I think the way to develop the goblins is to just take a ransom Agility skill at 3 SPP and depending on what you get develop them from there. It’s great because it keeps TV lower and gets them more useful earlier in their likely short lifespan.
@ForceM17823 жыл бұрын
I definitely fully agree with that! Very efficient way to develop.
@JorisVDC3 жыл бұрын
I have done it on one of my Goblins and I got lucky with Sneaky Git. Yet I think the proper way to go is go for a random General Skill and that pick the matching Agility skill. This saves 20k of TV rather than 10k. Imagine rolling DP, than Sneaky Git is the natural Agility skill to pair up with. Block, Wrestle pair well with Sure Feet and Jump Up. Tackle works well with Side-Step and Diving Tackle. Yet if you have a Random Agility Skill, you need to save up for a chosen General Skill at it will cost 40k, the same as a rookie goblin.
@andreww22414 жыл бұрын
I would give 1 of my black orcs block early and use him as a blitzer block tackle mb the rest i like your suggestions and will steal them
@BoneheadPodcast4 жыл бұрын
Hahaha I am glad!! Yeah one guy with Block for the Blitzing is a good plan!!
@jonathankilby66364 жыл бұрын
I'm happy to see you started with the variant goblin team ;)
@BoneheadPodcast4 жыл бұрын
Hahaha! It's just Good Goblins and Good small-Trolls, right?? :D
@jonathankilby66364 жыл бұрын
@@BoneheadPodcast exactly
@kingreem174115 күн бұрын
What are the stats besides touchdowns etc in blood bowl ?
@jaydog27994 жыл бұрын
Wrestle on goblins is also a great way of getting your opponent's players prone and foulable. A goblin laying prone is not much of a target, so it keeps them safe too.
@BoneheadPodcast4 жыл бұрын
Jay Dog, on the money there! Extra points if you can pull it off with a Snotling haha!
@jaydog27994 жыл бұрын
@@BoneheadPodcast Challenge accepted!
@jellycubed35754 жыл бұрын
Break Tackle should still be only once per turn. Still fantastic on the stunty pieces, but it's not always on.
@BoneheadPodcast4 жыл бұрын
Hey Brian! Yeah, you're right on that - I probably get a little excited when I describe it, but yeah it is indeed once per turn!
@pwnguin43 жыл бұрын
Loved the video! New to Blood Bowl, starting with the Black Orcs, so this really helped me a lot. I love the idea of going hard on the Troll and TTM blitzer. Give the Troll strong arm and nerves of steel (big investment I know) and make the blitzer as you detailed. Seems like it could really force some tough choices for your opposing coach!
@someoneelse76953 жыл бұрын
Also don't forget that with 5/6 Grab pieces off the bat, this is the archetypal surfing team, especially with ST4 and Brawler to re-roll both down into pushes: just line up your Black Orcs and escort that LoS patsy off the side of the pitch. In this regard, taking Frenzy on a Goblin will really make your opponent think twice about engaging you. Don't forget that your Orcs cannot get Frenzy though.
@PhotoReactionVideos2 жыл бұрын
Fantastic as always, thanks Ben!
@ForceM17823 жыл бұрын
I would build a single Black Orc with Block/Juggernaut/Tackle just as a blitzer. They are a bit slow for it though...
@simonesc5313 Жыл бұрын
I play in a league with a lot of dwarves. Any suggestions for the first skill to give to the black orcs?
Block is much more good than I thought. Block MBlow is still great on black orcs. I also want a Block mblow tackle player. Then it's random primary 4 Blorcs & I'm saving for random gen skill gobbos. League means low TV = chainsaws
@ThanatoselNyx4 жыл бұрын
I think On The Ball could be a good skill for a Gobbo. It can save you rerolls if you can catch on kick off and speeds up your throw teammate plays. And I know stunties don't interfere as well but it can be fun to make a nuisance of themselves.
@BoneheadPodcast4 жыл бұрын
Haha definitely! OTB on Chameleon Skinks has been more useful than expected (from a "pass block" point of view, KOR was always great!)
@donsquires25743 жыл бұрын
Surprised you didn't suggest Pro for at least one black orc. Pro/Brawler is interesting.
@BoneheadPodcast3 жыл бұрын
Hey Don! Honestly, I think I overlooked Pro here! After running the numbers for Pro on Theory Thursday, I'm way higher on it for the Blorcs!
@dayio13 жыл бұрын
Defensive is only during opposing team turn :(
@Maxx43qc14 жыл бұрын
Is there still a strip ball skill?
@BoneheadPodcast4 жыл бұрын
There is indeed! General Skill, and I don't think it changed at all from the old game - what're you thinking? Suicidal Goblin Stripper??
@Maxx43qc14 жыл бұрын
@@BoneheadPodcast One stripper goblin, 1 wrestler goblin. Throw the most appropriate one depending on the runner you want to take down
@samael26073 жыл бұрын
Getting back into BB, so I might be wrong, but isn’t guard still useful on black orcs, as it makes it harder for your opponent to get a 2 dice block on your guys. Keeping them standing for longer.
@BoneheadPodcast3 жыл бұрын
Hey Samael! Guard is totally useful no matter what! With my Blorc games I've managed to use Grab to keep edges covered so a 1D is the best the Oppo can normally get! I think I'm just a very fighty Orc coach :D
@willpetry91513 жыл бұрын
I have only played the video game casually. My original understanding was to always go for block and dodge combo on nearly every unit first. This is making me think differently about that strategy.
