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@lordzizo3755 ай бұрын
i stoped talking about that topic Traffic. In one word Biffa CHAOS. Crazyness. and total Hokey Bokey. Like you would call it.
@ayayahuasca5 ай бұрын
12:12 ive been screaming at the monitor for 5-10 mins that trailer is the cause of the traffic. i felt a relief once he saw it and deleted it. 🤣🤣
@MrKristijanP5 ай бұрын
It is annoying how he can't see it.
@BiffaPlaysCitiesSkylines5 ай бұрын
Noones perfect 😉
@MrBiggles76655 ай бұрын
🤓should have gone to specsavers🥸
@lrander5 ай бұрын
I don't think he even realized how long it had been there, causing problems...
@Pakulia5 ай бұрын
Came to the comments to see if he'd eventually seen an fixed it haha :P Thank you for saving me the frustration :P
@CityPlannerPlays5 ай бұрын
No despawning!? He’s back!!
@BiffaPlaysCitiesSkylines5 ай бұрын
Hey CPP! Oh man...this is a tough one lol. 😂😂😂
@raks.y.t5 ай бұрын
lol
@CityPlannerPlays5 ай бұрын
@@BiffaPlaysCitiesSkylines Would you have it any other way? It was fun to watch you sort it all out!
@BiffaPlaysCitiesSkylines5 ай бұрын
Thankyou ☺️ 🙏
@UV1K7875 ай бұрын
I really wish the cars didn't switch lanes last second. IT'S SO FUSTRATING!!!
@porovaara5 ай бұрын
welcome to the real world.
@mrtbts5 ай бұрын
the game is too realistic
@Lizard280Gaming5 ай бұрын
It drives me nuts! Yes it's realistic for it to happen sometimes, with chances increasing depending on signage and road marking ware. However it happens way too much. I don't like using big roads because people just pick any lane until they reach the intersection and then change into whichever. It happens, yes, but not this often. I prefer to use two lane one way streets with the occasional 3rd turning only lane so I can control the flow more realistically.
@gamingnerdgirlz5 ай бұрын
Welcome to city life. Welcome to real life. People do this all the time. It’s called “cutting people off”. 😆
@szymex225 ай бұрын
I get that they tried to make it realistic, but it should only be a few cars doing it and not Everyone. Dedicated lanes do nothing because the traffic backs up to the other lanes always. And the biggest problem is the traffic lights are smart so when they start doing this lane changing at the intersection, the traffic lights see the low flow of cars and switch to the next cycle. Causing massive queues
@LoganHunter825 ай бұрын
The trailer. The trailer! THE TRAILER!!!!
@BiffaPlaysCitiesSkylines5 ай бұрын
Oh, the trailer!
@marcuskintz5 ай бұрын
Gahhhhh!
@emilieandersen84675 ай бұрын
I was screaming at you, Biffa😂 i absolutely love your series and always have. But the hecking trailer!😅
@Styrestian5 ай бұрын
Every great movie needs a trailer😅
@christophesiewecke92084 ай бұрын
This video can be summed up as: Can Biffa fix traffic by leaving abandoned trailers in the middle of the road? No.
