This was really helpful and seeing the three different models side-by-side really emphasises the point
@ArtisansofVaul Жыл бұрын
Thanks. I pondered for a while how to best show how different bevels make an impact and it seemed the best way.
@otherworlds9677 Жыл бұрын
My new favorite channel. Very clear explanations, and love that your work is oriented towards 3D printing... that is sorely lacking among all the other Blender channels. Thanks!
@ArtisansofVaul Жыл бұрын
😁 Thanks so much. You're right, there's a real lack of Blender for 3D printing, which is a massive shame. But I'm glad you found the channel 👍🏻 I hope you continue to enjoy it.
@Eroktic Жыл бұрын
Great point. Using refferences always helps. No matter if you are doing it for scifi or you are doing it for giggles. (and no, dont use artstation as refference. use real life refference)
@ArtisansofVaul Жыл бұрын
Couldn't agree more. Having a good range of references is what's going to help make your designs look "real" and even if it's something new having references for individual parts/materials is what helps make it recognisable
@practic4l3492 ай бұрын
As a person with very little knowledge of art this video was eye opening, the weight asthetic was something I did not expect, it makes me wonder what other stuff we could do to sort of set up a mood for the object
@ArtisansofVaul2 ай бұрын
Thanks so much. Glad you found it enlightening 😁
@TE4358g8 ай бұрын
Great to get some bevel theory. I recently watched a video that discussed 3 people modelling a glock. The expert criticised the intermediate modeller for using booleans. Would be interesting to have a video on Boolean theory.
@ArtisansofVaul8 ай бұрын
I would imagine the "expert" is an expert for game assets. Things like this really depend on use, I wouldn't call myself an "expert" because I know my knowledge is for a specific use (3D printing) so commenting on another area of Blender use wouldn't really be appropriate. It does make me laugh how some people think they know everything in a program as massive and expansive in use as Blender.
@TE4358g8 ай бұрын
@ArtisansofVaul Yes, he was a professional who worked in games and film. Thanks for answering anyway.
@sonario6489 Жыл бұрын
I honestly love this video where you show all the bevel methods, including CTRL B in Edit Mode.
@ArtisansofVaul Жыл бұрын
Thanks so much 😁
@ArtisansofVaul Жыл бұрын
Thanks so much 😁
@mariegrasmeier949910 ай бұрын
I really love this kind of theory videos with systematic explanations. Really helps me to improve my work. Looking forward to more of this kind of
@ArtisansofVaul10 ай бұрын
Thanks Marie 😁 I find them useful to put into words as a lot of the time it becomes instinct through use and realising what looks good.
@chesterdays229911 ай бұрын
I have just found this video, and it's brilliant! More theory please, because this one made me stop and think, rather than following on with a how-to tutorial. Why we do something, should we even be doing it in the first place, is something we need a lot more of.
@ArtisansofVaul11 ай бұрын
Thanks man. I should do some more videos on things like this for sure, it becomes a bit too ingrained in what I'm doing instead of me explaining it. I'll have a think of other areas to include this in.
@coltensmith853 Жыл бұрын
Really really enjoy these video that discuss design tips to convey different materials and textures
@ArtisansofVaul Жыл бұрын
Thanks. That's great people are finding it interesting. I'll add it to the "approved" list 😉
@perbojsen3433 Жыл бұрын
Good overview of the pros and cons of bevels for different applications.
@ArtisansofVaul Жыл бұрын
Thanks 😁 Glad it's useful.
@kevinm3751 Жыл бұрын
100% agree and I can spend hours going through a model playing with different bevel and bevel weights to get it all just right and believable.
@ArtisansofVaul Жыл бұрын
And I bet that's time really well spent when you get to the end of the project.
@hupchik Жыл бұрын
good point mate!! when i was working on high poly models, interior models, we have the rule to do bevel only on visible and obvious edges
@ArtisansofVaul Жыл бұрын
Sounds sensible. If you're booleaning things together internal bevels on joining pieces can be a nightmare
@jimmyzimms Жыл бұрын
Never really thought about it consciously but you're right!
@ArtisansofVaul Жыл бұрын
I think it's something a lot of people don't focus on but I think it can really make a difference
@JustAlfy Жыл бұрын
I do love this types of videos. As some form of constructive criticism I'd say I'd love if you used some of the last parts of the video to show like an end result comparison of all the different models side by side in a still frame with no movement so that anyone can pause and compare for themselves the different versions. Other than that this was really helpful, thanks!
@ArtisansofVaul Жыл бұрын
Thanks a lot and all good points. I jad originally intended on having all 3 in the picture/thumbnail but realised that is was just so cluttered it wasn't a good call. As you say it could have been good to have it at the end of the video instead. Cheers for the constructive criticism, very useful.
