Like that the tracks got some much needed adjustments for this. Changing the size and width to work with 99 racers, adding a separate starting area for the 99 racers to get going before entering the main track, the wind animations for the Death Wind tracks and having a quick tutorial to learn how to play. I hope more tracks and more vehicles become available later. I just hope this doesn't get the "Mario 35 treatment".
@ModernXP_11 ай бұрын
The game's practice mode menu confirms all missing tracks from F-Zero SNES will return. Some people also think they might bring over the Japan exclusive BS F-Zero Grand Prix tracks, as well as some missing tracks that have been lost, but that's all speculation.
@maverickhuntermeta495411 ай бұрын
Super Mario 35 had it's official reason to get delisted due to the game being available to play for a limited time for the Super Mario Bros 35th anniversary.
@Melonposting11 ай бұрын
@@maverickhuntermeta4954 And it's no less stupid now than it was back then
@forgotten89311 ай бұрын
@@ModernXP_ I hope this means the upgraded versions of the original 4 vehicles return too! Those ones look pretty cool. Perhaps add them as a reward for finishing all Grand Prix for that particular vehicle.
@tjlnintendo11 ай бұрын
Never realized how poor the render distance was in the original. Really cool.
@Alex86169711 ай бұрын
What do you mean by render distance?
@tjlnintendo11 ай бұрын
@@Alex861697 Like how much of the track you can see ahead of you.
@Kapten_R311 ай бұрын
@@tjlnintendothat's not render distance, it's the angle of the plane
@esmooth9195 ай бұрын
I personally never liked the ridiculously close vanishing point in the SNES version
@davidmahoney987711 ай бұрын
Also a nice touch that they started with the 7 tracks that were available in Practice Mode on the SNES
@spikerthedragonbear11 ай бұрын
I like the fact that they re-did the backgrounds at a higher resolution. The sense of speed is way better on the original
@Cellsius11 ай бұрын
But the parallax effect it's lost. Now it's a flat background, the original SNES game had different layers in tracks like Big Blue, Death Wind, Silence... and was so cool, gave a lot more deep sense to the background.
@VegaPhil11 ай бұрын
@@CellsiusYes it has gone but the background turns a lot faster now so the effect is not missed as much as it might be. Also there are now added details in the backgrounds such as ships flying in mute city, the clouds now move in big blue and the setting sun actually looks like a sunset in silence. Not to mention all the added effects like the wind in death wind, magnets in port town and the ice effect in white land. So there’s a lot added in
@esmooth9195 ай бұрын
@@Cellsiusto be fair, since we're turning in circles, the objects that are further back should have been moving faster than the foreground when we turn. The "flat" background is honestly more realistic, considering the distance
@b.a.g-gomez261011 ай бұрын
Everything is actual 3D now emulating/using the sprite work. Pretty neat!
@Cellsius11 ай бұрын
Something I didn't like visually from F-Zero 99 compared to the original F-Zero, is the lost of some parallax effects in the backgrounds. Take Silence for example, and you will see what I'm talking about. The planets, the structures..., in 99 it's just a flat background, but in the original was different layers giving a more complex sense of deep to the environement. Really that SNES game still has some tricks in his sleeve after more than three decades.
@user-wb8iu1hl6i11 ай бұрын
F-Zero 99 looks like how you REMEMBER the original looked, which is what a good update should do
@jjstarrprod11 ай бұрын
Something that isn't taken in account in this comparison is that the original on SNES used to be played on old CRT screens, which smoothes A LOT all the "noises" that you see in the distance, making it looks much smoother to the eye. Played raw like this on a modern HDMI screen, of course it's gonna be at its disadvantage because of the increased sharpness. I would say F-Zero99 does a great job at emulating this look while smoothing it for newer screens. It's also pretty noticeable that the tracks are now quite wider, for accomodating more vehicles, which makes it look more empty than the SNES version, but once all the 99 players are in, you don't even see it anymore.
@sor399911 ай бұрын
This is basically how the Final Fantasy Pixel Remasters were done. This game is basically F-Zero Pixel Remaster with a massive multiplayer component.
@riftshredder543811 ай бұрын
I like how they added in the wind in Death Wind so that you can actually see which way the wind is blowing
@jtrevor9911 ай бұрын
Can't wait to see the F-Zero 99 Fire Field.
@maverickhuntermeta495411 ай бұрын
I could've sworn that SNES F-Zero plays slightly faster, but maybe it's just the draw distance on the track due to the limitations of SNES software during it's time. F-Zero 99 now has a much further draw distance, natively displayed in 16;9 and wider courses to manage 99 players on the tracks.
@maverickhuntermeta495411 ай бұрын
Let's not forget that Port Town and Devil's/Death Wind both have to different pathways. The SNES variant has it's closed off path, while F-Zero 99's closed off paths are not there (Red Canyon could also be mentioned, but F-Zero 99 doesn't have the Red Canyon courses yet). White Land has 2 completely separate tracks in 1 course in SNES F-Zero, but F-Zero 99 only has White Land I while White Land II is not available yet.