@Schwuuuuup5 ай бұрын
7:25 Biffa deletes car from Trailer, Trailer blocks all traffic. Biffa builds Roundabout, Trailer is still there blocking everything. Biffa is displeased removes Roundabout ... 12:14 Biffa finaly deletes the missed trailer and my internal screaming stopps
@loraliefinlay86815 ай бұрын
Came here tell about the trainer as well, thank you for letting me know the exact time my agony will be resolved ❤😂
@Schwuuuuup5 ай бұрын
@@loraliefinlay8681 warning he keeps doing it throughout the video 😂
@tobiasalexander44915 ай бұрын
I think your hierarchy maybe part of the issue here. You've got those huge high-density areas (with the suburban ring cul-de-sacs between them), and there's no connectivity. Anybody who wants to go from one area to the other has to go onto the main road, down to one of those major junctions, down another big main road and another junction. You're essentially funnelling all the traffic onto those major arterials where just one or two additional connecting roads would probably take most of the load off them. I remember watching you build that area and thinking "he's going to regret not adding a linking road there - that's a huuuuuuge block of cul-de-sacs"
@mantabloke81415 ай бұрын
Looking at the junction you put in a small round about with a trailer just sat there as you deleted the car pulling it ;)
@WattToSay5 ай бұрын
YES!! and it f*ed the hole street and he never realized X'D
@Poptartsicles5 ай бұрын
The last minute lane switches are bad, but worst of all to me is the random and constant U-Turns. They'll stop in the middle of the road and cross the solid double yellow to make an illegal U-Turn. They'll hold up traffic behind them for eternity too. It drives me mad.
@MathewHounsell5 ай бұрын
Biffa, the intersection mod provides lane connectors which FORCE traffic in a lane to go into ONLY the lane connected, but you keep on thinking of it like TMPE turn control. If you want dedicated turning lanes you have to connect it to ALL possible destination lanes. In one instance you force all the traffic to turn into the right most lane and then all the cars use a roundabout to do a u-turn. In many places you create a dedicated left turn but don't give the right lane the option to go straight into both lanes. For a second you got it in the middle of the video but then you forgot again. You need to remove parking on roads with traffic problems as they block through traffic. You need to be careful of small road segments, as you often have cars doing lane changes immediately after the intersection (you can use move it to see them). Also remember you can create super nodes and roads above other roads in CS2
@shallyia44585 ай бұрын
"It's realistic" - 2 drivers, wordlessly staring at each other at a crossing for hours, producing gridlock on their own.
@gamingnerdgirlz5 ай бұрын
Yep. 👍 welcome to stop signs and other such things in southern USA traffic as well. 😆 “no you go first” “no you.” Repeat for 20-40 min. till some one appears and honks at them.
@kelvin13165 ай бұрын
Watch some youtube dash cam videos. People will literally do this because they are "right" and "have it on camera" 🤷
@user-wq9mw2xz3j5 ай бұрын
i dont think you realize it happens irl. Well, at least with my dad and another ego driver. Real thing, sat for 20-30 minutes, even turned off his car, because the other car coming opposite direction wouldnt back off. On a two-way one lane road (due to traffic work on the other lane). 😅
@nohax82325 ай бұрын
This video really brings me back to 2019, when I discovered this youtube channel and was obsessed with your traffic-fix type videos. Great memories!
@Green_Lightning5 ай бұрын
In my experience, one lane roundabouts work the best in this game because there is no possibility that they block each other
@BiffaPlaysCitiesSkylines5 ай бұрын
Apart from when they ignore road signs and the randomness the ai has for realism kicks in 👍
@moverholt3115 ай бұрын
Good to have this type of video back. Feels like the Cities Skylines mojo is coming back. I like it.
@BiffaPlaysCitiesSkylines5 ай бұрын
Glad to hear it! Thanks :-)
@ceeaybee5 ай бұрын
what we're missing is yellow hatched boxes to stop cars entering junctions unless their exit is clear. they just get stuck and block each other. must be audi drivers ;)
@lostree19815 ай бұрын
Audi, Range Rover or Merc drivers for sure "No no that doesn't apply to me."
@martinholden62145 ай бұрын
YAAAAAY! Biffa, traffic fix extraordinaire is back! So happy the games getting into a great space.
@BiffaPlaysCitiesSkylines5 ай бұрын
Indeed! 😁
@martinholden62145 ай бұрын
@BiffaPlaysCitiesSkylines yeh so ive seen full vid now. Mod does need a change/fix for the stoppages. A little annoying as is. Maybe a delete traffic brush/circle so you can quickly reset the issue. Then again itll keep happening when the cims make the random choices?
