Black Myth Wukong and the Xbox Series S, New GTA 6 Leaks, Switch 2

  Рет қаралды 9,771

Reforge Gaming

Reforge Gaming

Күн бұрын

Пікірлер: 19
@EliteBlackSash
@EliteBlackSash 23 күн бұрын
42:44 I was doing something else, while listening. But, I had to come over and look at what is going… because He has been cooking this person for minutes 😅😂🤣
@kusumayogi7956
@kusumayogi7956 21 күн бұрын
Xbox series S is next gen but cannot play next gen games
@repodog6191
@repodog6191 21 күн бұрын
The s only has 1 gig of ram more than the ps4 pro the pro has 8 gddr5 and 1 ddr3 !
@Dailyshorts4x0
@Dailyshorts4x0 20 күн бұрын
@@repodog6191no one cares nerd
@jimmymac2292
@jimmymac2292 23 күн бұрын
Its not a Series S issue, its a Devloper issues as admitted by the developer. I am not sure how it went from a "memory leak" issue months ago. To "we don't have the optimization experience" but at least we know the truth "The only thing missing is the Xbox,” he said, per machine learning translation, “which somehow feels a bit wrong, but that 10GB of shared memory - without years of optimisation experience - is really hard to make work.”
@ReforgeGaming
@ReforgeGaming 23 күн бұрын
Yup. They apparently don’t have enough experience to deal with the memory bottleneck. So the Series S is the cause. Same as it was for Larian with BG3 and splitscreen. Same as it was for 343 abandoning splitscreen for halo infinite. You guys that can’t admit the truth are embarrassing
@sithhunter965
@sithhunter965 23 күн бұрын
It's been a series s issue with dozens of games since 2020. The cope is real
@jimmymac2292
@jimmymac2292 23 күн бұрын
@ReforgeGaming 343's official statement was they pulled resources away from split screen to prioritize multi-player. So really it's one game. Ironically, you stood on Sony business with PSSR. When it 5 or 6 games that ran poorly. Why don't you try to be consistent when it comes to game optimization and development implementation.... especially when the Dev literally says they don't have the optimization experience
@yomamasohot6411
@yomamasohot6411 23 күн бұрын
I don't understand what are you defending here? The fact that Xbox Series S' memory bottleneck is the developer's fault?
@jimmymac2292
@jimmymac2292 23 күн бұрын
@yomamasohot6411 But it's not and anyone who develops games would know that there is alot more in-between a game and hardware. Often times, middleware tends to eat up resources more than native code. The simple fact people speak in such a dichotomy, really shows the lack foresight into the devlopment process
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