@ZKtheMAN11 ай бұрын
It's fascinating how the SNES version _feels_ faster, but that's largely due to the lower FOV and thinner tracks; you reach every notable landmark in the same amount of time if you're using the same machine on both version.
@jclkaytwo11 ай бұрын
call me crazy but I'm confident that the driving speed in f-zero 99 actually _is_ slower, and they made the tracks smaller in scale to compensate, which is why the footage still matches up. compare how the finish line zips into view at 1:18 in both versions, or the zig zags at 2:15. it's not just the greater draw distance and the wider track widths that make 99 seem slower. it really is.
@johnathanmoyer237511 ай бұрын
I think that's mostly FOV@@jclkaytwo
@LunamrathP11 ай бұрын
@@jclkaytwo Wow you're completely right.
@TylerMcNamer11 ай бұрын
Someone at Nintendo clearly love playing the first F-ZERO game and made this happen; The attention to detail is so good!
@Elvistek11 ай бұрын
Funny thing that the render distance makes the Fzero99 look slower xD
@GroundMemory11 ай бұрын
Imagine if they were to add the Satellaview courses at some point. It’s be cool to see more courses in this game than the original.
@HylianWindRider11 ай бұрын
Did anyone else notice some of the SFX in the 99 version sound muffled?
@DrStuff14211 ай бұрын
I genuinely think the OG looks better. The crustyness of mode 7 graphics really helps sell the idea that you're high above a city. By using true 3D, you're just peeking at the man behind the curtains and showing "yeah this is literally just a flat texture with some animations"
@blueblaze731211 ай бұрын
As far as the music goes, Original SNES all the way. It doesn't sound muffled. The rendering is a double edge sword. The higer rend, I think, is because you're up against 98 other people! They want to make you aware of your surroundings. But i will agree that the original gives you a sense of going faster.
@shakes.dontknowwhatyergettin10 ай бұрын
They did an amazing job of doing what I've always wished for so many classic games. Completely faithful to the original, plays and feels exactly like the original - but high def, larger field of view, with the maps subtly, and the mechanics cleverly, tweaked to take advantage of the online possibilities available now. If they were to go ahead and fit in the cars and tracks from all the other 2D F-Zero games over time, then it truly would be the fantasy "ultimate" old school F-Zero game. Perhaps modders could do that anyway on emulators or whatever someday.
@toastbud687011 ай бұрын
Man I never played a f zero game but this 99 looks so fun I’m gonna try a month of nso for this game
@tylerhelt75511 ай бұрын
Have you tried it yet.
@texticks11 ай бұрын
One thing I noticed not about the tracks themselves but the music tracks is that they are insanely muffled in 99 compared to the original on SNES. I definitely prefer the audio from the SNES version
@AfterBurnerTeirusu11 ай бұрын
It really sounds like someone downloaded a soundtrack rip from a fan website. Some older F-Zero MP3 rips sounded like this.
@ModernXP_11 ай бұрын
I noticed that too. Very odd that they screwed up the sound.
@denimchicken10411 ай бұрын
The engine sounds were toned down thank god. All you hear on the SNES version is that loud hiss.
@AfterBurnerTeirusu11 ай бұрын
@@denimchicken104 The sound mix sounds great with a good amp and speakers.
@jasonmartinez51167 ай бұрын
Red Canyon is the only track that doesn't have muffled music, likely due to different sample rate
@joeyjohnson256511 ай бұрын
I'm not gonna lie, there's a certain charm to F-Zero 1990's... how can I put this? Crustiness? haha I didn't grow up with nostalgia for the original (F-Zero X was the first game I remember receiving for my N64, which itself was a family hand-me-down, my first game console) but somewhat fatefully and conveniently just a couple months prior to 99's surprise launch, I got really into short sessions in SNES and kinda fell in love with it again. By comparison, the backgrounds and overall atmosphere have received the best upgrades in 99, but there's obviously changes to the tracks themselves for size and visibility purposes. Honestly it works and I couldn't be happier with how the new games looks and also plays! Thanks for the comparison video. I hope you make more as the rest of the tracks roll out.
@Macarow11 ай бұрын
Damn it looks so much faster on snes
@inthefade11 ай бұрын
Can anyone confirm that they toned down the wind on Death Wind I ? It looks much easier to manage, which is smart because that map used to wreck new players, never mind when Death Wind II is released.
@littlegamer800611 ай бұрын
I think they did it slightly, but cannot confirm. It would make sense since the number of players already makes it harder to manoeuvrr on the track.
