📝 The Ultimate 2D & 3D Shader Graph Course: tinyurl.com/3b5zac7c 🌎 Let us know what you think about this video, also feel free to chat with us on our Discord server: discord.com/invite/b6bXKSV ❤ Support us on Patreon www.patreon.com/BinaryLunar and gain access to all our tutorial projects. 📦 Check our Assets on Unity Assets Store: assetstore.unity.com/publishers/47136
@cognitivetransmissions54293 жыл бұрын
Thanks for that tutorial. Ive got a little tip for others. In real project scenario, you don't need to duplicate material. You can actually use the same material to have other parameters. Just reference the material of game object at runtime on the awake function and you can switch the variables and it won't affect the other material instances.
@slavcabbage26193 жыл бұрын
The visual effects make the orb look soo much better. I will definitely stay tuned for more amazing videos
@doanhnhan21182 жыл бұрын
Awesome tutorial. Thanks
@BinaryLunar2 жыл бұрын
You welcome !
@stuartgough45334 жыл бұрын
Absolutely incredible stuff. Very talented! Thanks for the insight!
@michaelhayterphotography4 жыл бұрын
Think the paceing of this video was much better and you explained what was going on better than the last video. great job. look forward to more vfx and shader graph tuts :)