Residue Processing is probably tied with the second half of Interloper as my least favourite sections of HL1. When I first played Black Mesa's version of RP, I still couldn't escape my dislike of all the jumping puzzles, the platforming, the multiple dead ends and backtracking. But, having played through it again, it has grown on me largely because of how "lived-in" the environments are and feel, compared to HL1. The entire processing facility feels like it actually has a place and sense to it, rather than being just a series of random conveyors and crushers. As well, the art is great at making it FEEL industrial. Also, the sewage in Black Mesa looks genuinely disgusting and gross (10/10 would never swim in again). From how I interpret it, RP is a level designed to slow the pace of the game down after the fast-paced first half. While I do wish that more emphasis was placed on the process of regaining Gordon's arsenal rather than the platforming, I do think it serves its purpose as a "breather" chapter. Looking forward to getting the Tau Cannon in the next one, see you guys then :)
@quiver57563 жыл бұрын
It's a big missed opportunity in my opinion . Think about it, a chapter after you lost all the weapons and you only find a crowbar and a pistol without ammo. You are in a creepy waste treatment facility, where there are no signs of life, except the aliens. The perfect setting for a horror-focused chapter. And yet BM does nothing with it. It's just the same Residue Processing but fancy looking. After they change literally all Xen and rework Power Up/OaR (cutting this one lol) I expect some improvements in the worst chapter of the original HL, and ironically we get a 1:1 remake.
@Sexy_Nutella3 жыл бұрын
@@quiver5756 Yeah I do agree that the chapter should have put more emphasis on regaining your weapons after Apprehension. You get the Pistol right off the bat, and the MP5 and Magnum without much effort at all. If they had done something similar to the start of UC, where Freeman had to either run away from enemies or use the environment to kill them, I think the chapter would have been a lot more fun. In my head I had envisioned a sort of combat puzzle to get each gun. With this environment I also thought there would be more personnel (aside from the few corpses we do see). Although I'm sure there's a mod that adds plant worker corpses throughout.
@luckylarry713 жыл бұрын
Well, for as quickly as the puzzles and mazes got old in this chapter, you gotta hand it to the studio for at least making some sense out of all the machinery, conveyor belts, sunken rooms and steel corridors. In the vanilla version, this section was dull and uninspired as hell with most of the surrounding making little to no sense at all. The purpose of this chapter was to change the rhythm a bit, after a hard fought battle with HECU and aliens, it was meant to slow down the tempo and explore more of the industrial, automatised section of the facility. Also, back in the 90', stripping the player of all his weapons and loot added much "depth" to the story and helped to actually feel less like a one man army after you basically owned a squad of infiltrated ninja-assassins with silenced pistols :D Definitely not the most exciting chapter to play, let alone to watch and @Quiver 5, you're totally correct - this chapter was a golden opportunity for the team to tinker with some horror-like ideas. Adding in an boss, who'd follow you until the end of chapter, to push the tempo would've been a sweet idea. Slow, not very perceptive, but invincible - think Jeff from Alyx, but here perhaps even a Gargantua would've suffice I guess. Lack of pressure was the missing ingredient. That being said, I'm looking forward to the next chapter, as the devs themselves had a ton of fun making it :)
@cryptic255 Жыл бұрын
This level is fucking shit.😊
@CassTeaElle Жыл бұрын
I'm playing this game for the first time right now, and it's the first part of this game that I've had to give up and ask my husband to do things for me. It's so frustrating. I hate knowing exactly what I need to do and just being unable to do it after trying the same freaking thing over and over and over again for, like, half an hour.
@MajinMist6033 жыл бұрын
Office complex had a lot of food courts and soda machines and bathrooms , this map shows you where it ends up . . . .
@Sexy_Nutella3 жыл бұрын
Gordon literally had to swim through rivers of shit in this game to survive. Mad respect.
@erikpng3 жыл бұрын
@@Sexy_Nutella oh god… I didn't think much of this…
@Sexy_Nutella3 жыл бұрын
@@erikpng "Gordon! Thank god for that hazard suit!"