@SeveringJuan11 ай бұрын
The visual artifacts of the original add a really cool element to the game but its understandable why they clean it away, with 98 additional players plus gray and red cars it would be too much
@RagicaltheUnhallowedKnight6 ай бұрын
Somehow the lower framerate, 4:3 ratio and tighter track on the original makes the game feel a lot faster
@yellowwtangg11 ай бұрын
I wish 99 had like that fade that some tracks like silence or white land have, although it's better to see ahead than to see nothing
@VestedUTuber11 ай бұрын
The FOV, camera angle and render distance of F-Zero 99 kinda makes the game feel slower than the original.
@1wiz111 ай бұрын
big blue is my DNA at this rate
@Teknanam9 ай бұрын
I kinda wish their was a comparison made for the Classic tracks now.
@TheRealBatabii11 ай бұрын
I really didn't expect them to use the exact same Sprites
@OverseerMoti9 ай бұрын
The original is more punishing when it comes to speed - less overall acceleration, and more speed loss during coasting and landing from jumps. Ut made White Land 2 a harder beast than Fire Field. Players who started playing from the remake should try the original at least once.
@Dragonsamuari27 күн бұрын
The SNES graphics look "crunchy" compared to 99's more softer look.
@noellewastaken11 ай бұрын
So in short Video quality better Audio quality worse
@deebznutz10011 ай бұрын
Tracks are a bit wider in 99 and sound of the cars in the SNES version is a bit meatier
@tranceenergy312111 ай бұрын
Many of the imperfections of the original are not visible on a CRT.
@DominoIncogneeto11 ай бұрын
Has it been that long ago what a difference 😮😊❤
@inthefade11 ай бұрын
I do miss the spinny weird graphics of the "cities" below the track in the SNES version. They're too detailed now to be able to see those animations.
@Robotoda200011 ай бұрын
Would have been cool if they elevated the track layer into the sky. They could do that with the SNES due to limitations.
@0utrunner23711 ай бұрын
Nintendo really went all out on this one!! I can't even see a difference between the graphics OR gameplay!! If anything, the music does sound slightly altered.
@paulustrucenus11 ай бұрын
99 looks better visually But it feels so SLOOOOOOOOW
@limoki245611 ай бұрын
Is it just me or does the mixing on each song sound just a *bit* different? I swear something sounds different between the snes and the 99 version
@themadmallard11 ай бұрын
are the tracks actually wider? or is the lense/eye view of the track horizon different(adjusted for widescreen)?
@ModernXP_11 ай бұрын
Yeah, they're wider so they can fit all 99 players.
@TurboPikachu11 ай бұрын
The original SNES version better hides the flatness of the out-of-bounds areas of certain tracks, and the gradients are a really nice touch on the original But I can’t deny that the remastered backgrounds, full 1080p output, and ultra-smooth map rotation really give 99 the edge in overall presentation
@JavierGarcia-yue7m11 ай бұрын
No sé si se dieron cuenta pero la versión de Switch corre más lento que el SNES, se nota al ver los frames en el piso de las pistas 🤔🤔🤔
@erickrene560011 ай бұрын
porque no hicieron HD los sprites o sea que les costaba
@lancelovecraft591311 ай бұрын
Graphics obviously look better now do a control and game mechanics comparison. The original game has better controls and drifts imo. 99 softened the handlings which makes the opportunity to win mute city and big blue nearly random. Once i get into anything beyond sand ocean in 99 i can usually break from the crowd since most ppl playing that game cant cut corners like i do bc i have played the original one for countless hours as an adult not as a kid
@eagl3ye11 ай бұрын
Low res mode 7 graphix every day of the week plus twice on Tuesday.
@knuclear200x11 ай бұрын
I always imagined we'd get a sequel based from GX, but this is still legit...at least while the servers are up
@arevalo811711 ай бұрын
nice
@seanmcpherson280111 ай бұрын
The way the road stripes looked in the original made it seem like you were going faster. F-Zero 99 seems slower oddly.
@Motocsa11 ай бұрын
Nao vou mentir f zero 99 e mais devagar sim percebi isso
@renamamiya227911 ай бұрын
Same games, but with update graphics.
@tylerviramontes781710 ай бұрын
1:47
@Motocsa11 ай бұрын
Ola gente jogava muito f zero no super Nintendo percebi esse f zero 99 e muito lento speed no snes e mais rapido sim a nave o fogo que sai e mais forte ele vermelha forte quando voce pisa no acelerador de novo esse f zero 99 nao tem isso pouca baixa velocidade mesma e muito mais fraco que outro f zero snes esta correndo mais acho que o novo f zero esta um erro mesmo speed 478kmh e no snes 478kmh e mais rapido sim e iqual parece mais f zero99 esta lentidão snes esta sendo melhor sim e outro e so gráficos
@fehler9111 ай бұрын
Actually nothing beats the original on SNES. The "remake" looks way slower and the graphics are not that much better to be honest.