Ultimate Indie Gamedev Genre Tierlist

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BiteMe Games

BiteMe Games

Күн бұрын

Пікірлер: 415
@Spamster3212
@Spamster3212 Жыл бұрын
I think it's worth mentioning that while Undertale was indeed made by just one person (with a handful of others contributing a little), he did receive 10x his Kickstarter funding goal.
@idklol4197
@idklol4197 Жыл бұрын
"From a marketing standpoint? OOOOFFF" is all you need to hear about platformers
@NoneNullAnd0
@NoneNullAnd0 Жыл бұрын
Marketing for platformers should singlehandedly bring it down at least two tiers. No other genre is absolutely flooded like platformers.
@wellingtonribeiro847
@wellingtonribeiro847 Жыл бұрын
​@@NoneNullAnd0Metroidvania and Rogue-Likes is way worse
@NoneNullAnd0
@NoneNullAnd0 Жыл бұрын
@wellingtonribeiro847 In terms of sheer content? I wouldn't disagree. However, you also have to account for demand. Roguelikes, in particular, are still viable even with the market flood because there is a ton of demand (same goes for metroidvania but to a lesser extent). On the flip side, platformers are not a comparatively popular genre.
@wellingtonribeiro847
@wellingtonribeiro847 Жыл бұрын
@NoneNullAnd0 I disagree. Metroidvania and Rogue-likes are niche genres. They weren't very popular for a long time. Right now, they are trending, but trends don't last forever, like Minecraft, Battleroyales. On the other side plataformers have been around since the NES and doing very well, especially because they are accessible for casuals. But I'm inclined to advise people not to make any of those 3, but let's be honest, there's a influx of indie games in general, so is not worse to take a shot in any type of game if you have a somewhat original idea.
@NoneNullAnd0
@NoneNullAnd0 Жыл бұрын
@@wellingtonribeiro847 Well, if you're also accounting for future predictions, sure, I won't disagree with you. I don't have much of an understanding of future predictions, but I do acknowledge its importance. What you are saying sounds right.
@isaacwalker5290
@isaacwalker5290 Жыл бұрын
Survival sandboxes are VERY hard to make. I have been working on one for a long time now and managing all the resources, crafting systems, procedural worlds, saving and loading, it’s all a TOTAL NIGHTMARE! I would urge people to only start a project like this if you have a lot of experience
@bitemegames
@bitemegames Жыл бұрын
Good luck!
@sleepwellmychild
@sleepwellmychild Жыл бұрын
I've never even dabbled in developing, and even I was thinking it had to be one of the most difficult. You see (or at least used to see) double and triple A devs releasing absurdly buggy survival games all the time, so I'm not sure what gave them the opinion that it wasn't one of the worst first games to develop.
@Fox13440
@Fox13440 Жыл бұрын
I m a bit late, but survival sandbox doesn't mean map is procedural. For example, ARK is not procedural. I agree that procedural (with saving/loading of them) is the biggest difficulty (that's probably why a lot of games don't do it) if you make it but otherwise crafting, inventory, gathering are not the most complex mechanics out there and there are thousands of tutorials for that. and good luck!
@Smulenify
@Smulenify Жыл бұрын
​@@Fox13440 I think the main challenge is the sheer amount of things that need to be implemented and balanced. You need various ingredients, materials, craftable items that also need to have a function, building mechanics, food, hunger, health, combat, etc. In addition it needs to have something unique and preferably it should allow for various forms of play styles and creative problem solving. For many beginners it'll be hard to make good gameplay that keeps players engaged for hours, and that is vital for a survival sandbox. Also most players want multiplayer in survival games, which adds another level of complexity-- especially making a game that is balanced for single and multiplayer. Making a basic survival sandbox can be quite easy, making a game that people will actually play will be a lot more challenging.
@Fox13440
@Fox13440 Жыл бұрын
@@Smulenify multiplayer and procedural worlds are the hardes part of game dev yes. For all genres it is hard to make something that will keep the player entertained. I have done a small management game and it is pretty hard to make it interesting past 3h of gameplay. And for all games you need a unique feature. I don't say it is easy but compared to some other genres you can have something that works and that is pretty quickly, selling it is something else. But still a lot of indie are doing survival and it always attract some attention if interesting enough. I m not sure that they're ranking the selling part. Bc otherwise platformers would be in E.
@OmegaF77
@OmegaF77 Жыл бұрын
For racing games: You don't need to have it just about cars. Just anything you can race with: tanks, boats, airplanes, hovercrafts, mechs, animals, people, wheels, etc.
@christianknuchel
@christianknuchel Жыл бұрын
Wind-up trams. Never forget the wind-up trams.
@Playburger1337
@Playburger1337 Жыл бұрын
Good point, maybe on my endless list a short animal racing games... :D thanks!
@neilbiggs1353
@neilbiggs1353 Жыл бұрын
If someone ever tries to make Snail Racing Simulator, I wouldn't expect it to be a hit!
Жыл бұрын
Now I feel like a racing game about cable cars would be a funny idea.
@CHURCHISAWESUM
@CHURCHISAWESUM Жыл бұрын
Mech combat racing sounds metal af Also some of the most fun racing I’ve ever experienced is racing couches and Porto potties in wreckfest
@idle.observer
@idle.observer Жыл бұрын
Great video but needs 2nd part. You should add - Turn Based - Text Based - CYOA - MUD - Bullet Hell - Beat 'Em Up - Fighting - Management - Tycoon - Idle - Incremental - Hyper Casual (don't waste time just throw it to G tier) - Walking Sim - Visual Novels - not sure is it a genre but shopkeeping stuff - Endless Runner - Local Multiplayer and so on... Would love to see more contents like this. I am trying to figure out which genre game I should make, it has been weeks, still couldn't chose yet. I have ideas but if I like and I'm able to develop that game, I feel like I can't sell that game. I'm literally trapped in analysis paralysis.
