How does this thing do when handling fine detail like from coins? , I was thinking getting the revo mini2 but if this thing can do it better maybe this is a better choice.
@ArtisansofVaul3 сағат бұрын
I haven't been able to do a direct comparison with the MINI2 as I lent mine to a friend but its on my to do list as soon as I see him to get it back. If you're coin is shiny and you cant do something like spray it white the MetroX is almost definitely going to get a better result. If you can spray it white then its going to be a very close call (which is why I want to do some testing)
@steve644643 сағат бұрын
@@ArtisansofVaul I look forward to seeing your results as id like to do some higher rez scanning of these types of delicate stuff , Id probably use some that white dry hairspray 😀
@daverainville23495 сағат бұрын
I've enjoyed your videos on creating custom vdm brushes. I've been able to create some but haven't been able to save them as assets, and get an error "no asset found at path" when I try. Also my brush baker saves to a temp directory and I'm unable to find a way to change that. What do I need to do?
@stefanosiclari8 сағат бұрын
Great video as usual. I just recently got the Boxcutter + HardOps bundle, so I was hoping to try it out but it's not behaving the same way as yours (and I know it might just be because it's been a while since the video released, so updates might have changed something). For example, if I select ngon as a cutting method then I don't really get the red area that I see on your screen - I'm just slicing through the model instead. Sure I can solidify it but it's not as precise as simply choosing which area to remove. I can only achieve a similar result by using the box selector, but even then it does not show the removed part as an outline only, and Instead I have to actually apply the boolean to see a change. Boxcutter seems to be rather clunky too. Sometimes my cutter just randomly disappears or behaves in other weird ways. For example I don't seem to have this everscroll thing you always use. Anyways, I guess I'll eventually figure it out... meanwhile I'll try to make due with how it is. Edit: now Boxcutter is working as it does for you - but I have no idea why, how, or how long it will last...
@ArtisansofVaul6 сағат бұрын
I am wondering if that is because Blender just got updated so the addon needed to be updated to to work perfectly with it? Did you update or redownload the addon? The other thing is that more complex addons sometimes need you to close Blender and open it again once installed for some reason. Maybe you started playing with it right away before closing and reopening Blender when you first tried it out? For the Everscroll thats part of Hard Ops (which works with Boxcutter) so if you havent installed that yet that might be why. Glad it seems to be working for you now!
@stefanosiclari2 сағат бұрын
@@ArtisansofVaul Alright so after some trial and error (pretty much the entire day) it seems like the red box selection only works if I press D to open the menu before I start working. If I open the menu from the top left buttons it shows up as a thin line, but goes back to the larger area mode (and never reverts) if I press D. All in all it seems to be working fine, I managed to follow everything else until the part where you inset the grooves into the foregrip. At that point it just slices through the model even though I set it to Inset. I probably made some mistake when extruding the front guard section and that's what's causing the issue. Talking about updates: I'm using Blender 3.6.5 and what I believe is the latest version of Boxcutter and HardOps (I bought the bundle yesterday). I should probably update Blender but I'm the kind of person who fears updating software. Thanks again for your help. It's really nice to see you keep responding to all of my messages on videos that are often 2+ years old. You're definitely one of the best Blender youtubers, imho up there with the Guru. EDIT: Alright you're going to love this: I haven't managed to solve the issue yet but I found out that the entire scene was somehow enveloped in a huge geometry resembling a ball of crumpled paper which was trying to apply a solidify modifier to itself and possibly something else. I have no idea how it got there but I'm still laughing.
@meadmaker452515 сағат бұрын
I'm just starting out in 3D printing and am interested in finding software that I can use to design parts or refine files I find elsewhere online. I decided to try Blender...mostly because it's free. Kind of a nightmare to figure it out, really. I've watched a number of tutorials on KZbin, some good, some really not, and it honestly feels like I could whittle a part from a piece of wood faster than I could figure out how to make it in Blender so I can print it on my 3D printer. I know a lot of people like Blender, probably because they know what they're doing, but as a relative noob to this environment, it's pretty frustrating. Really wish there was something out there that was simple, intuitive, and just worked for 90% of what people want to do with it. Looks like Plasticity has some things going in its favor against Blender, but not so much I'd want to pay for it.