@vexal5 ай бұрын
I updated the Despawn mod to give some options to allow despawns in unrecoverable scenarios. You can toggle the despawn logic type in the settings menu.
@martinholden62145 ай бұрын
@vexal well if this is legit the modder, thankyou for your work! And making a quick fix. I think this mod will be highly used as most people hate the despawning and love the traffic management aspect to the game.
@BiffaPlaysCitiesSkylines5 ай бұрын
I'm showing that new stuff off in the next video 👍😁
@TastierBackInThe80s5 ай бұрын
Tonight! Biffa fixes an intersection. Biffa fixes another intersection. And Biffa fixes a round-a-bout.
@andrewwhewell64225 ай бұрын
So much need for pedestrian bridges on those ring roads... Having a pedestrian phase takes too much time away from the cars... Time for a walking super highway?
@FreakyFerret5 ай бұрын
Just wait for the (eventual) bikes too!
@andrewwhewell64225 ай бұрын
@@FreakyFerret hopefully!!!! Wouldn't be surprised if it was our Christmas present...
@rahansk82005 ай бұрын
American solution, spaghetti, red light, roundabout, wide road... European solution pedestrian zone, tram, bus, cycle path, metro, passenger train....😂
@joshuagaude60845 ай бұрын
7:53 I wonder if he ever noticed the trailer hanging in in the cross walk by itself causing pandemonium. haha at 12:14 he did. 🤣
@sharkbait-my5on5 ай бұрын
Biffa saying “we’re either doing traffic lights or round about, that is American” is the most American thing he ever said
@inklink84715 ай бұрын
I've just recently got CS2 for myself and I gotta say... traffic management / behavior is my biggest pet peeve so far. The lane set-up when you just build your road network is so weird and funky and if it wasn't for mods, you'd not even be able to really change anything. We urgently need a fully functional TM:PE Mod, not just the lane connector (which doesn't always properly work for me either for some reason).
@dpaws63255 ай бұрын
Is there an equivalent of "Do not enter blocked intersections" in CS2? I'm glad to see disable despawning. Traffic management is a fun part of cities skylines for me. I enjoy fixing traffic jams. I could spend hours just tweaking a single timed traffic light until the traffic flows perfectly. Can't wait until timed traffic lights get added to CS2.
@vitorossi78395 ай бұрын
That's a weird thing, but i caught myself thinking it's a shame how unrealistic these things need to be sometimes to keep the traffic flow at a good level. Like all those "dedicated lanes" for traffic circles, weird instnances of amount of lanes not changing but having a dedicated turn lane and stuff. But weird u-turns in a weirdest place possible across double solid are just horrendous. PS: i know there might be the case where something similar happens, but its not the way it goes usually. And i know it's kind of required to be that weird in game due to nodes and stuff.
@SethDueck5 ай бұрын
Hey Biffa, I have a suggestion for an area of New Brewburgh, not sure if this is a really dumb idea. In one of your next episodes you should build a medium to large sized neighborhood in the general shape of a semicircle butting up against downtown (after you’ve started on downtown), make it a partial extension of downtown, and call it Old Brewburgh. Use the oldest looking buildings you can find and make it almost all mixed use residential buildings. Use a very small grid over the whole area, but instead of having every street open to cars, alternate pedestrian and vehicle streets in both directions, using the smallest streets; also line all the streets with mature/old trees. Use all medium rise buildings so it looks like it is the oldest part of downtown New Brewburgh. Have one main road going through the middle into downtown, and have the area partially separated from downtown by a narrow park that is made up of a few paths, picnic areas, and filled with mature trees; across the main road also separating them, have a large narrow transit area with room for bus/tram/subway/taxis. Make this neighborhood have a very cramped feeling because it has no parks on the inside, it’s just surrounded by a strip of park, and be a