@bitemegames
@bitemegames Жыл бұрын
The 2nd part just got released 😉 -M
@idle.observer
@idle.observer Жыл бұрын
@@bitemegames No way, what a coincidence 😅
@WhiskeySins
@WhiskeySins Жыл бұрын
Oh man, I haven't seen anyone mention a MUD in forever
@kigamezero8636
@kigamezero8636 Жыл бұрын
What are CYOAs and MUDs?
@WhiskeySins
@WhiskeySins Жыл бұрын
@kigamezero8636 gonna assume CYOA is Choose Your Own Adventure. MUDs are Multi-User Dungeons that, at least in my experience, were all online text based MMOs basically. You had your characters/classes, world maps and dungeons, loot and pve/pvp etc.
@KeyJayHD
@KeyJayHD Жыл бұрын
Great video! For others sayin, "Make the game you want to play regardless", yes. Go with passion as it will carry you through the VERY hard times of development, but to add to that frequent comment, "Make games that you can actually finish", and "Stay creatively flexible". Are you really so limited that you HAVE to start your MMORPG dream game today? Are your dreams in game dev really that limited? Surly you have more within you that you can start first....and if going forward as a business...you better lol. I say this as one who is also scaling down his game choice that admittedly is in the upper tiers as far as genres according to this video, but scope wise I'm still not ready for (mostly financially). So looking towards a smaller yet effective game that I still want to play, but with much more limited resources to use, that I can realistically finish effectively. I wish you luck!
@anonimowelwiatko4455
@anonimowelwiatko4455 Жыл бұрын
"Are you really so limited that you HAVE to start your MMORPG dream game today? Are your dreams in game dev really that limited? Surly you have more within you that you can start first..." Yeah, kinda. I realized that MMORPG works the best when world is already based around stories that had place with characters you can recognize. This is why making RPG first would be great start. Since scope is a big thing, you can always release chapter by chapter and get funding from early access. Well, at least that's what I hope to achieve. Anyway, it's just a hobby so if I "fail" as not get some recognition or success, I will at least have fun doing so. I don't worry about finances because I am not doing it full time. Unless it becomes good enough to earn money this way.
@aki-senkinn
@aki-senkinn 9 күн бұрын
@@anonimowelwiatko4455 How's the game going?
@naelpontes8444
@naelpontes8444 Жыл бұрын
Visual novels are pretty beginner friendly as well. It's of course very niche but, it has it's public. I think it could be present in this list as well.
@bitemegames
@bitemegames Жыл бұрын
Check out the sequel if you haven't yet! We've covered VNs in part 2, personally I think they are a really good way to get into gamedev if you have some narrative skills. -M
@kingcole_thered
@kingcole_thered Жыл бұрын
I like the concept of this video but the analysis is pretty shallow. Abstract discussion from a user's experience. Not much discussion about technical implementation.
@capitaljay1
@capitaljay1 11 ай бұрын
I like how you each presented a unique point of view and gave push back to each other. It really helped me understand the thought process behind this stuff
@mikeluna2026
@mikeluna2026 Жыл бұрын
Survival is easier than a First Person Shooter?... Considering all the extra systems you have to make and manage that feels so wrong... (specially since many survival games ARE FPS games too, and if not you still have to handle combat and enemies anyway since most Survival games have combat).
@adnanmanik4536
@adnanmanik4536 3 ай бұрын
I believe he meant it's easier to stand out or introduce a unique idea rather than the development process.
@risavvz
@risavvz Жыл бұрын
Well we tried making a racing game on a internship in a team of three people. The largest trap from what I heard from the two programmers on our team were the physics. They were probably busy with that for the largest portion of the project.
@bitemegames
@bitemegames Жыл бұрын
Physics and feeling are probably some of the hardest parts to get right, you can get 80% of the way in a relatively short time, but your game will most likely not feel right, especially if you are diving into the math surrounding the physics it can become a challenge. -M
@mayazimmerman6130
@mayazimmerman6130 5 ай бұрын
I'm working on a racing game now and no matter how many times I've said, Oh, the physics are in their final form now, I've gone back and made more little tweaks
@Drazard
@Drazard 3 ай бұрын
"you won't need planes in a farming simulator" Air spraying: am I a joke to you??
@zhulikkulik
@zhulikkulik Жыл бұрын
For a racing game - you need a non-racing twist. Racing, but it's a rhythm game where you need to shift gears manually to a track and match your turns to the music. Or like like road rash where you can beat other bikers and push them off the bike. And also there's a chance you can finish a game on foot because you crashed near the finish line and it's closer to you than your bike. Plus it had awesome soundtrack and the one that was released for PC and ps1 had hilarious caricature backgrounds which is also a hook in some sense.
@endorsedbryce
@endorsedbryce 8 ай бұрын
I think John gunre-mashups in general are a great way to stand out. First thing that comes to mind is Rocket League, It's a sports + racing. Silica RTS plus first person shooter. Split gate. Halo + Portal. (Both FPS but you get the picture)
@followerofthetrain6336
@followerofthetrain6336 4 ай бұрын
Dude, Road Rash was sooooooooo awesome
@adamkelly2256
@adamkelly2256 Жыл бұрын
Thank you. This is a very charming video, and a great idea. Maybe you should do a series of these tier list videos: "easiest genre to market", "most art intensive", most programming intensive, most popular (by sales numbers), etc.