@ArtisansofVaul6 сағат бұрын
I can't disagree, Blender is complex and what you're trying to do (match a shape up to a potentially complex shape) isn't a very simple start to learning a program unfortunately. Its much more complex than drawing out a simple shape for example, which is how most people would start. The other issue is wanting something that works for what you want is very different to what other people would want. I doubt what you are trying to do is what 90% of people would want. For example I started with Blender wanting to make something from scratch. Other people want to sculpt a face/body/figure. Others want to animate. Just because it is what you want gives us a distorted view of what other people want/need and its unlikely you will ever find a program that will instantly do just what you want as the basic tool set. But I wish you luck finding one what does. 👍
@DyceeКүн бұрын
Sorry if this is a weird question but how do I save the Geometry Node to be used like the start of the video so I can just select it without any hassle? I found a video of yours about saving it but I can't seem to get it working for this Node in particular
@ArtisansofVaul6 сағат бұрын
I think this is what you're looking for 😁👍 kzbin.info/www/bejne/eKrTYpd5ZcmFhtE
@mixchiefКүн бұрын
@Artisans of Vaul I see you also have the annoying issue of identical keymap dupes. Thought I was the only one!
@ArtisansofVaulКүн бұрын
@@mixchief Yeah, it happens 😅
@floralseaproКүн бұрын
Your application of Blender has already surpassed its developers. It's truly amazing!
@ArtisansofVaulКүн бұрын
Thats very generous of you to say. Thanks.
@kurzedbrush244Күн бұрын
Love the sense humor in this video. A certain pun. Totally not intended 😂 excellent video!
@ArtisansofVaulКүн бұрын
@@kurzedbrush244 😅 I do tend to do that.
@RvnKnightКүн бұрын
These are a great resource as I am designing my own wargame and suck with humanoid armor, so I greatly appreciate these videos. The only question I have is if you plan to teach how to rig the armor where it can be reposed easily--that's the one thing I have had the most trouble with in the past when making stuff like mechs and other mechanical creatures.
@ArtisansofVaulКүн бұрын
Thanks so much. So (as often happens with videos in a series) the viewers tend to drop off as the series goes on for various reasons. I have just videoed the last in the series and it is up on the Patreon (dealing with the feet and commenting on some other aspects of 3D printing modelling) and I say at the end that as long as it gets 400 likes then I will do a video on rigging and then printing the model. Basically if I know there is enough interest I will be happy to but I don't want to waste time making content that isn't going to have much interest. I do have some rigging videos regardless here and I am going to do one on a armoured arm/leg as theres a technique I think is worth showing there. Here are the other videos: Rigging a mechanical arm and Inverse Kinematics: kzbin.info/www/bejne/fpuqgJidZ7WCbrM Machin3 Tools Groups for “Rigging”: kzbin.info/www/bejne/Z4OsfGWHbMeGqM0
@RvnKnightКүн бұрын
@ArtisansofVaul Honestly, you should have many more than 400 likes on your videos. You are one of the few Blender channels I recommend to people looking into modeling and learning Blender. I will be checking out those two videos here shortly, if not, then in the morning (US Central time). Thanks again!
@zenjubo9575Күн бұрын
Thank You for this tutorial!! this is brilliant <3
@ArtisansofVaulКүн бұрын
No problem 😁😁😁
@mellstardust2782Күн бұрын
is this model good for game or should I do lower poly?
@ArtisansofVaulКүн бұрын
This isn't really designed for game use if you need it to be all quads. It's more designed for 3D printing. But if you triangulate the mesh it should be OK, but as you have identified you'd want it lower poly than this.
@richardokeeffe8375Күн бұрын
Your best work in this series
@ArtisansofVaulКүн бұрын
Thanks Richard. Thats really useful to know. Anything in particular that made this video stand out? Its always really handy to get feedback.