@BoneheadPodcast3 жыл бұрын
Hey Will! Well, Blodge is certainly never bad, but it's always worth having a look at other combos! I really like Brawler on the Black Orcs, sure it's not as good as Block, but I really think it's good enough to let you take Guard or MB next!
@trashfire96412 жыл бұрын
My first Goblin Bruiser level up was a random Ag roll. He ended up with Safe Pair of Hands, which I thought was not so great. How wrong was I. That Goblin is now my "pick-up man" and he's doing well so far in no small part thanks to his random skill. Well enough that he was able to random a General skill and get Kick! What I realized though, is that Safe Pair of Hands pairs extraordinarily well with Side Step.
@Demolitiondude4 жыл бұрын
Brawler sounds too risky than it should. Also is Griff and varag in the box or just models that can be proxied as them?
@BoneheadPodcast4 жыл бұрын
Hey Paladin - yeah you get both Stars!! I’ve found Brawler to be way better than expected!!
@Demolitiondude4 жыл бұрын
To me it sounds more likely you getting a better chance to roll skulls.
@dinoscoots364 жыл бұрын
@@Demolitiondude if you roll a push and a both down you can reroll the both down and try for a pow but still take the push. You're not locked into using the rerolled dice
@Demolitiondude4 жыл бұрын
It feels riskier. Specially when the original roll has a skull.
@zhaoyun68594 жыл бұрын
Yes I agree Brawler would be risky on a ST3 or below player but is much less risky on a higher strength player like the Black Orcs. Most of the time you will have a 2 die block meaning you can always fall back on the result of the other die....mind you it doesn’t stop you getting double skulls sometimes!
@lumpi8063 жыл бұрын
hello ! thanks for your video ! Do you know the release schedule of BB3 ?
@BoneheadPodcast3 жыл бұрын
Ahhhh, it's been pushed back to August/September I believe! 💔
@lumpi8063 жыл бұрын
@@BoneheadPodcast thanks. It is very disappointing because I can't stand BB2 anymore.
@mikt8604 жыл бұрын
Hoping Bretonnian Nobility are soon? Keen to know what to do with them. (For the rookies, that's Imperial Nobility, but, let's face it. Same thing) Also hoping the short story competition will be discussed shortly?
@BoneheadPodcast4 жыл бұрын
I'll be finishing up more of the Stories reading on Saturday, so should have some Story news next week :D
@liquiddude98554 жыл бұрын
How is it ruled when you reroll a BD with brawler, can you use your normal team reroll to reroll the other die after your brawler roll ?
@JorisVDC3 жыл бұрын
I would think so, yet only being able to Re-roll one die is pretty risky, so on a both down + skull I am always using the TRR so far.
@arthurrose85884 жыл бұрын
It pains me to say this but I dont believe Nerves of Steel works with TTM... With how Throw teammate and pass have been clearly defined as separate actions, passing skills no longer work with TTM. Believe me, I'm hoping I'm wrong about that but as far as I can tell from the leaks... 😪
@BoneheadPodcast4 жыл бұрын
Oh no.... oh no...! Arthur, I think you're right!! Good bye NoS TTM!!
@arthurrose85884 жыл бұрын
I'm hoping I'm wrong... considering every ogre, Treeman, and troll have Pass access I'd like to assume Pass skills are meant to work TTM since otherwise what's the point to having access to those skills? Just to stick leader on a big guy; 1 out of 12 skills? Really hoping an FAQ on launch clears that up...
@mattmullins80543 жыл бұрын
is this saving spp new? ive only ever played on pc and dont think ive ever done it
@trashfire96412 жыл бұрын
Here's why you give Block to the Black Orc: They should be your blitzers, yet the skills they come with do not work during a blitz (Grab only half works). Block turns them into proper blitzers.
@BoneheadPodcast2 жыл бұрын
Totally agree, but I limit it to 1 or 2 of the Blorcs, and yeah - they become your primary Blitzers!!
@trashfire96412 жыл бұрын
@@BoneheadPodcast 3 Black Orcs with skills so far: 2 Mighty Blow 1 Block One guy with Mighty Blow killed an Imperial Blitzer in my league. 😬
@syteanric Жыл бұрын
Block, mb, guard, tackle/stand firm blorcs done. Block, guard on the troll - done. 1 sidestep gobbo, 1 sneaky git/dp gobbo, 1 catch gobbo. Rest are fluff. Don't skill them
@Stormeris4 жыл бұрын
I thought Defensive only worked on the enemy turn, not your own.
@BoneheadPodcast4 жыл бұрын
It does!! Oops, Sorry if I misspoke at all 😅
@BoneheadPodcast4 жыл бұрын
Only in your own turn*
@pauldalton69993 жыл бұрын
Guards causes more casualties than mighty blow and spreads spp amongst rest of your team.
@BoneheadPodcast3 жыл бұрын
Hey Paul - the classic Guard vs Mighty Blow arguement!!
@Funglutton3 жыл бұрын
It's totally situational. If you have a lot of bash opponents in your league (Orc, Dwarf, Chorf, Lizards, Chaos, Norse) then I'd have one start MB for blitzing and the rest Guard to maximise blocks. Dwarves in particular can rapidly get a few Guard pieces and if you don't have Guard yourself you're going to be getting pounded in on your turn and finding few 2D blocks on your turn. MB is only effective if you can get the blocks in.
@josepholdham11593 жыл бұрын
Did anybody else chuckle at around the 16:30 mark when the presenter said ball sacker?