quaint area where the artists and students congregate. At the corner of the edge of both downtown and this old town you should build a large university district with the University of New Brewburgh located here. This should be a large university that will be New Brewburgh’s main school, and it should have a mix of historic and modern buildings. The area should look like it still is the original town but it has been getting restored over the years and should be a very walkable area with lots of options for transit. The back story of the semicircle is that the full circle was the original Brewburgh and when Brewburgh exploded in growth, this area was getting overrun by downtown’s expansion, so people who grew up there protested and saved the town, although they were too late for half of it. Now this area can be the cultural center of New Brewburgh with it all being a historic site. I would love it if you would do this, and I’m also sure you would love all the detailing you would get to do:)
@De_Séchelles5 ай бұрын
Need to start upgrading those public transport mate 😂
@felixschrobenah38225 ай бұрын
Well, basically, Biffa, you’re just deleting cars 🤓🤓🤓 😂😂😂
@BiffaPlaysCitiesSkylines5 ай бұрын
😅
@thadizzie15 ай бұрын
I feel that are certain roads that needs to be deleted. Like the 1st junction fixed, all i feel is to change the road right of the jiunction and make it come off the arterial instead
@10000pars5 ай бұрын
The trailer on the roundabout was the only issue haha
@JWUniverse3 ай бұрын
Very good Traffic fix Biffa 😊
@BiffaPlaysCitiesSkylines3 ай бұрын
Thank you 👍
@TheWiNiZ5 ай бұрын
Dr. Biffa unclogs the arteries on patient Cities Skylines 2. Love these videos!
@De_Séchelles5 ай бұрын
I Love newbrewburgh series ❤
@Beni_7775 ай бұрын
At 3:59 it's so silly, in the real world somehow they would come to an agreement and the dead lock would be gone.
@BiffaPlaysCitiesSkylines5 ай бұрын
Welllllllll, not always lol ;-)
@alichi1015 ай бұрын
@@BiffaPlaysCitiesSkylines Well, police would be called at some point and it would resolve one way or another.
@dysonraf5 ай бұрын
It hurts to see a fellow brit doing right hand drive traffic! 😂. I thought I wanted no despawning cars until I watched it in practice! Cars despawning that are totally stuck would be ideal and leave the rest
@Skynzor5 ай бұрын
The only reason why despawning mod is tough right now is because we don't have proper TMPE ways to solve the issues yet. Also for some reason the roundabouts are really inefficient and they ignore yield signs a LOT. Also when you setup a slip road on an intersection, make sure to also select "remove unsafe" and not only "remove u turn" because they WILL go right on a left only.
@NerdyNanaSimulations5 ай бұрын
I think this was one of the best CS2 videos I've seen yet, love it.
@BiffaPlaysCitiesSkylines5 ай бұрын
Thankyou 😊
@christopherjunkins5 ай бұрын
I love traffic fixes... just something so... satisfying.
@Heleuuuw5 ай бұрын
All because of the one car you didn’t delete 😂 Edit: He fixed it at 12:15.
@MrWiffit5 ай бұрын
7:58 these interactions aren't realistic though. Real people will figure out how to get out of an intersection not sit there for hours waiting for each other.
@tigonologdring91895 ай бұрын
Dirt road custom wishbone junction: just remove the ability to turn from one half of the wishbone to the other... but sorted by the new junction with lights so cool beans! For your dedicated lanes thing with the _Traffic_ mod remember to take away the unsafe turns as well as U-turns and you won't get cims hanging rights from your left only lanes, cheeky blighters that they are! Great entertainment as ever mate. Keep em' coming.
@derbygaz5 ай бұрын
Sooooo happy. Send tor traffic fixes to Biffa people
@marcosfogg5 ай бұрын
You got to go back to do other's city traffic fixing! It was so satisfying to watch! I kinda miss it!
@MarkWebster4045 ай бұрын
Love a traffic fix!
@BiffaPlaysCitiesSkylines5 ай бұрын
Thanks! This is a pretty touch one to be honest :-)
@MarkWebster4045 ай бұрын
Yeah, it looked tricky, chasing it around and just moving the issue! Nice work clearing it up :) (manual despawning ftw!)