@richardokeeffe8375Күн бұрын
@ I meant to say ‘we see your best work in this series’ as it’s so clear with the work flow. The presentation of options and why you do it one way and not another (respectfully). Future proofing your decisions. Its beyond what I would try and make but it all makes sense and you make it attainable
@ArtisansofVaulКүн бұрын
@richardokeeffe8375 👍🏻 Thanks man 👍🏻👍🏻👍🏻
@darrennew8211Күн бұрын
I thought you'd be amused. I was looking for your tutorial on shrink-wrapping decorations to complex surfaces, so I googled "Artisans of Vaul shrink wrap." This is what google's AI thought I wanted: ""Artisans of Vaul shrink wrap" refers to a brand of shrink wrap bands, specifically designed for items like bars of soap, where the wrap tightly conforms to the product when heat is applied, often used to provide a protective label cover while maintaining a clean aesthetic; essentially, it's a shrink wrap option marketed by a company named "Artisans of Vaul." It also goes on to let me know it's a luxury brand of shrink wrap, etc etc etc. :-) I'm surprised it didn't try to guess your annual income from sales of shrink wrap.
@ece2178Күн бұрын
loving these tutorials
@ArtisansofVaulКүн бұрын
@@ece2178 Thanks so much 😁😁😁
@MrawfulgamerКүн бұрын
can you scan the objects in a dark place and see if that makes the scan more detailed ?
@ArtisansofVaulКүн бұрын
@Mrawfulgamer That's an interesting idea and I'd be happy to explore it. Should it make it better? I hadn't heard that.
@kurogizaКүн бұрын
Thank you for putting all this in a series! I know this is going to be a resource that I refer to back again, over and over.
@ArtisansofVaulКүн бұрын
@kurogiza Thanks so much. I'm so happy to hear its going to be useful for people and their designs 😁
@kurogiza2 күн бұрын
Another wonderful video! The thing I don't like too much about addons is that they cobble together existing blender functionality (for the most part, there are exceptions), without presenting a unified interface after the fact. For example, the ND circular array action creates and hides an empty rotator mesh, which it also parents to the array'd object. Understanding how the rotator distributes the object around itself, in combination with the array's count property, means that fiddling around with these can have weird and unexpected results. The same with duplicating and moving the object, as you have demonstrated. So my advice to other people (such as myself) learning blender: learn the basics first, so that you understand what the addons are doing under the hood, before relying on them to speed up your modelling.
@ArtisansofVaulКүн бұрын
I agree to an extent. But I don't think it's wrong to learn through the addons and then learn the more complex interactions as you go. Learning everything through the "vanilla" way to use Blender just makes a more slow and frustrating process. Being more efficient and then understanding how it works "under the hood" as it comes up is fine.
@babegamecraze Thanks. Just so you know most of this in current Blender I would probably do through Geometry nodes.
@babegamecraze2 күн бұрын
@@ArtisansofVaul Good, but for people who are just starting in Blender and doesn't really know how to use geometry nodes this is gold.
@EmilySmirleGURPS2 күн бұрын
8:25 for the elbow plate, you can also create the half cylinder, apply a loop cut at its middle, and use a simple-deform modifier set to bend on the x axis (i think that's local x, if not, local y)
@ArtisansofVaul2 күн бұрын
@@EmilySmirleGURPS 👍🏻 Nice. I haven't tried that. I'll give it a go
@supersaltlee76572 күн бұрын
More legionaires for the legion god!
@ArtisansofVaul2 күн бұрын
@@supersaltlee7657 😉😉😉
@My2Cents12 күн бұрын
I want my old toolbox back, neatly on the left hand side. That monstrosity at the bottom takes up WAY too much room... and the dude in the video wants even larger icons... 🤯 Well at least you showed me where I go to make them as small as possible so, thank you, 😂
@ArtisansofVaul2 күн бұрын
@My2Cents1 it's a demo and of course it's always going to depend on things like your screen size. I would like the option to change the location of the bar though.
@My2Cents12 күн бұрын
Yeaah I don’t like this. It’s like I have to relearn where everything is again. They should have given the option to keep the old toolbox as it’s only easthetics. I searched for a way but could find any.
@Jason-o5s2 күн бұрын
Cheer~~~divide (an area) into triangles for surveying purposes.😊
@ArtisansofVaul2 күн бұрын
@@Jason-o5s 👍🏻
@Densmode3dp2 күн бұрын
Dude.
