For DS3, it’s the quest system. DS3 had the worst quests. Sirris not telling you to join Rosaria’s Fingers AFTER the Cathedral of the Deep, locking you out of her quest AND Yorshka. Saving Greirat is just straight up convoluted with loading and reloading rather than actual in-game questing. There is NOTHING implying which braille tomes would lock you out of Irina’s quest.
@jonmann49806 сағат бұрын
Saving Gerait was truly just awful in design, if you miss onion bro while going to deacons it’s over for you, if you don’t fight the demon with the onion knight it’s over for you, if you don’t interact with patches multiple times it’s over for you. Pure pain in a quest
@djfile92434 сағат бұрын
Tbh without a quest guide i wasnt able to do one single quest.. however i think thats the case in ALL FS Games
@namirakira71382 сағат бұрын
@@djfile9243 I mean I was able to do a majority of quests just fine in the other games. Most of them follow a good line of logic if you know where to look. Dark Souls 3 actively hid information from you though.
@Kishin182 сағат бұрын
I would agree if not for Blaidd who always glitches for me during Ranni questline making it quest i hate the most out of the whole series
@suburbandolphin724Сағат бұрын
@@Kishin18 I would like to ask what you mean by this because if it’s glitching every single time “glitching “it’s definitely something you are doing
@ellezim81367 сағат бұрын
For bloodborne i would 110% choose the counter system. Its a good idea that was poorly implemented. Taking like 50% more damage when doing ANYTHING besides standing still and normally moving around is just a stupid idea. Its there to encourage you to get better at dodging certain attacks, but on my first run when i realized it was there, it just encouraged me to face tank certain attacks i couldnt dodge. Like ludwigs charge. If i fucked it up a counter would 1 shot me. If i ate it I'd live easily. Its 100% the most obnoxious thing in the game to me. Since it applies on sprinting, dodging or attacking
@rhymenoceros33036 сағат бұрын
It's also why Laurence is as hated as a boss as he is. The counter damage causes his flames to hit absurdly hard.
@ellezim81366 сағат бұрын
@rhymenoceros3303 I actually like Laurence a lot because I find him to be easy to dodge. But the counter system annoys me more throughout the whole game than blood vials, 30fps or not being able to roll out of a Sprint lol
@geordiejones56185 сағат бұрын
This sounds like a skill issue
@upsideproductions25 сағат бұрын
As a bb glazer, you’re correct.
@ellezim81365 сағат бұрын
@@geordiejones5618 I have 600 hours in bloodborne and have done it deathless before, smart ass. It's just a mechanic in the game that is more annoying than anything, lol
@xian19787 сағат бұрын
The inventory thing from Demon's Souls was SLIGHTLY changed in the PS5 remake, now if your item will exceed your inventory weight you can send it direectly to storage which is MUCH better.
@samueldavis589519 минут бұрын
Still your stuff fills up too fast and you basically have to level up just to be able to carry 500 arrows and 30 grass
@novemberbravo6194Сағат бұрын
Prima facie, it looks like you accidentally left the “best features” title screen from the previous video on this one, just a heads up. Secondly, if I had to pick one, I’d agree with you about Elden Ring. While the unique bosses are all, to a one, excellent, there are just too many repeat boss fights that feel like they exist solely for the sake of padding out the open world. Another video of truly surpassing quality! I am, as ever, envious of your work ethic and ability to put these scripts and edits together as quickly and as well as you do. So glad I subscribed to this channel!
@CorpseLink6 сағат бұрын
I'm in agreement with a lot of these. However, I would gladly put 60 levels in adaptability if it meant my weapons wouldn't need repair every time I dared look at it.
@SillverSeraph5 сағат бұрын
Every early game katana user has a backup for when it breaks lol
@Kishin182 сағат бұрын
True, in 2 kittens fight i swear my weapons were turned into paper, they broke almost instantly i couldnt even react, the "about to break" showed up during the attack that broke it completely
@anonisnoone61252 сағат бұрын
Adp is the worst feature but it never annoyed me at all in my playthrough. It feels like people make it a way bigger deal than it actually is, especially since u gain lvls in ds2 pretty fast. The actual worst feature is the weapon durability. I'm so glad ds3 got rid of it completely.