@marxmaiale99815 ай бұрын
Only if actual road construction and fixes could be nearly as quick. Takes weeks to get basic pot holes filled.
@AlfalfatheAlpaca2 ай бұрын
At 41:35 you have a bus going some place that i dont think it was supossed to go. You'll probably have fixed it already, im a bit late ;). Great Vids! Keep it up:D
@Lilianne85 ай бұрын
Ooo, yes yes, exactly what my migraine head ordered for this thunderstorming afternoon: a Biffa traffic fix! 👊
@opiotain5 ай бұрын
See the trailer, see the trailer!!!!!!😂
@clem97965 ай бұрын
Thanks Biffa! Always a great watch.
@ate1o5 ай бұрын
Thanks for another video Biffa! It's always a good day when you upload
@BiffaPlaysCitiesSkylines5 ай бұрын
My pleasure! 👍😁
@ArtsandCrafters-hi8rv2 ай бұрын
It’s not a big deal if cities have traffic jams! Besides, all cities in real life have traffic jams!
@MrSimpsondennis5 ай бұрын
it's actually interesting to see how the trucks are programmed. it's literally the load that is being dragged along by the front portion, meaning that each has their own physics calculations rather than physics being calculated for the entire truck.
@GLENZABELL5 ай бұрын
Ahh a whole new series where you add this to other cities is born 👍😂
@College-Builder5 ай бұрын
Hey Biffa, terrific video! You inspired me to give the no despawn mod a try. It looks like it has been updated with more options since you made the video. I love it! I have been playing all afternoon and spending tons of time fixing traffic. I feel that this level of traffic management is really missing from the base game.
@carriegarrisonvos44335 ай бұрын
I remember a rule you always followed in CS1 but not sure it would work in CS2. Never have crossings at any intersections. Always worked better for me. Move it down or put a crossing going overhead. Maybe that would help here. So many crossings at all of the intersections. Had some good laughs today with you 🤩😂
@larkendelvie5 ай бұрын
Woot - thanks Biffa, good to see an almost proper traffic fix in CS2. Maybe pause and clear an intersection before fixing it? Though you have to see the mess first ... it's a bit of a different rhythm.
@ArmadaReal1025 ай бұрын
I am so happy with these new vids of yours thx Biffa!
@BiffaPlaysCitiesSkylines5 ай бұрын
Glad you like them!
@EternalGamingNet5 ай бұрын
Such a great episode, love to see traffic fixes!
@petesomebody73895 ай бұрын
Gotta luv biffa, lets use a mod so nothing despawns then just delete everything that gets in the way😅😅😅 luv it
@raks.y.t5 ай бұрын
Its always so satisfying Fixing traffic For some reason!
@scwatsonart5 ай бұрын
I lost the timestamp, but kudos to your editor for the Wilhelm Scream when the guy was deleted hahah
@Salmoddi5 ай бұрын
Nice, traffic fixing is back, the chaos is back. The blindness is back (that trailer).
@pablolopez15132 ай бұрын
I know it's been 3 months since this video was uploaded but I wanted to share a solution to keep the "on/off ramp" junction instead of a boring 4 way road junction The weird thing with the dirt rod from 38:45 can be solve borbiding the left/right turns on each road. Is a weird thing, the game allow them to do U turns because it detect is a t junction. Also, because dirt roads are 2 ways streets it allow to cars cross from side to side of the main road (making even worse the traffic since all cars have to do 2 stops on the main road and another extra stop where all 3 dirt roads join) After making sure cars only turn the way they are intended to do (for both side of the road to avoid cars crossing from right to left sides of the road) using line mathematics (3 --> 1 out remains 2 --> 1 in, turns into 3 (make sure to do on both sides)) traffic should flow with no major interruptions
@rhyswilliams78845 ай бұрын
I think, on the traffic lights, CS2 is using a traffic responsive light, meaning it changes phase based on traffic behaviour. This seems to work for automatic phasing because the groups of cars will cause the lights to work as if you'd phased them.
