@@gordonfreeman7187because he asked a very valid, curious, dark souls related question. Why did Shesez decide to use Willem Dafoe in a thumbnail about Dark Souls? I see no relation.
@gordonfreeman71872 ай бұрын
@@lukuswoods8199 Invalidated.
@TheChabob11Ай бұрын
He is in the dark souls
@pooyataleb25142 жыл бұрын
a really easy way to detect mimics is by looking at the chains by the chest
@Soliliquistrhetoric2 жыл бұрын
Glad someone said it before me
@1r0zz2 жыл бұрын
you can also hit the chest.
@tims.16152 жыл бұрын
Hitting the chest is still the quickest way to check
@MGlBlaze2 жыл бұрын
@Sketchazoid You can do that in Dark Souls 1 too; you can get a similar item called Lloyd's Talisman(s) which you can throw at other undead to stop them using estus - and it happens to put mimics to sleep for a while so you can loot their item without fighting them.
@AidanRatnage2 жыл бұрын
@@tims.1615 Nope, throwing Loyd's talismans is safer because they don't wake up and attack you.
@vibun2 жыл бұрын
I wouldn't be surprised if one of the main reasons Gwynevere doesn't have a modelled back is because they spent all the polygons they could on her front.
@FumblsTheSniper Жыл бұрын
It might actually have to do with lighting, both sides of the pixels are have spotlights so you can see them even more clearly.
@slugintub8 ай бұрын
you don't see the back, so why would they waste time modeling her back. there isn't a limit on how many polygons you can have in a model. also nothing to do with lighting, the reply above me is moronic
@witha17 ай бұрын
@@slugintub i mean, they modeled a whole town you can't see just cause, why not to the gwynevere model too
@DivineBanana5 ай бұрын
They actually had several different models of her behind but Miyazaki wanted more emphasis on her feet so they only focused on her front
@maxizcool2867Ай бұрын
@@slugintubMe when I’m an asshole for no reason:
@mitsota1012 жыл бұрын
fun fact, if you take an early shortcut with the master key item and run all the way up to the bridge where you fight the torus demon from the other direction you can see his model mashed down and sticking through the tower ceiling.
@crestfallenwarrior57192 жыл бұрын
Taurus Buns
@michaelwerkov34382 жыл бұрын
Can you attack him from there?
@pancakeclaper10212 жыл бұрын
@@michaelwerkov3438 no, and you can't actually enter the other fog wall either
@xaphan_fallen_angel2 жыл бұрын
You don't even need the master key for that. Opening the seal in new londo by killing the keeper makes it possible as well.
@tonytestosteroni2273 Жыл бұрын
Man I was just there like yesterday when I tried to enter his room for backwards. Shame I didn't look up but now I know
@MegaHasmat2 жыл бұрын
Shesez: "everyone knows the easiest way to tell the mimicks appart is-" Me: "the chain." Shesez: "the breathing." Me: "..."
@whyareyouhere62742 жыл бұрын
Lloyd talisman, or just hit the chest
@SaicomantisJ Жыл бұрын
I'd like to believe this was an intentional joke.
@MegaHasmat Жыл бұрын
@@SaicomantisJ it could be in the video this way to get people to comment on it below. Lots of people make obvious mistakes to increase engagement. I won't knock the hustle
@TheseUseless Жыл бұрын
Everyone knows the easiest way to tell the mimics apart is the getting eaten
@infiniteammo675 Жыл бұрын
I mean i always checked by the breathing(or just hitting it)
@PHGRP2 жыл бұрын
6:38 the zoom in we came for.
@LightsJusticeZ2 жыл бұрын
(_|_)
@kelplink85322 жыл бұрын
Yes
@Thats_funny_yo2 жыл бұрын
EXTRA THICC!
@user-os9gs3by2r2 жыл бұрын
💀💀💀
@mwljn2 жыл бұрын
came we did, alright
@JamyBot2 жыл бұрын
For the mimic chest I remember it like this: If the chain is in, theres treasure within. If its facing out, theres danger about
@chef_boysauce43992 жыл бұрын
I always remembered if it points at me, it's about to get me
@calorlondo53232 жыл бұрын
So damn obvious. Everyone knows this
@chef_boysauce43992 жыл бұрын
@@calorlondo5323 thank you soy pfp. Your accurate pic has let me know who i should block.
