Great work with these, glad to see them coming back :) Could you do a video on importing models please?
@Program1156 ай бұрын
@REYNOLDS1997 Thanks, glad you're finding them useful! The only reason I've not covered importing models is because there's a ton of packs already out there which allows you to drag & drop them into your installation. Devraw (website) is a great place for getting assets.
@m3rk19896 ай бұрын
Excellent tu keep up the good work amazing
@nickerents75426 ай бұрын
keep it up dude :)
@martinklebstoff616 ай бұрын
Keep up the good work! Do you know if its possible to let dogs spawn in normal higher rounds, so that they spawn with normal zombies, for example from round 20? (as it is in der Riese/ The Giant)
@Program1156 ай бұрын
I think this is how it works anyway if you have dog rounds?
@martinklebstoff616 ай бұрын
@@Program115 As far as I know, it's only on der Riese/ The Giant and I think in Firebase Z in Cold War. In Kino it isn't the case. And cheers to you, you helped me a lot with your tutorials. Without you I wouldn't have been able to develop my map so far and there's still a long way to go. Thank you very much! :-)
@Hugzyy6 ай бұрын
hey, quick question, u made a video on creating rooms, but when u play your tutorial map, there is light going trough the corners on the walls and through the doors u placed, and said that u would explain how to fix that. I might have missed the info idk. But I have the same problem on my map. How can i fix that ?
@Program1156 ай бұрын
I'm not sure if I specifically discuss it in a video but it's known as 'light bleeding'. You'll want to adjust any reflection probes so they don't go beyond the walls, make sure all rooms are closed (eg: no gaps between brushes where there shouldn't be), and adjust lighting if needed. I haven't made a specific video about it because it varies between different maps so is just something you have to try different things with.
@branch7376 ай бұрын
Once I finish a map should I clear out the files and scripting for the guns/perks/models/other stuff I added before making another map so nothing conflicts?
@Program1156 ай бұрын
You shouldn't need to be deleting anything really, anything which is generic can be used for future projects (eg wall buys) and anything map specific can just be kept within the map specific folders (eg scripts & prefabs). I may have misunderstood but you don't need to follow this full tutorial for every map. Once the files have been copied over you just need to include them into each map (mapname.zone, mapname.szc & including them in the box) but the files to add all the actual weapons are shared between maps.