Blast Pit is one of my favourite chapters. It oozes with atmosphere. It's probably most remembered for the Tentacles in the silo and the whole sequence surrounding them, but my favourite parts are the moments where Gordon is just making his way through the dimly lit tunnels and corridors without an enemy in sight, deep in the bowels of the facility, as it creaks and groans all around him. Moments like the initial tram ride to the silo. The pits pooling with the eerie glow of radioactive waste. The moody shadows cast by the walkways surrounding the main silo. The trek through the sewers with that creepy Joel Nielsen ambient music. The vastness of the exhaust silo. Coming off the survival horror feel of UC and OC, and the action-oriented nature of WGH, the slower pace of Blast Pit before and in between the Tentacle encounters help articulate how big Black Mesa actually is, and also provides a sense of isolation and much needed quietness after the hustle and bustle of the previous chapters - before encountering the Tentacles Gordon doesn't come across a single survivor. That being said, the Tentacle boss is definitely a great moment in this chapter. Like I've said before, this is where Half-Life's level design really shines through, when there is a central problem that is presented initially, and the whole chapter revolves around Gordon working to solve that problem.
@Doc_K4 жыл бұрын
People always put action first but the story and atmosphere of games like this are just as if not more important
@bbck153 жыл бұрын
BM may not have the most modern graphics, and yet it's one of the best games i've played in recent years. BM manages to capture the atmosphere and tell you a story without boring interruptions. it's fast paced when needed, but dares to slow things down to set a mood (with an awesome soundtrack played at exactly the right moments), or give an emotion. And that's something a lot of AAA titles lack these days. Not to forget that BM started out as a fan project, which is just insanely cool.
@mrjayden172 жыл бұрын
The music is too good as well in game
@Juulbakker332 жыл бұрын
Totally agreed, and many thanks for showing the details of the chapter like voice lines of the scientists, guards and the announcement system!
@doge151alt_account Жыл бұрын
29:08 thats awesome how you lined it up to the music
@yourfellowducky27122 жыл бұрын
“Jenkins is at peace now, I can feel it.” He sure is, if we look what happens the next 2 days and the future months.
@Sexy_Nutella2 жыл бұрын
Being subjugated by the Combine does oftentimes feel like a fate worse than death , I'd imagine :(
@aleksandarvil5718 Жыл бұрын
@Sexy_Nutella Leeroy Jenkins
@thewoodpeckers6552 ай бұрын
@@aleksandarvil5718he also calls the guard Leroy right after he dies. His name is literally Leroy Jenkins😂
@evanhunt18632 жыл бұрын
29:10 This is the moment when you say "No, *no* I am not dying today! Do you hear me, you freak of nature?! I'm! NOT! DYING! TODAY!"
@Sexy_Nutella2 жыл бұрын
The music helps a ton in conveying that feeling :)
@TouristP4 жыл бұрын
29:06 this is perfect
@Sexy_Nutella4 жыл бұрын
Glad you liked it :)
@SchwarzerSamt3 жыл бұрын
The explode hits the music, perfect timing
@bige0072 жыл бұрын
Blast Pit 3 hit hard in that moment
@mrpatata96404 жыл бұрын
30:13 Wait, so the guard torn apart by the tentacle was named Leeroy Jenkins? Damn that´s a well done reference
@Sexy_Nutella4 жыл бұрын
Yep. Loved how the guard reveals his full name by the end of the chapter.
@mikekomarinski4 жыл бұрын
I'm happy that U left the sleeping Houndeyes alone. There so adoracute when they sleep.😊😴
@Sexy_Nutella4 жыл бұрын
Agreed!
@mikekomarinski4 жыл бұрын
@@Sexy_Nutella Yeah. There 2 precious not 2 shoot when there like that.
@Damicske3 жыл бұрын
Deep sleepers tho.
@georgsgrants99253 жыл бұрын
I always kill em
@mikekomarinski3 жыл бұрын
@@georgsgrants9925 That's a cruel thing 2 say.😢
@unearth16404 жыл бұрын
I'm only about 5 minutes in and I already love two things about this video: the revelation of scale of the disaster told through the Emergency Broadcast System- Black Mesa dun fucked up; and that moment between you and the Houndeye at around 5:15. You're both so curious and unsure of one another, but you go back about your respective business. There's this brief, tense moment in both of your minds of "Will I need to fight this creature I've never encountered?" Really makes the interdimensional animal- as well as the AI- seem sentient and partial to choosing self-preservation over an unnecessary fight.