@erikpng3 жыл бұрын
@@Sexy_Nutella as part of the no helmet gang, I feel uncomfortable.
@nechdaught3412 Жыл бұрын
@@erikpngthinking about the implications of this chapter single-handedly converted me from no-helmet gang to helmet gang.
@DoctuhD3 жыл бұрын
Residue Processing is like that slow, short song on an album you love. It's going to be your least favorite song on the album, but you get why it's there so it feels wrong to skip it.
@Sexy_Nutella3 жыл бұрын
Haha, that's a great comparison. And eventually that song does get stuck in your head despite it being your least favourite :P
@mateuszlipowicz93143 жыл бұрын
9:14 The worst place to work ever. A tiny desk in the bowels of some recycling facility. A river of liquid feces flows majestically to your right, filling your nostrils with putrid stench. Behind you, flame jets turn on and off, roaring like angry elephants and flashing straight into your screen. There's rust, dust and dirt everywhere you look. If you want a cup of coffee, you need to brave miles of iron catwalks above the Shit River. If you want to take number two, you better run quick to wherever the toilet is.
@varahunter682 жыл бұрын
no need to run just go to "the river" and unload
@compmanio36 Жыл бұрын
Most of these places probably rarely have anybody in them. Note the lack of bodies in these areas. There are manuals and monitors to turn on to view status of equipment if something goes awry, but when things are working properly, nobody is down in this area. That's my take on it, anyways. I've worked in some buildings where there were mechanical and equipment spaces in basements and between floors and there are desks with computers, books, etc, but it's usually unoccupied until something needs to be fixed, or changed up in those automated machine processes. You basically grab your equipment, run down there, plug your nose (and ears, it's usually LOUD) and do what needs doing, then get the hell out and go change your clothes.
@theociba376210 ай бұрын
lol
@avtaga2 жыл бұрын
Love the little details in this game like how they showed what happened to the soldiers that captured Freeman (they go ambushed by headcrabs)
@Sexy_Nutella2 жыл бұрын
Yup! Made more sense why there wasn't anyone there when Freeman woke up
@DayDay-d3v3 жыл бұрын
Sexy Nutella (A very good professional): 1:52 Walks all the way down carefully and slides down Me (A goofball): Ooooh, it's a slide! WEEEEEEEEEEEEEEE- *Fall damage sounds* *Minor Facture Detected* *Automatic medical systems engaged* *Morphine administered*
@Sexy_Nutella3 жыл бұрын
Hahaha, I too fell straight down and got fall damage when I was recording this section. That's why I slid down carefully instead ;)
@sasasa15413 жыл бұрын
Gordon’s armour is still 100 at the start of this chapter, even though his health dropped when he got whacked in the head.... looks like the #GordonHasNoHelmet team just won once again
@Sexy_Nutella3 жыл бұрын
Lol! Didn't realize that.
@kertchu2 жыл бұрын
That would be extremely bad, as not only did Gordon go through shit but probably chemical waste too
@user-tzzglsstle585e382 жыл бұрын
Seems more like an oversight than an intentional design. Either way; HL:A (along with everything else like common sense) still proves that Gordon wore a helmet.
@sasasa15412 жыл бұрын
@@user-tzzglsstle585e38 what? There is no evidence of a helmet in HL: A
@user-tzzglsstle585e382 жыл бұрын
@@sasasa1541 The drawings of the vortigaunt depticts Gordon with a helmet instead, we know this isn't a creative limitation or liberty by the vorts as they can clearly draw circular shape and detailed drawings that would've resembled a bare head better. But no, Gordon is drawn with a square-ish head and no neck, as well as the top of its head being darkened which refers to the black top of HEV helmets.
@Somerandomguy5243 жыл бұрын
they really went the extra mile to make the waste water look as gross as possible.
@Sexy_Nutella3 жыл бұрын
Right? I visibly groaned when I jumped in the first time
@nechdaught3412 Жыл бұрын
The final straw that tipped the scales towards “Gordon wears a helmet” for me because…. _no_ My brain refuses to visualize Freeman jumping into raw sewage with no face protection. That can not be canonical. I reject that from reality.
