I love it how People like u are making mocap available for everyone. Thank you!
@nholmes862 жыл бұрын
This works so light on my pc ..and its not even powerful one, I think you and blender should work together and make this feature as a normal addon, both of you would benefit alot !
@ezzahanam53262 жыл бұрын
agree... @cgtinker are a game changer
@yuvrajbbb2 жыл бұрын
How to download in blender bro please tell me as soon as possible
@vanarqwq36602 жыл бұрын
My words can't describe how much respect I have for this man
@ezzahanam53262 жыл бұрын
agree,, this man so generous
@bo-h80752 жыл бұрын
Somehow KZbin algorithm gave me your video in my feed and I cannot complain this what a good choice. Thanks you for making content and your work available for everyone, keep it up!!
@rickmarques102 жыл бұрын
This is a real game changer for the Blender community. Thank you for this great app!
@randomdudr2 жыл бұрын
This is just what I need. Thinking of doing some free educational health videos
@niranicikunstzwergolin2 жыл бұрын
Omg I just thought about something like that before I got to sleep yesterday. I was like "man it would be awesome if I could just stand in front of a camera and make a walk animation inside of blender myself" AND HERE IT IS Totally going to test that out, thank you!
@techiechar2 жыл бұрын
CG thank you so much, this is a real gift to the community; if i can make it work in iclone I will absolutely donate, and hope others do, too
@okgreat48512 жыл бұрын
Keep it up man this is great!
@samgoldwater2 жыл бұрын
Fascinating dude, following this project very closely ❤️
@RandMpinkFilms Жыл бұрын
This is amazing. Blender continues to blow my mind. Thanks for this!!
@pinganchen6260 Жыл бұрын
CG, Thank you very much! You are such a patient and kind guy!!!
@strictlypsyche5990 Жыл бұрын
I want to thank you so very much. I have just installed it, but I truly believe that you are going to save me a lot of time in mocap and animation. I love the face detection and all the rest too. Full body is unbelievable. Thanks again!!!
@NiciAngelPlay2 жыл бұрын
[02:58] Das metarig unsichtbar zu machen und das rig sichtbar, hat mich etwas verwirrt^^, Dachte wieso bewegt es sich nicht mit wie im Video? Super Sache
@cgtinker2 жыл бұрын
gutes feedback, danke :) werde es in Zukunft zur Seite schieben.
@emo100012 жыл бұрын
This is fantastic! I tried to do this a year ago, but just don't have the skills. Thank you so much!
@cgtinker2 жыл бұрын
Thanks! To actually use the data on a rig is quiet though! Took me way longer than initially expected.
@BB0YDL2 жыл бұрын
Fantastic ! Is this rig usable as vrm for live tracking ?
@recreatingcontents57952 жыл бұрын
Since the empties are not parented there is no hierarchy. Is it possible to parent the empties to each other, for example the hand, shoulder be parented to the forearm, forearm parented to arm, and arm parented to shoulder, and so on. How would I go about doing that?
@cgtinker2 жыл бұрын
Their positions are all in global space, so not really. Best would be great to write a script
@recreatingcontents57952 жыл бұрын
@@cgtinker I found an addon on the Blender market called Empties to Bones, which can convert empties to bones and then be used with Auto-Rig Pro's Remap tool to transfer bone animations: However, in order for the addon to function, the empties must be parented using the hierarchy described above. Because I don't know how to write a script, I'm guessing the addon won't work. I was hoping to find a way to retarget my animation onto Mixamo or other rigs besides rigify.
@cgtinker2 жыл бұрын
@@recreatingcontents5795 you know what, I like the idea of an empty hierarchy and a ground-truth rig. I'll implement that.
@recreatingcontents57952 жыл бұрын
@@cgtinker I'm excited to see how it works, as well as the Holistic (Experimental) and Leg animation transfer (Experimental) with foot locking. I appreciate how people like you are making mocap accessible to everyone. It is not an easy task, so keep up the good work. Thank you for your hard work in making this happen!