@rhyswilliams78845 ай бұрын
I realised this when I tried to create a diverging diamond interchange and put a light on the right turn as well bc there was too much traffic
@davexmas27605 ай бұрын
I see the game is still broken. Thank you Biffa for showing that so clearly.
@doberandkats5 ай бұрын
Biffa fix time! Why I fell in love with your channel oh so long ago.
@marxmaiale99815 ай бұрын
Remember what was learned from the Michigan Left / Kettlebridge Right. Adding. Around 22:00 with the U turns, having a median stops them. The T interchanges can also benefit from reduced phases by eliminating the left at the interchange moving them to dedicated U turn lanes. Consider the Michigan Left a super stretched put roundabout, having these one after another all down busy roads works but is a pain to implement in CS.
@jasmijnwellner62265 ай бұрын
I think the ways CS2 does multilane roundabouts is causing problems. As far as I can tell, it works like treating the roundabout like a regular intersection, including which lanes go where. But on a roundabout, road segments are shared between different incoming directions, so if a car drives on the leftmost lane in order to turn left, it will still be driving on the leftmost lane when they need to turn off the roundabout, crossing two lanes in the process. In the Netherlands, multilane roundabouts I've come across solve this by letting lanes spiral outwards so that you're always in the rightmost lane when you need to get off (or if you're not, all lanes to the right of you are forced right turns only).
@elise34555 ай бұрын
19:14 That six-lane pedestrian crossing with no islands and all the turning on red... Jesus christ I wouldn't enjoy walking in this city 😅
@AA-PYT5 ай бұрын
25:47 the old AI in his blood, man says so casually 😂😂😂
@JDKempton5 ай бұрын
What ever happens in Los Vegas stays in Los Vegas 😁👍
@BurritoMagnifico5 ай бұрын
Need the option to stop vehicles entering a junction like in TMPE
@inaschmidke25965 ай бұрын
If you have a roundabout and a lit of pedestrians crossing, you can create a node on every road a few meters away from the roundabout and move the pedestrian crossing there and also implement traffic lights to let cars and pedestrians cross separately without interfering. Got that idea from spain, they do it the same way there.
@WizzardofOdds5 ай бұрын
Biffa, I wonder how many people were yelling at the screen from just before you put the roundabout in at 8:30 until around 12:30 where you finally realized you had left that trailer there.
@timjensen43205 ай бұрын
Anytime you have a car crossing a pedestrian crossing at an angle (coming of a roundabout, turning, funky intersection), I think there is a risk of a car and a pedestrian blocking each other as a corner of the car blocks the crossing but the pedestrian then blocks the car from going through. And that gives you the random cars stopped that look like they are stopped for no reason.
@troyskolrood81445 ай бұрын
The traffic is giving me flashbacks to a CS1 city I had that ground to a halt with traffic despawning turned off.
@devttyUSB05 ай бұрын
Yay!! Traffixing is back!!
@BumbicoFamily5 ай бұрын
7:25 a star is born. The trailer!
