Toad's maniacal smile when he's supposed to be crying is scarier than any ghost or monster in Luigi's Mansion
@ProjectRedfoot Жыл бұрын
It reminds me of Windwaker when your sister gets taken, the jar carrier is covering her smile with her hands. It looks like she's trying not to laugh
@ReiDaTecnologia11 ай бұрын
Remember me of that meme where the guy have a happy mask but he's crying behind it but it's reversed this time.
@favoritemustard354216 күн бұрын
Toad wannabe Joker 🍄💔🃏
@bramnet Жыл бұрын
For the GCN texture, if I had to take a wild guess, it might have been the loading indicator while it was still in development.
@yaknoe4659 Жыл бұрын
I think I remember hearing (from another channel that covers game betas?) that it is used for the aurora-borealis type effect during the boss fights.
@jesys32 Жыл бұрын
that was my first thought
@Knapperoni Жыл бұрын
@@yaknoe4659 To expand on that, it's been theorized that the GC texture is actually meant to be a split-second placeholder for these boss fights until the intended effect actually loads into gameplay (this is because the texture is only loaded during these bosses).
@legoguy228 Жыл бұрын
@@yaknoe4659 at this time of year, at this time of day, in this part of the mushroom kingdom, localised entirely within your mansion.
@jik7864 Жыл бұрын
Anyway I think the real GC would have looked awesome with that transparent window.
@TsukiToHotaru Жыл бұрын
Luigi's Mansion is like a gift that keeps on giving for boundary breaks.
@1r0zz Жыл бұрын
The mario shrinking head could have been used to have a “pop out” effect in the cutscene. Shrinking objects has been often used to these kind of animations, like existing or entering warps. The GameCube texture could be a early development assets (maybe for loading?) that was kept in the texture folder since it wasn’t expensive to keep and maybe not break some dependencies in the engine. Having two sets of hands of different quality is something other games do, portal 2 does that in cutscenes. Having 3d models instead of 2d ones, for the “picture in picture “ events, is cheaper and simplify the production, if not you’d need a lot of 2d videos for every instance you need to have them. DVD already had little room to use, the GameCube had even less room to work. It also gives much simpler work if the devs change characters in production, so they do not have to render every video again. I think everything in Luigi’s Mansion is a “tech demo” approach as the game was made to test real time reflections normal mapping and per-pixel illumination. I also see some physics, vertex shading and similar examples.
@ArchSchizo Жыл бұрын
Typically, Mario's head would have probably been spawned in small, and grow to normal as needed. Shesez made a point on how it was normal, THEN shrank without just snapping to a smaller size, then grew again.
@1r0zz Жыл бұрын
@@ArchSchizo It depends on how the engine spawn (if it spawn stuff, there are engines that cannot “load” entities at will) objects or how the animator works or if it was modified later. From what I see, the animation only needs the head to “pop” through the vent, as the rest of the body is visible outside only after the head is fully sized. That said, my uncle does not at Nintendo, so I’m just saying something from what I’ve personally witnessed in other vg. It could easily be a animation distortion from bad posing or incorrect key-frames kept there because it’s not seen.
@brunotomazini2889 Жыл бұрын
About the straps boncing, there is something really strange in some 3d softwares that can cause that effect. I use a Blender 3D a lot and every time i try to move a mesh parented to a bone without the bone, the mesh get really distorted just like in the left side in the video. But the bounce is probably happening because of the bone it's attach to a spine bone that rotates a little during the animations, a little rotation will cause a lot of moviment in a far away object.
@ArchSchizo Жыл бұрын
Luigi was tiptoe walking in that scene, I wonder if the straps were still trying to move up and down relative to his spine. It would explain the movement slowing down at the top and bottom. If anyone doesn't understand: Animations in games are relative to some other part of the model, wrist to elbow, elbow to shoulder. Its all rotations usually. When you rotate a flashlight in your hand, the light moves extremely far, very fast, relative to your wrist's small movement. The backpack straps could have been offset into the background just to hide them, but they still attempt to move relative to Luigi.