@connorburris4846Сағат бұрын
@@anonisnoone6125 It's still in DS3, it's just a lot more forgiving like in other souls games. DS2 just wants you to feel the decay of the world, and the easiest method is the decay of the weapons.
@motoxdude11376 сағат бұрын
I definitely agree with Dark Souls 3's linearity. Most playthroughs i just have this feeling of "I got to go through the undead settlement again" that demotivates me from exploring everything. But there are many good items to get that force you through long segments to get it, like the chloranthy ring. i don't mind farron keep but why did they have to add the tree giants in the area that SLOWS YOU TO A CRAWL.
@sky-ow6rm6 сағат бұрын
Completely agree with the DS3 point, especially for early game when the enemies are not even that fun to fight
@justifiedpokemon38686 сағат бұрын
Even with each games flaws, These games changed my perspective on gaming. I can’t play a game if it isn’t soulslike. They are all masterpieces.
@XxGamer42069xXСағат бұрын
Interesting that these are my favourite games but I find almost all souls like games that aren’t from soft insufferable and uninspired
@justifiedpokemon3868Сағат бұрын
same, I was referring to bloodborne/sekiro/Elden ring. They are all just 10/10 games.
@aleksagrbusic81Сағат бұрын
same goes for me,tho now im trying to give a chance to other objectivly praised games like final fantasy 7,but i have to put them in Hard mod just to imitate the feeling fromsoft games give me
@pastelroswell43 минут бұрын
I'm sorry you can't play other games anymore :(
@justifiedpokemon386840 минут бұрын
@ I can play like zombie games and certain games from childhood but far as newer titles just can’t do it.
@fili09386 сағат бұрын
Fromsoft dropped one of the best open worlds in gaming history on their first attempt. You gotta respect that.
@geordiejones56185 сағат бұрын
It's like 25% too big, same with the Shadow Realm, but the Shadow of the Colossus vibes are amazing. Just wish they made the Fire Golems climbable, something inspired by Dragons Dogma and SOTC would have made those fights so much more interesting. Maybe they tried and just couldn't get it to work and had to settle to ship.
@fili09385 сағат бұрын
@geordiejones5618 All the open areas can just be skipped pretty quickly using Torrent. Abyssal Woods kinda suck on replay though.
@NisseDood3 сағат бұрын
The open world part was really mediocre in ER. The good parts was the legacy dungeons. So no its not the best open world game.
@muramasa87015 минут бұрын
@@geordiejones5618 nah shadow realm was perfect
@MelchVagquest52 минут бұрын
Scrolling through the comments and I don't see a single person addressing how your video actually says "Best" instead of "Worst" in the title 0:40
@vikkstardoom29506 сағат бұрын
the reason why i don't like replaying ds3 is the it takes so long to get to the actual fun bosses. in my recent new playthrough i did dancer after wolnir, before even going to the cathedral and beat DSA less than 4 hours in and now i don't really have much motivation to keep playing because i find every other boss apart from soul of cinder boring annoying or a combination of the 2, and for the most part getting to them is so annoying with how oppressive the normal enemies are compared to elden ring or ds1 in other words, you are absolutely valid for thinking the early game of ds3 is poorly designed
@dusty85486 сағат бұрын
What your fav soul games just curious?
@vikkstardoom29503 сағат бұрын
@dusty8548 elden ring
@AS-bc8fg3 сағат бұрын
Good god I absolutely agree I’ve platinumed ds3 and never finished it since Every time I try to start it it just feels like a drag and by the time I reach woods I’m done with it Compared to sekiro or bb they’re just tighter and better paced , whereas elden ring may be bigger but you can skip through a lot of it and the variety makes up for it Heck I even prefer Lies Of P over ds3 because the combat and weapons are more fun for me
@dustinmiller98297 сағат бұрын
This could be a Best or Worst feature, depending on your tastes; when Demon's Souls was first launched invasions weren't announced. They just happened. Generally you learned you were invaded by acquiring a sudden rush of souls when you hadn't killed an enemy recently (invaders could eliminate enemies but enemies wouldn't agro against them).