@al_my_pal
@al_my_pal Жыл бұрын
Id say horror could be easy for a solo dev. Especially like an escape room type of horror game.
@Friendly_Neighborhood_Dozer
@Friendly_Neighborhood_Dozer 6 ай бұрын
Asset flip Horror is SO popular for indie devs...
@godoftwinkies574
@godoftwinkies574 5 ай бұрын
No, horror needs imersion, imersion needs world building and visual fidelity or creation of atmosphere. It's not easy.
@Friendly_Neighborhood_Dozer
@Friendly_Neighborhood_Dozer 5 ай бұрын
@@godoftwinkies574 Never played an asset flip, huh?
@amagicmuffin1191
@amagicmuffin1191 4 ай бұрын
and they feel very cheap and empty :(
@Friendly_Neighborhood_Dozer
@Friendly_Neighborhood_Dozer 4 ай бұрын
@@amagicmuffin1191 not necessarily. I think you're thinking about asset flips
@youngminkim923
@youngminkim923 Жыл бұрын
I recommed RPG Maker as first game engine for beginner. You dont have to learn coding and you can create quite a lot of content in short time.
@wires22
@wires22 Жыл бұрын
It's kind of niche tho.
@wires22
@wires22 Жыл бұрын
I am a fan of RPGmaker games
@owdoogames
@owdoogames Жыл бұрын
RPGmaker is very focused, but it can teach you the basics of workflow, logic and game design... and how much effort it can be to make a game even within the limitations of such an engine. Alternatively, if you don't want to be restricted to making a JRPG-style game, something like Construct or GDevelop are very good options for beginners wanting to make games through clicking instead of coding... and offer the ability to extend your skills with actual programming languages like Javascript and Typescript.
@cynicle
@cynicle 4 ай бұрын
I actually mocked up my indie game in RPG maker before I moved onto the programming phase in Unity. I had played around with RPG maker 2000 since it received an English translation, it's an absolutely fantastic piece of software and I hope they continue developing it for the next generation.
@lukasz96
@lukasz96 2 ай бұрын
Yes, because the world needs yet another clone of a zelda game that looks like it's 30 years older than the guy programming it.
@bitemegames
@bitemegames Жыл бұрын
You all just wanted us to cover more and more genres, so now we have 2 sequels already, go check them out for more! Part 2: kzbin.info/www/bejne/pnisgJaelsmJaK8 Part 3: kzbin.info/www/bejne/bmbRo6tniLKeapY
@KayleMaster
@KayleMaster Жыл бұрын
FYI on the sim games section, when you said you need to know the business talks, the word you are looking for is domain. If you are making an Insurance game, then you would need to understand the insurance domain, etc.
@robinHobin
@robinHobin 4 ай бұрын
gotta pin this
@seckinkara
@seckinkara 4 ай бұрын
Loving games and gaming industry since 90s (i am 41), I switched from my 17 year career in energy to gaming 6 months ago… watching and reading a lot about ecosystem. This is one of the most informative channels out there. Keep up the good work! As a small token of thanks bought forge industry game and gifted to 2 friends
@zhulikkulik
@zhulikkulik Жыл бұрын
Survival games are pretty hard I'd say. Also there are lots of them, but there's barely any difference. Gather stuff, build a shelter, craft things, gather more stuff. Rinse and repeat. One thing I will never understand is why it's called RPG when there are no roles to play. Like, battlefield multiplayer or Papers, please has more role-playing than some RPGs. I think this is the main problem for me in games. It all comes down to numbers in a character sheet, but RPG is supposed to be much more than that. Also most of these games have a preferred/imbalanced way of playing. Like, if there are guns - you probably won't have a good experience as ninja or speaker because most of encounters end in a massive shootout. I personally don't count the “RPG element” as RPG element.
@DC-FGC
@DC-FGC 10 ай бұрын
This has to do with the origins of tabletop RPGs. When D&D was first created, it was an offshoot of a miniatures wargame called Chainmail, and the earliest D&D books actually assumed that you had and were familiar with Chainmail. Back then, "role" was synonymous with your job, not your character's overall persona like an acting role would be. Fighter, magic-user, and even certain races(that were treated as classes in their own right early on) like elf and dwarf. Over time, the parts that set D&D apart from Chainmail became more prominent and now we use the term role in more of the acting sense than the job sense. Early cRPGs were based on these older tabletop RPGs back when the term was still used in the sense of "job." Of course, characterization became a larger part of cRPGs as well over time, though due to time and tech constraints this was (usually) handled differently. In a lot of cRPGs(both western and jRPG) you're essentially handed fully-fleshed-out characters who change(or don't change) in ways that are pre-set by the game developer. Look at something like Final Fantasy X - the characters are who they are at the beginning of the game, and they develop in the same way for every player who plays it and end up the same at the end regardless. A lot of cRPGs have this aspect of little to no control over how your characters change(personality-wise) over the course of the game. That's not to say no games do this - you have your early Fallout games(maybe more, but those are the ones I'm personally familiar with), your Baldur's Gates, and plenty more. They give you a lot more control over your character's personality and how they go about things. But even they have their limitations - even something like the *very* impressive Baldur's Gate 3 doesn't give you as much freedom in this regard as a tabletop RPG does. So yeah, it basically comes down to gaming history, when the terminology was coined and adopted, and what it meant at that time. Language has drifted a bit, but the terms were already well-established by that point.