@bungiecrimes72472 жыл бұрын
@@calorlondo5323 accurate pfp
@Kebab1362 жыл бұрын
If the chain is away, you'll be okay, If the chain is ahead, you'll end up dead.
@666slateran6662 жыл бұрын
As someone who got into the souls games during the pandemic culminating in the release of Elden Ring the first game sticks out among the rest. It has such a interesting interconnected world and you could see why people fell in love with it back in the day.
@PHGRP2 жыл бұрын
Exactly, the world itself was created with such love and thought. Since your new to the games please play Bloodborne it’s still probably my favorite after DS1. DS2 is also really good and unrated just bcuz it’s the odd one out. Really tho all of the From Soft games are amazing and you should play. Sekiro is another great one but you basically need to forget all souls tactics before playing and develop a the new style of play.
@666slateran6662 жыл бұрын
@@PHGRP At this point I literally have over 1000 hours in all the soulsborne games so I wouldn't say I'm new anymore. This has been over the course of 2 or so years. Also Bloodborne was the one that made the formula finally click for me. It forced me to play the way the game wanted me to. I ended up hitting a wall and playing all the rest of the games besides sekiro ( I suck at parrying and just can't be bothered for that one) and recently came back to bloodbored after elden ring and it's so much easier now that I understand souls mechanics and how you're supposed to traverse the world. I still prefer demonsouls, elden ring, and the souls series because I rather stand behind my shield and use strength builds or mess with magic/faith but that's just me. Bloodborne is sick as hell and has its own little niche that none of the other games fill. I will eventually beat it!
@PHGRP2 жыл бұрын
@@666slateran666 lol ya the pandemic being 2 yrs old at this point is crazy so of coarse your not new to them anymore. But ya bloodborne is excellent But very different and way faster. And sekiro is insanely different, if your a normal souls player that uses a shield it’s crazy hard. I had an super hard time with it for the longest but ya just gotta start a new game and forget everything you know about souls then prefect the parry (easier said than done). I haven’t even finished elden ring yet since Ive been way too busy lately but it’s a masterpiece, it’s like a mixture of all the games. Its just cool when anyone new gets into fromsoft game bcuz they’re very tough and the “git gud” assholes make a lot of ppl not want to even try them. You probably have by now but if not try a magic builds, it’s crazy how badass it is. When I first started playing the games I never did and regret not trying sooner.
@personman11482 жыл бұрын
My friend refuses to play ds1 he's played Elden Ring, DS3, PS5 Demons Souls, and Bloodborne. He says he doesn't want to deal with the old jank going to an older game.
@666slateran6662 жыл бұрын
@@PHGRP I started messing with magic in DS1 in prep for elden ring. As I rolled a melee and a mage build on 2 different systems lmao. Also the "git gud", mentality may seem toxic but it comes from a legit place. Trust me i play fighting games competitively but used to be way more casual. It's very similar where at first it seems super mechanically daunting but you get used to it after a large chunk of hours. Souls games are different because they are mostly PvE games by and large despite the sweaty pvp heads. But the difficulty and feeling of accomplishment is half the point. It's way more rewarding personally to fight a boss 10+ times until you master it rather than just getting summoned player and steam rolling. I've done it all and ultimately it's up to you what you want out if th3se games but the difficulty is definitely part of the artistic direction of the series. It hardens back to the 80s and early 90s NES hard games and has obvious metroidvania elements. Where early castelvanias were hard as balls. Another game that gives me a similar sense is monster hunter, where you literally need 100+ hours under your belt to be considered to somewhat know what your doing. I miss that from games because most triple A stuff holds your hand till the end. Fromsoft doesn't care if you finish their games or experience half the world if you don't make the effort and that's really cool to me. Can't wait for armored core to come out and make a ton of people seethe with how hard it is because armored core like all other fromsoft stuff is notoriously hard. And knowing fromsoft they will double down on a new entry. And the combat in that is 10x harder and more intense then dark souls ever is. Even sekiro lol
@1r0zz2 жыл бұрын
I'll probably repeating something already said, but the original ending designed for Dark Souls 1 was Andre moving a stature in firelink shrine and the player reaching it by foot instead of being moved there by the primordial serpent. I seem to remember every location originally were supposed to be reachable by foot, but they had to rework some of them late in production.
@MetroAndroid2 жыл бұрын
Makes you wonder if Undead Asylum would originally connect to the painted world (given they're the only snowy areas) and eventually Firelink through sewers or something.
