BIM 4D Planning - Revit, 3dsmax, Bentley Synchro Pro, Unreal 5, UE5

  Рет қаралды 28,568

Virtuart

Virtuart

Күн бұрын

Пікірлер: 55
@monicagoisfotografia
@monicagoisfotografia 2 жыл бұрын
Revit já é top, 3dsmax, Bentley Synchro Pro, Unreal 5, UE5, todos juntos... muito profissional!
@cacaugualberto
@cacaugualberto 2 жыл бұрын
Muito bom seu trabalho
@josecotrik971
@josecotrik971 2 жыл бұрын
Que show!!
@fonoclaraesteves
@fonoclaraesteves 2 жыл бұрын
Nossa!!! Muito top seu trabalho! Vou indicar, com certeza! 🌷🌷
@mariacardoso9072
@mariacardoso9072 2 жыл бұрын
UUUAAUUUUUUU! Espetacular. Parabéns pelo belo trabalho.
@felipevasconcelos4234
@felipevasconcelos4234 2 жыл бұрын
mto top...👍👍👍
@MestreGualberto
@MestreGualberto 2 жыл бұрын
Mui lindo menino esse trabalho.
@Nykr
@Nykr Жыл бұрын
Fascinating! Good job
@amnertorres7236
@amnertorres7236 Жыл бұрын
It's amazing, I Hope sharing more videos !!!!
@virtuart4d
@virtuart4d Жыл бұрын
Thanks
@ReinaldoGonzalezreix2x
@ReinaldoGonzalezreix2x Ай бұрын
nice work! really inspiring
@virtuart4d
@virtuart4d Ай бұрын
Glad to hear that!
@Inlupi70
@Inlupi70 2 жыл бұрын
Muito bom seu trabalho! Indicando e compartilhando👏🏼👏🏼👏🏼👏🏼👏🏼👏🏼
@marciaciprianodesenvolvime6403
@marciaciprianodesenvolvime6403 2 жыл бұрын
Que interessante👏👏👏
@mekangurtgeldiyev1181
@mekangurtgeldiyev1181 2 жыл бұрын
Perfect 👌
@thualfiqar87
@thualfiqar87 Жыл бұрын
That's really cool
@virtuart4d
@virtuart4d Жыл бұрын
Thanks
@kristiankeelanjenkins9856
@kristiankeelanjenkins9856 2 жыл бұрын
Ok. Now you have my attention.
@leoortega1721
@leoortega1721 2 жыл бұрын
Top demais!
@magedmedia
@magedmedia 6 ай бұрын
Impressive!! ..How Do you drive the ui parameters like the timeline and the stages circular percentage ? like what did you bind the value to?
@virtuart4d
@virtuart4d 6 ай бұрын
Circulars are made with normal material. (Filling with a mask hiding from 0 to 1 and then using the function at the end to transform it into a circle. They can be animated in 2 ways; manually in the sequencer or with some mathematical percentage formula based on the sequencer's time. The timeline was created with a life bar in the widgets. Animation in the same way.
@olabisiabraham801
@olabisiabraham801 6 ай бұрын
Thank you so much.
@paulandrada7940
@paulandrada7940 7 ай бұрын
do you have a tutorial lesson for this?
@sup3rAVATARtlafAN
@sup3rAVATARtlafAN Жыл бұрын
How is the workflow between synchro pro and Ue5? I mean how do you get your Synchro "animations" into UE5 with the same timing, scale, even the dates like that?
@gabrielbaessoalc
@gabrielbaessoalc 2 жыл бұрын
Top irmão! Você dá algum curso?
@saiduabdulaikoroma8451
@saiduabdulaikoroma8451 Жыл бұрын
How can someone get this synchro pro software? This work is great!!
@AIWarper
@AIWarper 7 ай бұрын
As this is a year old now have you improved on this workflow? I am looking for a solution for Navisworks model to Unreal with linked TimeLiner tasks but I suspect I'll have to pivot to Bentley products as I do not know of a method for exporting a P6 Linked TimeLiner (animation data) into Unreal Engine from Navis. I saw you mention that the Bentley plugin is disabled now? Does that mean this workflow no longer works?
@virtuart4d
@virtuart4d 7 ай бұрын
Bentley actually canceled it. I talked to a lot of people and there are companies that use 3dsmax scripts and export them to unreal. Others do it in the Unreal Engine with their own programming. I intend to develop my own blueprint in the future, but I haven't started yet.
@AIWarper
@AIWarper 7 ай бұрын
@@virtuart4d Look like they're pivoting to LumenRT / NVIDIA Omniverse
@virtuart4d
@virtuart4d 7 ай бұрын
@@AIWarper Yes, I saw. But my interest is in interactive platforms. I do it in Unreal Engine because of the ease of using Blueprints. I'm still unsure whether using Nvidia I can use 4D within omnivberse and create infographics, functions, etc. And also if I'm not mistaken, the programming is in C++. Not counting the value.
@AIWarper
@AIWarper 7 ай бұрын
@@virtuart4d I've spoken directly with Bentley (yesterday). They still have a beta plugin that is compatible with 5.0.3 UE. I suggest reaching out to them and getting that plugin