@Mad.player Жыл бұрын
The bevel between window pane and its frame, is usually called a seal :D
@ArtisansofVaul Жыл бұрын
Lmao. I accept your point. Though I think it wouldn't be exactly the same bevel as everything else and on airlock/security doors I think the sealing element is inside the frame so it can't be tampered with. I could be wrong though.
@g8610g Жыл бұрын
I like the design theory/intent explanation. Do make more. 🙏😁
@ArtisansofVaul Жыл бұрын
👍🏻 Happy to for sure 😁
@overseastom9 ай бұрын
This is a quality explanation.
@ArtisansofVaul9 ай бұрын
Thanks so much 😁 I enjoyed putting it together as it gave me a good chance to consider things that I have begun to do naturally as I design but took me a lot of time to realise.
@overseastom9 ай бұрын
@@ArtisansofVaul yeah, I like that you're combining modelling hints with design tips, cos people (like myself) coming to Blender from a non-art background can gleam extra info. Good stuff, cheers mate.
@mavertan2 ай бұрын
Yeah, more theory, please 👍
@ArtisansofVaul2 ай бұрын
😁 I have a few other theory videos if you like them: Sub D - Edge Theory: kzbin.info/www/bejne/mpLVaommebJrj8k Destructive vs Non-Destructive Modelling Theory: kzbin.info/www/bejne/nKfbq5ypbqtqjJY Boolean Theory - Why boolean order matters: kzbin.info/www/bejne/pKvLYXynpKyMapY
@luketfer Жыл бұрын
Haven't commented in a while but your videos are always useful
@ArtisansofVaul Жыл бұрын
Thanks so much man 😁👌 Always appreciate the comments.
@AddamsFactory69 Жыл бұрын
Yes, more of this please ⚡⚡⚡
@ArtisansofVaul Жыл бұрын
Sure thing 😁👍🏻
@k_DEDb073 ай бұрын
i liked the intro cool video thanks
@ArtisansofVaul3 ай бұрын
Thanks so much 😁
@michiahupshaw1780 Жыл бұрын
I was wondering if you could maybe do a video on how to wrap something like a chain around a sword or something. I've been trying to do just that with a katana I made for about 2 weeks now and I just can't figure out how
@ArtisansofVaul Жыл бұрын
Hmm... I think that's something I haven't done a video on to be fair so it could be a good idea. Basically you'd want an array along a curve, but I think in current Blender it would actually be best to do it with geometry nodes. Let me have a think 👍🏻
@michiahupshaw1780 Жыл бұрын
@@ArtisansofVaul I've actually never experimented with geo nodes so I wouldn't really know where to start so hoping for a video on it sometime in the future
@darylcraig4397 Жыл бұрын
Understanding, improving & attacking new situations -versus- simply "copying" instruction??... no contest!! Now, as to balancing > detail / baking / decal / etc. with low poly / joined meshes / etc (model+materials+light)... Any thoughts?
@ArtisansofVaul Жыл бұрын
To be honest as a designer for 3D printing thats pretty far from my area of expertise. If you haven't already you might want to check out Josh Gambrell, he does great things on those topics
@theunaimedarrow4903 Жыл бұрын
Great video, and I love the theory. How does beveling effect painting? I'm assuming the hard edges pick up more drybrushing than the beveled ones and change the appearance even more.
@ArtisansofVaul Жыл бұрын
Exactly right. The biggest thing to be careful of for 3D printing is when bevelling you need a lot of edges for it to be smooth. The biggest issue is people use shade smooth and don't realise that doesn't help with the number of segments when printing so you end up with a "rounded" edge where you can see the segments when highlighting.
@floyd1411 Жыл бұрын
would i be right in saying tho that this is destructive and the way to make it non destructive is to use a non destructive way i can use weights right?
@ArtisansofVaul Жыл бұрын
You can yes, and hard ops does a really good job of this (its also on sale until Friday if thats something you're interested in: blendermarket.com/products/hard-ops--boxcutter-ultimate-bundle/?ref=834) Ive done a video that goes into a bit more detail about that here (the hard ops bit is from 9:23: kzbin.info/www/bejne/j5WbqJJ5htOWhas )
@floyd1411 Жыл бұрын
@@ArtisansofVaul so that was probably the first addon i bought. And i think i may have way more addons than i need. But i thought u had to adjust the weights manually as in it applies it to all edges and so unmark and apply only the ones we need right? Sorry i should watch that video first.. Thanks once again man.. cheers!!