@Sexy_Nutella4 жыл бұрын
Yeah, those EMS broadcasts are a great addition to the game and help connect the events of Half-Life and HL2 much more closely. That Houndeye encounter was neat, I'm not sure if their AI is designed to be inquisitive like that (I know they are in HL1) but it sure did make for a great moment, I agree.
@unearth16404 жыл бұрын
@@Sexy_Nutella The enemy AI is what I love most about HL/BM. They don't just come at you and attack mindlessly, like in OG DOOM or arcade rail shooters. They have personality, and it seems like they think, weigh the options, as a player would. I'm not sure if Crowbar Collective engineered the NPCs to sniff/drink blood and meat (like in the freezer section in HL1)- we do see that one Houndeye in Office Complex watching the TV, but that may only be scripted- or behave any way else like the HL1 AI, but it's nice that we get little moments like this: adds so much more depth to the game's world!
@KyJIaK71rus4 жыл бұрын
More to Trivia: *2:42 - this message made it's first appearance at Black Mesa website @t (site shutdown from now on), with a count down timer before mod were released on Steam (kzbin.info/www/bejne/p320e2eYZqaEgM0 ); *5:24 - this houndeye's 'standing' animation was restored from cut Half-Life houndeye leader's behavior (info was taken from kzbin.info/www/bejne/b5uyXoNpoL2feas ); *9:18 - in Half-Life announcement system was cut from chapters 'Office Complex', 'Blast Pit', 'Power Up', 'On A Rail', 'Questionable Ethics' and 'Forget About Freeman!' (info from wikias and kzbin.info/www/bejne/mYTImZumjJumqqc ); *11:25 - is this a reference to broken animation from original game (kzbin.info/www/bejne/anW3c5SIlNidfcU )? :D *29:40 - in original game when player start a test launch, he'll be bushed back by the blast and also revieve fire damage (kzbin.info/www/bejne/boiqiKRmhcqAkKs ); *In original Half-Life every 'mini-bosses' (Tentacles, Gargantua and Ichthyosaur) have their own personal music theme (Nepal Monastery, Alien Shock and Apprehensive Short resp.) but remake lost this feature; *Also in this chapter in original game at one of sublevels you could see a zombie carrying dead scientist and sec. guard (kzbin.info/www/bejne/jKWsZnuDbKyJfbs ), this animation also appear in Half-Life Uplink (kzbin.info/www/bejne/gZysZIafhN92f5o ) but remake also lost it. And few more to upcoming episodes: Power Up: *The Gargantua is named after the character from the 16th century series of five novels "Gargantua and Pantagruel" by François Rabelais. In those novels Gargantua was a giant man and his son Pantagruel inherited this feature; *In original game you could kill Gargantua with big amount of explosive (grenades, RPG rockets, satchel charges or MP5's grenade launcher) and energy weapons (the Tau Cannon or the Gluon Gun) but in BM you can't do this. On A Rail: *When you enter the rocket silo you meet single HECU marine fighting headcrabs. This is a recreation of original game's map c2a2b2, an optional area, where the only one survived HECU shotgunner fighting with horde of headcrabs nearby the rocket engine (example: kzbin.info/www/bejne/oHLRf3SCepaWfrs ) [personal note: for me that HL map was real pain in the ass due to great number of Bullsquids spawning behind you and Hard difficulty; and Half-Life is really hardcore game on Hard diff.]; *Originally in HL scientists at Launch Center meant be alive (info from kzbin.info/www/bejne/jaXadmqIntWMf5Y ) and also Launch center meant to be connected by elevator with previously mentioned map c2a2b2 (broken elevator at kzbin.info/www/bejne/oHLRf3SCepaWfrs ). For all chapter where you meet HECU: *The HECU Marines sport a grey urban camouflage Battle Dress Uniform, which was chosen by Valve over the predominant desert pattern variants worn in service at the time. The reason behind the decision was to introduce a clever form of anti-camo to give both the impression of being camouflaged, but at the same time being highly visible on low-resolution displays (info from Half-Life 2: Raising the Bar, page 32).
@Sexy_Nutella4 жыл бұрын
Thanks for the diligence!