@ibanez20103 жыл бұрын
I have to admit, this is one of my favorite chapters of the game. I just love the setting. It feels so lonely and desolate. The platforming was mostly enjoyable and a nice change of pace from combat. Sure, waste disposal section sucks, but it felt really good to finally figure it out and make those crazy jumps.
@Sexy_Nutella3 жыл бұрын
I didn't mind it as much as HL1's, but I do wish it focused more on regaining Gordon's weapons than platforming. I personally think having encounters where Freeman is defenseless would have been more enjoyable
@MajinMist6033 жыл бұрын
@@Sexy_Nutella Same , it shows that the military's will hit hard and the environment all around you is hostiles . . . I also wish you had limited health packs so it makes you grateful to even have 30 or 40 hp .
@Nosgard3 жыл бұрын
Very nice mate! really enjoy the way you navigate, it -feels- logical, almost like freeman is rationalizing his movements..its a unique style of gameplay presentation that i've grown quite fond of. I'm glad I found you and your still actively making content :D
@Sexy_Nutella3 жыл бұрын
Thanks man :) I'm glad that you're sticking around for this lengthy ride :)
@compmanio36 Жыл бұрын
15:35 - I love how media tries to tell you that flames and hot things aren't dangerous so long as they don't touch you. In reality, you'd be no less cooked in that pipe if you didn't touch the flame, as if you did.
@АлишерМакашев-ж1ш Жыл бұрын
Gordon doesn’t need to hear all this, he’s a highly trained professional.
@Mr._Sherwood2 жыл бұрын
13:35 I don't know how you did that so confidently, crushers in any game give me mad anxiety, I'm usually sat there for a good team minutes
@Sexy_Nutella2 жыл бұрын
Trust me, I've died a bunch trying to make that work. I had to go that fast so that the music drop happens as I get out of the tunnel :)
@audax1173 жыл бұрын
Residual Processing was always one of my favourite missions because of its vibes, you just woke up from a trap and youre kinda out of the facility, but instead of escaping you just get deeper and deeper in it, this warm summer feel it gives is somehow kinda nostalgic to me, idk why, everything with a clean blue sky or a rly orange sunset gives me childhood vibes :p, anyway another excellent video dude, keep it up the good work :D Edit: Grammar
@Sexy_Nutella3 жыл бұрын
Yeah, I loved how the chain of chapters from Apprehension to Forget about Freeman show that an entire day passes between Freeman launching the rocket and finally reaching the Lambda bunker. Like you said, a very distinctive "summer" feel that I love as well
@captaincrumpet55583 жыл бұрын
Very underrated chapter. Love the puzzle and platforming approach.
@Sexy_Nutella3 жыл бұрын
I'm glad that you liked it! I personally am not the biggest fan of it, but I do like going through the "inner workings" of the facility. I feel like a chapter centered around just pure exploration and platforming would be hard to find in modern FPS games - if anything it gives HL1/Black Mesa even more of a charm
@attractivegd95313 жыл бұрын
It's very relaxing to watch you play. Keep them coming
@Sexy_Nutella3 жыл бұрын
More to come! Thank you for sticking with this series despite the slow uploads :)
@KyJIaK71rus3 жыл бұрын
More to Trivia: *In HL1 you come trought Biological Waste Processing Plant which disposes of and process Black Mesa's wastes (both organic and hazardous materials). It is connected to the Advanced Biological Research Lab ('Questionable Ethics' chapter) which give most of organic wastes, you could see gibs and some unknown floating parts of them in large tanks filled with biohazard liquids (H.E.V. suit discribe damage from it as 'Blood-toxin levels detected!' kzbin.info/www/bejne/bKCzeJ13apJnd68 and kzbin.info/www/bejne/bKCzeJ13apJnd68 ) but in remake liquids are radioactive and it's not give you foreshadowings about upcoming QE lab. *1:04 - in prior versions of BM, in that room there was the only one dead HECU soldier near the office chair, which could be implied that he either was executed, or commit suicide, or even this could be hommage to cut Half-Life: Decay's scene where you need to save Gordon Freeman from death (kzbin.info/www/bejne/sInNnGWggMmSrtE ); *2:37 - this dead scientist uses the pipe, it also is used by Manhack Matt (Half-Life 2) and Eli Vance (Half-Life 2: Episode Two); *6:09 - this dead security guard tries to fight back with pepper spray but didn't make it; *11:46 - in HL1 this puzzle is different: when you press a button in this room you'll stop the presses (which complitely absent in BM there) above conveyor belts for a few seconds, and then at 12:46 there were three switches (instead of one in BM) which you can turn to change separatly the direction of movement for conveyor belts; *13:42 - in HL1 there were not only vertical presses (aka pistons) but also there were horizontal presses; also vertical presses in original game made additional hit moves which could trick player and crush him; *17:20 - in HL1 there was the jaw-like mechanism, which you need to jump down, instead of garbage shredder machine and ladder you need to use to pass it. P.s.: for me this is the most disliked chapter because of almost infinite amoung of platform jumpings, it's just completely kill the pace of game even if you know that next chapter is super cool 'QE' lab (in HL1 'QE' also is a boring one because of poor level design which was result of many reworkings).