@sammarabbasshah542
@sammarabbasshah542 Жыл бұрын
hi want to make a 4d simulation of house construction, can you do that
@matthewsugden9930
@matthewsugden9930 Жыл бұрын
Looks really great well done. In your workflow did you texture in 3Ds max with the import FBX data? Or did you do elsewhere? did you have to optimise the model much from Revit to run smoothly in UE5?
@virtuart4d
@virtuart4d Жыл бұрын
As the archiviz quality level is not very high, I export it with datasmisth and texture in Unreal. Currently I've been making a lot of changes within Unreal itself too, in the modeling tab, changing ID materials, UV maps, etc. I didn't optimize practically anything, since I used Nanite.
@caimantone
@caimantone Жыл бұрын
hello, I think you did a great job by this workflow. I'm trying to do same workflow for my school project. I had this one issue if you want to help : Visibility animations from 3ds max can not imported to Unreal Engine by datasmith plugin. When I tried with bentley itwin datasmith plugin directly to Unreal from synchro pro vsibility animations are imported. But I want to use 3ds max datasmith output so it is not usefull for me. how you managed the export visibility animations from 3ds max via datasmith? thats the question. Thanks in advance :)
@virtuart4d
@virtuart4d Жыл бұрын
@caimantone Visibility doesn't really work with datasmith or fbx. I did it in tyflow with the logic that the object will have a scale of 0.001 (Unreal doesn't work well with a scale of 0). So in the timeline a keyframe before it appears will be at 0.001 and in the next frame the keyframe will be at 1. Exporting in datasmith like this will work.
@caimantone
@caimantone Жыл бұрын
@@virtuart4d Thank you so much. I think you found a good solution :)
@ATG-j2r
@ATG-j2r 2 жыл бұрын
This is so Awesome!! 👏 Did you make the Control Rigs for the vehicles yourself? If yes, what software?
@virtuart4d
@virtuart4d 2 жыл бұрын
Yes, I did it myself. It was with 3dsmax, using helpers, bones and skin modify. Simple workflow to animate character.
@caodung7203
@caodung7203 Жыл бұрын
can you share "tyflow"? thanks
@clementegarcia465
@clementegarcia465 8 ай бұрын
qual foi o processo de aprendizado?
@samuelmacaluso3367
@samuelmacaluso3367 9 ай бұрын
What did you charge for something like this? I have a client asking for something very similar from Synchro to UE5 with fidelity and animation bump.
@virtuart4d
@virtuart4d 8 ай бұрын
Hi I was using the Bentley plugin for this integration. But they canceled the plugin, so this model is on hold. In the future I intend to make my own plugin, but there is no date at the moment.
@eng-mustaphaelbanna7472
@eng-mustaphaelbanna7472 Жыл бұрын
This is so awesome!!!👏👏 How can I get these vehicles please
@virtuart4d
@virtuart4d Жыл бұрын
It's from the twinmotion vehicle pack. You can find it for free on the Epic Games Marketplace, but you need to play for some program to do the animation and rigging.
@arrestingworld6423
@arrestingworld6423 Жыл бұрын
Hey, could you please tell me, how did you import the Synchro file into 3DS max
@virtuart4d
@virtuart4d Жыл бұрын
Synchro Pro exports in FBX format with animation. But without growth simulator, only with the visibility
@allanreyes-ce4qe
@allanreyes-ce4qe 2 жыл бұрын
is this tool available?
@bimxd151
@bimxd151 Жыл бұрын
hi there, what software name do you used ?
@virtuart4d
@virtuart4d Жыл бұрын
Now i only use Revit, Bentley Synchro Pro, Synchro Control and Unreal 5
@maquetesinplace2084
@maquetesinplace2084 11 ай бұрын
Algum tutorial?
@virtuart4d
@virtuart4d 11 ай бұрын
No momento não, a Bentley esta cancelando o plugin do Unreal e esta em hold.
@hu5tle-
@hu5tle- Жыл бұрын
Gotta be a simpler way for simple residential builds.
@virtuart4d
@virtuart4d Жыл бұрын
Thanks Hu5Tle
@zhenzhang3451
@zhenzhang3451 Жыл бұрын
animation is not important... the most difficult part is animation with associated database(bim information and schedule information)
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