@yukikittyyy4 жыл бұрын
Awww the houndeye is so cute and friendly at 5:16
@Sexy_Nutella4 жыл бұрын
Yeah, not sure if it's a bug or just their behaviour, but cute nonetheless :)
@connorgolsong2903 жыл бұрын
It's reaction was basically "If you leave me alone, I'll leave you alone, and it happened
@koceyne27124 жыл бұрын
I really like how you play, observing the world and letting the viewer know what you think, its not just memorized quick gameplay with no attention to details.
@Sexy_Nutella4 жыл бұрын
To be honest it is very scripted because I do have to memorize what I want to show the viewers at each moment of gameplay. However, I absolutely did not want to skip through the levels without paying attention to details, like you said. I am glad you enjoy this playstyle.
@SAS22FBMS Жыл бұрын
28:53 You don't know how much I was waiting for this moment along the video since I know you always try to match the music with your gameplay. It was worth the wait, it was sick!
@Sexy_Nutella Жыл бұрын
Glad it was worth the wait!
@valuedhumanoid65743 жыл бұрын
You’re the man! Such good reflexes and skill. And you only eliminate the enemies that need eliminated. No wasted ammo killing barnacles that can’t harm you and sleeping houndeyes that you can sneak past. Adds an element of realism. And just by zooming from point to point you can convey your intentions just as easily as talking. Love it! Liked and subbed
@Sexy_Nutella3 жыл бұрын
Thank you! Glad you're enjoying this series. I made it a point to not shoot enemies that were not in my way - in my mind Gordon kills only in self-defense, as he is a scientist at heart and not just a mindless soldier killing everything in his path. The zooms I definitely intended to be a tool to show Gordon's thought process, so I'm happy that it came across that way. Cheers!
@maxymillion74804 жыл бұрын
Well played and presented. Proper storytelling.
@Sexy_Nutella4 жыл бұрын
Thank you! I try to plan out every movement in this chapter before I record, and kind of storyboard it all in my head haha
@a78yashsunilparab403 жыл бұрын
That final part was amazing. Perfectly timed music. So great!
@Sexy_Nutella3 жыл бұрын
Glad you think so! When the guitar kicks in is when I knew I had to time the detonate haha
@greenblanko8152 жыл бұрын
Thank you for allowing the cute puppies to sleep
@Sexy_Nutella2 жыл бұрын
Glad you enjoy this style of gameplay :)
@rhodnill59064 жыл бұрын
I like this series, no Commentary, and Embraces the surroundings before moving on. It feels like your playing it but actually you're just watching the walkthrough. Btw I like when you embrace the HLDEdition's Atmosphere and also left alone the Hound Eyes. Keep it up 🤗🤗🤗
@Sexy_Nutella4 жыл бұрын
Thank you! The downside to playing like this is that I take a long time to make videos for each chapter haha. I am glad you enjoy my playstyle though.
@rinlexx2 жыл бұрын
28:49 finally and i found its sountrack in the blast pit part, you have no idea i was listening to it over and over again because i was so impressed with this music but I’m even more amazed at how you replace this soundtrack with the exact moves there.especially when you threw the satchel bomb in front of the tentacles while the electric guitars and drums were playing in the back. Why is no one talking about it?😍
@Sexy_Nutella2 жыл бұрын
Took a bit to time it like that, but glad you liked it :)
@davidpharmacy3703 Жыл бұрын
I hope I can pin this comment because I love this timestamp for the soundtrack.
@yyny02 жыл бұрын
One thing which I'm realising just now, the scientist in the power silo, he is not being arrogant, but insecure. He volunteered to turn on the power, but he didn't even move the transformer into place. He clearly got scared of the monster in the other control room, and is acting arrogant towards the other scientists to hide that.
@yyny02 жыл бұрын
I'm saying this because in my first playthrough my shotgun had an intentional discharge right in front of his face.
@yyny02 жыл бұрын
I'm saying this because in my first playthrough my shotgun had an intentional discharge right in front of his face.
@Sexy_Nutella Жыл бұрын
Yeah, it seems like he's projecting.
@OliverSalzburg4 жыл бұрын
Letting them sleep was a nice touch :D
@Sexy_Nutella4 жыл бұрын
Houndeyes are so precious. I try to leave them alive when I can.
@fourthofjulygaming37954 жыл бұрын
I’d like to think that the people in and outside black mess knew something was up with the local military and the emergency broadcast.
