I hope Epic one day get in a negotiation with the guys who made PaperZD so they can provide updates to all the 2D aspect of the engine
@CarlosVGMEspresso5 жыл бұрын
I have offered doing that and will most likely keep updating the plugin with features we seem fit for 2d, but one of the things i would like is to tackle the missing bits and bytes of paper2d in a more official way
@Keyshooter5 жыл бұрын
@@CarlosVGMEspresso that would be awesome, thank you for the hard work for sure
@mvmtsociety40264 жыл бұрын
@@CarlosVGMEspresso That is awesome. What is your opinion of Unreal Paper2D vs. Unity's 2D capabilities. I'm a 3 year Unity user recently switched to Unreal for 3 months. I prefer Unreal, but I'm focusing on 3D/VR. I know Unity's 2D has been improving very fast, whereas I heard that Paper2D is supported by one main programmer? Or is basically not as important to Unreal as 2D is to Unity. I'm actually thinking of a voxel art style with a fixed camera that mimics 2D pixel art, but in voxel art. More defined than Minecraft (sort of like a voxelized Metal Slug if you will).
@CarlosVGMEspresso4 жыл бұрын
@@mvmtsociety4026 Unity is more 2d ready. The fact that we use Unreal is due to the workflow, the artist friendly pipeline and the fact that we can dive onto the code and change the engine if we need to. Unreal's paper2d hasn't been updated in a while though, the dev is on other projects right now. The community for 2d is cool and hopefully we can start getting onto improving paper2d in a more community driven way, if possible
@endieisded Жыл бұрын
@@CarlosVGMEspressoHey I know that this comment is a bit old, but I was wondering if you think there has been improvements with Unreals 2D.
@Kn3rd5oftheRoundTable3 жыл бұрын
Paper2D has a real deficiency of tutorials for very common 2D effects like parallax layers in the background, etc. Blend trees for the 2D animations and lots of other things that are common place in many, many engines. 2D Feels like an after thought by epic and the bad part is it really looks great in UE4 I just wish their support for it was better. Many projects I find myself resorting to Unity because it's just faster and easier to work with when it comes to 2D.
@xDTHECHEMISTx3 жыл бұрын
You i started with Unreal a few years back and then got distracted and lost my way and tried Unity and not liking the start off user "unfriendly" engine to animate and gold and now i think i need to go back and stick with Unreal engine 4. i put it on again first time in some years and it felt like a breeze to worth through with my xbox one controller. very helpful inspiring video
@PandorasLuckbox5 жыл бұрын
Thanks, this was really helpful.
@auralynn3862 Жыл бұрын
the second waterwheel is better for visual clarity. The one on the left was stuttery and hard to look at. Always remember that visual accessibility is another constraint you need to deal with. All I did was make a couple UI mods to bring Sega Saturn button glyphs to Axiom Verge and 30XX and I already ended up having to make compromises on color choice for readability.
@reginaldstubtoe41855 жыл бұрын
which wheel was suppose to be the good wheel? I liked the on the left because it reminded me of PS1 graphics. and, doesn't using a perspective camera just invalidate the entire point of using tilemaps and a grid? don't you end up with different pixel sizes at the edges of the screen than at the center? and, and, I'm using grayscale sprites with a color lookup material too. you said it was tough work and had to be done by hand. why? I do all my sprites in normal color first, then I run a script on the folder and gimp converts everything exactly as I want it in seconds.
@ninjawarrriorr30624 жыл бұрын
the right side as it was smoother. the left side used 16 frames to spin and looked rough, whereas you could just make the same thing rotate
@jordanlaine74124 жыл бұрын
@@ninjawarrriorr3062 Left side is hand animated and looked better because of the individual paddle movement.
@ninjawarrriorr30624 жыл бұрын
@@jordanlaine7412 Yes the hand animated one looks better, I'm sure thats on the right side?