@ArtisansofVaul2 күн бұрын
@@Densmode3dp 😁😉
@kbcubezz61903 күн бұрын
Life saving info in this video. I was wondering about searching keybinds cause I want to do some customization.
@ArtisansofVaul3 күн бұрын
@@kbcubezz6190 😁😁😁 Thanks so much
@AdamJensenReal3 күн бұрын
Thanks for the video. Great changes with Sculpting brushes I have waiting a lot to see something like Zbrush they need to improve it more but its now is way way better with the new brushes menu. Guys did you notice all the keyboard shortcuts not work at "Layout" the default layout. Add objects right click, almost every key is not working I think only Shift S is working. Do you have this bug? or maybe a solution? I will still use 4.2 until devs fix this.
@ArtisansofVaul3 күн бұрын
@@AdamJensenReal That's a big problem if it's having that impact regularly. Have you reported it?
@AdamJensenReal3 күн бұрын
@@ArtisansofVaul I found already Issue reported - few ppl have it (not fixed). But i fixed it :) somehow the keyboard shortcuts was changed. I restored them and now its all working. Im not sure is it some addon or what but. If someone have it go to settings > Keymap > scroll to 3d View and if you have button "restore" - click it. I will go now to report the fix there.
@ArtisansofVaul3 күн бұрын
@AdamJensenReal well done! And thanks so much for letting us know.
@TheRodentMastermind3 күн бұрын
600 Brushes all sorted and into Assets, ouch that was painful, but so nice now I have them all organised rather than appending them when I needed them for a project
@ArtisansofVaul3 күн бұрын
@TheRodentMastermind Yeah I imagine doing it once, whilst annoying, is going to be great to have them all sorted and forever there to use without having bring them in to each project.
@SicTyrannis5593 күн бұрын
Are you telling me that now I have to go by one by one to import over 200 brushes?
@ArtisansofVaul3 күн бұрын
@SicTyrannis559 No I'm not telling you that. I'm just demonstrating how to set up a brush for someone that's new to it .
@TheRodentMastermind3 күн бұрын
Nope.. you don't need to... Append from your old blender file, you won't be able to use them until you Mark them as Assets in the data section (I think that is what it's called, the alternative option on the Layer tab where it shows all the data in your blender file... Once you have done that you can just create folders and drag them in the Asset Panel. I've just done over 600.
@russell-k1p3 күн бұрын
can you do this to pose a figure for an animation please this is new to me
@ArtisansofVaul3 күн бұрын
@@russell-k1p Sorry, I don't really do animation as I model for 3D printing. I would imagine using key frames would be the key to using it for animation but I'm far from an expert.
@russell-k1p2 күн бұрын
@@ArtisansofVaulthank you i understand thanks for replying mate.
@sweetcorn19364 күн бұрын
hi amazing video.....when i have my bolts riverts what have ya....... how doi i make them apply to it.....? cant do nothing else with my model when instancing .... i have them stick to the faces or vertices but its like i cant apply them to it ?
@ArtisansofVaul4 күн бұрын
@sweetcorn1936 select the object, ctrl+a then "Make Instances Real".
@ArtisansofVaul4 күн бұрын
@@sweetcorn1936 I should add that I would generally use Geometry Nodes to do this now as it's a bit more of an elegant solution.
@sweetcorn19363 күн бұрын
@@ArtisansofVaul amazing response time thank you! (heart)
@sweetcorn19363 күн бұрын
@@ArtisansofVaul iv never really touched on geometry nodes , i have about 600 hours on blender , never seen this topic before so was nice... i have been learning to bake textures to my assets to send to unreal engine quite the pain in the ass , specially baking a metal texture , any good quality add on's for blender you recommend for baking a full asset with a lot of textures on it instead of baking one by one .....without making mistakes , cheers again
@AdrianChenSixx4 күн бұрын
i think there will be addons that make this process easier
@ArtisansofVaul4 күн бұрын
@AdrianChenSixx Possibly. I don't think it's particularly hard though. It should be very easy to bring in purchased brushes and textures now though, which is great.