@Sexy_Nutella4 жыл бұрын
For sure. I'd imagine residents in New Mexico would be pretty freaked out at this point in time in the game.
@EnclaveSOC-1024 жыл бұрын
@@Sexy_Nutella makes you wonder if there was any point in killing other Black Mesa personnel when the HECU started losing control of a simple containment operation, other than to spite Gordon Freeman which is what most of the Marines did regardless if there were aliens pouring in by the dozens. But I guess the US Government thought that they could clean out the facility and start over since it had a significant amount of defense contracts invested in it before they decided to deploy a nuclear weapon to destroy it entirely.
@Sexy_Nutella4 жыл бұрын
@@EnclaveSOC-102 totally, the US Govt and HECU both underestimated the sheer scale of the invasion. All those lives lost were for nought unfortunately :(
@Damicske3 жыл бұрын
@@EnclaveSOC-102 Don't know if you have ever searched it, but there's a Half-Life fall out lore that states what happens outside of the facility after the Resonance Cascade :)
@macdrown38928 ай бұрын
I’ve made a few videos of news reports that cover this.
@Kj16V3 жыл бұрын
Love the way you played through this game! Really adds to the cinematics!
@Sexy_Nutella3 жыл бұрын
Glad you think so! I'll keep the content coming :)
@lordofthegeckos5334 жыл бұрын
There are some interesting changes with the definitive edition. In HL1 and older versions of Black Mesa the Xen terraforming wasn't seen until Surface Tension and the HECU (at least seemed to) have the upper hand until they started pulling out in Forget About Freeman. Now we see the first terraformed area at the bottom of the silo, and the aliens seem to start to dominate the battle in On A Rail (maybe even as soon as the Gargantua shows up in Power Up). It really does a better job of showing just how desperate the situation is, with the military completely outmatched and Xen apparently spreading outside of the base. I love the vibe of "you are humanity's only hope" that it has now.
@Sexy_Nutella4 жыл бұрын
Yeah, Black Mesa illustrates the extent and severity of the Xen infestation very well. That's why I think it actually ties in with Half-Life: Alyx very well in terms of showing off infested areas.
@dustypaint3 жыл бұрын
I wonder if Nihilanth can detect movement activity in Black Mesa. Some of the facility personnel were killed by headcrabs while they were sleeping. There are zombies in ventilation system and we know for sure that zombies cannot climb there. There is only one horrfying truth comes to my mind, facility personnel get exhausted in time and try to find a safe place to get some rest, then Nihilanth sends those headcrabs to hunt them down when their pants are down. There are also HECU zombies and portable military matresses in a room in Power Up.
@Sexy_Nutella3 жыл бұрын
Headcrabs are known to clamber inside vents, and it's not out of the question to think that they might have simply been teleported in one, or jumped in one. Not sure if the Nihilanth can control them, I'm more keen on the former.
@gerymanuel7473 жыл бұрын
3:58 : Reminds me with the recent Covid pandemic emergency information that spreaded in tv and radio.
@Sexy_Nutella3 жыл бұрын
Gives off a similar vibe of chaos for sure.
@rucu83113 ай бұрын
You have some mad crowbar skills.
@smolpp17084 жыл бұрын
Smithers is a one of a good explosives dummy practice not gonna lie.
@Sexy_Nutella4 жыл бұрын
He probably just dies up there to be honest. Can't imagine any scientist climbing that ladder all the way down to the bottom of the launch tube.
@smolpp17084 жыл бұрын
Probably most of the playthroughs I've seen and including mine, they just kill him with a satchel lol.
@basedronin3 жыл бұрын
i seriously love the way you play valve games.
@Sexy_Nutella3 жыл бұрын
I'm glad this is a playstyle you're fond of :)
@Mc.Scrumpy2 жыл бұрын
Finally somebody has the timing rights
@Sexy_Nutella2 жыл бұрын
Glad you appreciated them :)
@NicolaiSyvertsen4 жыл бұрын
First speedrun strats involved jumping from ladder to ladder in the section at @1:40 because the elevator ride was too slow.
@ClifftopTragedy2 жыл бұрын
It's like the best action film in decades
@Sexy_Nutella2 жыл бұрын
It really is. Love that this game exists because I don't think a movie would do this story justice, as much as I would love one set in this universe
@bigpappa40413 жыл бұрын
Oh, man. I remember watching the 2008 trailer of this chapter. Back when they used HL2 models and the Scientists looked and sounded differently and less silly.