@keriatin53383 ай бұрын
brother is this legit ? im mindblown ,you should be up in the sky man , u clearly dont get enough recognition wich u deserve
@mirakuru6298 Жыл бұрын
Woow, This is Amazing! Thank you for this addon this is huge timesaver for indie-game development!
@danielfikre1125 ай бұрын
man i just join this channel be your fan in 5 min .you are the best!
2 жыл бұрын
I really admire you, your work has saved many enthusiasts like me, I will support you with a cup of coffee, hope you develop it more like the sound for the mouth joint, I Will wait and buy from you, wish you a lot of health, I love it , thank you
@cgtinker2 жыл бұрын
thanks a lot! I'll keep it on - have already some updates in mind :)
@USBEN.2 жыл бұрын
Thankyou man, i tried AI mocap services but they are soo expensive. Needed something like this very badly. I'm glad you doing this.
@MelvilleG Жыл бұрын
Thank you so much for your effort. The work you are doing really makes people's lives easier.
@MelonShield2 жыл бұрын
Hey man, really like your video! Found out about MediaPipe yesterday and today about your work. I've been developing a Blender addon (solely face mocap) for myself over the past few weeks too. It uses some heavy maths with projections from 3D to 2D and vice versa, so I guess it is by far a lot easier this way, both implementation and maintenance wise. Am excited to compare it with your work, after I'm done changing to MediaPipe too! Keep up the good work man, it's motivating to have others around with similar hobbies, hehe :)
@cgtinker2 жыл бұрын
thanks! keep it up ;p using mediapipe is not to easy as all points are in global space, so it's still lot's of work. therefore the facial animation part seems very similar to 2D - when you check it out you'll see.. :D mind to share you git?
@MelonShield2 жыл бұрын
@@cgtinker You're probably right, I shouldn't assume anything before actually facing it :P As for my Repo, I didn't create one yet... But I think it's a good time to set up one. I'll share it with you in the future and will be looking forward to feedback!
@vipul35712 жыл бұрын
Thank you making this mockap, And sorry for , Downloding free, Because I am on learning face, also I don't have money for supporting you. Thanks buddy for this, Hope your channel is grow
@cgtinker2 жыл бұрын
thanks, hope you have a gd learning experience within the blender community :)
@Hucktebein2 жыл бұрын
Wow, voll der Hammer. Grüße aus Berlin und Danke!
@johan86762 жыл бұрын
absolutely wonderful stuff youve made. thank you!
@MakeItMoveMedia2 жыл бұрын
This looks great!
@hectorbacchus2 жыл бұрын
This is great! Please keep going!
@NikNarek2 жыл бұрын
Hey there, I’m having a problem sir, I can’t get mediapipe to say true in the dependencies
@Fancy.languages12 жыл бұрын
update again! thank you! you're amazing!
@YukiLee2 жыл бұрын
A very big help for us. I did everything as in the lesson. Although I am a complete zero in blender. There was simply a great desire to revive the model. I have only one question - Is it possible to somehow make the model repeat the movements in real time instead of the Transfer? so as not to record the movements, but immediately the model repeated in the render window. I'm really looking forward to this opportunity. I will be ready to thank and support the project with money
@cgtinker2 жыл бұрын
Yea but needs a fast machine! If you just record for a second and directly transfer the character is linked to the tracking results. If you then start recording again, you will see realtime results on the character.
@TrippyDawg2 жыл бұрын
I wish u could use non-rigify bones for this to work.
@mecsympa4909 Жыл бұрын
Merci! really thanks from france for your help and you're work you're amazing
@rrrrrrin Жыл бұрын
Thanks for this! I want to create the code for motion capture myself in the nearest future (I am studying it now), but decided to try using addons as well until.
@theparkp2 жыл бұрын
what a great job worth millions
@dayspring47092 жыл бұрын
It is recommended that multiple channels can be input at the same time and can be captured together. The face is not supposed to consider using the blend shape key.