@TheRodentMastermind3 күн бұрын
It's not to bad, append from your old blender file, Mark as Assets, Make folders in the User section of the Asset panel, switch to All and drag them into folders.
@OsuEggs4 күн бұрын
hi i love your content and the machi3tool playlist, it have help me discover alot of very useful stuff, i wouldn't find them with your video, with that said can you some video on the addon cad sketcher? is a free addon for blender that not much people know about it, thanks again!
@kodesh87514 күн бұрын
Is there a way to move new sculpt icons to the left or right side of the panels? i kinda don't mind it down where its at but it just gets in my way. and by the way the 3 little lines next to ALL, General Paint, on the sculpt Menu bar is not visible in the white theme, incase any one was looking for the Simulation brushes. Im hidding them for now and using Shift + SpaceBar, but yet that menu can not be adjusted in size as well.
@ArtisansofVaul4 күн бұрын
@kodesh8751 That's annoying about the white theme. I'm not sure if there is a setting to change where it's located but I haven't found one yet. It would be good to be able to have it somewhere else for sure!
@Microdose_RC4 күн бұрын
Any recommended videos on setup & fine dialing the Revoscan settings? I'm getting absolutely horrible results with what seems no real help online. Thanks
@ArtisansofVaul4 күн бұрын
@Microdose_RC I've got some bits here: kzbin.info/www/bejne/sJy4f3aKqM1saZosi=VB8tcBmFa2uPPdwf It's mostly focused on merging scans together but has the process I follow too.
@rookmorrigan83794 күн бұрын
So with this new change, how to I add vdm brushes from a .blender file? Appending them doesn't seem to work and I'm not sure how to extract them.
@TamberCave4 күн бұрын
Having the same problem!
@TheRodentMastermind3 күн бұрын
@@TamberCave@rookmorrigan8379 Append from your old blender file, you won't be able to use them until you Mark them as Assets in the data section (I think that is what it's called, the alternative option on the Layer tab where it shows all the data in your blender file)... Once you have done that you can just create folders and drag the brushes into them in the Asset Panel. I've just done over 600.
@fxsrider4 күн бұрын
Sweet!!
@ArtisansofVaul4 күн бұрын
Cheers 😁😁😁
@9b8ll4 күн бұрын
This is probably the best update since blender 3.5. The worst part is that some brushes that I bought before, from previous blender versions might not work. That could be a pain in the butt.
@ArtisansofVaul4 күн бұрын
@@9b8ll That would be really annoying if it didn't work with the brought brushes. I hope they are updated to work with 4.3
@9b8llКүн бұрын
@ArtisansofVaul a little late, but most of them work in blender 4.3. Now easier to add them manually instead of appending every single brush. I just wish you could put the assets to the side for more room.
@devriv89834 күн бұрын
Thank you. This was very helpful
@ArtisansofVaul4 күн бұрын
@@devriv8983 Awesome 😁 Glad to be of help
@seasoned-pastronaut4 күн бұрын
Idk why but none of the brushes seem to have any shortcuts anymore? Is this just me or was this an intentional change?
@ArtisansofVaul4 күн бұрын
@seasoned-pastronaut Oh I hope they haven't done away with the shortcuts. Thats going to annoy a lot of people if they have.
@ArtisansofVaul4 күн бұрын
I just tried and the shortcuts seem to be working for me...
@seasoned-pastronaut4 күн бұрын
@@ArtisansofVaul It still doesn't work for me on some brushes. I tried the draw, layer and clay brush and they don't work but some of the others do despite not listing and shortcuts bound to them... EDIT: and none of my shortcuts from 4.2 copied over
@ArtisansofVaul4 күн бұрын
@seasoned-pastronaut That's annoying the shortcuts didn't copy over.
@rasmuskochhansen5 күн бұрын
I have something strange happen, where the mesh scales up, and rotates - even after both applying scale/rotation on both rig and mesh itself.
@ArtisansofVaul4 күн бұрын
@@rasmuskochhansen That's bizzare. I can't say I've experienced that when I've used it. Sorry...