@Sexy_Nutella3 жыл бұрын
Thanks! Yeah, RP really is a major change in pace, though I still appreciated what it was going for.
@Krystalmyth Жыл бұрын
Very clear and precise, deliberate movements. Never seen that in a walkthrough. Well done.
@super.merienda13 күн бұрын
Thank you very much. I was able to figure out how to continue the game due to seeing him press the button at 14:50
@tiphares2355Ай бұрын
in the original half life this was my most hated area, but in black mesa even residue processing looks interesting & beautiful / atmospheric :)
@MajinMist6033 жыл бұрын
8:18 fart / trash sound like it’s from half life 2 episode 2 when you step on the ant lion larva
@Sexy_Nutella3 жыл бұрын
Nope, but that sound is hilariously gross haha.
@Sexy_Nutella3 жыл бұрын
@@MajinMist603 It might very well be, though this sound in Residue Processing sounds so much grosser lol
@jarnodatema8 ай бұрын
After watching Freeman’s mind I can never picture this part without Gordon having memory loss
@nin10dogmod903 жыл бұрын
About how Barney got Gordon's Crowbar from Black Mesa reton, the crowbar you picked up in the start of Residue Processing chapter is a different crowbar as you dropped your crowbar to Barney Calhoun when you're unconscious.
@Sexy_Nutella3 жыл бұрын
Is that explored in Blue Shift? I have yet to play that expansion tbh lol
@nin10dogmod903 жыл бұрын
@@Sexy_Nutella Actually it's in Guard Duty, a Blue Shift Source remake.
@lascha2nd1993 жыл бұрын
Barney escaped right at Freeman were capture by 2 of them.
@Sexy_Nutella3 жыл бұрын
@Ace Becks Thanks for the insight :)
@skfnv63403 жыл бұрын
You picked my thumbnail choice!! Thank you!
@Sexy_Nutella3 жыл бұрын
Yeah, I was really leaning towards this one. The vats of green goo was a close second, but every walkthrough video seems to have that as the thumbnail, so I wanted to differentiate mine haha
@capsuleofdoom69423 жыл бұрын
That headcrab made me laugh 1:10
@Sexy_Nutella3 жыл бұрын
Headcrabs are really both dorky, cute, annoying and gross at the same time xD
@erwinrommy34123 жыл бұрын
1:07 min "wait 2 Hecu Was lift Gordon Freeman to that place where gordon was wake up, has dead by headcrab? or Zombie?"
@Sexy_Nutella3 жыл бұрын
What I think happened was that headcrabs came through portals right when the Hgrunts started the compactor. A grenade was thrown, which killed a bunch of them, but also one of the soldiers. The other got overtaken by a headcrab.
@erwinrommy34123 жыл бұрын
@@Sexy_Nutella okay
@erwinrommy34123 жыл бұрын
@@Sexy_Nutella yes they got karma xd
@lyokianhitchhiker3 жыл бұрын
@@Sexy_Nutella In truth, it was 2 of Gordon's coworkers who saved him.