@cgtinker2 жыл бұрын
what do you mean?
@dayspring47092 жыл бұрын
@@cgtinker translation problem. 1 If multiple cameras can record and analyze at the same time, it is convenient for the characters to perform without repeatedly recording hand movements and body movements. 2 I have watched a lot of ai expression tracking, in fact, Ziva also drives blender's shape keys by analyzing the facial shape, so that some factors of unstable tracking can be supplemented by shape keys
@dayspring47092 жыл бұрын
@@cgtinker Of course, I prefer to be able to perform accurate tracking later, so the effect should be better than the effect of real-time tracking
@cgtinker2 жыл бұрын
@@dayspring4709 thanks for the feedback!
@chereshnya32 жыл бұрын
Man, it's so fucking crazy! It's really important addon for animation! Thank you!
@C0llinsW0rth. Жыл бұрын
subscribed, it's an awesome sounding addon!
@ChamIseul2 жыл бұрын
I just tested the addon. It's perfect. It's great..
@alexeyr70992 жыл бұрын
Amazing work! You fantastic
@shivangipriya41532 жыл бұрын
Thank you. Can you more video as full body specific for person when walk
@dirtcreature3d2 жыл бұрын
can't get it to work unfortunately I've tried on windows and Mac, 3.0 and 3.1, I am running with elevated privileges on both, it says ...returned non zero exit status 1, seems like an awesome add-on though thank you for your hard work on it
@cgtinker2 жыл бұрын
Bummer, whats your operating system? I think 10.15+ is required. If you are using a silicon mac, make sure to download the intel version of blender. the silicone blender version is not supported.
@MartinNicolasGrasso2 жыл бұрын
Wow, this is amazing! Thanks for this work
@scorpion61112 жыл бұрын
this is amazing but do u mind doing a video where u connect the armature to a humen mesh.
@cgtinker2 жыл бұрын
I'm modelling a char right now, will prolly take it for the vid! :)
@zaferec23542 жыл бұрын
I guess it only works on "Rigify". So, can't the scanned points be transferred as tracks? So we can connect these tracks to the bones in our armature. Also, isn't the full body (body + face + hands) rendered? Maybe this is possible with a triple camera system. But even now being able to do this in real time is exciting. So thank you for offering such a plugin for free.
@mastermaj2 жыл бұрын
I’m in the blender rabbit hole foreal now
@Loktantra_Ke_Liye Жыл бұрын
Hi, When installing dependencies. It shows error - Installation of mediapipe failed. Check system console output. Can anyone help me. Thanks
@ussamabinnaveed2 жыл бұрын
I've been trying to install it but I can't get mediapipe 0.8.10 installed on my m1 mac. It says "ERROR: Could not find a version that satisfies the requirement mediapipe>=0.8.10 (from versions: none) ERROR: No matching distribution found for mediapipe>=0.8.10". I see some people on github have this issue as well. I don't know where to go from here. Can you help? I am new to all this so I don't know what I am doing wrong
@cgtinker2 жыл бұрын
I've heard people had success installing it when using the "blender intel version for mac". The arm blender version isn't supported by mediapipe
@loonng_fr24582 жыл бұрын
on my blender 3.3.1 whatever it's launched in administrator right or not when I tranfert the hand mocap to the 'rig', I can't see the bones move like in your tuto, only the 'rig' moves. Can you say what I was missing? I saw at timestamp 3:12 when you hide the 'metarig' it left another bones. For me I don't have these bones.
@cgtinker2 жыл бұрын
Heard there are issues in blender 3.3 I'll look into that soon. In blender 2.93 with the official released version on GitHub shouldn't be any issues.
@loonng_fr24582 жыл бұрын
@@cgtinker No change with 2.93.11 LTS in zip portable mode. I'm looking for transfert manually your driver to my armature...