@AriaKyuKyu2 сағат бұрын
Funny that you mentioned inventory weight as a bad thing in Demon Souls. I actually love it... The PS5 version at least 😂
@zhrimb5 сағат бұрын
Video essayists, the true final boss for any developer
@rivertonrockСағат бұрын
I will never forget the “side quest” my wife and I went on to break the Curse in DS1 because it was before we got the Lordvessel, so we had to backtrack a significant ways with half health. Stakes felt high, and the objective was very desirable. Granted, I see why this could be frustrating to the average new player. This was our first Souls game, but my wife was our “guide”, frequently referencing the wiki, so we understood what needed to be done. No-fast-travel is my favorite feature of DS1. It made the adventure feel real and enhanced almost every other aspect of the game, even Curses! 😆
@Slow1337ex5 сағат бұрын
I'd argue the worst feature, or aspect, of DS3 is it's build variety. Most weapons arts and spells are dogshit, and a lot of the weapons types themselves are at least worse than in any other souls game. I know this is polarizing, because while there are people who enjoy making their characters around abilities that are cool (or good) and give them an identity, there are also people who would rather never use anything other than r1s and r2s. Skills and spells that are too good can make the balance of the game kind of crazy, but it seriously never needed to be on the level of DS3 where you have to do serious work and effort to make most of their stuff USABLE and almost as practical as a r1. And in the realm of the actually good abilities that the game has, sometimes it just falls into an unimaginative pattern. Pyromancy is just throwing the same ball of fire, except with somewhat different properties. Sorcery is just releasing the same blue beam with different properties too. Not that Elden Ring is that much different, but at least it gets some creative and good abilities that mixes up your playstyle and feels very creative and fun.
@LilWeySoIcyСағат бұрын
Yeah coming from Elden Ring to DS3 I was pretty disappointed in the weapon variety
@JoseViktor4099Сағат бұрын
I will always wonder why they got rid of Powerstance on that game specifically. It is more "balanced" than other games but way more boring as well on weaponry regard.
@jimbo_136 сағат бұрын
100% agree on DS3. I've only played all the way through once because every time I get past Vordt... I just hate everything between the Settlement and Catacombs 😅 Except Cathedral of the Deep. That area hits for me.
@thecenturion16344 сағат бұрын
For the most recent 4 here are my arguments: Bloodborne: Alright it's kind of a tie between blood vial farming and the lamp system. Like they legitimately made quality of life nonexistent in bloodborne. Idc if its appropriate to the world its stupid and really boring. DS3: The entire early game. The fact that this game really only gets going when you reach Pontiff is saying something. Even Abyss watchers aren't really the start of the good part of the game, since you could go to the cathedral of the deep afterword and fight two shit bosses. For all the talk about boss quality DS3 starts really slow, and the levels aren't much either tbh, I never found the levels that engaging since the weapons were all kind of boring. Sekiro: Completely agree about questlines. Easily the worst they have ever been, genuinely a terrible system that doesn't make sense for Sekiro. ER: I disagree with the re use of bosses since its an open world you can just skip them and often will come back and like 3 shot them so it's not too bad. However, the fact that incantations are so favored over magic is so weird, like there are no magic buffs that are that good compared to their incantation counter parts. If they focused on giving both a good amount I think it would make me want to use magic, but faith is so strong there is no need to ever touch magic.
@TealOpal6 сағат бұрын
A few fun things to note: Demon's Souls Remake overhauled the carry weight system to make it so that items that would go over your maximum carry weight are instantly teleported to your storage, effectively removing the problem. Never say the Remake didn't give us some things. I've heard through the grapevine that on the initial, unpatched release of Dark Souls 1, Curse could actually stack, and if you were cursed repeatedly, you could end up with a maximum 1 HP. Sounds like Hell to me. I hate Adaptability plenty, but my least favorite thing about DS2 is easily how nerfed the Estus Flask is. I realize that Lifegems are a thing, but the slow speed of the Estus animation combined with how the health meter basically crawls to max after drinking really boils my piss. Agreed 100% on Bloodborne. Blood Vial farming is truly the only real issue with the game in my book.