@luckylarry713 жыл бұрын
10:47 - Anyone knows why devs put that there? I've read some of their notes regarding certain choices and adjustments they made, but giving the player the MP5 at this stage baffled me a little
@Sexy_Nutella3 жыл бұрын
I think it's just meant as a reward for players that explore every nook and cranny of the maps. Besides, there aren't a whole lot of enemies in this chapter, so I didn't mind getting it at this stage
@HenrikKoh-sk1mm3 жыл бұрын
What i call the "trash chapter" (literally!) Good job anyways !
@Sexy_Nutella3 жыл бұрын
Thank you!
@yourfellowducky27122 жыл бұрын
All you do in Residue Processing is swimming through a big river of shet, and jump across tracks.
@Sexy_Nutella2 жыл бұрын
I wish the devs focused more on the process of re-acquiring weapons. The platforming was alright, but followed too closely to HL1 in my opinion
@Frantzen793 ай бұрын
The 16:45 part almost made me kill my spacebar. That was terrible to get past.
@omarandresorellano41423 жыл бұрын
Buena jugada *Sexy Nutella* ;)....la verdad a mi también me gusta jugar *Residue Processing* esa partida fue mi favorito jeje.
@Sexy_Nutella3 жыл бұрын
A mí también me gusta más ese capítulo ahora :) gracias
@Jacob-yg7lz2 жыл бұрын
While the original residue processing wasn't straightforward enough and really needed a revamp, IMO this version makes it too straightforward. As hard as the puzzles and platforming were, I had a pretty good sense of accomplishment finishing them in the original.
@Sexy_Nutella Жыл бұрын
They did make this very linear for sure. Previous versions of this chapter had a whole bunch of doors that would re-open to areas Gordon passed by. While this did make it more confusing I feel that it made the space feel more interconnected. Most if not all of these doors are now blocked off.
@killerrabbit01343 жыл бұрын
It's perfect Nice video!!!!
@Sexy_Nutella3 жыл бұрын
I'm glad you like it!
@killerrabbit01343 жыл бұрын
Thanks ! Your videos are incredible!!!!
@lyokianhitchhiker2 жыл бұрын
Apparently, the security guard at the beginning didn’t drop his gun in the mod release.
@Sexy_Nutella2 жыл бұрын
Oh man, I couldn't recall. It's been so long since I've played that version
@lyokianhitchhiker2 жыл бұрын
@@Sexy_Nutella I rewatched a few vids, & turns out he does.
@erwinrommy34123 жыл бұрын
1:07 min "2 Hecu Guy Got Karma Xd"
@Sexy_Nutella3 жыл бұрын
One of the new additions to the game that I loved. I always wondered what happened to those two grunts haha
@erwinrommy34123 жыл бұрын
@@Sexy_Nutella xd
@B-Rad412Ай бұрын
I almost hate quit on that last part after a dozen times kept falling into the water😡😡
@Khaos768 Жыл бұрын
Ah, yes! The level where I was constantly wondering "Why am I still playing this game? I'm not a masochist! I'm not enjoying this! Why the hell am I still here? It's probably because I have high hopes that it might actually become good at some point!"
@theociba376210 ай бұрын
Brings back great memories. The graphics are far greater than I remember, but granted, I played this on a 1998 or 99 Compac PC! Is this version a 'remake' with enhanced graphics? Once I got into xbox platforms (so I didn't need to do the incessant downloads and updates) I lost track of PC gaming. Thanks for this upload!
@a_cats3 жыл бұрын
why did they change on a rail and not this one
@Sexy_Nutella3 жыл бұрын
Gonna have to agree, this chapter could have used a revamp. I don't hate it by any means but I feel like there were a couple of missed opportunities.
@jimalexander68711 ай бұрын
I don't know how you got past those three consecutive plungers, rounding the corner after the first two (13:39). I've tried repeatedly, and I cannot do it. I try clearing one, then pausing, but either the one behind me or the one in front of me always gets me. I completed this (the original HL) when it came out. I don't know why I'm having trouble with this one. Maybe, it's being older with slower reflexes. I don't know. These are the parts of games I hate the most.