@1r0zz2 жыл бұрын
@@MetroAndroid The painted world was originally designed in anor londo as an actual building, if I remember it right. Unfortunately the reworking of the areas was very extensive in the game production, this is why a lot of weird stuff is sometimes there (just think about lost Izalith, tomb of giants, crystal cave ecc.) They also reused cut content as a base for the dlc.
@deathbyslipknot2 жыл бұрын
@@1r0zz The Painted World wasn't a physical building in Anor Londo. The Painted World map exists within the Anor Londo map, and if you go out of bounds in the Painted World, Anor Londo will eventually load in. However, this is just because the Painted World map is stored in Anor Londo for loading purposes, since you access it via the painting in Anor Londo. The Painted World was actually the first area ever designed for Dark Souls.
@Raven-fr3ki2 жыл бұрын
@@deathbyslipknot I think hes referring to the fact that a character (I think Nito weirdly enough) was a boss there in a large circular building with a breakaway floor,
@deathbyslipknot2 жыл бұрын
@@Raven-fr3ki The large circular building was Priscilla's boss room. Nito was there at one point, and also, strangely enough, Demon Firesage was there at one point too. His internal name in the game's files is "snow demon"
@harrisonfackrell2 жыл бұрын
The extra king for the Four Kings boss fight is actually the one who has the group health bar. Every point of damage dealt to the other four is also dealt to him one-to-one, but he has four times the health. When he dies, it triggers the end-of-fight cutscene.
@hyperleap48762 жыл бұрын
Can we just appreciate this videogame came out in twenty eleven, and is so well designed it never needs a loads screen apart from the initial one. They way they accomplished doing this is by using evaluators ladders tunnels doors, ect to mask loading. Which given this game has still unmatched game design for levels detail complexity and interconnectivity, its amazing.
@mattys_room2 жыл бұрын
Even more impressive cause it was 2011
@jeffdroog2 жыл бұрын
This is the remastered version.Youre both wrong,as it was released in 2018
@hyperleap48762 жыл бұрын
@@jeffdroog I know but they didn't change this kind of thing.
@nibiru2x4102 жыл бұрын
@@jeffdroog the original is the same
@jeffdroog2 жыл бұрын
@@nibiru2x410 No,it's the original version.The remastered is the remastered version.If they were exactly the same,there wouldn't be different release dates.
@Mayor_N2 жыл бұрын
"The dead giveaway of a mimic is the heart and ridge" Chain: "Am I a joke to you?"
@randomcatname77922 жыл бұрын
You missed that it was a joke.. that's why he went overboard explaining how easy his method was.
@Mayor_N2 жыл бұрын
@@randomcatname7792 oh lol
@randomcatname77922 жыл бұрын
@@DontXtheStream it's just not your kind of humor. Leading into something that should be 100% obvious but then referring to something else instead is comedy, just not the kind that people normally enjoy
@WayneByNumbers2 жыл бұрын
In regards to Quelaag having a unique mouth model, she did at one point have speaking lines, so it would make sense that her model would support mouth movement. And it's nice to know that even with that content being cut, her having rigging for facial animation didn't go entirely to waste with that wicked little smirk she gives us in her intro cutscene.
@Nightweaver1 Жыл бұрын
I really wanted to see another "detail" of her in more depth, if you know what I mean.
@johncarlo2083 Жыл бұрын
@@Nightweaver1ayoo 💀💀
@criminalcuteness39522 жыл бұрын
If I remember correctly, Frampt's and Kaathe's models are actually not that long. They're actually much shorter and their silhouette implies shoulders. Instead their animations stretch their model out from their original size.
@vangoghsseveredear2 жыл бұрын
Man, seeing these environments really shows how special it was. So many great, memorable areas. Such an intricate world. Dark Souls was special, man.
@IHateGenericCereal2 жыл бұрын
The original Dark Souls episode is what actually brought me to your channel, glad to see you revisit it with your modern non cringe self and your improved knowledge of what's happening.
@OfficialTCK2 жыл бұрын
Thank you for using my thumbnail! It's really cool to say I got to make a thumbnail for a Boundary Break episode! I have a very large smile on my face. 🤩
@Joseph_Biten2 жыл бұрын
There was a designer who spoke on the out of bounds detail after your first Dark Souls and he said something about creating different versions of places that you get to experience such as multiple Undead Burghs. The one outside of Firelink, for example, was an expanded part of Lower Undead Burgh and it was supposed to connect to the forest. Of course it was eventually cut and used for background but apparently there's some detailed background because they were experimenting with playable areas.
