Video Game Audio Ep.2 - Introduction to Interactive Music with Wwise, Unity & Cubase

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Dash Glitch

Dash Glitch

3 жыл бұрын

Hello KZbin! Today we're talking about interactive music for games!
Enjoy!
Here's the full documentation on Wwise and Unity integration:
www.audiokinetic.com/library/...
If you want the sounds I create in my videos or early access to upcoming videos, feel free to
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Video Game Audio Ep.2 - Introduction to Interactive Music with Wwise, Unity & Cubase

Пікірлер: 16
@UncleButt
@UncleButt 3 жыл бұрын
I always wondered how they did that. It works so well, the higher you get, the more dramatic the music gets and the more enemies appear. Really amps up that feel of danger
@arifbagusprakoso2308
@arifbagusprakoso2308 22 күн бұрын
You forget to put this video in 'Video Game Audio' playlist.
@DashGlitch
@DashGlitch 22 күн бұрын
thx :)
@aaronleung8809
@aaronleung8809 2 жыл бұрын
Your tutorial has saved my life
@masis3256
@masis3256 3 жыл бұрын
I really got into thinking how they do this after playing hades, this game has some amazing music
@rendermanpro
@rendermanpro 3 жыл бұрын
Very interesting.
@Thadnill
@Thadnill 3 жыл бұрын
Oh wow, this is just what I needed, thank you!
@DashGlitch
@DashGlitch 3 жыл бұрын
No, I'm full-time in audio, the coding is just me expanding my knowledge on the side :)
@darkpsy9325
@darkpsy9325 3 жыл бұрын
Devil may cry boss music :D next time dark souls or bloodborn style :D?
@saffo5177
@saffo5177 2 жыл бұрын
I kinda like how it sounds with the metronome 🤣
@hypnoticatrance
@hypnoticatrance 3 жыл бұрын
Hm Unity :) you should try Unreal engine. The integrated Soundengine there content 3 synthesizers and a lot more. You can use it with Blueprint coding, what is much simplier as use C++ or c#. With the sound tools in that engine, you can make real interaction! Or even build your own synthesizer. it also content Midi and DMX controlling. I work with this engine as a game developer, and also has made a android synth with this engine.
@DashGlitch
@DashGlitch 3 жыл бұрын
Wwise can do most of that, it’s also compatible with unreal. Unreal is good but it doesn’t suit my project. Wwise has been used on plenty AAA titles, Doom being one that comes to mind 😃
@alfa156c
@alfa156c 3 жыл бұрын
Hello DASH GLITCH ! I having a Question , about shpongle - You knowing it in 1sec , I mean the Answer , but I try it over 1YEAR , without glory . the BASS of "god particle" , Notes and cables, I can it not - I try it 18hours a day , 1 year long. 0 chance . I have a link for YOU , but I know , You know the Track
@alfa156c
@alfa156c 3 жыл бұрын
kzbin.info/www/bejne/b3XOZYWDjpWiZ8U min 0:42 starting the bass .
@alfa156c
@alfa156c 3 жыл бұрын
Sorry , for stolen Your Time ! I have the nut cracked . It sounds better , as "godparticle" I make Instrument1 kick (SINE pitch envelope full on lofi dcy , filter , tube , master distortion in ANALOG ROBOTA Drum synthesizer / Sequenzer kick on 1,2,3,4 ..... instrument2 the snare is sine noise filter tube and masterdistortion ........... Instrument 3 is NORMAL the hihat , but I used it , with Filter for the BASS (simple , I search my FREQUENZy and that it is) . Instrument4 is open hihat an step 3,7,11,15 - behind Robota and the master distortion is the X32 with AUX chorus , rythm delay, vintage room . it is prepare , but sounds come in the right way . I tryed with All VSTi and more, but Robota make it in 4-5min - at my prepare it is more BING BÄNG BING BÄNG and it is very fast.whhhhh whhhh bing bäng whhhh whhh bing bäng or hwmmmm hwmmm bing bäng AH , I have give it a Trance Velocity and circa 85% ShUFFLE - Yeah , that is it . ROBOTA DEFAULT SETUP AND KIT ;_) YEAH , post a Year , I can ending the Story. If I don`t asked You, DASH GLITCH , I had it not trying to begin again. YET , I am happy !
@alfa156c
@alfa156c 3 жыл бұрын
WAU , I hear your voice over the AUX fx , unbeleavable , that that Fx riding on a drum sequenzer . Your voice is in a big room of 1000 echos, like a small way trough mountains left and right, abzulutly spacy
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