@Throsteful2 жыл бұрын
9:02 I cannot get under this underwater door. In the video the water easily sweeps you under, but in my game it does not, it's like there is an invisible wall so you cannot swim under. How can I fix this?
@Sexy_Nutella2 жыл бұрын
Do you have the right timestamp? Do you mean the one at 10:13? The one at 9:02 you bypass by walking around it as shown, the one at 10:13 you need to crouch under the grinder
@Throsteful2 жыл бұрын
@@Sexy_Nutella crouching worked
@dertegh3 жыл бұрын
at 14:51 im pressing the button but nothing is happening... help?
@Sexy_Nutella3 жыл бұрын
You need to press and HOLD the use key on the red wheel until the platform is in position. The button on the left of the wheel will then flash green - this is the only instance you can press it.
@dertegh3 жыл бұрын
@@Sexy_Nutella thanks
@jojos5188 Жыл бұрын
14:45 at this point i dint have the msg How i get it?
@Sexy_Nutella Жыл бұрын
In the video you can see where I find the SMG; it's in a corner that you need to backtrack to.
@alexsandroangel3 жыл бұрын
How do i get these blood stained weapons when they hit enemies?
@Sexy_Nutella3 жыл бұрын
Type this into the console in-game, or add it to your autoexec file: cl_mdldetailfx_enable 1
@Sexy_Nutella3 жыл бұрын
@@orionsred You're absolutely right, thanks for the correction!
@Ash212 жыл бұрын
I really want to know why they decided to make it so if you fall during that final part where you jump between them, you have to go through the whole thing again. In the original game, there was just a ladder to climb back up and try again. That one change honestly ruined this chapter for me, they made it so annoying and tedious.
@Sexy_Nutella2 жыл бұрын
I know what part you're talking about and yup I hate it as well.
@CassTeaElle Жыл бұрын
I'm stuck on that part right now. I had to come watch a video to see what I was supposed to be doing, and as soon as I saw this I was like "oh, okay, so something I can't do. Cool." Been trying for like half an hour, and I just can't do it. This is the first chapter of this game that I've had to ask my husband to do for me, and it's really frustrating.
@raidb0ss293 жыл бұрын
Is there a shotgun at all in this chapter? After I lost it I didn't find another one until questionable ethics.
@Sexy_Nutella3 жыл бұрын
Nope. You get it in QE like you said
@alexsandroangel3 жыл бұрын
Nice
@absisflying3 жыл бұрын
Who signed off to have this level designed? They should've slapped them on the face and not on the back for this.
@Sexy_Nutella3 жыл бұрын
To be fair they followed HL1's design really closely (for better or worse).
@brightrblx22433 жыл бұрын
poggers
@Questionable10Ай бұрын
1:19 4:15 10:45 11:38 15:58
@view-ek2df3 жыл бұрын
Mate I know this comment is a bit late but would you play steam version of the hazard course?
@Sexy_Nutella3 жыл бұрын
I will! I'm aiming to finish this playthrough first tho :)
@Hqnmol-rt6lh4 ай бұрын
Honestly Residue Processing in the original Half-Life wasn’t too bad of a chapter, though I could understand being confused at all the backtracking and platforming. Here though, it feels like the level design has been changed for the worse, from the buggy crushers to doors no longer being openable. If RP in HL was a filler chapter, then this is even more so due to the linear progression. At leastin Half-Life you could enjoy the various ways all the areas you explore link up with each other.
@mauroandresorellano3983 жыл бұрын
👍👍👍👍👍👍👍👍👍👍
@BLOCKMESA3 ай бұрын
@ГеннадийБегеев3 жыл бұрын
👍🤝👍
@cryptic255 Жыл бұрын
Worst level ever
@tommyslavic8989 ай бұрын
The dumbest and most senseless part of the entire game. Almost quit and uninstalled the game in disgust. They earned a thumbs down for it.