@myotakueric2 жыл бұрын
21:45 You can tell a mimic apart just by looking at the chains. A real chest has the chain looped away from you, a mimic has the chain towards you.
@M3dr3sh4202 жыл бұрын
For that opening in the Lord vessel area, it's been shown in old concept art and data that originally Gwyn's son was andre, and he was gonna move the statue in firelink to lead you to the kiln, so I'm fairly certain that's where it comes from
@6siks2 жыл бұрын
6:38 You have just brought my fears back to life. Thanks again lol
@VorpalTiger2 жыл бұрын
the tunnel entry in the lord vessel bonfire was covered pretty well on by crestfallen, it was suppose to be a connection to firelink shrine up where frampt is, the statue would be moved aside by andre, and it would lead downward into that location.
@devinschrader45102 жыл бұрын
One of my favorite smaller details of the game is how you can see Ash lake and lost izalith off in the distance as you're going through the Tomb of the giants. Makes me wonder if it's just a 2D model or an out of bounds area
@ilmacouto6658 Жыл бұрын
You can see great hollow and blighttown from firelink,you can see dukes archives from the bell gargoyles and you can see the bell gargoyles from sen's fortress
@minerman601012 жыл бұрын
The extra Four Kings guy under the arena is actually the collective health bar to determine when you've beaten the boss versus beaten an individual king Also you completely ignore the best giveaway of a mimic, the chain on the right side. Normal chests have it coiled inwards while mimics have it splayed out haphazardly
@remote242 жыл бұрын
You can damage the king's if they're in their deathanimation. If you deal high enough damage you only fight three kings :D
@minerman601012 жыл бұрын
@@remote24 actually, the four in four kings refers to how many can be present in the arena at once. They will respawn and gang up on you if killed and you give them long enough; it's not that you kill four kings.
@VannTango2 жыл бұрын
The reason Asylum Demon is floating is because he actually IS meant to be visible by the player before they enter the boss room. The devs probably moved him up a little bit so that less of him would be covered up by the edge of the roof.
@Kanbreah Жыл бұрын
Was happy that he started with Gwyndolin, and then ma man just keep going even more in details about him. Perfect video, liked, saved, loved ♡
@Maxiter2 жыл бұрын
5:20 - not exactly "cutscene" version of him. It's a main healthbar one. It's his health that we're seeing in the fight. Our hits are transferred to him. 6:30 - that's a T-pose, not A-pose.
@michaelwerkov34382 жыл бұрын
Yeah... technically t-pose, so its weird to say "a"... but really, neither are meaningful phrases. Its the neutral rigging pose, which is which whatever pose it is modeled in (usually) and easiest to access and see all parts needing bones... there are many that arent necessarily t or a
@mimisezlol2 жыл бұрын
Oh, the group representative!
@PloKleenex2 жыл бұрын
🤓 🤓 🤓 🤓
@Maxiter2 жыл бұрын
@@michaelwerkov3438 Please don't talk about stuff you have no knowledge on, lmao
@CaquinhoGCS Жыл бұрын
@@Maxiter 🤓 🤓 🤓 🤓
@moudacouldashoulda19510 ай бұрын
I played 3 years before 1 then I replayed 3...seeing anor londo changed from sunny city to Gothic and cold was a huge shock.. Loved it how they kept the area where u fight smough and then u fight Aldrich... To go up to see the princess chamber is empty....
@Trader_Spero2 жыл бұрын
Loving this series, was wondering if you'd be willing to do a boundry break of layers of fear? With the spooks coming on the fall winds soon, I'd love to know how they pulled off the tricks they did. Cheers!
@chadgerritsen62182 жыл бұрын
I second this do some more spooky related stuff please!
@horizonbumpy28282 жыл бұрын
21:42 - 22:43 skip this if you don't want to listen to all the weirdest ways to ''spot a mimic'' except the easiest of all... i really don't get how you find these things but not the chain... it's astonishing
@Rat_King_Covenant2 жыл бұрын
Always love Dark Souls content. Can't wait for a Dark Souls 2 episode!