@JDKempton5 ай бұрын
Just like real life there's always a driver who makes their own road rules😂😁👍
@SkateLife-o4t5 ай бұрын
I found removing the crossings on my roundabouts plus dedicated lanes as you've used runs roundabouts very well. I also remove them from all busy junctions I put crossings in on long sections of roads so it will be interesting to see how this mod affects my city
@macaidwin5 ай бұрын
I just saw a KZbin video about a road builder mod. Looks like you can create any size road with it. Choose all kinds lanes next to each other 😍
@Tearnofear5 ай бұрын
Biffa, if i may ask: did you throw an Eye on Workers&Resources SR? Imho you'll love this :) Anyway, thx for keeping me entertained for Years by now o7
@BiffaPlaysCitiesSkylines5 ай бұрын
I took a look, but no videos incoming 👍
@marcinwozny77225 ай бұрын
Why when you build city in skyline 1 you build pedestrian overpass now in the skyline 2 i never see you build over pass. Would that solve significant amount of traffic problem, lights, crossing , complicated traffic light , even with the hardcore despan one . One more thing how many cross do you have on that juction 33:11
@stevengalloway80525 ай бұрын
Biffa: the Traffic-Loving Madman... 😂
@acters1245 ай бұрын
I like how turning off uturns solves many problems. not saying it translates well for real scenarios but it is effective for the traffic ai. it just gets stuck and doesnt bother doing rash human like decisions like nudging or inching or having coordination. lol
@TypicxlSortOfOdd5 ай бұрын
You're very good at traffic management, you're just not very observant sometimes lol
@rastapopoulos78985 ай бұрын
I really enjoyed this episode
@piervail5 ай бұрын
Hello Biffa. One thing that may stop traffic is the crossings. There are too many crossings. Like the ones close to the bridge where it shouldn't. Remove crossings.
@0rangeGhost45 ай бұрын
YAY! traffic fixing! we need more!
@Skynzor5 ай бұрын
If you want the "old" cars to take on the new rules, delete the whole road up and down the connection. At least 5 nodes away from what you're changing. That seems to do the trick, stops you from fiddling around and deleting cars almost at random.
@mrepictacovargas24645 ай бұрын
good video Biffa! :)
@BiffaPlaysCitiesSkylines5 ай бұрын
Thanks! 😄
@Fo6DD5 ай бұрын
That was a proper episode of traffic whack-a-mole!
@charlesingram94715 ай бұрын
This is the exact same issue i had with the cargo harbor. Basically every time i made a slight modification even just uupgrading a section to a 5 lane rd it would then make all the traffic change their pathing to a completly unsuited rd like an ally or something. Try upgrading that and their pathing changes again to another rd. Round and round in circles i went and each time they would change which entry and exit into the harbor they used.
@utopiate755 ай бұрын
I've just started playing again after about 5-6 months. I have to say the game is definitely moving in the right direction now. Is this officially the first proper traffic fix vid? 😋
@Handel90005 ай бұрын
17:32 I love a good Wihelm Scream
@MissionCast535 ай бұрын
You can stop the u-turns with the traffic mod. There is likely a tiny intersection where two segments of straight road meet. Select ctrl+r, then try to click where the u-turns are taking place. You should be able to select it and then remove the u-turns.
@Tastakrad5 ай бұрын
Would have loved to see a comparison between the traffic flow % before and after :D
@BiffaPlaysCitiesSkylines5 ай бұрын
Both about 60%! It never changes 😅
@alexanderdrechsel68585 ай бұрын
finally, this is what we waited for :)
@rellyrelishes5 ай бұрын
I was under the impression traffic was much easier in this game vs the first but this video showed me otherwise wow
@BiffaPlaysCitiesSkylines5 ай бұрын
Only if you're using a no-depawn mod like I am. Normally it's fine :-)
@kinimingara5 ай бұрын
Hi Biff, quick question for you on the mods you used in this vid. Which mods are the 2nd and 4th icon in the top left coming from? One looks like a dashed zoning tool and the 4th is something to do with zones?
@MichaelJ_5 ай бұрын
I'm so sorry, and probably not the only one commenting, but the lost trailer on the cross walk is making me highly nervous....!!! 😂😂😅😅😅 🤭🙈🙈🙈 I assume it was left in there on purpose to create interaction? 😉😇 Nice video!! Have a great weekend!
@BiffaPlaysCitiesSkylines5 ай бұрын
Yes, every mistake is planned for interaction lol 😆 😂 🤣
@Cities-By-Maps5 ай бұрын
I live in Bristol in the UK and I swear Bristol City Council thinks that's how traffic works, like we all despawn when we're in a major traffic jam 😂.