@Paradox22666 сағат бұрын
Blood vial farming was so annoying until I learned about the cuumfpk dungeon
@r3dn3ck3r33 сағат бұрын
My take on worst features: -DSI - Bed of Chaos. I think nothing, even quality of PC port on release, does not even come close be the worst part of this game. If you see anything you consider to be "the worst thing in existence", just think of Bed of Chaos. And you change your mind. -DSII (partially DS III) - As ADP was addresed I go for weapon durability, as only DS I did it partially good. In DS II I constantly ran into "weapons from paper" , where I had to often fix the weapon because 10 enemies and even mighty Dragon Tooth is on a brink od destruction. Also idea of "killing to despawn" issue, which kinda contradicts to Dark Souls logic (how you want to learn, if game decides to despawn them unless you are in specific covenant) and path to bosses. Where half of them are just broken. -DS III - Outside weapon durability (I think I never noticed such thing, why is it even here?) and broken quests (mentioned before), I go for Darkmoon Covenant, which is just broken. And you must resolve to farming, which is a pain on it's own. -Kinda hard to find anything for Sekiro for me, maybe camera that loves to do weird stuff when close to wall. -For Elden Ring size itself is not an issue for me, but it kinda works bad with few questlines and lack of proper notebook. And you can easily skip part of it. -For Elden Ring DLC it will be final boss - like how you put such designed boss with messed hitbox on one attack in addition.
@djfile92434 сағат бұрын
Dont agree to the BB issue. I never farmed blood vials. It was never a thing, the storage box was full of them (first attempt, I wouldn‘t consider myself as good). And if they ran out I could just buy them
@MelchVagquest55 минут бұрын
For real! I had to stop watching someone stream the game for the first time because he kept running out of blood vials and I didn't understand how
@arara77133 сағат бұрын
I will never complain about having 2 Mogh boss fights in one playtrough, heck, I'd have 5 if I could!
Honestly i agree with Elden Ring and the open world, there were so many times when i was like "ffs game just tell me where the hell do i go to bonk another boss". I also have i think a big hot take when it comes to Elden Ring and thats the variety of weapons spells buffs etc. I just missed sometimes the simpler times of Dark Souls series where you had either large piece of metal or small piece of metal, you upgraded it and charged to the next boss. When we compare Dark Souls 1 and Elden Ring in DS1 you have iirc just 2 ring slots, some buff spells and thats it. In Elden Ring on the other hand you got 4 talisman slots, physick (with 2 buffs), more buff spells and weapon arts with (if you have wetstones) instant weapon infusion of any flavor.
@DrRexie2 сағат бұрын
I think their thing I hate most about dark souls 2 is the fact that the ganks are there but the thing is after you die to enemies too many times they will literally despawn I mean it goes against the whole entire premise of dark souls where when you reset at a bonfire you're supposed to see enemies returning but they don't so grinding for levels so that you can survive longer in dark souls 2 becomes impossible because of that
@castel_komodo3 сағат бұрын
I have the impression of hearing a Redditor full of bad faith with the sole aim of increasing his statistics
@thanomusic46972 сағат бұрын
I would say the worst thing in bloodborne is the "hunter's dream" issue. You have to TP to the hub, then to the place you want to, then the hub, just to respawn enemies to farm. Is too tedious
@carlosperen42384 сағат бұрын
I definitely understand your point from dark souls 3. I am a fan of its level design - I like that it's distinct from Elden ring or dark souls where progression of where to go is unclear but the level design can be quite open, and easy to get through. That dark souls 3 flips this for easy navigation but complex level progression was a nice change of pace. It can be exhausting though, and I think I felt that on my first play through, but as you say, I didn't register it. It took me three tries before dark souls 3 sunk it's claws into me, so yes - validated!
@JoseViktor4099Сағат бұрын
For me an ideal open like DS experience will be come back to DS1 like level design. It was on perfect middle point, and they may have a wonderful mix of both worlds, open and closed.
@sadhomie92942 сағат бұрын
Your point about DS3 was very interesting and kind of explained my own fatigue with DS3 playthroughs. The depth of level design is immense and impressive, but I feel like I need to go back into the Undead Settlement at least twice even in the late game just to grab items I forgot about/missed. Not frustrating or poorly designed, but maybe overdone.
@Zidane_MinaСағат бұрын
I disagree with inventory weight instead of world tendency, with all due respect. Here's why: at least inventory weight it's easy to understand and avoid, whereas world tendency locks you up of so much game content, it's hard to grasp and very easy to screw up. I agree with the rest of the points, though. I'd say the laberynthian dungeons of Bloodborne are worse than blood vial farming, but I'll agree, farming those was a pain back when. Nice video!