@rohitchaoji2 жыл бұрын
Another thing I always noticed about Taurus Demon is that it only appears when our camera is close enough to the tower to not get a proper view of the top, which makes it more believable that it was already lurking somewhere on top of the tower, rather than magically appearing.
@ZeroZmm2 жыл бұрын
Interesting differences on the mimic..still, it's easier to tell if it's a mimic by whether the chain is coiled or not
@LoveFor298Yen Жыл бұрын
7:34 Frampt’s model is that long because Kaathe hangs upside down in the Kiln, meaning you see more of him since they share the same model. This also explains why Gwyndolin is the only boss in the trilogy to have an opening and closing cutscene. The Izalith lighting for BoC looks so much better than the arena lighting.
@awesome_pow2 жыл бұрын
25:30 Interesting fact about this actually! Originally, Andre would have opened a passage for you in the Firelink Shrine from the statue, that passage of course leading from the statue to that hole in the wall. The idea was later scrapped and replaced with Frampt.
@bigsammichthoughts Жыл бұрын
According to Illusory Wall's video on Dark Souls 1's cutscenes, the player actually does start in the smaller Gwyndolin hallway (AKA the real one that leads to Gwyn's tomb), but is teleported to the longer one during the cutscene, just before the fake back wall moves away.
@TheGuilliaume2 жыл бұрын
I don't know if you've ever been this funny before. The really understated humor of this video shows how far you've come since that original Dark Souls break.
@Ayahuasca982 жыл бұрын
That was the first vid of yours I saw back in the day
@pcdeltalink0362 жыл бұрын
With the detail you put into your work I was beyond shocked you mention these super tiny details of mimics vs regular chests but not the super obvious chain either pointing toward you or away from you.
@Kebab1362 жыл бұрын
22:40 literally everyone just looks at the chain attached to the chest, as the real ones have it curled up while the mimic has it straight, and it's a giveaway that can be seen from fkn space.
@Kebab1362 жыл бұрын
@[TEXT ON TELEGRAM @Shesez what is this bot? A scam or what?
@PastaMaster1156 ай бұрын
I would have loved an Anor Londo Town area. The stairs where you first show up go down into the town which you tackle first and work your way up to the castle.
@NottherealLucifer2 жыл бұрын
The point of the "last" of the Four Kings is to keep track of the overall health of the boss since you're fighting multiple entities. Its a trick From has used a lot in the series.
@massecurr2 жыл бұрын
Lost Izalith's many modeled rooms can be explained by the fact that Lost Izalith being easily the biggest victim of Dark Souls time crunch at the end of development, what your seeing is less of a bizarrely heavily detailed structure being used for set decoration and closer to an incomplete level crudely shoved into the background because deadlines are a bitch, its believed that originally the level would have snaked up into those hallways and the massive lava lake would have been the background set dressing but instead we got the centipede demon and a trudge across the lava with about 40 dino butts
@cheesybutters5053 Жыл бұрын
something I thought was fascinating was how whenever you exit the undead asylum, if you look on the environment surrounding it, it isn't just generic mountains, you can see forests, although the trees are very VERY low detail, and I'm pretty sure a couple of lakes. I haven't looked at dark souls 3's environment around firelink shrine in a while, but I remember noticing a while back, that the mountains look almost identical to dark souls 1s outside of undead asylum, which led to my theory that perhaps lothric rather than being connected to lordran in some way, is set more around the undead asylum, with lordran being far off near irythill/anor londo
@stitchfinger76782 жыл бұрын
Your DS1 video is what got me subscribed to the channel!
@hyperleap48762 жыл бұрын
25:47 my theory is That's because Andre the blacksmith was supposed to move the firelink statue, allowing you to enter there it almost looks to be in the right place, especially if it let's down.
@Its_whats_his_face2 жыл бұрын
Spot a mimic - look at the chain connected to the chest. A mimic chest chain will curl towards the player and a normal chest's chain will curl away from the player
@constipation46502 жыл бұрын
As much as i like ER's world design ( im lying actually, I don't like it don't crucify me lol) Ds1's intricate details and overlapping world building is what really made me adore the linear dungeon crawling gameplay of Darksouls, even the far distance views.
@slipstream73242 жыл бұрын
ER's world is only fun the first time through. It becomes a slog the second time.