@robc9136
@robc9136 Жыл бұрын
regardless of genre. Make something that YOU want to play. However niche that may be. Reasoning is that if YOU want to play it others similar to you will also want to. But most importantly have a key mechanic and base everything around that. Great video btw thanks :)
@Pariatech
@Pariatech Жыл бұрын
Making a game is such a massive endeavour, I cant see how you can make one that doesnt passionate you. Especially for so many, its an hobby you do in your free time. My current project get me out of bed, and I may pass too much time on it in my free time than I should, but I love it!
@omle8492
@omle8492 Жыл бұрын
Super underrated channel! I'm making a pixel art farming "simulator" (its sorta a fast pasted sim like overcooked) wish me luck lol. I also wishlisted your steam game. Looks good!
@scribbles1440
@scribbles1440 Жыл бұрын
I made a rhythm game for a college programming class and creating a script for the song mapping and timing was a nightmare - I got it working though, but it's still a lot more challenging than you'd think - especially if you have varying difficulties. I didn't have enough time to figure it out, so I made a separate script where it recorded my key inputs and I just winged it, and it used those inputs as the mapping. lol
@bakasan0000
@bakasan0000 Ай бұрын
Did I miss roguelike? I'm planning on making one. Would be great to hear some opinions. Currently learning Unity, with a programming background.
@ShredGaming
@ShredGaming 11 ай бұрын
Great video! Question: Where would you put fighting games on this tier list? More specifically 2D(Street Fighter, Mortal Kombat, Guilty Gear) vs. 3D fighting games (Tekken, Soul Calibur, Virtua Fighter).
@masonasaro2118
@masonasaro2118 5 ай бұрын
for 2d fighting games all you really need to make a commercial game is IKEMEN (an open source version of MUGEN that’s copyright free) and whatever tools needed for making your own assets (fighter factory, for instance)
@StealthyShiroeanGames
@StealthyShiroeanGames Жыл бұрын
I'd like to make a farming sim RPG similar to SDV or Harvest Moon, but with my own spin obviously. Except I realize this is such a big game to make with all the different systems similar to something in a survival crafting game. And, of course, elements from a RPG. My plan is to make smaller games (maybe or maybe not commercial titles) to get the experience working on different systems I want to include in a farming sim RPG. And then, after that, when I'm finally ready to make a commercial product, I really did want to think of ways of how I could reduce scope of a game like that to get the experience releasing a commercial game. I'm hoping that by the time I'm ready to make my second game then I'll have the skills necessary to pull off a decent farming/slice-of-life kind of game. It definitely does depend on your situation as well though. Financially and how good of a game dev you are if it's just going to be a solo project.
@bitemegames
@bitemegames Жыл бұрын
Good luck!
@StealthyShiroeanGames
@StealthyShiroeanGames Жыл бұрын
@@bitemegames Thanks! And thanks for making these videos. Only recently came across you guys and have been appreciating your content. Have yet to check out your devlogs, but good luck to you as well!
@PsigenVision
@PsigenVision 7 ай бұрын
Hello BiteMe Games! First of all, thank you so much for your content and advice. I just discovered you guys, and it has been a pleasure to watch the videos that I have so far. That being said, it was also a bit heartbreaking. Lol I felt called out, which leads me to my question. Unfortunately for your poor eyes, I feel like I have no choice but to include a backstory and context here. XD Please bear with me. I apologize in advance.... As a backstory, I'm coming out of a difficult three-year long battle with my health and dealing with being medically retired from the military before even finishing training. I am about to essentially be paid to be permanently ill because of early military training gone wrong. It's hard to say whether this is good or bad news? lol Before that, the pandemic halted my life and barely budding career (I had just graduated with bachelors degrees in physics and aerospace engineering), during which time I had a good year to fall in love with game development, and then for the 3 years after in which I was struggling with this condition, I poured myself into the game design for a massive game (space genre, like a combo of Mass Effect and Outer Wilds to give analogies)... meaning story-writing, game design, and even some development when I could muster the energy. It was an outlet for me during a difficult time, and as with any writer, I attached it to my struggle and became highly committed to it . Hell, I even invested in assets for it (being pretty immobile leads to lots of time to see sales on the asset store lololol). Because of how emotional this time of my life was, I am still very attached to this game idea, and I feel like the story reflects the state I was in… Now the problem is, of course, as your videos paint clear as day, this is an extremely unachievable game for an early game developer. It has all the problems of an RPG and open world game combined, not to mention a space/flight simulator (though my aerospace engineering and physics background might help with that). XD Now, the purpose of this giant message is to ask this. In your opinion (which is far more experienced than mine lolol), is there an alternative to giving up on this game idea entirely, or halting work on it indefinitely? Could I possibly design the game mechanics and such through the design of smaller games? That way, I am still gaining experience designing smaller more achievable games, while simultaneously working towards this larger “magnum opus” of a game? Thank you for suffering through this stupidly massive message. XD I welcome your response, and am grateful for your time.
@Skyymon
@Skyymon 4 ай бұрын
you should join a gamedev community of some sort, they could maybe help tho im not too sure myself, its just a suggestion
@Parwitch69
@Parwitch69 Жыл бұрын
I want to know your opinions on some missing genre: Card game, board game, fighting game, sport game, etc.
@raymobula
@raymobula 11 ай бұрын
What about point & click, like Grim Fandango or Monkey island? Or Day of the tentacle - it has only a few locations. And the puzzles aren’t logical at all (some are).