@Sexy_Nutella3 жыл бұрын
Haha yeah, if there's one thing I wish they kept from that trailer, it's the desperate voice acting of the scientist that gets dragged away. But I guess they had to revoice him to make him sound similar to the other scientists.
@admg0806 Жыл бұрын
I really love the way you killed the tentacle , just like the climax of a movie
@Sexy_Nutella Жыл бұрын
As intended :) thank you
@jeanscuissiato1354 жыл бұрын
If I recall correctly, tentacles do get on an idle mode (or at least they used to) when you get at the very back of the control room. This worked for me before the 1.0 edition, I haven't tried since.
@Sexy_Nutella4 жыл бұрын
Hmm I'm going to have to test that. I went notarget and they still wouldn't stop banging.
@AhuizotlXiuh2 жыл бұрын
When I played through in the last couple of weeks the tentacles never stopped tapping the same spot over and over so there were spots I needed to throw a nade to distract them. When I played HL Source they tapped different spots once in a while so you could sneak past if you were patient.
@HenrikKoh-sk1mm4 жыл бұрын
:) Nicely done as always
@Sexy_Nutella4 жыл бұрын
Glad you liked it :)
@Prop32892 жыл бұрын
Its Pretty cool how the tentacles where in Half Life Alyx. You can find little Adorable Babies Just sitting around following Alyx’s Every Move
@Sexy_Nutella2 жыл бұрын
Yeah, they are so cute in HL:A! Give them a couple years and I'm sure they'll be far more deadly haha
@Prop32892 жыл бұрын
@@Sexy_Nutella Yeah…They’re definitely Smashing everything into pieces…they used to look more Umm…Skinnier and more spiky then they are now in its concept art..it includes the base/ Main part of its body of this weird dome with a cone on the top and that cone is like a pinkish spiked stomach, is what it looks like… They look as if they’re a miniature Gene worm just like how the controllers are related to the big Fetuses themselves…Jeff has tentacles in his concept art but they’re a-lot more like the Hyrda than the Tentacles themselves they’re called Dittos and Jeff also is more robotic and even has a gun on his right arm…
@zynkel2 жыл бұрын
thank you joel nielsen...
@Sexy_Nutella2 жыл бұрын
For the incredible score!
@g-harper28762 жыл бұрын
29:00 i didn't know that dodging from tentacle's attacks would be so epic and the end of the tentacle was sad y'kno
@Sexy_Nutella2 жыл бұрын
Yeah, at the end of the day it's just a creature trying to defend itself
@MauricioJara2 жыл бұрын
29:08 Perfectly timed.
@Sexy_Nutella2 жыл бұрын
Glad you liked that moment :)
@SgtSarge-bd4mt4 жыл бұрын
This level scared me as a kid. I couldn't hear the security guard's warning inbetween all the loud bangings and kept wondering how to get past the giant monsters that kept insta-killing me. Having to traverse in close proximity to them added to the trauma even further. I relied on shooting at/bombing the tentacles and use the small time window of them retreating to make a mad dash to the doorways. Had shivers every time. It was a different level for me than most. I lowkey hated it because it scared me... but maybe it was the whole point all along.
@Sexy_Nutella4 жыл бұрын
I also didn't know you could stealth through that section in HL1. I just ran and hoped for the best haha. In retrospect like you said it made for a much more harrowing experience.
@AndersonMallony-EricCF2 жыл бұрын
Yeah this boss gave me anxiety when I played the original 20 years ago, also I get stuck in that part for months (didnt know I was supposed to jump on top of the giant fan on).
@ralphrestubog55192 ай бұрын
5:15 can I pet that daaaaawg?!
@nikunikhil3 жыл бұрын
Amazing gameplay nutell, I've become a fan
@Sexy_Nutella3 жыл бұрын
Glad you enjoyed the video! :)
@skfnv63404 жыл бұрын
In HL1, when I reached the area at 7:23, the two bullsquids in the radioactive pool would start fighting each other, and I could pick off the one that survived. It was the first time I saw this behaviour (usually bullsquids are solitary). Looks like the bullsquids are no longer territorial in Black Mesa.
@KyJIaK71rus4 жыл бұрын
This happend occasionally because some of Bullsquids can hurt each other instead of player (they can fire at player even when he is behind the wall).