@byondent Жыл бұрын
Great tutorial, very well explained. Thank you. I'm trying to use the add-on on an animation made with the rokoko live plug-in and a mixamo rig. However, when I try to transfer the detection, it doesn't work. It places the animation to the side of my figure. Any help would be greatly appreciated
@cgtinker Жыл бұрын
I guess I don't fully understand. What's the side of your figure? Also, by default it just transfers motion to generated humanoid rigify rigs
@byondent Жыл бұрын
@cg tinker ok I understand now, my rig is not a rigify rig it's a mixamo one
@creativepickup2 жыл бұрын
Thank you sir for this amazing add on
@drugdog-qp8ww Жыл бұрын
How would i bake the motion from driver to keyframe
@DjokerSharma4 ай бұрын
Thanks a lot for this awesome work!!! Can I insert keframes for the pose bones also?
@serkainex78402 жыл бұрын
eres un pan de dios y buena persona, gracias por ayudarme a simplificar el workflow :3 un abrazo
@activemotionpictures2 жыл бұрын
this is awesome!! Great video! Quick question: Could we use hand gestures to drive animation. (If I do index finger pointing up (1# pose)", can I scale an object?
@cgtinker2 жыл бұрын
haha funny idea. uhm well obv it isn't made for that but guess you kinda can. you'd have to set up drivers for that but that shouldn't be too hard. for this case, a simple sample: create a cube, add a driver to the scale, use the x-rotation value of the "index mcp driver" to drive the scale.
@ahmetbaykara.mp32 жыл бұрын
The only limitation I see is the webcam for this addon. I have an iMac and my room is not as big to capture my full body. So it would very difficult to adjust the 27inch iMac for the proper position. I wish you add pre-recorded video option to shot motions with our phones from any places 🙏💫
@andreybagrichuk53658 ай бұрын
Maaaan, thank you a lot for your content
@warrenzechnas2 жыл бұрын
THANK YOU!!! you're AMAZING!
@TheRealJerseyJoe2 жыл бұрын
Very exciting !
@anastashalee87122 жыл бұрын
Took downloaded everything works
@henokgebreslase82562 жыл бұрын
It is a really an awesome add on ....i was thinking and what if you make it import a video file from the pc and track from it with high precision. It will be good for pose tracks and the legs b/c we will record in different env't and can take the animation in other footages. Any ways thanks alot😊
@AugmentedSmurf2 жыл бұрын
Honestly, I've been trying to look into figuring out how to do this. It almost seems like most of the code is there with this addon. Just gotta input a video file, instead of Webcam footage. Theoretically, it shouldn't be that hard to implement. I'll look into it when I have time this week.
@dunstanmusani82232 жыл бұрын
Such a life saver 😋
@creativepickup2 жыл бұрын
Very good sir keep creating
@tanujsaini-y9b Жыл бұрын
great work brother
@Tamer_Gomaa2 жыл бұрын
Great effort, thanks for sharing 😊
@gabymartinez9415 Жыл бұрын
Thank you so much. Is it possible to make the movement of the face together with the movement of the hands, at the same time?
very nice but instalation proces links where are they for mediapips and rest :(
@Jeefrect3 ай бұрын
OmegaWOW RESPECT BRATAN
@1murkeybadmayn2 жыл бұрын
Thank you for this update. I noticed in the video the legs did not move after you did the pose transfer, may i ask why? thanks again, really appreciate it.
@cgtinker2 жыл бұрын
well uhm I didn't press the "experimental leg transfer button".. :P
@1murkeybadmayn2 жыл бұрын
@@cgtinker oh ok thanks.
@tam2000k22 жыл бұрын
Is there any way that you could do a video on how to transfer the motion captured data to a Daz3d character, such as exporting a bvh file or is it possible to export an fbx file that is "mixamo compliant", so that it can be used on a Daz3d character? Thanks in advance
@TungVinhLong892 жыл бұрын
After successfully tracking the movement, how to re-target any 3D model?