@Apoxiosis4 сағат бұрын
ds2 is def soul memory. the only problem with hollowing is how ugly your character becomes, and adaptability is literally not a probem. early game, level str/dex to meet your weapon requirements, hp a little, then dump adp up to 99 agi. literally what else are you gonna lvl? gonna dump points into str when your weapon has a d scaling with it? ds2 also absolutely floods the player with souls to level up.
@jonathanfitzharris41965 сағат бұрын
Who's been messing up everything... it's been adaptability all along!
@vincentmichel51657 сағат бұрын
Everytime I think you ve done it all on soulsborne, you come up with something 🎉
@A.G.L-w5g6 сағат бұрын
Only talking about mechanics, not areas, world design etc Demon's: inventory weight system. Holy shit it's horrible Ds1: weapon upgrade system. The green/ blue/red/white titanite chunks are just a chore Ds2: adp lmao Ds3: most enemies, bosses included having zero poise Bloodborne: blood gems, cool af idea but not being able to sell them or fuse them makes your inventory a mess sekiro: coin system Elden Ring: Mimic tear. Not spirit summons, those are fine. Mimic tear is just not something that should exist. Bosses already are insanely weakened by giving you their backs if they aggro a spirit ash, mimic tear is ANOTHER PLAYER with infinite mana, your same build and way more health, it completely destroys the combat design
@AlexanderShamov43 минут бұрын
Mimic tear is fun, but it feels a bit of a waste to give us such a variety of spirit ashes to play with, only for the mimic to make all of them obsolete.
@VileLasagna3 сағат бұрын
In DS2, ADP gets the blame being the main stat but AGI, the real culprit, is also determined by Attunement. I like the idea of AGI speeding up your item use and whatnot (though a benefit too small for the importance it gets) but, yeah... tying i-frames to it was not a great idea and, as much as I like Best Souls 2, I'm happy they did not revisit it SO, Dark Souls 3. I'm actually playing it for the first time right now and it's kind of exhausting even on a first playthrough. I'm not super deep in the game, just reached Irithyll Dungeon but I don't even think it's the complexity of the areas itself. DS3 feels.... weird. It's kind of desperate to call back to DS1 in ways that get a bit grating. The questing system in this game is absolutely awful too, and the game itself might be the jankiest souls? Shoutout to walls. Plus a lot of the areas are very exhausting to go through, not just from size and complexity but also because the game is very "war of attrition" with how far bonfires are apart and tricky enemies. I think all of these build up on one another to make it feel.... tiring? You mentioned Cathedral of the Deep, for example. And yeah, I loved that area..... once I got inside the cathedral. The whole outer area just sucks. The respawning zombos get old immediately and the upper outer area is just a lot of annoying. Thralls with weird hitboxes (love the one that climbs up and then immediately falls on you if you're too close), archers sniping you from super far, bonfires that are real distant from one another (a constant in this game).... It's just.... annoying Then there's also the Demon Ruins which just seem to scream at you constantly: "This place IS IZALITH! DO YOU REMEMBER IZALITH! LOOK AT ALL THE IZALITH REFERENCES!!!!" and... actually, Izalith was my favourite area of DS1 lore-wise and the whole of Smouldering Lake/Demon Ruins in DS3 take that legacy aaaand.... do nothing with it? There's a demon that is old, Quelana's corpse that's there more for shock value/fanservice than anything else... But it's not bringing anything new I'm still piecing together my own ideas on the lore and themes of Dark Souls 3 but one that sticks out is that the world itself is absolutely exhausted from the cycle of flame and dark... and the game makes YOU exhausted of it too, but MAYBE not in an intentional way. We'll see how I feel in the end but so far I think it's being my least favourite in the series
@smallss7197Сағат бұрын
For Elden Ring, even tho it does reuse so many bosses, without them, the open world would be alittle empty. wed have like 4 catacombs
@henrywenn7 сағат бұрын
Great videoI! think the consumable heals are way worse in Demon’s Souls than in Bloodborne. Moon grass is way too expensive, gives too little health back, and is a way too rare drop. In Bloodborne they’re quite easy to farm. The inventory weight is a terrible system though and I see no point in its existence. I would say the worst feature in Sekiro is the Headless/shischimen warriors needing rare consumables to be reasonably beatable. They should have just given you a different weapon that works against them but not other enemies, like in The Witcher. The worst feature in Elden Ring for me would either be input queuing (when your character does an action based on an input you did in the middle of a roll 1 full second ago), or the abundance of grace sites because it makes the interconnected level design feel less valuable and noticeable
@KDP247 сағат бұрын
You know for Elden ring you can just do the legacy content right? You don’t need to re do the dungeons in the open world in a second play through if you don’t want to. Hell if you play the game on a new character you don’t even need to do them. Just the ones that have cool gear.