@Sexy_Nutella4 жыл бұрын
Yeah, HL1's AI has a ton of interesting tidbits. I learned about most of them through MarphyBlack's videos to be honest
@skfnv63404 жыл бұрын
@@Sexy_Nutella yes, his channel is amazing. His latest video on barnacles was really cool. On a side note, I don't know why BM skipped the part where the water on the floor gets electrified and the player has to use the overhead pipes to cross over. When I played HL1, I got stuck there for a few hours before figuring it out.
@rawpowerjagg3 жыл бұрын
@@skfnv6340 to make it easier
@A_CrazyMonkey4 жыл бұрын
This game is fantastic! Today i've played it and oh boy what a masterpiece. I appreciate that Black Mesa i'snt a total ripoff of half life, because Black Mesa has still almost the same levels but new more level design and more tasks, and also the graphics are very good, And the graphics will still be relevant in the future ;)
@Sexy_Nutella4 жыл бұрын
If Black Mesa had been a 1:1 remake of HL1 I would have been disappointed. Like you said I am glad they went their own way while still respecting the spirit of the original.
@A_CrazyMonkey4 жыл бұрын
@@Sexy_Nutella Yes, and also its a rare thing a Fan game would get accepted by valve to get on the marketplace, this just doesn't happen so often 😁
@ThieflyChap5 ай бұрын
Health and Safety would have a fit if they saw this place.
@mikekomarinski4 жыл бұрын
My favorite chapter.
@Sexy_Nutella4 жыл бұрын
One of mines as well :)
@mikekomarinski4 жыл бұрын
@@Sexy_Nutella And in the original, as well.
@acemagalor25192 жыл бұрын
Rip Leeroy Bravest guard ever employed at the BMRF
@Sexy_Nutella2 жыл бұрын
Brave but foolish, just like the real Leeroy haha
@omarandresorellano41424 жыл бұрын
Hola amigo, ya termine ver tus caps 4, 5 y 6 me encantaron tus vídeos.....y Feliz Navidad🎄 *Sexy Nutella* ; )
@Sexy_Nutella4 жыл бұрын
Gracias amigo, Feliz Navidad y felices fiestas a ti también :)
@omarandresorellano41424 жыл бұрын
@@Sexy_Nutella muchas gracias y igualmente para ti también para el 31 de diciembre y q la pases bien ^w^
@InFeyX.2 жыл бұрын
2:32 WTF Siren Head
@Sexy_Nutella2 жыл бұрын
Lmao. Imagine if he popped up there and then
@aleksandarvil5718 Жыл бұрын
@Sexy Nutella 5:50 *THAT WAS CLOSE !!!*
@Sexy_Nutella Жыл бұрын
Indeed it was
@shturman50466 ай бұрын
26:56 astro toilet ufo
@lordofthegeckos533 Жыл бұрын
Fun bit of trivia: According to the entity report in hammer, the Tentacles are named Pecky, Picky, and Pokey. I literally just found that and thought it was hilarious.
@UnderstandingOthers77722 күн бұрын
The beginning part with throwing the frag was funny. NGL.
@Sexy_Nutella22 күн бұрын
Haha. Too lazy to use the crowbar
@KhairilGreenDude7 ай бұрын
26:38 (Just incase)
@aleksandarvil5718 Жыл бұрын
30:00 Predator (1987) Reference
@Sexy_Nutella Жыл бұрын
Indeed
@56bturn11 ай бұрын
I'm guessing the STALKER reference is how the first area looks like the starting area with the bandits in Agroprom underground.
@Cpt_H00K911 Жыл бұрын
A little cool detail there is a monitor in the fire control room it's recording these monsters
@scottl.15682 жыл бұрын
"Leeroy?" Ancient meme is ancient
@Sexy_Nutella2 жыл бұрын
That's how you know how long ago this game started to be in development :)
@MegaMan.exe20XX Жыл бұрын
29:38 Beautiful 🎖️
@Sexy_Nutella Жыл бұрын
And sad at the same time :(
@MegaMan.exe20XX Жыл бұрын
True, I did feel sadness when I killed it but unfortunately, it was the only way...