@justsomeguy5628 Жыл бұрын
I was gonna say that too, but in a far less technical and specific way. The x value is fixed, but the y or z value(whichever is up) aren't, and are calculated by multiplying the distance from the xy or xz plane that it is fixed to by the vector that sets it's position relative to Luigi's model. I'm surprised that it would get calculated like that by default in any 3d modeling program or game engine, but I guess it still works like that in Blender. I don't really do 3d modeling and I only started a class on programming in Unity 3D like a month ago with no experience in simulated programming., so this actually seems kinda interesting.
@Palexite Жыл бұрын
Looks to me like the straps are actually part of the luigi model. But the developers went ahead and programmed those specific vertices that make up the bag and it’s straps to be displaced away from view. Must’ve been a performance precaution but I don’t get why.
@brunotomazini2889 Жыл бұрын
@@Palexite model are normally separeted in objects, this makes much more easy to manipulate objets in the scene. Like Luigi's hat, everything is in one model, but separeted on objets to help rigging and animating. Game devs don't program everything, and almoust everything in that scene is animated.
@KairuHakubi Жыл бұрын
@@ArchSchizo that sounds so terribly inefficient.
@thesniffler5 Жыл бұрын
I have a feeling we're going to see a lot more SPOOKY Boundary Breaks! Can't wait!!
@LavaCreeperPeople Жыл бұрын
Bizarre Discoveries Hidden in Luigi's Mansion - Boundary Break
@PumpkidWasTaken Жыл бұрын
Me too.
@TheTheninjagummybear Жыл бұрын
@@LavaCreeperPeopleYeah.
@sparkybig9799 Жыл бұрын
@@LavaCreeperPeopleyou sound so kissable right now
@TehUltimateSnake Жыл бұрын
@@LavaCreeperPeopleYeah
@escaperoutebritish Жыл бұрын
The hallway thing could be related to Luigi's Mansion supporting glasses-free 3D displays during development.
@mario64remix Жыл бұрын
Hmm but how? Seems like nothing more but an optimizing trick to me.
@medes5597 Жыл бұрын
@@mario64remixit's similar to some of the 3DS effects they played with, where they had one hallway appear 3D and the other flat. I think they're suggesting it's an early version of one of those demos.
@mario64remix Жыл бұрын
@@medes5597 Haven't played the 3DS version yet but sounds interesting.
@medes5597 Жыл бұрын
@@mario64remix I think it's in world 3, and obviously you have to have the 3D on, but yeah it's very clever. It something to do with making one side make use of certain pseudo scanlines. I don't think nintendo found much use for it outside of Luigis mansion dark moon and some developer demos, as they kind of let the 3D capabilities go the longer the systems life lasted.
@TheMegaMarshtomp Жыл бұрын
Luigi's Mansion is the best Luigi's Mansion.
@Scum_Skunk Жыл бұрын
Nothing beats the first game.
@maccamachine Жыл бұрын
Very true
@TeruteruBozusama Жыл бұрын
The other two are good, but... Something feels missing...
@Scum_Skunk Жыл бұрын
@@TeruteruBozusama The charm this one has and it’s more spooky than the newer ones.
@TeruteruBozusama Жыл бұрын
@@Scum_Skunkmhm, 100% agreed, the others are more vacky? Not that's bad, but it doesn't fit as much. A Walugi game can be vacky, but Luigi does that not work as well..!
@CathodeRayKobold Жыл бұрын
Textures on older consoles were often told to load semi-manually. A texture being loaded doesn't mean it's used anywhere in the scene.
@f.k.b.16 Жыл бұрын
Could the bouncing you mention at 1:05 be the motion of Luigi's holding the gun but the zero offset is so far off that it appears highly exaggerate from that view point? Like if you held a 200 foot pole and moved your end slightly, the other end would raise and lower significantly?
@nobodyinparticular9640 Жыл бұрын
Speaking of taking the camera anywhere you want, if anyone here wants to replay Luigi's Mansion, but add a twist to it, there's a first person mod out there that, as the name says, let's you play the game from Luigi's pov. It's pretty cool.
@-Teague- Жыл бұрын
That sounds awesome!!!
