Instant classic. Between the background noise, the dog with the bloody nose, the rule change and KZbin annoyance, this video has it all! And you packed in all of that in just over three minutes!
@war_gamer4 ай бұрын
OMG.. I know. But I had to get a vid done b4 some troll says you 'did it wrong'
@Davidimparato4 ай бұрын
@@war_gamer I appreciate you taking the time to explain the supply rule issue. I've been looking forward to this game to help me to finally break into my OCS collection. I'm going to take a look at the designer's notes to see if he explained the supply rule change.
@war_gamer4 ай бұрын
:)
@WARdROBEPlaysWWII4 ай бұрын
This is a great video.
@war_gamer4 ай бұрын
Glad you think so!
@chinapoliticsfromtheprovin61334 ай бұрын
Having worked construction, the sound of dump trucks resonates,--in particular, the noise signaling "backing up". Indeed the theme of this video is, "hang on, need to back up and you need to watch out". No worries. I'm wondering if Luzon OCS is the way it is because while there were a lot of stockpiles available to the Allies (and later captured by the Japanese as they were not destroyed--a problem that plagued the Brits in Burma), the lack of command coordination meant that counterattacks were minimal and largely ineffective. Many never got off the ground. So while the Allies had the hardware, the software had all sorts of glitches. Is it possible given the size and scale of the game as offered, that it's design-for-effect here more so than in other OCS offerings? In any event, thanks very much for the video and the warnings.
@war_gamer4 ай бұрын
great insight and likely th e case. I did a 2nd play thru. Went better for IJA but not great