre-applied materials. :)
@frankrussell94893 жыл бұрын
Oh cool I need to reduce my 211MB STL to just under 100 MB but retain enough detail. I will explore the decimate feature. My artist made this guy and after smoothing it got up to 211 MB. Thankyou Thankyou!
@morielpereira4299Ай бұрын
I know there're 100k vertices still, but now as it is decimated, can you rig it and animate it? or like you have to retopologize it, bake the maps and then rig the low poly textured mapped mesh in order to animate it? plz don't say yes, my pc has a graphic card from 2014 btw, lol
@iaskedaitodoit2 жыл бұрын
0:48 and I don't even have a statistics toggle button in my blender. :-(
@ulascan56603 жыл бұрын
Thanks for the video, it really helped me.
@TheCGEssentials3 жыл бұрын
Glad to hear it!
@FredericoMonteiro2 жыл бұрын
Helped a lot
@qubafootbag5 ай бұрын
Do you need to apply the modifier to spped up the viewport performance? my observations are you don't need to, but I'm not sure
@deformityy2642 жыл бұрын
Wow thanks super simple
@JayJay3D2 жыл бұрын
Brilliant video and thanks :D:D
@Jake-co7rt3 жыл бұрын
I would have liked to see the wireframe on the "Bonnie" model when you did the different Decimations. Thanks for using that model, btw. I've been watching a lot of Blender tutorials lately, and the "Suzanne" Monkey face is getting pretty tired. (c:
@andybilakshow260 Жыл бұрын
Nice tut. thanks
@user-kp4cn5hn5y3 жыл бұрын
After I add decimate modifier and change the bar, nothing happens
@fabiansantiago933 жыл бұрын
Wow thank u very much this save me a lot of time. I am using blender to import models to a lighting software so with lower poligons it makes the calculation so much faster. Also I have a question is there a site where I can find simple 3d models already made, like chairs, tables, trees, display furniture for shops?
@TheCGEssentials3 жыл бұрын
Sketchfab or Blenderkit
@bitsurface56543 жыл бұрын
You will get small (black) triangles when you do this. This is due to the UV map which is also reduced, and blender do not know where to take the texture from. It is also good to have two (objects) of them an rebake the Texture from hi to low poly so you can get rid of the black triangles.
@TheCGEssentials3 жыл бұрын
I didn't get small black triangles when I did this, so...
@bitsurface56543 жыл бұрын
@@TheCGEssentials ??? Maybe it depends on the UV map? I tried this with a Meshroomscan.
@inkassopicasso9 ай бұрын
Thank you so much!!!!
@thatsalot35773 жыл бұрын
Thanks for i really needed this.
@RyanByan3 жыл бұрын
Jesus thank you, my model had 661,350 something faces and it was suppose to animate, I was losing my mind lol
@TheCGEssentials3 жыл бұрын
Lol - glad I could help
@deadlyqueen2 жыл бұрын
very informative, thanks.
@RAYS1911 Жыл бұрын
thank you man helps a lot :)
@blingkicksrvs12286 ай бұрын
LIFE SAVER
@cody15412 жыл бұрын
I didn't know statistics overlay was a thing. How did you get that option? I don't have it
@ObsequiousV42 жыл бұрын
many thanks!
@allenl92143 жыл бұрын
Is there a decimate or auto retopo tool that will turn a geometry to quads with decimation applied?
@spydergs073 жыл бұрын
You can select the faces in edit mode, Click faces tab at the top and click Triangles to Quads
@angelmorales88742 жыл бұрын
Does the model loos quality if the detail were made when i subdivided the model?
@tanujavarma11053 жыл бұрын
really helpful... crystal clear thank uu
@TheCGEssentials3 жыл бұрын
Glad to hear that!
@Brahimjkb4 ай бұрын
Thank you bro
@braileveracruz2 жыл бұрын
Thanks mate
@symeonvall49403 жыл бұрын
Very helpful, thanks so much!
@TheCGEssentials3 жыл бұрын
Glad it was helpful!
@kigerneko3 жыл бұрын
I've imported a model from Zbrush but decimate doesn't seem to do anything. The numbers aren't going down either. Is there a way to solve this?
@TheCGEssentials3 жыл бұрын
Are you sure you applied it to the entire Zbrush model? Is the Zbrush model in different parts?
@kiwinesss2 жыл бұрын
Use the ZBrush decimation before you import into Blender.
@florijanftw2 жыл бұрын
I did all this and my whole file only reduced by 5 % why is that ?
@GeotrxIsSwaggierThanYou2 жыл бұрын
mine doesnt say add modifer how could i get that to pop up?
@Sorra1-Mods2 жыл бұрын
can i have the Decimate object in the Edit mode? I mean when i have a model with many tris and would like to reduce them with this modifier. Can I somehow bring the result into edit mode so that I can edit it further manually? Because if I go after the video and then switch to edit mode, in edit mode it has the original model (with the original amount of tris) and only in object mode does it have the reduced tris that I reduced with the Decimate modifier.