@bitemegames
@bitemegames 11 ай бұрын
kzbin.info/www/bejne/bmbRo6tniLKeapYsi=-cXUETYWQeDf-49X&t=921 -M
@DANIG.GERMAN-m7d
@DANIG.GERMAN-m7d 3 ай бұрын
What about imsims? As in 0451 type of games like deus ex or prey 2017 (which are pure imsim games)
@wellingtonhiciano2954
@wellingtonhiciano2954 Жыл бұрын
even do I respect your opinion I desagree with you guys, as a game dev my self, I would never pick a platformer as my first project, is good to learn the engine but onn average they make 1500k earnings compare with 3D games whhich makes 44,000k earnings, survival sanbox is hard to develop but is one of the most rewarding genres ever, same with simulations, I did not make this up I gattered this information from Chris Zukowski which is onne of the best games marketer out there.
@bitemegames
@bitemegames Жыл бұрын
We recently had a chat with Chris about this too, and I believe he also brought this up. It's a really interesting point! My personal opinion has remained largely the same though. In this video I tried to take several parts of GameDev into consideration, like how easy it is to learn, marketability, market potential,etc. Platformers can also be 3D, just think about Mario. I like that you shared your view! Thanks! -T
@VoltitanDev
@VoltitanDev 16 күн бұрын
Out of curiosity what rank would you give for Mecha games?
@Ssparda-dmc
@Ssparda-dmc Жыл бұрын
Hey guys, some random game lover, and aspiring dev over here. So i wasn't aware of your games or company but it's very refreshing and fun to see games devs making some videos like that. I mean, as gamers we all one day, dreams of making "your own game" so it's cool to see your opinions as professionals. Subbed & wishing you luck with Forge Industry
@22spamaccount22
@22spamaccount22 7 ай бұрын
17:00 I was thinking about this. Where the scope would be so huge. Like "I want to make a game with an archer, mage, knight, thief, summoner class." Its too much, and I would need to design the world to adjust for the classes. Then I would have a game where it wasn't fun for any class, maybe one if I'm lucky. So I'm gonna make a game where it focuses on what it means to "be this class." Like summoner class would be more like a fire emblem - slow - strategy game, while a knight would follow a fast paced dark souls game, recognizing attack patterns, dodging, and then retaliating.
@jarusa77
@jarusa77 Жыл бұрын
I am making a Top Down shooter. Very approachable for a first game.
@bitemegames
@bitemegames Жыл бұрын
Best of luck to you!
@sebastianborowski1338
@sebastianborowski1338 Жыл бұрын
Same :D
@s6xafterse7en
@s6xafterse7en Жыл бұрын
Project overkill!
@KentBrakewell
@KentBrakewell 11 ай бұрын
It's nice to see a channel talking about the business instead of the programming. I'm going to check you guys out a little more in depth!
@GratissTVofficial
@GratissTVofficial Жыл бұрын
Love your videos! Ive been working on a sanbox rpg kinda inspired by stardew valley mixed with studio ghibli's universes. Im solo developer working only in my free time and sometimes at work (night shift so i have free time there too). Its been my dream project since i was like 15, i knoe it will take ages, but ill keep working on it. Your videos help a lot!
@DJ-yd4io
@DJ-yd4io 7 ай бұрын
Same! I wish you the best of luck, honestly!
@randomancy
@randomancy 23 күн бұрын
What about an adventure game? Or story driven? Tomb Raider, or Life is Strange
@Chronomatrix
@Chronomatrix 11 ай бұрын
I'm making a top-down strategy myself, think a mix of Civilization and Stellaris in a fantasy setting. The most difficult thing so far is the AI, mostly because I lack experience, but also because it requires you to have most features pretty much already done, and that's only the beginning.
@thedarkside6354
@thedarkside6354 2 ай бұрын
I think most of the tierlist depend on if you are good either at art or programing, i think someone better at art will more do platformers or survival game (the code itself is easy) and someone better at coding will be better at making like strategy games I think a hard part of games are balancing them, survival games are easy but balancing the craft recipe and threat are very hard I would suggest souls like as genre (I mainly mean 3D boss combat or bossrush) I'm actually trying to start by this (doing blender models for now) I think it can be good to learn 3D character movement / combat and can "easily" Be improved by adding more content like weapons / power ups / bigger map
@arwinv9816
@arwinv9816 5 ай бұрын
I like how both of them have different opinions and that gives a realistic view on these games!
@dcdales
@dcdales Жыл бұрын
For rhythm games, can't you just get royalty-free music? Most of Beat Sabre has a similar feel.
@lenoub5133
@lenoub5133 10 ай бұрын
In this tierlist, where did u place foghting game online ?? Like smash Bros or tekken. Ig it's like MOBA, difficult to build in server side but in my point of view it would be easier.
@frankyjoy222
@frankyjoy222 8 ай бұрын
I agree with most of these. It’s a fun dive into thinking of these for indie dev starting out in genre thinking. For puzzle games I might aim for higher tier. Just because you know how the mechanic works. I have to say good luck making intellectually good puzzles or skewing the difficulty on them as well as making them engaging. I’d put them in B to low C. This would be a big reason why a lot of those immersive games move to “exploration” as their genre and skip the puzzles, due to the difficulty of making good puzzles yet alone enough to be engaging or hard enough or fun enough.
@88Spint
@88Spint 8 ай бұрын
As a gamer I'm drawn to roguelikes and Vampire survivor likes. Simple games that don't need too many changes to be original and is fun even with small complexity. It is also very expandable with different abilities, animations, stats and effects. All with minimal changes in the core gameplay. Sounds like a perfect learning tool and with how many people there are who play these games until they unlock everything it's easy to get a slice of the pie. Always love to add a new one to my collection anyway xD
@alienrenders
@alienrenders 11 ай бұрын
Seems like the pitfall in every genre is how many items or elements you have to make and fine tune. Resource management and survival games has tons of items (trees, planks, crafting, inventory, etc.). Racing game has tons of cars with unique feel. Platformer has unique enemies and you need to define the game mechanics (attacks, jumps, special moves, etc.) Seems like each genre has its own set of items you have to make.