@constipation46502 жыл бұрын
@@slipstream7324 Exactly
@BlazingGlaceon2 жыл бұрын
Actually, I'd say the most obvious tells of a Mimic chest are that the chains on their sides are unfurled instead of curled up, and they're also a really sickly grey color instead of the usual brown chest color. At least in the original, can't really speak for Remastered. Loved all the zoom out shots of this one. Dark Souls has been a huge part of my adult life and I just adore seeing it dissected like this. The little box effect when you sit at a bonfire made me laugh out loud lmao
@its_kuro2 жыл бұрын
Best way to know whether or not it's a mimic chest is the chain. "If the chain is away, it's a good day!" vs if the chain points toward you it'd a mimic.
@Achromatic_0 Жыл бұрын
that small background town was probably some dev's little side project that they worked on whenever they were bored. definitely gives off that vibe, seems like quite a bit of love was put into it. like some semi-detailed scribbles in a notebook
@DePhoegonIsle2 жыл бұрын
You know what blows my mind... and what I'm sure shesez misssed, despite doing what they did. The Illusion.. of a 'god', the fake image is half modeled.. THE ILLUSION IS HALF MODELED. ... when SO many other things in this game have near full models, with only lod only areas not having a back model, like the town areas you can never reach (or see without majorly moding the game) In a game where they have fully rendered models sitting off screen for a in game cutscene, only mere moments after fighting several summoned versions for a boss fight. the fact that a model you could physical hit in normal game play.... that's literally an illusion (saying nothing about who, why, or lore) is half modeled when it's still possible to get behind that model if you do enough shenanigans. Characters that never show their faces have modeled detail, bosses so bloody large you couldn't see the tip tops or the undersides for the life of you ... have full models, and there are more world modeling than most games would even do (which makes it cool for myself and gives a way for people to make builds of it in other games for their own reasons) ... and sheer fact ... that a Higher quality high rez only model is half rendered in a very limited sized room/area doesn't imediately ring some bell and even more when lore wise it's only an illusion itself, as to It was done on purpose for reasons other than meh performance
@deathbyslipknot2 жыл бұрын
You're reaching.
@DePhoegonIsle2 жыл бұрын
@@deathbyslipknot perhaps, but given the series habits of doing things. 1. That is an illusion 2. Known ways of getting behind it have been done & the ways are known to the devs. 3. That the only, and mean only character/boss model that isn't fully rendered... is the illusionary female that is a projection from a male character. 4. Even other npcs you talk to that couldn't possibly see their full model .... all have one 5. That in a game where they go tothe hassle of cutscene npcs being stored near by & fully rendered .... that's the only partial render in the game outside noclip 3d buildings you'll hit death barriers before you even ger close enough to notice the missing walls. 6. Even npcs that are stuck in walls are fully modeled. (Notably qualags sister that's blind, nearly immobile, & requires a ring to talk to)
@1gnore_me.2 жыл бұрын
the details put into the out of bound areas in this game astound me. like, most of that stuff is only BARELY apparent playing at 4k. they really went above and beyond in an absurd way.
@ezachleewright23092 жыл бұрын
I hope we get a good look at Anor Londo and it's surroundings in this video.
@dahahaka Жыл бұрын
Afaik it's not only the cutscene boss for the four kings. It's also the one that has all of the kings' HP combined, you see his HP as the boss health bar and damage dealt to the four kings is transferred to him
@WillClayYoung2 жыл бұрын
The easiest way to check if a chest is a mimic is to load the map into a tool that can read Dark Souls assets and based on whether or not the thing at the coordinate is an enemy or...
@LEWIS19922 жыл бұрын
Mimics: Curled chain = real chest, straight chain = mimic.
@DoctorDex10 ай бұрын
My guess for the hole is a physical tunnel to the fire link altar instead of the serpent express probably behind the statue above. I loved revisiting it in the Dark Souls 3 dlc
@Murrytmds2 жыл бұрын
oh shesez there is a ton of little bits like that end one pointing to previous versions of areas. Firelinks LoD for undead burg has scaffolding and a different way to get into the bridge. The Lod for firelink from undead burg i think has the giant ruin behind the shrine in a different place. The LoD for firelink from blighttown reveals a bridge that originally went into Undead burg from firelink, removed content that there is still a fragment of map data for. alternate entrances, rooms that have collision but no model anymore, remnants of all these little map changes they made along the way. So many little things.
@Wisdomv32 жыл бұрын
6:35 arguably the most important discovery, thanks for this zoom in
@bootnad2 жыл бұрын
Miyazaki doesn't take shortcuts. He goes all in with all of his games because he's a mad genius.
