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Adam Orth chats with Ken Levine, the legendary creator behind the Bioshock series and the upcoming Judas. Together they discuss Ken's journey into game writing; using art as a healthy outlet for processing uncomfortable subjects; dealing with the pressure of following up the first Bioshock game due to its massive success and popularity; how to tackle complex narratives and concepts aimed at general audiences; his thoughts on AI; and how to avoid falling into the trap of arrogance.
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Timestamps:
0:00 Introduction
2:12 Interview Start
3:45 Ken's Origin Story
14:33 From Playwriting into Screenwriting
18:10 First Job in Games
19:39 First Spark about Writing in Games
25:35 Hiring Talent from Outside the Industry
28:42 Building a Believable World in Games
33:03 Writing Messy and Complicated Characters
38:05 The Legacy and Impact of Bioshock
44:05 How to Deal with Feedback/Opinions About Your Game
55:25 Properly Conveying Your Game's Ideas to Players
59:18 Narrative Seeds through Audio Logs in Game
1:04:45 Narrative Experiences Driven by Player Actions
1:14:00 Potential Narrative Tools in 2023
1:21:30 Keeping a Game Relevant during a Long Development Period
1:27:35 Biggest Lesson from Ken's Career