@banthafoddervo8916
@banthafoddervo8916 Жыл бұрын
On rhythm games, I think modding tools are important. Especially if you have limited song choices in-game
@ericvague19
@ericvague19 Жыл бұрын
how do people find video game composers?
@tsiapal
@tsiapal Жыл бұрын
Hey guys! MOBA like games fall in the same category as the mmo? Shouldn't even try cause of the multiplayer difficulties and the maintenance cost?
@tsiapal
@tsiapal Жыл бұрын
Sorry, i typed my question right after the mmo and before you reach the mobas! Thank you!
@Zucth
@Zucth Жыл бұрын
Imo for rpg genre what the most important is behavior story line, cause even if ur main story game is bad there would still be people who love to play and explore ur side quest and want to know more about the world u were written. If u has a good main story but bad backstory it's will still be count as a bad game. +other mechanic in the game... imo game designer is the core here. . . Anything relate to game that involve with esport. It's need more than one company (Yes! More than one company!!!), the easiest example here is MOBA genre. You should never think like: oh I has this hero idea, I have to design only 10 heroes and my game is finish. No... as someone who work between competitive and tier 1 tournament scene there are other people that u have to work with, like for example: marketing promote, stable finacial source to show other organizer that u has enough money to complete the event(if this is a team game it will be an organization, and most of the time for the early year you will have to pay them to join in the scene, mostly will be a big name team for example like "FaZe, G2, FNATIC..."). Tournament Managing company if u don't have any inner source(like ESL, do a sign of 70'30% cost for 3 years, I can't expose the exactly cost but would be around 3 million dollar+) Caster team, mostly this part is outsider team as well. A round number is already around 20 million, this could cost more if you weren't their regular company name, like a new company that has never do these event before. So yeah I wont put it in an F tier but impossible tier rank.
@KlonoaDreamer
@KlonoaDreamer 5 ай бұрын
How many people are in your team?
@dtriplett03
@dtriplett03 9 ай бұрын
I would love to work with a group/team for developing... I'll keep looking..😅
@MrGiaBoz
@MrGiaBoz Жыл бұрын
What about shootemups? Beatemups? Fighting games?
@bitemegames
@bitemegames Жыл бұрын
You should check out our sequel, "Tierlisting EVEN MORE genres for gamedev", where we cover fighting/brawling games
@MrGiaBoz
@MrGiaBoz Жыл бұрын
@@bitemegames awesome, I'll go check it you! thank you!
@monfera
@monfera 9 ай бұрын
What do the letters S, and A to F represent?
@CosplayZine
@CosplayZine 3 ай бұрын
I feel like you missed a big one that lots of indies start with for their "first game" or first commercial game I should say. Which is the horror genre. Usually it's just some exploration in a large or small area. It's usually dark and things don't have to look perfect. Just add a small story and a couple of mechanics and some jumpscares or camera fx and maybe a couple of puzzles. I think it can also become over scoped but if done with care it would be S tier.
@IsraelBelongToChrist
@IsraelBelongToChrist 4 ай бұрын
I think the only thing that matters is if you have the ability to make certain system on a high quality niveau. Think about how would you do it, if you cant do this its not ideal.
@Swooper86
@Swooper86 Жыл бұрын
How would you rate space games (AAA example: Elite Dangerous, No Man's Sky; Indie example: Between the Stars, SpaceBourne)?
@njghtcrawler7899
@njghtcrawler7899 Жыл бұрын
I lawl'd pertty hard when he said everyone will google unity and then the whatever they put in the S tier. Great vid. Not tilted in the least about the genres not fitting exactly in the respective tiers. I actually appreciate how you guys did it.
@reynanuy
@reynanuy Жыл бұрын
You should have two tier lists on this, one based on gameplay design and success rate(how desired that genre is for an indie) vs the technical difficulty of actually getting it done. Plus getting MetroidVania there is a bit of a cheat, since it's basically Platformer + RPG lite.
@tompendergrass
@tompendergrass Жыл бұрын
What about 3rd person collectathon games like Spyro, Jack and Daxter, ratchet and clank?
@millerk7456
@millerk7456 8 ай бұрын
one thing i want to mention is that indie racing games are a very good option if you avoid the realism route. there was a cool indie racing game that's been out for a year or two now that focuses on soapbox racing (no acceleration). i don't remember what it was called but i'm pretty sure the name was in german? that was a really cool game, and it very much WASN'T reallistic. as far as i know, it's still recieving updates.
@SmkAslt
@SmkAslt 10 ай бұрын
No mention of fighting games?
@fromnothingtoeverything1419
@fromnothingtoeverything1419 Жыл бұрын
What about fighters or action games
@bitemegames
@bitemegames Жыл бұрын
Check out our sequel, we cover it there! kzbin.info/www/bejne/pnisgJaelsmJaK8 -M
@tsrotmasftghhjkuujiou
@tsrotmasftghhjkuujiou Жыл бұрын
Open world is a nonstarter. What about a limited action rpg like dark souls???? I'm working on a prototype for something like that, it'll be mostly linear and focused on the combat mechanics. There's 3 of us rn, but i have some friends i can corrupt. Is this a bad idea fory first game? I really love it, it's based on Dante's inferno, and doom, but with a lot of controls from elden ring. Probably too ambitious but I'm gonna take it level by level and see how it goes. I've sadly tasked myself with making all the assets. Wish me luck
@bitemegames
@bitemegames Жыл бұрын
Check out our sequel, where we also cover soulslike and action adventure games kzbin.info/www/bejne/pnisgJaelsmJaK8si=9LcGD80hAY8dx7T-&t=88 Basically, we put it as B tier, I think if you're not solo, it is doable. When I read your mini-pitch, I am also intrigued already (I have too many hours in Doom), so I wish you the best of luck at least. -M
@tsrotmasftghhjkuujiou
@tsrotmasftghhjkuujiou Жыл бұрын
@@bitemegames thanks a ton, I'll watch it. I'm pretty sure I can at least pull off a vertical slice by the end of next year. If I can figure out whether or not IK is even kinda feasible for this. Have a great day.