@thegloobster Жыл бұрын
Don't forget about Luigi's Mansion: Tangy Edition!
@j.isaacrosales5243 Жыл бұрын
The game would definitely be scary to me again like it was when I was a kid
@thegloobster Жыл бұрын
lately i've been playing it late at night with all the lights off on a CRT and i'd be lying if I haven't been spooked lol the sound design in the original LM is just so godlike man@@j.isaacrosales5243
@hiddendesire3076 Жыл бұрын
6:05 Picturing Toad cry-laughing now has me picturing some seriously twisted Luigi’s Mansion game. Throw in some glowing eyes, neck snapping, and pursuit music and you got one seriously messed up section.
@sciverzero8197 Жыл бұрын
Mario's head isn't full sized when it enter's the frame that it gets stuck in afterward. Its actually still at about 80% scale and reaches 100% about a frame or two after. Its so it doesn't clip through the frame, and its probably scaled to 0 beforehand because setting it to the exact scale needed would require more careful timing than just scaling it down to zero and making sure its full size soon after appearing... basically its an animator's "smarter" work rather than "harder" work. My instincts as an animator/modeler myself.
@paranoidgenius9164 Жыл бұрын
Being a game developer myself, the game performance improves when assets are loaded for later use, waiting for the cue to zip wherever & whenever it's needed It's faster for the assets to work from RAM rather than loading from disc. You may notice in some games(Skyrim) that characters zip into position the closer you get to the area. The GameCube graphic was originally for the loading icon when loading levels & wasn't used, the little disc window would of had a spinning disc graphic in it when loading.
@UltraNurture Жыл бұрын
I remember watching the first Luigi’s Mansion episode around the time when that came out. I can’t wait to see what possible new discoveries have been found. Keep up the great work Shesez!
@Cmanboomer Жыл бұрын
9:03 that coin is actually a beta asset, in the space world demo the gameboy horror used it as the icon for the players money. In the final game this was replaced with a simple 2d sprite, but the coins were left behind.
@ArtComesInAllForms Жыл бұрын
TLDR: The Gamecube graphic was likely a placeholder for boss stages like Chauncey's. For the gamecube graphic, it's not very surprising to me that it's in the files because they were literally building the Gamecube alongside the game, even leading to the developers being able to ask for modifications to the system to allow for real time shadows and modifications to the controller after playtesting their game. There is even a daisy render from Mario Tennis for the N64 in the files of the game as well called test which was used as a placeholder for the posters you vacuum off the walls. Beta64 has an hour long video out where he revisits Luigi's Mansion and goes over a lot of this stuff and a ton more interesting stuff too. He says in the video that it's likely the gamecube texture left in was a placeholder for the backgrounds for bosses like Chauncey.
@wolfcl0ck Жыл бұрын
The straps in the opening scene are likely bouncing because the bone on the model that they're attached to it still parented to another bone on Luigi. Since the bone has been pushed so far back so that it wouldn't be visible, any small movements are going to appear more drastic. It's like holding a long stick between two fingers. You don't need to move your fingers that much for the end of the stick to wobble all over the place.
@Styrophoamicus Жыл бұрын
I've been playing the Luigi's Ghost Mansion game in Nintendoland with my kids and I think that game deserves a boundary break episode (and more Mario Party episodes as well!)
@diegoaguilar1954 Жыл бұрын
Theres some funny thing with Nana, when you first enter her room, then leave it, always look left for these upcoming steps, using Sidestep mode: go to the horizontal part of the hallway, and reenter her room, for a few frames you can see her stretched in an odd way, with free camera, you can see the funny face she has. I have no idea why that happens, but the face was worth seeing, also i saw that face on Dolphin 5.0, in case its not there on GC or the most recent Dolphin beta/development versions
@Plokman040 Жыл бұрын
Those ghosts in the unused portrait in the portraitifaction room look like Muppets oddly, though given the style is so much a homage (intended or not) to Ghostbusters it makes sense, and if you have ever seen the original two it is freaky how much the style fits. The electric chair ghosts in GB 2 look so much like Mr. Lugs the glutton ghost.