@CrestfallenChannel2 жыл бұрын
I had no idea what that hallway texture was for! There's both a day and night version of it.
@ThatRipOff Жыл бұрын
Fun Fact: The distant towns and ruins throughout the game are so detailed because they're usually just made from the low-detail models of the actual locations you play in. For example, the towns in the outer rings below Firelink are all LODs of Undead Burg with varying degrees of detail. If you know what you're looking at, you can spot familiar locations across both the Upper and Lower Burgs. Just as the ruins on the Izalith cavern walls are LODs of the area just before the Demon Firesage and other Izalith locals. Of course, often times they're modified a bit and different pieces are taken apart and jammed together in different ways to create more variety. But it's still a pretty cool idea to use assets you already have in unexpected ways to make your world feel more expansive and detailed.
@wut2742 жыл бұрын
Hey man, i absolutely love your series and i think ive watched every single video you have! haha I show them to people whenever i think they might like them, i love your work so much and hope you keep creating things for a long time to come!
@marijuanaknowsomething67432 жыл бұрын
Pause at 6:37 for the money shot if you're interested. Lol Great video again, Shesez! I love all the work you and I'm terribly sorry, I'm drawing a blank on his name, but nonetheless I'm enjoying what you guys are putting out. Keep it up!
@brunopaynejunior8285 Жыл бұрын
Ash Lake was always my favorite location. It was so mysterious and scary. So empty and full of void. Thank you, man!
@kalinmir Жыл бұрын
a long time ago ive come across info that you would get to the kiln by Andre (probably being the firstborn) pushing away the statue in the Frampt pool of firelink shrine
@theVoxvirus2 жыл бұрын
I personally may not care about the souls games but hearing someone passionately talk about it and the way you construct your videos is always just a treat to watch
@ArcRay202 жыл бұрын
forgot i had to skip out on the 2nd Elden Ring video of yours because i wasnt far enough in the game by that time of uploading. after seeing it now, i really hope you do manage a part 3.
@BlueIceNinja98 Жыл бұрын
So another fun fact about that member of the Four Kings outside the arena. It’s not just used for the cutscene, it’s also the actual boss health bar. Since there are multiple kings you have to face, those kings have individual health bars, but hits on them also damage the cutscene king. When the cutscene king dies, is when you’ve beaten the boss. From soft uses this trick multiple times when facing multi enemy boss fights that share a health bar.
@VeggiePun Жыл бұрын
The tunnel at the end is a cut entry to the cave. The blacksmith would have moved the statue, behind Frampt, for the player at some point. There's also a low poly bridge at fire keeper shrine that I believe would have been a short cut. I think you can still see the other end in the mountains.
@anesthetized7053 Жыл бұрын
this was cool. if you guys like this type of video i would also recommend "illusory wall" and his series called "dark souls dissected" he goes into greater detail about some of the stuff mentioned in this video and is very meticulous about his videos, hes got a really good eye for details and is super knowledgeable about the series as a whole.
@Mankey6192 жыл бұрын
Glad that your revisiting your past boundary break videos. I am really love to see Elden Ring’s boundary break.
@thunk66812 жыл бұрын
5:02 I swear I remember hearing the other actual reason for this guys existence. I believe its that guy is the actual boss, the one whos healthbar takes a hit after each king killed.
@Slugbunny Жыл бұрын
The scale (and detail, even) of Souls maps is something else. 💓
@frantschou2369 Жыл бұрын
5:15 small addition here; that’s not just the cutscene version of boss, he acts as a “representative”. What i mean by that, is that the “shared” healthbar of the four kings is actually this guys healthbar. The damage we deal to the guys above, we also deal to this guy and when the HP of the one below is zero, that’s when the game knows that you’ve beaten the boss. Fromsoft uses this technique on other bosses with shared healthbars like the Deacons of thh Deep in DS3.