@WeyounLP Жыл бұрын
completely random question; do you think theres going to be a point in the future where slicers will be able to use normal data (smooth shading) for printing? eg not needing a billion polys to make a cylinder actually print round?
@ArtisansofVaul Жыл бұрын
I honestly have no idea. I mean it would be cool as hell but I imagine (total guess) it would need to be in the software that creates the STL as the STL itself doesn't contain that information.
@CosplayZine Жыл бұрын
I guess I have the opposite addiction. I like to sharpen things/aka edge crease :D I do like the bevel modifier which I didn't know about funny enough for a while, and beveled a bit manually but after watching some tutorials I encountered the advice of not using bevel and sub divide much and it's best to use edge loops instead of subd. Totally agree the middle one looks the best and the first one looks almost low poly which is a bit ironic because of all the bevel geometry. Could you use a bevel modifier and then come back in and add a different type of bevel to some of it or does that mess up the geometry. I know there's a few settings in the bevel modifier that can apply a bevel that can alter the way the bevel looks just need to play around with it a bit more to figure out which option to do for what I'm modeling.
@ArtisansofVaul Жыл бұрын
You can definetly apply different bevel modifiers to different edges. It's made MUCH easier with hardops though.
@donovanbaine8842 Жыл бұрын
hello man will u tell me how do i change the grids to centimeters ? i want every grid squar is 50 centimeter and thank you in advance
@ArtisansofVaul Жыл бұрын
It's on a different topic bur it goes through how towards the beginning of this video: kzbin.info/www/bejne/boTFcnyMitlprLs
@donovanbaine8842 Жыл бұрын
@@ArtisansofVaul thanx alot
@3sotErik Жыл бұрын
I haven't started w/ Blender yet & I want to design my own things to 3dp. What videos should I start with?
@ArtisansofVaul Жыл бұрын
Have you used Blender at all at this point? Are you OK with navigating around?
@3sotErik Жыл бұрын
@@ArtisansofVaul Before getting into 3dp I did the first couple donut tutorials a couple years ago but never finished it. I've been using Fusion 360 for FDM printing functional parts for a while now. Now that I'm printing I want to learn sculpting/hard surface modeling and figured Blender would be my best bet.
@ArtisansofVaul Жыл бұрын
@@3sotErik If you're happy with the navigation and basics you might like this playlist: kzbin.info/aero/PLnqmLZKRm5CYlRZ6rjHT_eUKcJVC9FFhv It focuses on making some bases but thats fairly irrelevant, it covers all the functions you're going to want for most hard surface projects (at least to begin with).
@3sotErik Жыл бұрын
@@ArtisansofVaul TY. I'll def check it out.
@billthornhill1921 Жыл бұрын
Very interesting video. Just subscribed to your Patreon :)
@ArtisansofVaul Жыл бұрын
Thanks Bill. You're awesome and your support is hugely appreciated. 😁👍🏻
@hugoshobbies1688 Жыл бұрын
Oh I absolutely hate theory videos! But I want more of them! Just kidding. This was pretty interesting and the 3 examples at the end nearly spoke for themselves. Though I'll mostly focus on recreating real life objects wich leave me no real choice where to bevel and where not ^^ But as of now I find it quite challenging to stick to a given geometry as exact as possible. I would really like more Videos on that topic even if it's certainly more fun to be free and creative and to be more of a designer.
@ArtisansofVaul Жыл бұрын
👍🏻 Do you have particular types of objects in mind? If you haven't seen it already you might find this useful: kzbin.info/www/bejne/qWTMln2td62Wf5Y
@JasonH-i5t8 ай бұрын
Bevel everything
@ArtisansofVaul8 ай бұрын
😅
@GG-James-E Жыл бұрын
ggreat video
@ArtisansofVaul Жыл бұрын
Cheers man. And thanks again for taking the time to watch and comment.
@j_shelby_damnwird Жыл бұрын
Stop the bevel madness! 😄
@ArtisansofVaul Жыл бұрын
🤣
@grobknoblin5402 Жыл бұрын
I’ll bevel whtvr I want bish 💁🏿♀️
@ArtisansofVaul Жыл бұрын
🤣 Go for it. You do you 😉
@ddd_martin59 Жыл бұрын
i feel called out :3
@ArtisansofVaul Жыл бұрын
Lols. I hope not too seriously 😉 It's alright... everybody bevels.... sometimes. (You're going to have to imagine that to "Everybondy hurts" for that to work)
@Jacob-tl1ig Жыл бұрын
but i love to bevel :P
@ArtisansofVaul Жыл бұрын
Lols. You go for it then! If you enjoy it that's all that matters 😁😉
@eitantal72610 ай бұрын
Bevel so much, until everything looks like a bar of soap