BG3 Mod Toolkit Tutorial: How to make a spell

  Рет қаралды 3,540

Chemikal Ink

Chemikal Ink

Күн бұрын

Пікірлер: 27
@NoahCleck
@NoahCleck 10 күн бұрын
You're amazing man! Keep working at it. You seem to be the only one who cares enough to make a guide and we all really appreciate it!
@vickent2475
@vickent2475 8 күн бұрын
Hi! Thanks for the video. Question here: how to make a spell that requires ability check to remove instead of savethrow. For example lv8 Maze spell.
@ChemikalInk
@ChemikalInk Ай бұрын
16:45 for the quick run down I fumbled around a bit but got there in the end Hope this helps
@vladboch
@vladboch 9 күн бұрын
Hey there! So far you are the only content creator making anything on how to create spells. I am having issues with overriding concentration checks for my custom spell. Could you advise me something on this?
@thebadger9511
@thebadger9511 Ай бұрын
Thank you so much for this!
@rodrigomattioda12345
@rodrigomattioda12345 Ай бұрын
Did u manage to create actions or spells as a reaction?
@matthewboyajian9593
@matthewboyajian9593 Ай бұрын
Will make a pipe smoking mod so male characters can smoke hashin's pipe unlimited times?
@BlackMage8217
@BlackMage8217 Ай бұрын
So, one thing that I can't seem to find anywhere is how to scale a spell. I see that you parent it but some spells have 2+ versions and others only have 1. Could you go through the detail of making, say a lvl 2 spell scale all the way to 6?
@kingkevin9916
@kingkevin9916 Ай бұрын
I want to do two things, one might be simple. I want to make The Speedy Lightfeet not be considered medium armor so monks and barbarians can use them. And I want to make a feat or a passive maybe that lets you use your spellcasting modifier instead of str/dex. Any possibility you could think about those for future videos?
@ChemikalInk
@ChemikalInk Ай бұрын
Its simple to change the armour stat on speedy lightfeet. Go into stats, and find the stats for speedy lightfeet, either in shared, gustav, or gustav dev under the armor tab, then right click and select override in mod. Then look for the armour proficiency needed on them change it and save.
@kingkevin9916
@kingkevin9916 Ай бұрын
@@ChemikalInk Oooh okay. Also a dumb question how do I turn off the game display so I'm not spending the resources rendering the game when I'm just editing files
@kingkevin9916
@kingkevin9916 Ай бұрын
@@ChemikalInk lol I tried it, somehow accidentally ended up trying to edit the root files for medium armor boots, gave up
@jonatascecilio
@jonatascecilio Ай бұрын
Hi! Thank you for your guide. Now, let me ask you a simple question. I changed one spell to be something that every character have. It should be in a list like "common actions", but I can't find this list. Do you know where it is? (The list that contains what all character have, like jump, dash, shove, hide, throw, dip, desingage (all inside the debug_common) group in "spell data>SpellSet".
@AutonaMech
@AutonaMech Ай бұрын
Press k and hit 'common' I was having the same issue and got it from there
@KarolaTea
@KarolaTea Ай бұрын
Thanks a lot! :) If I'm making a spell that's tied to an item rather than a class, do I also need to add it to some UUID list?
@magnusdarkslayer3012
@magnusdarkslayer3012 Ай бұрын
What do I do if I'm trying to edit an existing spell instead of create a new one, and the override doesn't seem to be working? I'm editing the sleep spell to last a few more turns and work on more HP worth of people cus its kinda weak past like level 3. (also removing sleep immunity from Fey ancestry trait). Didn't do anything with spell lists tho. I figured since I'm editing an existing spell and not creating a new one, I wouldn't have to do any of whatever that UUID stuff is. I went in and made overrides, not derivatives. Changed all the values to what I want them to be. Hit the save and export button. Published local to get the .pak file, then installed with mod manager. The mod shows up in the mod list, but it gives me some kinda "issues detected, disable mod to avoid issues in game" warning. I ignored it and loaded in anyway but it seems like none of the changes did anything. Even the tooltip description edits aren't appearing. Game still runs tho. Got any idea what I did wrong and how I can fix it?
@Salsa8D
@Salsa8D Ай бұрын
Hey there :D idk if its possible, but could you teach us how to do a race mod? I wanted to do a harpy race mod but i have no idea what im looking at xD
@DaveObrien-g8b
@DaveObrien-g8b Ай бұрын
Marcelo Locks
@bossgoregaming5091
@bossgoregaming5091 26 күн бұрын
is dominate person really can't be made to actually dominate multiple target? I tried editing change it to be able to hit multiple target.. however when it actually hit multiple target only one of them gets dominated.. can you or anyone help me with this? I'm so confuse what I'm missing here
@ChemikalInk
@ChemikalInk 25 күн бұрын
might be to do with the status it inflicts, or the saving throw thing... could try it as a zone spell... just take most of the same and make it in spelldata>zone or take a look at how command works that might give a hint
@bossgoregaming5091
@bossgoregaming5091 25 күн бұрын
@@ChemikalInk I will try it as a zone spell.. I'm still really new with this toolkit so I really don't understand much about it and not really an expert at coding either..
@bossgoregaming5091
@bossgoregaming5091 25 күн бұрын
@@ChemikalInk welp.. I tried it as a zone spell but it still just dominated 1 target
@bossgoregaming5091
@bossgoregaming5091 17 күн бұрын
@@ChemikalInk I have a question.. if I edit the status data on stats editor do I also need to change something on the UUID editor? I managed to make multiple dominate person using Nere wicked coercion spell.. but the problem now the spell effect got removed if they take damage from the enemy so I want to tweak on that now
@ChemikalInk
@ChemikalInk 17 күн бұрын
@@bossgoregaming5091 i think that will be in the status boost effect that the coercion causes... try looking at what status affect is applied by the spell, find that in status boost... then create like another version of that like COERSION_o (for override) and then alter it so it causes that status effect and then change that new coersion status boost to not have the remove on hit condition?
BG3 Mod Toolkit Tutorial: Weapons and Armour
28:33
Chemikal Ink
Рет қаралды 14 М.
BG3 Toolkit: How to alter a class and feats
36:59
Chemikal Ink
Рет қаралды 920
Elza love to eat chiken🍗⚡ #dog #pets
00:17
ElzaDog
Рет қаралды 24 МЛН
Family Love #funny #sigma
00:16
CRAZY GREAPA
Рет қаралды 42 МЛН
这是自救的好办法 #路飞#海贼王
00:43
路飞与唐舞桐
Рет қаралды 121 МЛН
Allergic to Passives - How to Make a Custom BG3 Passive Using the Toolkit
5:47
"Which Baldur's Gate 3 class does the most damage?" I benchmarked them all!
43:57
Creating a Head Mod using the BG3 Modders Toolkit
20:01
UndefinedScribble
Рет қаралды 17 М.
How to make your own custom origins for Baldur's Gate 3
14:29
Oatatas (Oats)
Рет қаралды 224
Baldur's Gate 3 Modding: Creating a new level
9:56
Crucible Gaming
Рет қаралды 10 М.
BG3 Textures Part 1 - Working with Textures in the Toolkit
23:08
UndefinedScribble
Рет қаралды 1,4 М.