You're amazing man! Keep working at it. You seem to be the only one who cares enough to make a guide and we all really appreciate it!
@vickent24758 күн бұрын
Hi! Thanks for the video. Question here: how to make a spell that requires ability check to remove instead of savethrow. For example lv8 Maze spell.
@ChemikalInkАй бұрын
16:45 for the quick run down I fumbled around a bit but got there in the end Hope this helps
@vladboch9 күн бұрын
Hey there! So far you are the only content creator making anything on how to create spells. I am having issues with overriding concentration checks for my custom spell. Could you advise me something on this?
@thebadger9511Ай бұрын
Thank you so much for this!
@rodrigomattioda12345Ай бұрын
Did u manage to create actions or spells as a reaction?
@matthewboyajian9593Ай бұрын
Will make a pipe smoking mod so male characters can smoke hashin's pipe unlimited times?
@BlackMage8217Ай бұрын
So, one thing that I can't seem to find anywhere is how to scale a spell. I see that you parent it but some spells have 2+ versions and others only have 1. Could you go through the detail of making, say a lvl 2 spell scale all the way to 6?
@kingkevin9916Ай бұрын
I want to do two things, one might be simple. I want to make The Speedy Lightfeet not be considered medium armor so monks and barbarians can use them. And I want to make a feat or a passive maybe that lets you use your spellcasting modifier instead of str/dex. Any possibility you could think about those for future videos?
@ChemikalInkАй бұрын
Its simple to change the armour stat on speedy lightfeet. Go into stats, and find the stats for speedy lightfeet, either in shared, gustav, or gustav dev under the armor tab, then right click and select override in mod. Then look for the armour proficiency needed on them change it and save.
@kingkevin9916Ай бұрын
@@ChemikalInk Oooh okay. Also a dumb question how do I turn off the game display so I'm not spending the resources rendering the game when I'm just editing files
@kingkevin9916Ай бұрын
@@ChemikalInk lol I tried it, somehow accidentally ended up trying to edit the root files for medium armor boots, gave up
@jonatascecilioАй бұрын
Hi! Thank you for your guide. Now, let me ask you a simple question. I changed one spell to be something that every character have. It should be in a list like "common actions", but I can't find this list. Do you know where it is? (The list that contains what all character have, like jump, dash, shove, hide, throw, dip, desingage (all inside the debug_common) group in "spell data>SpellSet".
@AutonaMechАй бұрын
Press k and hit 'common' I was having the same issue and got it from there
@KarolaTeaАй бұрын
Thanks a lot! :) If I'm making a spell that's tied to an item rather than a class, do I also need to add it to some UUID list?
@magnusdarkslayer3012Ай бұрын
What do I do if I'm trying to edit an existing spell instead of create a new one, and the override doesn't seem to be working? I'm editing the sleep spell to last a few more turns and work on more HP worth of people cus its kinda weak past like level 3. (also removing sleep immunity from Fey ancestry trait). Didn't do anything with spell lists tho. I figured since I'm editing an existing spell and not creating a new one, I wouldn't have to do any of whatever that UUID stuff is. I went in and made overrides, not derivatives. Changed all the values to what I want them to be. Hit the save and export button. Published local to get the .pak file, then installed with mod manager. The mod shows up in the mod list, but it gives me some kinda "issues detected, disable mod to avoid issues in game" warning. I ignored it and loaded in anyway but it seems like none of the changes did anything. Even the tooltip description edits aren't appearing. Game still runs tho. Got any idea what I did wrong and how I can fix it?
@Salsa8DАй бұрын
Hey there :D idk if its possible, but could you teach us how to do a race mod? I wanted to do a harpy race mod but i have no idea what im looking at xD
@DaveObrien-g8bАй бұрын
Marcelo Locks
@bossgoregaming509126 күн бұрын
is dominate person really can't be made to actually dominate multiple target? I tried editing change it to be able to hit multiple target.. however when it actually hit multiple target only one of them gets dominated.. can you or anyone help me with this? I'm so confuse what I'm missing here
@ChemikalInk25 күн бұрын
might be to do with the status it inflicts, or the saving throw thing... could try it as a zone spell... just take most of the same and make it in spelldata>zone or take a look at how command works that might give a hint
@bossgoregaming509125 күн бұрын
@@ChemikalInk I will try it as a zone spell.. I'm still really new with this toolkit so I really don't understand much about it and not really an expert at coding either..
@bossgoregaming509125 күн бұрын
@@ChemikalInk welp.. I tried it as a zone spell but it still just dominated 1 target
@bossgoregaming509117 күн бұрын
@@ChemikalInk I have a question.. if I edit the status data on stats editor do I also need to change something on the UUID editor? I managed to make multiple dominate person using Nere wicked coercion spell.. but the problem now the spell effect got removed if they take damage from the enemy so I want to tweak on that now
@ChemikalInk17 күн бұрын
@@bossgoregaming5091 i think that will be in the status boost effect that the coercion causes... try looking at what status affect is applied by the spell, find that in status boost... then create like another version of that like COERSION_o (for override) and then alter it so it causes that status effect and then change that new coersion status boost to not have the remove on hit condition?