@swinny6583 Жыл бұрын
@@ninjawarrriorr3062 incorrect, yeah necro from 2 years but the left is drawn
@ninjawarrriorr3062 Жыл бұрын
@@swinny6583 oh Ok thx for correcting me
@SamsomiteMight6 ай бұрын
Still not released? Why so many of these pixel art projects turn into never releasing projects? The Last Night, REPLACED, this...
@EvilReFlex4 жыл бұрын
Still waiting for working lighting with orthographic camera. :(
@zoebertcachero96623 жыл бұрын
What's the twitch channel? I can't find cardboardswordlive there.
@ClifClif Жыл бұрын
18:30 top
@valuefront99594 жыл бұрын
how did they switch from orthographic to perspective and yet maintain pixel perfect look??
@17Tomtac3 жыл бұрын
I believe they just simply moved the layers REALLY close to one another
@ZFilms113 жыл бұрын
We do that too lol, just fov high
@swinny6583 Жыл бұрын
@@ZFilms11 pretty sure u mean low
@ZFilms11 Жыл бұрын
@@swinny6583 Ah yeah my mistake.
@60tiantian4 жыл бұрын
thanks
@sev23004 жыл бұрын
which version of Unreal Engine was used for this game? Unreal Engine 3?
@luxxers4 жыл бұрын
Tom Riddler This is the Unreal Engine 4
@swinny6583 Жыл бұрын
"shouldnt mean the same thing to everything" lol
@mudlee10585 жыл бұрын
why would one use unreal for 2D when Paper2D has no focus, no further development, and there are Godot and Unity? I mean I love Unreal, but in 2D its just way behind in every aspect
@Keyshooter5 жыл бұрын
I try to use 2D with Godot and is horrible, for pixel art work? Is just horrible, I would rather buy PaperZD and use Unreal than using Godot, and I have always hate Unity for their mess up workflow, why you should use Unreal? Clear workflow and easy to use, is just a no brainier over other Game Engines, this other two engines has a lot of tools that nobody uses because at the end you have to rebuild your own solution from scratch, and it grows in complexity over time, making it harder and harder to understand, if I have to redo stuff anyway, I would rather stay in an engine that I can understand
@vinnsweet78965 жыл бұрын
Paper2D has no focus, and it's been mainly the one guy (Micheal Noland) supporting it. But it is supported and it has all the bells and whistles you'd need for 2d.
@mudlee10585 жыл бұрын
Vinn Sweet well, one person is supporting it is kinda risky. Also I read a statement somewhere that he was also moved to another project for a while, so he has no time atm. Also, I would love to have smaller package at the end m, not like 200-300MB for a 2D game.
@vinnsweet78965 жыл бұрын
@@mudlee1058 It's been fully supported since its initial implementation. As far as package size, by default it's bloated but if you go into package settings, you can change that (also starter content adds bloat). I've been working on my project for almost a year and my package size as of today is 86mb, 122mb with development tools. Personally, I don't like unity's license and everything I use has a dark theme, so tabbing over to unity's bright ui is a deal breaker and I'm not paying a subscription for dark theme. Godot is one of my favorite engines, but the only thing it has over over unreal is a true 2D renderer. Shaders, particles, materials, post process looks better in both unreal and unity with way less effort. Functionally, there's nothing godot can do that unreal can't from my experience. The only advantage is smaller package sizes, but I think unreal is very reasonable, especially when looking at what the standard tech offers.
@MikeGarnDesign5 жыл бұрын
Im using UE4 for a 2d game partly because I plan on continuing use of UE4 for future games that will be 3d. I think it'd be a waste of my time and resources becoming as familiar with a second engine I'll only use for one game. Also I like how easy blueprints is to understand so artists I hire can work in the engine building tools as well. Also I don't depend on Paper2d, I've built my own tools, so Paper2d support is kinda irrelevant at this point. Some out of the box features would have been nice, but I've built solutions to all of these. I've found the pros outweigh the cons, and I'm really glad I went this route.