@rasmuskochhansen4 күн бұрын
@@ArtisansofVaul Np, thanks for the reply. I found something odd hidden in the mesh, and that fixed the scaling issue. Now the mesh is just not affected by the rig, although I can see the vertexgroups for them. DEF-bone vertex group name, but nothing happens. Will keep looking around :)
@ArtisansofVaul4 күн бұрын
@rasmuskochhansen Glad you solved the first issue. I found sometimes if the mesh has issues it won't work very well/at all for rigging automatically
@_casg5 күн бұрын
Damn I’m still the only one using blender 4.1
@ArtisansofVaul5 күн бұрын
@_casg Haha. I doubt it as that's a really stable Blender version. But I think this will push a lot of people over the edge to this update.
@_casg5 күн бұрын
@ idk I’ve been doing okay for a while. All these updates really don’t change my workflow on creating.
@kelheorslab21145 күн бұрын
How to properly deactivate addon, when you finished your topology? If I activate it, it makes all my meshes transparent green with visible vertexes in edit mode across the whole scene, even if I deactivated nFlow by selecting other tool.
@ArtisansofVaul5 күн бұрын
I wish it would automatically turn off too but apparently some people want it to remain and that got the popular vote so turning nFlow off doesnt stop the transparency. To turn it when nFlow is on just deselect the ghost like icon in the top bar of options.
@0698alejandro5 күн бұрын
if i update my blender am i going to have to install again all my add-ons??
@ArtisansofVaul5 күн бұрын
@0698alejandro Nope. As long as you haven't uninstalled the last version there is a button to move over all the info/preferences.
@0698alejandro5 күн бұрын
@@ArtisansofVaul oh thanks!!
@torq215 күн бұрын
This is an incredibly exciting and helpful video. I do quite a bit of sculpting in Blender and the brushes system has been one of those pain points that I was hoping they'd work on.
@ArtisansofVaul5 күн бұрын
@@torq21 Totally agree. This is an excellent addition to Blender as a sculpting system.
@OmniTAF5 күн бұрын
Can you make a video about how to set up asset library to be used on all files. I cant figure it out
@ArtisansofVaul5 күн бұрын
@@OmniTAF I have a video on that here: kzbin.info/www/bejne/e4PNYqBnr6egqNU I have a few follow up ones too
@JoshJay5 күн бұрын
My big, desperate question is....does this add-on feature the line inferencing of SketchUp? Please tell me it does.
@ArtisansofVaul5 күн бұрын
@@JoshJay If you mean how Sketchup will show the middle of a line and where it is in relation to other space unfortunately not. That would be AMAZING
@ET-The-E-Man6 күн бұрын
Excellent explanation! Thank you! 👏🏼👏🏼
@ArtisansofVaul6 күн бұрын
@ET-The-E-Man Thanks so much 😁
@darrennew82116 күн бұрын
I noticed that a huge number of changes in 2.80 made using a tablet easier (e.g., all the icons in the top right of the view). I'm not surprised that sculpting, of all things, is getting easier to use on a tablet. This is a great and detailed explanation. Thanks!
@ArtisansofVaul6 күн бұрын
@darrennew8211 Cheers man. And good points on the changes that seem to be happening 👍🏻
@evilotis016 күн бұрын
hey are you having trouble with the gesture tools? the ones that like Box/Line/Lasso etc? i can't get them to do anything-they all just draw a highlight box and nothing else
@ArtisansofVaul6 күн бұрын
@evilotis01 Oh... interesting. I only really tried out the sculpt tools as that's what had got me excited 😅 Maybe worth waiting for 4.3 to be fully released know the 19th and see if the issue is still there.
@evilotis015 күн бұрын
@@ArtisansofVaul yeah, i thought the same, but still having the same problem in the released version. do they work for you??
@ArtisansofVaul5 күн бұрын
@@evilotis01 Just checking you mean the lasso, box select and tweak tools? They are working fine for me.
@evilotis015 күн бұрын
@@ArtisansofVaul specifically box trim, lasso trim and line trim. i can only get them to draw a selection box, which does nothing :-/
@ArtisansofVaul4 күн бұрын
@@evilotis01 Hmm... Maybe some sort of interaction with an addon? I haven't found that happening to be able to help I'm afraid