@JoseViktor4099Сағат бұрын
He said that he did a playtrought when he did everything...Which is the least thing I would recommend to anyone on Elden Ring, gets tedious since Liurnia, not only for the repeated bosses, but because you see the game more as a checklist. A randomizer on repeated playtroughts would be nice though.
@andreeam.18886 сағат бұрын
While reusing the bosses is definitely one of Elden Ring's downsides when you play it for the first time, I feel like you can definitely make your following runs more enjoyable by choosing not to redo the dungeons unless you want to double an item or avoid the fights all together, like the Sentinels near the entrance to Lyndell, the Gargoyles, the Death Birds etc., especially if you already 100% the game or collected every item.
@Jordash4528 минут бұрын
I was thinking for DS1 the curse mechanic for new players is definitely the worst. For myself however I haven’t been cursed in probably 10+ consecutive playthroughs. For me it would be the locked on movement limitations. Cardinal direction movement while locked on for me kills me kore than anything else.
@jonmann49806 сағат бұрын
I was curious what could be worse than world tendency and then you reminded me just how annoying inventory capacity was
@WhoAmI-mb2ztСағат бұрын
Can only relate to DS3. When I first played the game, at some point the levels just got so tiring to explore that I just took the straight path forward, without exploring anything or progressing questlines. At some point I just wanted to be done with the areas. Such a shame, since I find DS3 has some of the most fun bosses I’ve fought in soulslike.
@DrRexie2 сағат бұрын
I think the thing I hate about seriko is the fact that it doesn't explain to you where you're supposed to go when your looking for specific boss fights in the game like I didn't know you had to go to genichiro at the top of the palace because it didn't explain where he was supposed to be when I played my first playthrough of the game I was like well where the hell is the next boss
@LilWeySoIcyСағат бұрын
I kinda get what ur saying for ds3 i feel like maybe if there was an extra bonfire or two it wouldnt feel as bad because whilst i did enjoy exploring and finding different paths i did feel that “wow we’re still going?” feeling u we’re talking about but i still felt rewarded after finally finding a bonfire or an elevator that took me back to a bonfire
@nerdymidwesterner36625 сағат бұрын
1:58 woah that character face reveal was quite something
@nikolapetric7089Сағат бұрын
I actually dropped bloodborne despite enjoying the combat because of the blood vail farming. Also, comming from ds3 it was difficult for me to switch to a more aggressive playstyle and constantly loosing my healing items didn't help me learn. The thought of having to farm these things for hours to have a proper trial with a certain boss wasn't worth the effort for me
@Hopeless_Husker3 сағат бұрын
I do agree with you on DS3’s early game. It’s a bit of a slog, though I do really like the game as a whole
@bully26814 сағат бұрын
I just found out FROM YOU that I can reverse the hollowing in a way other than talking to that red hooded weirdo in New Londo… I always thought this is the only way… I had the same experience as you
@plebasaurus29705 сағат бұрын
I remember when I got cursed in Depths, horrible day. Was thankfully able to get back out and run like hell to get to Oswald and buy a Purging Stone, bro became my fave because of that. But yeag, FUCK CURSE, IT SUCKS ASS.
@Recon-601Сағат бұрын
17:10 well- your right she's technically the second princess not third
@darianclark39806 сағат бұрын
Much better title than your last video. Also, I wanna add a random Souls-Like game that has a bad/useless mechanic in my opinion. Lies of P's, Costumes. It's kinda forgettable and I would had liked it if it added small bonuses for each costume to fit any playstyle and gives reasons to change up costumes once in a while. Edit: There are 2 mechanics/issues in Elden Ring that are much worse the it's Repeated Bosses/Open World game 1. Questlines Great rewards but awful execution. Like you can easily mess it up/takes way too long that you'll forget about it. 2. Great Runes Boo Rune Arcs.👎 Should had been a permanent buff when equipped.