@Phoenixfire653 Жыл бұрын
One of the coolest things about the pause menu ive found is the photo of luigi entering the door was at one point animated, you can see it in one of the oldest trailers for the game
@cvanims Жыл бұрын
I was very excited for this one! Nice work, Shesez. These videos are very validating for amateur 3D artist/animators. It's nice to see "the big leagues" are doing trickery, too.
@johnathantaylor5913 Жыл бұрын
The rug thing kind of blows my mind. It exists for a close-up in the cutscene as it's a higher quality texture, but it doesn't remain for the rest of the game. My initial thought was that this is to save memory space, but it just can't be because they've kept the rug in the scene off camera. I suppose a high quality rug surrounded by lower quality textures throughout the game would be too jarring.
@TheGuyWhoPostRandomStuff4 ай бұрын
They did that with super Mario 64, when Mario moves his model decreases polygons to allow higher framerate.
@DJ_CARCINOGEN Жыл бұрын
17:23 that portrait of the ghosts is actually seen animated in the spaceworld 2000 trailer and yes, they are playing poker.
@gittonsxv126 Жыл бұрын
6:40 The head shrinks so Mario can get closer to the grating without clipping before suddenly returning to full size to POP out of it more sudden, I think.
@Vercalos Жыл бұрын
So about the bouncing straps: it might be that it *is* in fact attached to Luigi's model still, and it's moving relative to Luigi's shoulders/chest. Look at this angle here. > Notice how the distance between the two lines reduce as they converge? Now imagine the straps are attached to Luigi. They're moving up and down with his shoulders as he creeps forward with a slightly bouncy step. If they're located at the body, then they'll move very little to maintain the same relative position. But, if you were to move the straps farther away from his shoulders, they would move more to maintain the same relative position, thus I'm guessing that the bouncing motion matches his steps
@antflam7473 Жыл бұрын
Oh, shoot I just realized something. SO those white circles on the side of his vacuum ARE wheels. And that explains why he's able to ride the vacuum in the PAL version because of the small red wheel in the front allowing him to actually move. Pretty cool detail I never noticed. Side note: I remember a long time ago my friend made the Poltergust (5000 I think) in real life and wore it to school for Halloween. It was pretty dope. Anyways nice vid
@theluiginoidperson1097 Жыл бұрын
5:13 The other scenes have the fadeaway because the doorknobs actually have reflections. If the fadeaway weren't there, players could probably make out that Luigi's arms are infact disembodied
@Minty_Meeo Жыл бұрын
For Boundary Break episodes using Dolphin Emulator, you should record FIFO logs of cutscenes with troubling jump cuts so you can freely explore a scene without a restrictive time limit or camera movement getting in the way. If you do not know, FIFO logs allow you to record the graphics rendering of one or several frames and replay them. Free look is still available, so you can even explore a single frame of rendering.
@thatanimeweirdo Жыл бұрын
The coin you see in most rooms is most likely an object pool. Creating new objects in a game scene is a pretty expensive function (You have to load in textures, allocate memory etc), so objects that are frequently used are loaded in once outside the play area and just duplicated when needed. This is also how the Warriors games can display so many enemies, they are dumbed down copy objects of one that is out of bounds.
@ens0246 Жыл бұрын
One idea I have as to why Mario's head randomly shrinks is from my own experience with tweening animations on a computer. Sometimes for reasons beyond my understanding (or maybe a bug) the tween motions (position and scale) would freak out. Sometimes this would mean I'd had to start the particular animation from scratch. But other times if an idea would change, I could hide the model and you'd only see the intended animations. If Mario's "deportrification" was changed, or just bugged out, but they knew the player couldn't see it, it's likely they just thought "screw it, no one will see" and they left the broken animation in. The Luigi being sucked up by Bowser geometry makes me think this is even more likely.
@YanntastischGER Жыл бұрын
One of the most mysterious games of all time! Am excited!
