Setting up a AAA Wwise project - Part 7: Quick tip on Distance debugging.

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Cujo Sound

Cujo Sound

Күн бұрын

This is a super fast way of debugging distance with Wwise without using your engine editor.
It allows you to hear the number of the distance, giving you a much better indicator of where things are and making it easier to quickly make curves for attenuation or RTPC behavior instead of having to test live over and over again.
#gameaudio #wwise #tutorial
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Cujo Sound is a video game audio developing company run by Bjørn Jacobsen.
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Пікірлер: 9
@matthew_b_golden
@matthew_b_golden 11 ай бұрын
I'll be coming back to this when it is time to put it into practice. Thank you
@MarcoLlano-pd2sh
@MarcoLlano-pd2sh 5 ай бұрын
Cool Idea. I understand than then you need to replace the gunshot impact with the Blend Container?
@CujoSound
@CujoSound 5 ай бұрын
Yea, that will give you an idea of what distance value you'd need when setting attenuation when you set the gunshot impact back.
@98Oskar98
@98Oskar98 7 ай бұрын
Awesome, thanks!
@lukeaud
@lukeaud 2 жыл бұрын
Smart, thanks!
@denovaire
@denovaire 2 жыл бұрын
cool, thanks!
@agathelavarel196
@agathelavarel196 Жыл бұрын
cool ! Thx!
@koi7946
@koi7946 2 жыл бұрын
help me a lot!
@Mrjononotbono
@Mrjononotbono Жыл бұрын
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