@JoseViktor4099Сағат бұрын
I think that your problem with DS3 level design may not necesarily come from linearity. See, Sekiro and AC6 are quite linear, and not for that they remove that trill to explore those worlds, because linearilty simply isn´t inherently better/worse than metroidvanias or open worlds, *it will be better or worse depending of how you manage it* , and this is when DS3 shoots itself on the foot. The level design, despite being more linear, feels way less focused than DS1 or even DS2; you explore, fight some enemies, discover secrets, next zone. It really lacks that enemy placement that fleshed out DS1, when they could put you on more situations, it also lacks traps to watch your step if you dont pay attention, or even platforming section that gives you some sense of tension. DS3 as well, abused of zones vast and empty with enemies and items scattered around like Elden RIng central Liurnia. You dont even have a horse here. This feels like a completely wasted potential , if you wanna make a less focused level design the best thing is to give more freedom, and if you wanna make a linear game you should make the level design far more focused. It doesn´t help that, both artistically and mechanically, a lot of zones resembles a lot to DS1s areas, which, on a more malicious though, you could even think "this are literally DS1 areas but worse". This is imo DS3 weakest point.
@TheMineA755 минут бұрын
Worst feature has to be the games ending. Why do they end 😔😔😔
@sleepyotis79782 сағат бұрын
DS3 so true! I'm so glad someone finally said it
@Eldan-l0rd4 сағат бұрын
i love elden ring but it makes me sad that there will never be a bigger and grander souls game without feeling like being too much
@conqueror36034 сағат бұрын
The worst feature of ds 2 is the frigid outskirts or the stupid roll attack. But I don't think ADP is bad, okay it's not the best but it could be successful if agility scaled to every stat.
@sodaoutofcontext73522 сағат бұрын
The worst feature in every game is the fucking invasion system.
@MelchVagquest57 минут бұрын
Why not play offline?
@goodcat23477 сағат бұрын
Love the thumbnail
@blacksunserpent5 сағат бұрын
Great points about Elden Ring massive world, the problem with it that persisted and even stand out more on the DLC that it's mostly empty. There's usually nothing to do except move your ass to next major boss and beat it. When it was in previous games the smaller and less convoluted location worked well with this concept, but in ER it's somehow feels like a missed opportuneties. Second flaw is almost zero replayability, if you beat the game ones and sniffed every corner of the world you already know everything about the game, there's no surprise in anything. And last one is using a completely outdated multiplayer system and even more nerfing into the 4 max ppl at once, not mentioning really bad correlation between open world and this type of multiplayer experience (that's why Seamless coop mod even exists)
@AtomicZamurai4 сағат бұрын
Everytime someone brings up replayability about elden ring it just proves me that you guys play this games just for bosses. I know absolutely no one ever who can do everything in elden ring in just one playthrough, its even impossible for some items being unlocked in ng+. Its baffling how playing the game has become obnoxious for some. Replayability is absolutely there. Tons of weapons, bosses, regions, a lot of ways to experiment and be creative,tons of armors for cosplay or rp. And it's always the ds3 fans that say this somehow. I can understand you liking straight lines to a boss more, with zero level design and interconnectivity but elden ring is an open world RPG. Not a boss rush like sekiro or ds3 which are lesser rpgs. Either you don't actually know what to do or just lazy to ride torrent. The game IS repayable, but it takes time
@opethmike3 сағат бұрын
@@AtomicZamurai holy defensive
@blacksunserpent10 минут бұрын
@AtomicZamurai first name this "impossible to unlock items" now, I'll wait gladly. Second I'm not DS3 fan I think it's the most mediocre game in series but still good. Third - your ways of "replayability" is to invent fun yourself - it's not how this works. Don't tell me about builds, you can switch them up to 30 times in NG. Fourth - I played for Souls, I got my Souls part, my first playthrough took me 180 hrs to get everything I could and to do everything blindly. "Just for bosses" huh? I'm hardcore action/rpg fan, which is poor for your counterpoints, I love exploration and diversity in games and I've got fair shair of this, but replayability is stil nigh.