@Rorther
@Rorther 11 ай бұрын
AFK/semi-afk games are also really easy to make, and can be really addictive if done right.
@samljer
@samljer Жыл бұрын
A few youre missing like card/auto batters(clickers), fighting, action, roguelike(this one can also be a combo of genres) shooters (shmups, run-n-gun not FPS - Think cuphead, ikaruga, r-type ) tower defence
@bitemegames
@bitemegames Жыл бұрын
We've got 2 sequels thay cover just about all of those genres you've mentioned 😉 -M
@samljer
@samljer Жыл бұрын
@@bitemegames awesome, ill go find. thx.
@waalter3356
@waalter3356 10 ай бұрын
Thanks for the video ‘ what do you think about classic survival horror genre like old resident evil games and tormented souls’ I am a big fan of these games with this fixed camera angels and puzzles , what do you think about it as first game to do?
@patrickdegrijs11
@patrickdegrijs11 4 ай бұрын
I wishlisted it just because you guys rock :) Great video!
@KoryCode
@KoryCode Жыл бұрын
Platformers are easy to make but hard to sell. As there is a lot of competition. It really need to be unique to have any chance to sell. S tier in complexity and F for marketability So it should be C IMO. :)
@blinkachu5275
@blinkachu5275 Жыл бұрын
Trust me As someone who has tried to make FUN arcade car physics that still follow the basic physics principles for actual car behavior for 7+ years without using Unity's WheelColliders (because they suck), it's not easy in the slightest. It's easy to make something appear as a car but have it control nothing like it. But racing game fans want something that actually controls like a car, even if it's arcade-y. Like the old Need for Speed Underground games for instance. They're 100% arcade games but the principles of racing still apply, because the cars do behave "realistically" Which means you need to learn tire physics to some extent. You can't just "well apply opposite force of direction" as that will just make the car either grippy af and constantly flip over, or always be very drifty like all those mobile racing games nowadays. I've come close, with dynamic grip loss when the car's angle vs speed is too great for instance, but it's not easy in the slightest. Especially once you get to simulation something like an engine, transmission etc. Car physics operate on a closed loop. The driven wheels their RPM feed the engine RPM when the clutch is engaged (which in an arcade game is pretty much always), and the engine RPM feeds the driven wheels their RPM. Trying to even understand that system and how one affects the other with longitudinal grip forces etc is hard if you're not someone that had advanced physics.
@deadcandance5130
@deadcandance5130 Жыл бұрын
What do you think about rts?
@Ekitchi0
@Ekitchi0 4 ай бұрын
Point and click game probably deserve a rating. Also about rythm games, if you have a good mechanic that allows for auto generation of levels based on the soundtrack you don’t need licencing, you can let players load their own music titles. Wouldn’t that work? Maybe something that uses a song file and a seed number could even make the best results easily shareable.
@tamale314
@tamale314 6 ай бұрын
A LOT of farmers actually use small aircraft for dusting etc. so it might not be a stretch to expect some planes in a farming sim :p
@grid6847
@grid6847 Жыл бұрын
What if you want to make a rpg, but you’re a narrative designer/writer. How do you get devs on board.
@PlayCrestfallen
@PlayCrestfallen 8 ай бұрын
Hey dev here needing you
@grid6847
@grid6847 8 ай бұрын
@@PlayCrestfallen hey I just saw your trailer looks awesome.
@HE360
@HE360 Жыл бұрын
I've enjoyed many of your videos and I've been incorporating some of the things that you guys have been presenting. You guys always have great ideas. Thanks!
@libertarianterminator
@libertarianterminator 10 ай бұрын
What about VR?
@satibel
@satibel 4 ай бұрын
I would say survival game also needs modding support like rhythm games I'd say rhythm games are hard for a different reason, you can have basically 6-7 tracks and just import music/free online radios with an automatic beat detection. but the main issue is making it work well and be in sync which can be fairly hard, but I'd say it's about B-, because it's usually fairly fast to make and iterate on, though you need the skillset for it. but making a rhythm game is basically a platformer with extra constraints.
@SejnoArts
@SejnoArts 11 ай бұрын
In my opinion: Shooters - B/F Sandbox Survival - B/F Platformer - S/F Top-down Strategy - E/F Sim games - B/F Puzzle - A/F RPG - E/F MOBA - E/F Rythmn - B/F Racing - C/F MetroidVania - A/F
@Shlizer
@Shlizer Жыл бұрын
Hey, great vid.. Im programmer for about 10y of exp, but not in gaming and jist starting as a side project.. what I can say is if you want to start making game in the context of genre even easier than platformers are... tower defence game.. those are mostly super easy to do. I also wont agree with fpses - those are kinda hard from the start: you have the challenge to make an multiplay game (and you already said its not that easy) and/or handle AI behaviour that is also triky and not that easy to make for someone that hasnt touch that topic already.
