Better Zdepth with redshift for nuke

  Рет қаралды 6,783

Stim Studio

5 жыл бұрын

In this tutorial you will learn how to render a better zdepth with Redshift with a few parameters

Пікірлер: 14
@didioskywalker
@didioskywalker 3 ай бұрын
Man you just saved me! Thank you!!
@ekarasakal
@ekarasakal 8 ай бұрын
That was really helpfull. Thank you.
@AdrianoZanetti
@AdrianoZanetti 3 жыл бұрын
Thanks for that one, never knew really what min/max depth did, always overlooked it, but using the min_depth just explained so many artifacts i have been getting til now. Always thought it was an alpha channel interpretation issue, lack of samples, or just a limitation, but that sure fixed it. Big thanks.
@nickavloshenko4951
@nickavloshenko4951 2 жыл бұрын
You area a life saver
@magicxox
@magicxox 3 жыл бұрын
Thank you!
@sandeepchoudhary4590
@sandeepchoudhary4590 4 жыл бұрын
thank u so much....for solving
@MaksChernykh
@MaksChernykh 3 жыл бұрын
Thanks a lot! :)
@samavibria
@samavibria 5 жыл бұрын
nice tutorial......
@AndyBaedal
@AndyBaedal 3 жыл бұрын
Can you explain more what does redshift mean by "filter min depth" or "filter max depth"?
@muhammadmuzakkir9887
@muhammadmuzakkir9887 5 жыл бұрын
Can you show how to do in after effect with this kind of workflow?
@StimStudio
@StimStudio 5 жыл бұрын
Here you go 😉 kzbin.info/www/bejne/haHFo4KnqbNgmq8
@tanyating3880
@tanyating3880 4 жыл бұрын
Hi thanks for the tutorial, I was facing the same problem when doing my project and this solved it. Any ideas as to why the min depth would work so much better compared to the "full" settings though? I've read the redshift documentation (docs.redshift3d.com/display/RSDOCS/Integrated+AOVs?product=maya#IntegratedAOVs-Depth) but I'm not really understanding why this happens still.
@zianzhang7582
@zianzhang7582 4 жыл бұрын
according to nuke , the input zdepth map should not beanti-aliased. And the'full' is exactly doing the anti thing. learn.foundry.com/nuke/content/reference_guide/filter_nodes/zdefocus.html "The depth map should not be anti-aliased. If it is, pixels along an edge between two objects can be assigned a depth that is in-between the depth of the front and back objects. This looks wrong, as it suggests that those edge pixels are floating somewhere between the objects."
Llegó al techo 😱
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Juan De Dios Pantoja
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Alex hid in the closet #shorts
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Mihdens
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Llegó al techo 😱
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Juan De Dios Pantoja
Рет қаралды 57 МЛН