@uhhhpersoniguess2 сағат бұрын
Worst feature of ds2 was SotFS
@XdarkmarioX5 сағат бұрын
The linearity of Dark Souls 3 is both why it's my least favorite souls game, and the only souls game I'm unable to replay without mods that change up the progression/add a bunch of new stuff such as Cinders or The Convergence. It's a very fun game to play, with the tightest controls out of the three games, but maaaaan is playing through it kind of a slog with some playstyles outright locked out until the lategame (cough, luck builds basically locked away until Irithyl Dungeon cough).
@Punchmike-o2t6 сағат бұрын
Under an hour here
@cameron59484 сағат бұрын
deleted twitter for bluesky with a rainbow furry pfp im dead
@JoshTheGamerYT6 сағат бұрын
I Agree With The Curse For Dark Souls 1, On My First Playthrough I Messed Up Badly And I Killed Every NPC Near The End Of The Game And Soon After I Got Cursed. I Had No Way To Purchase Purging Stones From NPCS
@coasteraddict10Сағат бұрын
I've never farmed vials lol, git gud and also just buy from the vendor lol.
@bobbyboswell137 сағат бұрын
guess im not subscribing then i suck at parries lol
@MelchVagquest59 минут бұрын
Soooo is this a "Best Features" or "Worst Features" video? You have completely opposite titles
@kindlestix80797 сағат бұрын
Yeah
@Messmer-The-Impaler-n8i7 сағат бұрын
Honestly I say this a lot, but I will say it again. Elden Ring is my favorite game not because it is open world, but in spite of it. Open worlds are easy tp fuck up. Too much content, to little, too much reuse, too few missions, no quest log, hand holdy quest system. Its all so damn easy to mess up. For a Soulslike it messes up the delicate balance of difficulty. That is why reports of an open world successsor to Lies of P worries me. Fromsoft went through the crucible of non linearity before taking a nosedive into open world. And they still messed up some aspects. I want more open ended souls gamrs. Imagine the world structure of Shadow of the Erdtree, but in a series of tightly connected legacy dungeons. But bugger cause ofc a new game There are like 30 bosses, u need like 4 to finish the game. Just imagine that. Balance can be implemented better, and Legacy Dungeons are more fun to interact with anyway.
@pietrocatalano42854 сағат бұрын
As someone who has replayed Elden Ring at least a dozen times with a dozen different builds...yeah, the game's reuse can start to drag. I don't think that it's the worst thing in the world, as Elden Ring still has some of the greatest enemy variety in any game I've ever played, but ultimately, most runs will inevitably be forced to fight a lot of "filler" bosses along the way, or, if they don't, they'll be forced to rush through everything on Torrent so they can get to the good parts. Elden Ring has both the best and the worst replayability of the series in this sense, because it simultaneously gives you an insane amount of freedom to explore and also cripples its own replaying experience by bottlenecking the players into making one of two choices, neither one of which is very fun. Edit: Also that part about Blood Vials in Bloodborne is painfully accurate. Part of why I actually found most chalice dungeons to be decently fun is because I was listening to the entirety of the Don Giovanni, Figaro's Wedding and The Magic Flute in the background.
@dumpsterrama65714 сағат бұрын
Hot take Dark Souls 3 is perfect
@lukaszwygart61517 сағат бұрын
Nah the dark souls 3 take is cap Had so much fun except with the swamp that was really ass
@YoursTrulyGarbage6 сағат бұрын
I've said it before and I'll say it again: People's hate towards ADP is entirely unjustified. Leveling up in DS2 costs less souls than in any other soulsborne game and on top of that enemies and especially bosses drop far more souls than in the other games since they don't naturally respawn past 12 times, or once for bosses. So all in all ADP only acts as a sort of tax, a few souls you have to sacrifice on the side to be able to play the game "normally". And even then you're never really forced to level it up. I am glad that they decided to not bring this stat back in future titles but I am also glad they decided to try this mechanic at all. If we had never had it, we would've never known how good we have it to not have it.
@opethmike5 сағат бұрын
The real problem with ADP is that they factored it in when determining hit boxes; it's the root cause of the janky hit boxes