@TundraTheLootGoblin
@TundraTheLootGoblin Жыл бұрын
How about a wave form game like brotato
@subomiayo8938
@subomiayo8938 6 ай бұрын
What about hero shooters
@nicolasadjignon1336
@nicolasadjignon1336 5 ай бұрын
I would have three other genres in mind : - Roguelikes / Roguelite (like Pathos , Binding of Isaac etc) - Bullet Hell - Beat'em up
@dylanoh3425
@dylanoh3425 11 ай бұрын
I can’t mention enough how good and valuable this video is to someone like me starting out learning Unity!🎉
@viniciusbaeta6639
@viniciusbaeta6639 6 ай бұрын
I felt a bit cofused at some points through the video, sometimes it just seemed like you guys were ranking the games by how much tou liked them rather than how good it is for indie devs. But i really enjoyed the video, thanks for the content ❤
@bitemegames
@bitemegames 6 ай бұрын
This was our first tierlist we did and there definitely are some issues with this one, we've improved that in our next tierlists. Platformers should never have been ranked S tier for example. -M
@CloudlessStudio
@CloudlessStudio Жыл бұрын
My first two games were FPS games both took me about 3 months to make and in total they sold around 300 copies so it was quite sad to see that from a passion point of view.
@cameronwolf4997
@cameronwolf4997 Жыл бұрын
How much did you price them for
@CloudlessStudio
@CloudlessStudio Жыл бұрын
@@cameronwolf4997 one was 3$ the other 1$
@AdityaRaj-rj6fv
@AdityaRaj-rj6fv Ай бұрын
please make next part
@sitinuraisyaranibaashita1258
@sitinuraisyaranibaashita1258 Жыл бұрын
The explanation is very helpful, this video really helps me a lot in choosing the genre of the game to be made. Thank you :)
@bitemegames
@bitemegames Жыл бұрын
Good luck! -M
@theodorereid6129
@theodorereid6129 9 ай бұрын
can we talk about the type of budget and staff needed for all these games.
@Apc7th
@Apc7th Жыл бұрын
No shumps?
@chilledm.136
@chilledm.136 Жыл бұрын
What do You think about Noita?
@deviouslygecko
@deviouslygecko 6 ай бұрын
Y'all broke my heart with the MOBA genre lol 🤣🤣I appreciate y'alls honest opinions and helping a scrub like me narrow my focus to something more manageable so I can develop/hone my skills before taking that leap into the deep end.
@voidreact
@voidreact 11 ай бұрын
Nice video! I've been wanting to make an online TCG with a friend, and I'd be interested to know how hard that would be :p
@bitemegames
@bitemegames 11 ай бұрын
1) Can you do the art yourself? That's going to be a very big part of making a card game, so if you have some in-house art skills, that would be great (AI generated won't work if you're planning on releasing to Steam) 2) The multiplayer part may be a bit tricky, but since it won't be real time in the same way as an FPS game for example, it should still be doable. Overall, I think the biggest challenge may be standing out as to what makes your game unique, but from a programming/mechanical perspective, it should be doable. -M
@kaiser724
@kaiser724 Жыл бұрын
What about horror? I feel like as soon as you have atmosphere and maybe a story it can be alright. Not a game dev (yet). It can be like an RPG but with way less scope. As long as it is scary it could have potential, and then the unique component aspect. I think having a unique component is critical in making a game that could get popular (I want to make an RTS but it is also an action packed top down shooter or sometthing. Perhaps with time travel)
@bitemegames
@bitemegames Жыл бұрын
Horror is one of those genres that only really popped up on my radar recently through an article from Chris Zukowski. It's actually a pretty good genre for indie devs, as it also usually has lower expectations in terms of polish and length. I'm just hella scared of anything horror, so the thought never crossed my mind before. But we'll probably make a sequel at some point where we cover this genre more in-depth as well. howtomarketagame.com/2023/10/02/every-indie-game-developer-should-make-a-horror-game/ -M
@ggshiftstar
@ggshiftstar 4 ай бұрын
How about the games that are 3D and D2 LIKE OCTOPAS
@thepandasamurai228
@thepandasamurai228 Жыл бұрын
What about Rouguelike games those are great
@Vortex-qb2se
@Vortex-qb2se 2 ай бұрын
Hm. Don't some engines have build in support for multiplayer games so that you don't have to get involved with servers yourself? I mean, I'm not a big fan of offline games, they're quite boring.
@kiwifrogg
@kiwifrogg Жыл бұрын
You forgot Adventure and tycoon games.
@bitemegames
@bitemegames Жыл бұрын
We decided only to cover a small list so we don't make the video hours long. These can be great additions for a potential next tier list!
@swordguy1243
@swordguy1243 11 ай бұрын
I wanna make like a ps1 ps2 style Horror survival exploration game but in a dark fantasy medievalesque theme with semirealistic not too low not too high poly count . I think I can do it in UE but i need to finish building my PC lol
@laughfity
@laughfity Жыл бұрын
What about horror??????
@dontyaknow2398
@dontyaknow2398 10 ай бұрын
i'm making an RPG with the goal to have it last 2 to 5 hours :) a short hike is such a good example :)
@silentscopez1364
@silentscopez1364 7 ай бұрын
Nice man! I’m planning on making an rpg myself. What is the idea is your game? Which engine?
@zoewings5243
@zoewings5243 Жыл бұрын
how about rougelike/lite
@bitemegames
@bitemegames Жыл бұрын
kzbin.info/www/bejne/pnisgJaelsmJaK8si=015OfxyWFc52bzAF&t=1131 ;) -M
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