@GEONEgaming Жыл бұрын
If I recall correctly, that boss fight used to take place on a giant Game Cube. I assume the texture is just left over from that
@ericfieldman Жыл бұрын
As a guy who's 3D animated before in the most technical possible sense, I can imagine they have his head shrink just so the push out of the machine feels like it has more pressure behind it for the designers at the backend. Kind of like how dentists who drill holes in teeth, which is more serious business, will sometimes make executive decisions to drill slightly larger than what's technically sufficient because they think it feels more right. If his head is a separate object from his body, doing the same thing in blender would be as simple as "click, S, mouse move, click, I, click." Very low data cost to add, but gives it a different vibe. Could also very well have been just a joke the animators put in for themselves to laugh at, that isn't so obviously a joke, because this was before any designers were thinking about people breaking the game apart and finding hidden stuff on the map, so they wouldn't have considered making a presentation out of it to those people
@Garrulous64 Жыл бұрын
That shrinking Mario head is so funny, I'm so happy they did that
@Bleats_Sinodai Жыл бұрын
My theory about the outta bounds straps is that they caused issues with the intro animation, but for some reason couldn't be removed from the scene, and had to have an animation applied to them in order for the scene to work properly. Maybe some spaghetti code between them and the Poltergust made something break in the scene if the straps were gone or something, and there was no time to properly fix the root of the problem, so they managed with what they could.
@WackoMcGoose Жыл бұрын
For fans of Toontown (especially Corporate Clash, where they revamped the models), E. Gadd's glasses-less eyes have very similar energy to that of the Flunky.
@derpycats8072 Жыл бұрын
15:50 Pie punched in the middle is certainly one way of describing it
@N.Paradise11 ай бұрын
It's pretty cool how they used the original Luigi's Mansion to test the tech for the gamecube!
@burnum Жыл бұрын
"Skelton was buried here" Could easily be a nod to Red Skelton, the comedian.
@VeeTwoPointOh Жыл бұрын
The joke about toad being manipulative caught me off guard 😂
@3dmarth Жыл бұрын
Rare and ex-Rare staff used that art gallery blackout effect in some of their games, with Donkey Kong 64 and TimeSplitters: Future Perfect coming to mind as examples where you can actually see this via glitches (no emulators or hacks needed)! It has something to do with culling for performance reasons- I'm guessing it's used either as a less expensive way to check for occlusion, or to force objects to be culled when they're visible only to the game, but not the player. About the picture-in-picture situations, have you checked to see if Mario/E.Gadd/Bowser is hanging out somewhere in the void? You'll notice that they're not actually standing just behind the frame- they're somewhere else entirely, and the game is essentially drawing them onto a second screen, then converting that into a texture ("render to texture", it's called).
@BigHailFan Жыл бұрын
From what I can deduce looking at the fight, the gamecube texture is being used for the auroras-borealis effect in the background.
@hatad321 Жыл бұрын
Good guess. It was at first, probably as a test, but it got replaced by the actual effect.
@dudder6633 Жыл бұрын
This is extremely interesting. As a fan of this series i'm glad you made a video about this as it made me discover things i never knew before about one of my favourite games ever
@Joshi_the_Yoshi Жыл бұрын
I think I've heard from Beta 64's video, I think he said the texture for the GCN, was used a place holder for the arena of the first boss: Chauncey. For more explanation: it was the placeholder for the background texture.
@Neptunequeen42 Жыл бұрын
I love that they went out of their way to put that texture in to show the nice HD rug in the cutscene, only for me to never even realize that big shape in the foyer is supposed to be a rug at all..... I thought it was just fancy tiles!
@Potaogirl-qm3ys Жыл бұрын
Better to have a player not realise how low quality the textures are when zoomed in than make it glaring.
@luckymagikarp354 Жыл бұрын
Wow!! Really cool to see all of E. Gadd's lab!!! Don't think I ever seen that before unless it was in the other Luigi's Mansion boundary break video lol
@hazzard_destroyer Жыл бұрын
My favorite spooky game series!
@csharley1993 Жыл бұрын
I would LOVE a boundary break of Outer Wilds! How cool would it be to see what the inside of the Ash Twin planets looks like??
