Despite being 5 years old, these videos are solid gold. They've been a massive help into building my game audio knowledge! Cheers!
@CujoSound Жыл бұрын
Thanks a lot :)
@NihilQuest5 ай бұрын
Thank you, having switches change sounds inside a blend container was exactly what I needed and I struggled to find info on how to get this effect.
@CujoSound5 ай бұрын
You are very welcome. :)
@AntonSherar5 жыл бұрын
These videos have been super helpful. Thank you so much Bjørn, keep them coming!
@rafaelmanso15 ай бұрын
Really helpful videos, man. I have learn FMOD first and it was pretty simple compared to Wwise. This is a lot deeper. Thank you!
@HybridVAudio7 жыл бұрын
Another awesome vid, I'm addicted to these lol. How many materials did you use for Hitman? It had some nice variation to it including the ability to play separate materials per foot i.e. water left foot, concrete right foot etc.
@CujoSound7 жыл бұрын
Hybrid V Audio we had about 5 variations per shoe. And then 5-10 material variations. We had one event that triggered three items, the shoe switch, the material switch and we had an extra sweetener that was usually set to nothing, but could be manually mapped in the game to be something else. Like, shoe is boots, material is wood. But then if it was ordinary planks it would just be that, but on a staircase we would then map it to include the creaky wood sweetener.