@genarozetto42854 жыл бұрын
Are you going to play the black Mesa mod version like azure sheep
@Sexy_Nutella4 жыл бұрын
I will, I've heard great things about that mod. Never played it before but I might toss up a couple of videos once I get good at it
@connorgolsong2903 жыл бұрын
His name was Leeroy? That explains a lot
@Sexy_Nutella3 жыл бұрын
Yep. Well, at least we can't knock him for trying haha
@your6322 Жыл бұрын
Killing that thing is like threatening someone then killing them with a flamethrower
@carlossierra8525 Жыл бұрын
Excellent 👍
@W.1111 Жыл бұрын
26:56 anyone know the soundtrack name?
@bluephoenix7565 Жыл бұрын
Blast pit 2 Joel Nielsen
@Leo.232324 жыл бұрын
nice
@Sexy_Nutella4 жыл бұрын
Glad you enjoyed!
@QuaeNullaFortuna4 жыл бұрын
Did the open pools of radioactive waste predate the incident, or were they a product of the facility damage?
@Sexy_Nutella4 жыл бұрын
I'm inclined to think the former, because there's already a bunch of signage in the area warning staff about radiation hazards. I think all that waste came from the rocket tests before the incident.
@QuaeNullaFortuna4 жыл бұрын
Looking foreward to the HL prequel from the point of view of OSHA agent Frank Smith
@Sexy_Nutella4 жыл бұрын
@@QuaeNullaFortuna that would actually be very fun ngl
@drunkenpumpkins74013 жыл бұрын
There was radioactive waste from the testrockets long before the incident. After a few years of rocket testing and radioactive build-up, they decided to decommission the whole silo and made it a dumping ground for radioactive waste. The plan was to let the whole silo flood with radioactive waste so it could be stored somewhere.
@DogukanAyan87_ Жыл бұрын
What's happen to using the elevator? You died? 0:53
@Sexy_Nutella Жыл бұрын
If you use the ladder you can get shotgun ammo, which is why I didn't take the elevator.
@lealien92473 жыл бұрын
How can I fix my flashlight to look like your? I try mat_dxlevel 95, it did fix my issue but then it turn all friendly npc invisible.
@Sexy_Nutella3 жыл бұрын
Hmm, I didn't do anything to get my flashlight looking like that. That's how it looks like in the base game. Is your game the most up to date version?
@varahunter68 Жыл бұрын
28:49
@Sexy_Nutella Жыл бұрын
Blast Pit 3, one of my favourite tracks :)
@aadharshrathod9946 Жыл бұрын
29:08 shame i had to crouch through this entire part
@mobius1ribbonfighter3104 жыл бұрын
1:30 Не получилось у пацанчика... Не фортануло.
@tiphares2355Ай бұрын
aw.. why not using elevator
@WastedPotentiaI12 жыл бұрын
I kinda disagree with sneaking past those sleeping houndeyes, I'd say Gordon wouldn't take such a risk and just roll a grenade instead.
@Sexy_Nutella2 жыл бұрын
My headcanon is that Gordon is as much of a scientist as he is a fighter, and as such if they don't attack him, he doesn't attack them. If the Houndeyes wake up, Gordon can easily dispatch them given his previous encounters.
@proxdgamer4a1704 жыл бұрын
bro buen video mi laptop pesimo
@proxdgamer4a1704 жыл бұрын
kzbin.info/www/bejne/oGerdYZjpqtpedk
@Sexy_Nutella4 жыл бұрын
Este juego te estará esperando cuando obtengas una actualización :)
@proxdgamer4a1704 жыл бұрын
@@Sexy_Nutella espera si me si me recorre bien el mod de half life 2 que hace mas realista me refiero a mmod es un buen porque no me recorre black mesa
@mauroandresorellano3983 жыл бұрын
👍👍👍👍👍👍👍👍👍👍
@EDHLVALVE_CC_TS_HT_ORBI.S19 ай бұрын
Change the Name of your ***** Nutella to Game Nutella, otherwise the American rocket will fly to the side if you change that....
@varahunter683 жыл бұрын
20:20
@tomelliott60442 жыл бұрын
haha, let sleeping dogs lie
@Sexy_Nutella2 жыл бұрын
Heh, literally ;)
@agahyunushanoglu65575 ай бұрын
efsane
@dr.coomer49362 жыл бұрын
I might be doing something wrong but if I kill the houndeyes at 22:50 the sleeping houndeyes wake up, forcing me to kill them :(
@Sexy_Nutella2 жыл бұрын
Yeah, it's quite tricky to not wake them. My recommendation is to get as far away from them as possible. It's probably the noise level that wakes them up.