@gart29222 жыл бұрын
Hello There, Love the addon. I am studying this topic as well. I am not as good, but may I ask if there will be a possible way to use pre-recorded videos as an option for the feed of mediapipe?
@cgtinker2 жыл бұрын
Not yet, but in the future yep.
@gart29222 жыл бұрын
@@cgtinker thank you for the reply.
@dantab24072 жыл бұрын
Looks nice ! May I ask you, do you need an internet connection after all dependecies had been downloaded? Or is it totally internet dependent ?
@cgtinker2 жыл бұрын
Once the dependencies are installed you can turn down internet. Runs locally
@constantformation92052 жыл бұрын
Hello, I just bought the addon and I downloaded version 152, but on Blender V3.3 the addon does not even install, there is an error message every time I click on "install dependencies". I spent more than 5 hours but I can't install it on Blender V3.3 at all. I need your help. Thanks.
@graf_fridula39812 жыл бұрын
Super awesome. Would love if it was possible to use Video Files aß sources for the Tracking. But otherwise very cool
@BemaksAnime232 жыл бұрын
hi sir how can i set up in window laptop i already install add on but no stream detection cam
@ezzahanam53262 жыл бұрын
great job,, but may i ask you.. last time i try blendartrack,, i finish install the add on but there is only step for installing the add on... any tips??
@cgtinker2 жыл бұрын
I don't really understand. blendartrack doesnt require external dependencies. When setting up blendarmocap, it's required to run blender as admin and click it "install dependencies" button in the add-ons preferences
@ezzahanam53262 жыл бұрын
@@cgtinker thanks for your answer,, i'm sorry for my late reply.. now i can use blendartrack without the issue... your software really helpfull for the community... after my own project finish and get the pay,, hope i can be your patreon :D... sorry for my bad english,, greeting from Indonesia
@DatYouTubeGuy11 ай бұрын
I cant copy and paste flip positions so for example say if I do a fist on one hand and I want to copy it to the other because only one hand is in the shot how would I go about doing that? Also how do I delete motion so there is only one posed frame?
@hatsunemikuchannel202310 ай бұрын
It asked me for the "mediapipe" module folder then it now asks me for the "cv2" folder, where can i find it ? 🤔🤔😲😲
@diosupremo4928 Жыл бұрын
Which model are you using inside mediapipe for pose tracking? I find blaze pose the most stable one
@tyraniusdelten82072 жыл бұрын
Respect!
@Kozlov_Production Жыл бұрын
How face data can be transfered to HumanGenerator characters?
@cgtinker Жыл бұрын
Yeah checkout the new release kzbin.info/www/bejne/p6Wrl2tqjq-pns0
@Hepworks6 ай бұрын
does this work with blender 4? I'm getting problems installing mediapipe
@hikasgf2 жыл бұрын
Hi!, I followed the tutorial, i selected the zip and checked the box, but the "install dependencies" button does not appear, is there any solution? I started blender as administrator
@jeroenkoffeman9402 Жыл бұрын
Amazing! Can the plugin also handle image sequences as input or just input from webcam? If we can link it to footage that would be a great tool for visual effects. Thanks in advance!
@cgtinker Жыл бұрын
you can import a video ;)
@DiplodOk00220 күн бұрын
when i tried to start detection in blender with webcam or clip - I see the mistake and python code. Why? I have 4.0 version. Pleas help(
@Akash-hu3vb14 күн бұрын
You need older version for this to work I think since op discontinued maintenance of this add-on
@razvanvita6548 Жыл бұрын
So... i just downloaded a folder with 1mb. That's it? That's the one? which should be used as in the video?
@welsonfy5246 Жыл бұрын
Nice! Possible from video football ?
@DanielPartzsch2 жыл бұрын
That's awesome. May I ask though why it's only working with the old face rig? Are there benefits to the old rig or do you plan to support the new face rig as well? Thanks again!