@Keihzaru Жыл бұрын
That crying Toad with a whide smile on his face makes it look like the Toad jus got a mental breakdown lmao
@chrispchicken13 Жыл бұрын
2:20 That isn’t a third wheel it’s a deep tissue back massager to keep luigi from tensing up too much!
@3dmarth Жыл бұрын
This massager, however, might be digging a little too deep into the tissue!
@chrispchicken13 Жыл бұрын
@@3dmarth I suppose.
@mastropieros Жыл бұрын
Maybe you've explained it a million times but I still don't know how you make this videos/play around freely with the camera like that! 😮
@maccamachine Жыл бұрын
Wow perfect timing I just replayed it and beat this game yesterday. I try to play it every October now I’m playing the second game. The first will always be my favorite though
@trentsticles6198 Жыл бұрын
Apparently that older GameCube texture was used as a background until the final version was made
@btarg1 Жыл бұрын
Can't wait for Luigi's Mansion 2 and 3 to get the same boundary break remake treatment! maybe even the remake of LM1
@funnysillyclown Жыл бұрын
The “Here lies Mr Bones” thing feels like a purposeful attempt at characterization rather than a mistake to me
@jaysbadatgaming Жыл бұрын
The Gamecube texture may be related to the controller demo from Nintendo Spaceworld 2000, when they first showed off Luigi's Mansion. There was a model of a GameCube in it.
@anniecaughey1667 Жыл бұрын
From my menory, the gamecube texture was a placeholder for the backgrounds for the bosses. It was never ment to be in the finished game.
@ianmohlie Жыл бұрын
DUDE you HAVE to do Viewfinder on PS5. Unreal!
@phyllojoe5346 Жыл бұрын
That toad thing is horrific. Always happy to see someone upload stuff on Luigi's Mansion 1!
@Srcsqwrn Жыл бұрын
I love the return to Luigi's Mansion! A lot of interesting things in this video! I absolutely love seeing the techniques used! Great work as always Shesez!
@Zenlore6499 Жыл бұрын
Perfect for Spooky Month!👻🎃💀
@vexfcstudios6929 Жыл бұрын
Ah, only 2 and a half decades late. Right on time 🗣️🔥
@gameyfirebro9645 Жыл бұрын
If only there was more stuff in the vid discussing remake differences.
@mario64remix Жыл бұрын
Very surprised that even the menu animations are being rendered live! The developers must have been having a field day with the power of the hardware they had just been given. Makes the game very future proof too since there's no need to upscale these assets.
@MadContendery Жыл бұрын
the out of bounds coin is actually used in the hud
@LalitoTV Жыл бұрын
I appreciate putting the thumbnail thing first, really really appreciate it
@wessyde9476 Жыл бұрын
I like how bounds breaking shows finished games are essentially saying you cleaned your room but really you just shoved everything into a closet
@leahluostarinen Жыл бұрын
I do remember playing Luigi's mansion on the GCN it was hard but i still enjoyed it
@glitchy_weasel Жыл бұрын
How cool! Luigi's Mansion is definitely a bizzare game, but I guess that's what happens for release titles.
@evanrosman9226 Жыл бұрын
Another Luigi's Mansion discovery.
@burra007 Жыл бұрын
Bowser sliding in the air when he jumps can be seen with the Game Boy Horror first person perspective in normal play. I’m happy to discover that as young as I was back then
@sithlordmikeyp9 күн бұрын
You can see Bowser jumping towards you normally by using the GB Horror. The final boss of Pikmin does a similar move at low health.
@teaoftraffic Жыл бұрын
13:35 It could be the texture used for the wrapping sky in the fights.
@lavenderinthedark Жыл бұрын
the door at 4:50 was a squeezed version of the door shown at 7:35
@EssexAggiegrad2011 Жыл бұрын
Those three ghosts playing poker are from the beta. Beta 64 did an almost hour-long video on this game.
@Seven-Seas-of-Baba-O-Riley3 ай бұрын
I actually think Mako in the Wind Waker is a reference to E. Gadd.
