20:35 my most absolute favorite NPC encounter in the game. I find him very interesting but a secret ally too
@xunk16 Жыл бұрын
Came here because the playthrough I was watching highlighted the fact that the sound of a cutscene was missing. I had no idea how many PNJs he had missed too. Thanks for letting me catch on without having to watch another playthrough from the start.
@IvanGRANID Жыл бұрын
Love this game! Thanks!!!!!!!!
@sl0th259 Жыл бұрын
ur the goat for this tysm
@sildurai8287 Жыл бұрын
In my own playthrough I wasn't fast enough to read the subtitles at 33:31 and also I went to the black teleport bar of our skull friend at 35:41, but then stupidly missed the teleport hex sphere at 36:37 and fell tragically fell to my death. So thx a lot!
@МирныйочагСказочника Жыл бұрын
Does anyone know, what are these giant cocroaches in the end, chaising SkullKnight?
@Roman0ff_49 Жыл бұрын
Do you remember those robots from upper blocks?
@romancorrea9511 Жыл бұрын
I can only guess the Administration sent "creatures" to chase after you and the SkullKnight for siding with him and braking the control they had on you (the other ending).
@xunk16 Жыл бұрын
I thought this was the invasion from the other timeline you were supposed to stop yet didn't in that ending. That matter which should not get out of "their" juridiction. The invading Skull Knight bringing you the gift of chaos to bring an end to a meaningless existence without beginning or end. To be frank, I'm still confused as to the sedars being either the civilians / adversaires most of the game, or this "corruption maintained at the gate" for so long. Going back to the beginning, before the cameo / easter egg hell plugging 40k everywhere (not so subtle Nurgel, warp and Belisarius), there seems to be an army going up from the bottom levels, hunting "the forsaken" artificial humanoids. So this ending could be just the Administration failing to contain that faction any longer, with them now going up and searching allies against whatever they are fleeing. (Not a lack of theories there, going from chaos plague to a destitution of base reality through a collapsing of the causal field... to giant centipedes.) To be fair, that remains my favourite ending. I'm not a big fan of the eternal loop without meaning. Though it has been well presented through the whole game as something that has happened before. Not sure why there is suddenly Lilith from Evanglion booting up the system and making all access open once more, though that might part of the "event in motions that can't ever be explained". Maybe some got so despaired, or maybe it was the traitor, but someone thought it a good idea to reset the homonculi population. This would in turn make travel in the omnistructure much easier... including wathever was quarantined for so long by the Amonite Squid Chtulu exotic matter police. Oh... I wish their last line at the end was subtitled too. Doesn't help that the light is hiding complete models in that vid, comparatively with some play-through before the sound was fixed on some of the cut-scenes. At 23:20 ; Yaroslav seems to be the only one willing to try and explain. Then again, he seems to have a very different definition of "the forsaken" than most reviewers I've read. And what's that about mechanomads raiding time itself?