@cgtinker2 жыл бұрын
I plan to support it in the future. Main reason is that I usually develop in blender v2.9 and port from there to other versions.
@daryladhityahenry2 жыл бұрын
Hi! Is it possible to get more fps than that? I mean, it's so jittery, and I don't know if it's from my webcam or what. Or I must using better webcam? Thankss!
@GaDawg842 жыл бұрын
This is so cool and easy. Thank you. Is there a way to bring in outside data for detection?
@cgtinker2 жыл бұрын
outside data?
@北科大-陳昱霖2 жыл бұрын
Hello, I have a question about transfer animation. It shows KeyError: 'bpy_prop_collection[key]: key "torso" not found' when I select cgt_POSE as drivers, KeyError: 'bpy_prop_collection[key]: key "lid.T.R.002" not found' when selecting cgt_FACE as drivers, and KeyError: 'bpy_prop_collection[key]: key "thumb.01.L" not found' when selecting cgt_HANDS. My blender is v3.3 and BlendArMocap is v1.5.2, thanks!
@cgtinker2 жыл бұрын
are u using a rigify rig? didn't check v3.3, maybe they changed the rigify rig.
@北科大-陳昱霖2 жыл бұрын
@@cgtinker It works! Sorry, I'm just a beginner and changed several models in the past days, didn't notice that should only use rigify rig. Thanks for your help!!
@dagmarillobebrillo61622 жыл бұрын
Hi CG Tinker, would love to try out your Add on, but cannot install the dependencies although I opened blender as admin (on MacOS). Would be grateful for a hint!
@cgtinker2 жыл бұрын
cannot really tell based on the information. however, I'm working on a standalone executable to get rid of dependencies in blender.. will take a while though
@dagmarillobebrillo61622 жыл бұрын
@@cgtinker Thank you! Looking forward to it!
@RkRaoM2 жыл бұрын
Is face mocap works with rigify advanced Face rig( enable by clicking "update Face Rig" button at armature tab)?
@cgtinker2 жыл бұрын
the updated face rig is not supported
@Neon-vy3jd11 ай бұрын
lots of love lots of respect
@mvberg54792 жыл бұрын
When i try to instal dependencies it keeps telling: no module named 'mediapipe'
@cgtinker2 жыл бұрын
What operating system and python version are you using?
@mvberg54792 жыл бұрын
@@cgtinker i use blender 3.0.1 on windows 10 python console is 3.9.7 i dont know how to make it work do i have to write something in the console?
@cgtinker2 жыл бұрын
@@mvberg5479 can you send me the full log either to my mail (hello@cgtinker.com) or post it at GitHub? github.com/cgtinker/BlendArMocap/issues
@cg.man_aka_kevin2 жыл бұрын
This is already stable???!!!
@cgtinker2 жыл бұрын
Well there can always be issues. The dependencies can cause issues because there are lots of operating systems. Ed: issues discovered in the recent two months are solved. So yeah, should be rather stable.
@cg.man_aka_kevin2 жыл бұрын
@@cgtinker Ooh... It's definitely not an early access or beta series anymore... Because I see how this add-on works, it feels smoother than the actual video.
@mr.kavanoz6225 Жыл бұрын
How are the movements received from artificial intelligence reflected in the skeletal system, how should we read their code on github, can you give information about this or even if you mention it in a very short video, it would be very appreciated.
@cgtinker Жыл бұрын
googles mediapipe delievers points in 3d space which I used to drive a rig - mainly by calculating rotations, angles and offsets
@Paulinhox882 жыл бұрын
Hi CG! Fisrt of all fantastic add-on! I'm a complete novice at this stuff and im trying to map face-mocap from BlendARmocap on to an already existing face model that I rigged using your "blendartrack - ar face tracking to rigify rig transfer" video. I can capture the motion data and transfer it to a Metarig like you demonstrate in this tutorial but Im running in to errors when I try to transfer the same data to my pre-existing rigged model. Is it possible to do this, and if so, how? Many thanks.:)