@Wario-The-Legend Жыл бұрын
Luigi's disembodied arms is my favorite thing in this video
@BR-jw7pm Жыл бұрын
This should be interesting! Can’t wait to see what goofy or creepy stuff is hidden
@williamrodabaugh4315 Жыл бұрын
The hair model bit is easy to explain, being the child that is neglected over Mario, Luigi was just left laying on his back and so it developed such as it is. Sources: Flat head babies exist.
@fonsales5373 Жыл бұрын
14:58 that's why I'm always getting goosebumps when I'm doing this event.
@Blastable10 ай бұрын
the GameCube texture was a placeholder for the weird galaxy skybox, which is why it is the unreleased version of the gamecube with the glass screen because the game was under development at the same time that the gamecube was. Not sure why it's still in the games files but it is hidden.
@RobertJW Жыл бұрын
The Training Room door text from the remake looks kind of like an AI tried to reproduce the door and that text was the result on the sign. I don't think AI was good enough to do that in 2018, probably someone reworked the text for all international markets.
@BasVoet Жыл бұрын
Thanks Shesez! Always looking forward to a new episode!
@BoundaryBreak Жыл бұрын
appreciate you brother!
@mobiletoaster5213 Жыл бұрын
the beta gamecube might be used for the background effects during the bossfight, i would try to change it and see if the background changes
@officertom6751 Жыл бұрын
In Luigi's Mansion 3 you can also see Professor E. Gadd's eyes during a certain part of the game. It is early in the game after you meet E. Gadd in the hotel for the first time and he follows you around as you head for the basement so E. Gadd can set up his portable lab. During this you can suck or blow at him with the Poltergust, flash him with the Strobulb and perform a Burst to mess with him. I think when you flash him with the Strobulb his glasses rise up for some reason revealing his eyes and he becomes startled briefly.
@Star4wars1 Жыл бұрын
I remember my cousin had a GameCube in the basement it was sort of a makeshift game room, we don't usually play horror games but with the lights off and being like 7-8 years old the game was scary to play I love this game this made me a luigi fan we were scard together.
@andreworders7305 Жыл бұрын
7:02 that is pretty accurate to how you’d pull yourself through a tight space
@jonathanpeterman3146 Жыл бұрын
YESSSSSSSS IVE BEEN WANTING MORE OUT OF BOUNDS FROM THIS HOLY SHIT I LOVE YOU SHESEZ
@nickchalmers60911 ай бұрын
Hey man, i've been watching your videos back to back and liking them since yesterday, i hope, even small it could be, that it brings a bit of help, especially during the holidays! Have a great time with your family dude 🎊
@SolaceAndDread Жыл бұрын
Luigi's Mansion is the second best Luigi's Mansion
@fatalwaffle1715 Жыл бұрын
Awesome Video Bro.
@Sarutaru06 Жыл бұрын
Mario's head shrunk down and regrew almost instantly to prevent his nose from clipping through the opening, which would have been way more jarring than his whole head just appearing stuck.
@Arc1ous Жыл бұрын
Finally a youtuber with thumbnails that are actually addressed in the video
@contentcreations6810 Жыл бұрын
Oh boy I’m excited to see this series of games
@NickJamNG Жыл бұрын
I would bet the reason Mario's head shrinks when he's coming out of the machine is because they were initially going to have it sort of quickly grow when he shoots out of the machine to avoid clipping. It probably looked too weird in practice, and they likely opted instead to just keyframe the first frame where his head is outside of the machine so they would know it didn't clip without making his head grow. They would've then just left the frame where his head is shrunken since he's concealed within the machine anyway and the growing is a result of it gradually resizing to reach the desired size by the next keyframe.
@LaskyLabs Жыл бұрын
Makes sense why all of the menus use real 3D models. The GameCube was supposed to have that cool stereoscopic 3D screen. This is one of the better looking games when using 3D in Dolphin (highly recommended if you can btw.)
@tonche3857 Жыл бұрын
I was hoping to see the bowling ball of the yellow ghost at close because it has something written on it and it's hard to read while it's spining
@Stealsfromhobos Жыл бұрын
I think the straps in the cutscene may have been still attached to Luigi's model, just offset by a great amount. That would explain the bouncing since Luigi's walking animation would exaggerate the bobbing from that distance.