@chompythebeast2 жыл бұрын
Pretty sure the Four Kings king outside the map is also the _actual_ boss, in addition to being the cutscene actor. That's typically how they pull off the "multiple copies of a boss" trick: It's actually just one version with its own health bar, the boss bar we see on screen, and the copies are just programmed to take off of that health bar when they're hit
@stormtrooperjon92122 жыл бұрын
Mimic chests are easy to distinguish by the chain on the left side of the box, if its pointing away its safe, if its pointing to the front its a mimic
@malachimusclerat2 жыл бұрын
illusorywall also has a great dark souls OOB video (as well as videos explaining other weird behind the scenes tech), according to them that leftover opening in the kiln is cut content from when andre was supposed to be gwyn's son and uncover a tunnel for the player to descend into the kiln from behind the statue in firelink shrine. there's evidence of it up above as well as concept art
@Harbinger285672 жыл бұрын
@6:36 - Thank you, just what I wanted to see.
@JacobTheCroc2 жыл бұрын
25:25 unused content: Andre was supposed to open the gate and reveal the way to the Kiln where you would walk downstairs to here. Animation of that still exists in files.
@call28722 жыл бұрын
I suspect Lost Izalith was meant to be explorable but time constraints probably force the developer to cut it out.
@marc_awesomo902 жыл бұрын
I really really REALLY would love to see you do an episode for Maximo Ghosts to Glory one day Shesez. He's had barely *Any* mention from people for a Long while and when you brought him up on twitter, I was really surprised that you made a post about him.
@gallantgatsby2 жыл бұрын
Other have mentioned the mimic chain. But here's a handy way to remember which is which. "If the chain curls in, it's a win. If the chain sticks out, not worth the clout."
@pedrodu36263 ай бұрын
How did you mess up the mimic chest bit! The chain, the chain!
@Onyx19872 жыл бұрын
6:38 Man, what an incredibly detailed model - why are you zooming in there? Why - ayo whoa whoa WHOA STOP
@dodger78962 жыл бұрын
the easiest way to tell a mimic apart is the direction of the curl on the chain on their left side right side looking at it
@zeldron38122 жыл бұрын
Please do the Titanfall 2 boundary break! It's really interesting and has some cool zoom-outs
@istoleyunomilesbigmac2 жыл бұрын
the four king under the stage is also used for the fight as the lifebar, if one of the fourkings on the stage get hit/damaged the fourking under the stage is actually taking the damage
@Feasco2 жыл бұрын
that thumbnail is a face only an undead mother could love
@michaelgrnfld12 жыл бұрын
That old video introduced me to Dark Souls. Thank you
@cym9992 жыл бұрын
i love his mimic givaways are neish details and not you know the fact the chain is curled for non mimics as its not been moved but uncurled for mimics as it drags around when they move
@Sketcho202 жыл бұрын
25:30 Been a few years, but there's a video out there talking about that hidden entrance. If I recall correctly, originally Andre was in Firelink and would have moved the statue next to the open chest directly behind where Frampt is. This was the original way you were intended to get down there. I think they were even able to find part, if not all of the cutscene of him moving it too.
@tdegraaf1990 Жыл бұрын
Those eyeballs on the undeads are really funny, someone should create a mod to play with all the undeads having googly eyes.
@zagStygian2 жыл бұрын
I kept screaming "the chain" but nothing happened 😭
@Darqueness2 жыл бұрын
Never played any of these but always watch these vids cuz it's just fascinating some of the random things you find and the little tricks devs put in the games.
@TheRhalf6 ай бұрын
this is extremely valuable for aspiring gamedevs
@tonytestosteroni2273 Жыл бұрын
Could you imagine if modders could use those low-poly areas to make a ton of extra content? I'm sure it would be hard or take a long time, but I can only wish we could have visited those areas in the lower burg below Firelink and all the extra Izalith/Demon Ruins stuff. It almost feels like they may have originally wanted you to go there; maybe there wasn't time, maybe it just didn't work out and was just left in, maybe a budget issue? It would be great to know! Maybe it was just practice for how they wanted to build the levels and was left to flesh them out. Kind of reminds me of some of the extra areas in Demon's Souls you can see like in the distance of 2-1 that felt like there was more to them than set-dressing (which is fine that's all it is).
@rainmaker7092 жыл бұрын
There is a reason for the 'Four Kings' out-of-bounds King. DS code has to jump trough some hoops to handle 'Shared' health pools. In this case, the 5th King in the OoB area is the only King with a actual health bar and the other 4 Kings are just proxy objects that transfer any damage that they take to the 5th one. Several other people have made videos on the nuts and bolts of this mechanic if you want more info.
@newarchillabog94033 ай бұрын
Moved to a new town recently and had 0 friends untill I met a fellow souls fan. This community truly rules.