@bhoffman19672 жыл бұрын
very helpful video, but there is something you didn't going into that is killing me: I can only apply a Decimation to items within my collection that have the downward facing triangle icon next to the item, not the container (?) item with the 3-branch icon. since I have over 3,000 item in the container, apply a decimate to each item in turn is not an option. Help?
@normg22422 жыл бұрын
very helpful, thank you :)
2 жыл бұрын
how do i combine mesh into one big mesh so it wount take to mutch of my pc power??
@joespadaford8736 Жыл бұрын
I use decimate often when I bring in models from Adobe medium. It’s a massive struggle to retain what looks like simple geo for some mud brick looking houses I am making for some villages. But when I decimate. To get even simple looking meshes of homes down below 500k polys homes always start to look like melted butter. It like the trade of for voxel work is either work small or have a scene that looks like melted butter. I wish decimate kept hard edges
@enkiimuto10413 жыл бұрын
very useful, thank you!
@TheCGEssentials3 жыл бұрын
Glad it was helpful!
@J.l198 Жыл бұрын
I really need help every time I use pose mode it lags like crazy.
@goldenpanda11342 жыл бұрын
BIG HELP 🥰
@mehildemeh69073 жыл бұрын
Thanks for posting this tutorial on the Decimate Modifier. I notice you joined all the objects before using the modifier. Is it possible to apply the modifier to different, unjoined meshes? For instance, a Decimate Mod for the horse's mane and a separate modifier for the robes, resulting in a reduced edge count for the densest part of the mesh.
@TheCGEssentials3 жыл бұрын
Sure - they just get applied to the individual meshes as you add the modifier - not sure how they'd look when they run into each other
@Hunterunt Жыл бұрын
This creates rips in my model. Is that preventable?
@Hunterunt Жыл бұрын
Nvm, planar doesn’t do this
@janlos202 Жыл бұрын
veery good video!! TXH!
@adamarcher78473 жыл бұрын
great vid, thanks!
@lindariccijacobs3 жыл бұрын
Is there a way to decimate, but mask part of the mesh where you want to keep a little more detail?
@AhbibHaald3 жыл бұрын
You can split the mesh (not in practice, just so that the inspector considers them 2 meshes) and apply different modifiers. You can ask on r/blenderhelp if you want more info
@DeWessel972 жыл бұрын
you can also select the vertice/faces you want to decimate in edit mode, go to mesh > clean up > decimate to reduce the amount of polys only on the selected area
@Spicypaprikaband3 жыл бұрын
Nice thanks a lot !
@RodieOsc Жыл бұрын
The problem i have is the Hair exported from Daz3d it has so many polygons like one piece had like 2 million so it would crash the program at times
@Kralkuscov3 жыл бұрын
I have a question however I am unsure what exactly to ask for when going on public forums, for example I have some models I've ripped from old games I used to play and wanted to do some non textured Blender art but the only way I can make the rips/meshes look really nice was to use the flat shade thing and now there's a bunch of individual flat faces/edges or whatever it's pronounced and I have no clue how to keep the overal amazing look but making the edges/faces flat/smooth it's weird I guess.
@keenanroy69532 жыл бұрын
how do you get to the add modifer part
@VN2Shiesty6 ай бұрын
appreciate u bro
@neshroy0072 жыл бұрын
how me the size of model after u decimate the skatchfab model
@emilyhendricks85443 жыл бұрын
this was a life saver! im making my first vrchat model and it has a lot of performance issues like having NINETY THOUSAND POLYGONS instead of the recommended 20,000 theres other issues too but i will figure those out soon
@VisitBeforeHumanPollute3 жыл бұрын
On my spacecraft they having 26,386,264 polygons
@comehereok12 жыл бұрын
thank you! great video, i did the decimate on my sculpture, however, the size of the file does not change, any suggestions? im new to this. Thanks!
@TheCGEssentials2 жыл бұрын
Well your file size wouldn't change unless you applied the modifier because an active modifier doesn't change the underlying geometry
@comehereok12 жыл бұрын
@@TheCGEssentials Thank you so much for the reply, it worked!
@alifamr2513 жыл бұрын
So, do we need to re-texture our model after reducing its poly or not?
@SStupendous3 жыл бұрын
No.
@rokkerband27393 жыл бұрын
Great tutorial...:)
@TheCGEssentials3 жыл бұрын
Thank you!
@lynic-00912 жыл бұрын
Nothing happens with my model when I drag the ratio? EDIT: Sorry, had to be in Object mode.
@TheCGEssentials2 жыл бұрын
Yup 👍
@juan8573 жыл бұрын
All of the experienced 3D animators on YT should start a discord . Where beginnings could ask questions and get some help
@TheCGEssentials3 жыл бұрын
Isn't that why we have comments?
@juan8573 жыл бұрын
@@TheCGEssentials sometimes you can’t articulate your full question on specific things . Like a conversation in a discord VC