Blender 2.82 Cloth Simulation Basics / Every Attribute Explained

  Рет қаралды 74,280

Artem Tovbaz

Artem Tovbaz

Күн бұрын

Пікірлер: 185
@muhaY-vb5vp
@muhaY-vb5vp 3 жыл бұрын
waiting for 5 million views, i swear this is one of the most important blender toturial
@BBaaDDification
@BBaaDDification 4 жыл бұрын
Finally something useful on youtube.
@outresler1757
@outresler1757 11 ай бұрын
Legendary tutorial, this is what must be in documentation
@artemtovbaz8452
@artemtovbaz8452 11 ай бұрын
Well, it's all mainly based on the documentation, but combined with a practical demonstration, some of my own findings and conclusions)
@angie4831
@angie4831 2 жыл бұрын
Thanks from the bottom of my heart!!! you just saved me from going crazy
@KEEYBLADE
@KEEYBLADE 7 ай бұрын
This is perfect. I really love the detailed explanation and how you show the result for different values. It's incredibly helpful.
@artemtovbaz8452
@artemtovbaz8452 4 жыл бұрын
Thank you for watching my tutorial! Please, welcome to comment!
@kpatil5053
@kpatil5053 4 жыл бұрын
Bro Please make same video on other simulation..🙂 and thanks for such great information.
@OysterQueeen
@OysterQueeen 4 жыл бұрын
this is the most detailed tutorial i've seen you should do more!!!
@alternatebazaarart
@alternatebazaarart 2 жыл бұрын
SO HELPFUL!
@caiostange2770
@caiostange2770 2 жыл бұрын
thaaaaaank yooooou, i could not figure out for the death of me why my character was all bumpy and spiky. lower shear and higher bending did it. thank yoou
@brntckt
@brntckt 2 жыл бұрын
Well done! Very detailed. I think, I'll pin up some screenshots on the door of my fridge!
@00LeP
@00LeP 4 жыл бұрын
I´ve seen hours and hours of 3d tutorial and this one is one of the best I´ve seen. Clear, in depth and no bullshit. Great job!
@FootyToonz
@FootyToonz 4 жыл бұрын
KZbin doesnt have such a tutorial.. very very detailed
@HanSolocambo
@HanSolocambo 2 жыл бұрын
KZbin HAS such a tutorial... you're on the very webpage of it O.o... When you eat a good hamburger in a Burger King, do you also say "Burger King doesn't have such hamburgers ? "
@IanSamit
@IanSamit 4 жыл бұрын
Well I guess it's a matter of taste, but I really appreciate your style of tutorial as opposed to "... er well it's something like er" and "oh sorry, I really should have changed that parameter before I started"! Of course it's worth watching experts narrating their work flow, but I much prefer tutorials that are well planned, concise and easily comprehended. THANK YOU.
@artemtovbaz8452
@artemtovbaz8452 4 жыл бұрын
Thank you for your appreciation!
@HanSolocambo
@HanSolocambo 2 жыл бұрын
rehearsing and video compositing are the keys to a perfect tutorial. Sadly 99% of youtubers don't give a f... about that and internet is spoiled with useless content. Or even worse : with ultra useful content but then one has to watch 30 minutes of boring video to extract the 15 seconds of what's actually useful in it. Good job Artem did there for sure. Much useful.
@FireTails357
@FireTails357 3 жыл бұрын
When it comes to the Cloth Simulator. You Explained it the Best
@andreybagrichuk5365
@andreybagrichuk5365 2 ай бұрын
What an brilliant tutorial, thank you a lot !
@Ggthb
@Ggthb 2 жыл бұрын
2 Years old, yet still great and relevant, one of the best tutorials i have seen regarding this topic.
@matthewbrady9342
@matthewbrady9342 2 жыл бұрын
This answered so many questions. Thank you.
@YoU61690
@YoU61690 Жыл бұрын
Thank you so much! Your explanation is very clear and straightforward 😄😵‍💫
@stripedhyenuh
@stripedhyenuh 3 жыл бұрын
Now this... this is a tutorial. Goes through every function of cloth simulation and shows some practical uses like sewing, but isn't a "make a shirt" tutorial that only shows a step by step on how to achieve one very specific thing that the viewer probably didn't even want to make anyway. I actually understand HOW cloth simulation works after watching this video and I can start making whatever I want
@bjpcorp
@bjpcorp 3 жыл бұрын
Awesome explainer, loved the technique for sewing the seams! 13:43
@محمدمهدیزال
@محمدمهدیزال Жыл бұрын
Thank you for making such a video;Please make more videos like this, like all the physics parts ->rigid body , force field and else
@effernando
@effernando 3 жыл бұрын
Excelent tutorial Artem, It´s a nice mixture of math, physics and software.
@jock4803
@jock4803 4 жыл бұрын
You're a god, keeping this as a manual to keep looking back at for all future projects, thank you!
@anushriadhikary3985
@anushriadhikary3985 3 жыл бұрын
This is the best cloth simulation video I've come across, thanks mate.
@Hewlga
@Hewlga Жыл бұрын
very informative, you did a lot of work and it was very helpful ❤
@Azeal
@Azeal 2 жыл бұрын
PERFECT tutorial, thank you so much!
@kritzstudio
@kritzstudio Жыл бұрын
The best tutorial on the subject, thank you very much for your time in making this video so well explained and sharing such valuable information!
@dianehansen5552
@dianehansen5552 4 жыл бұрын
At the moment there's 4 dislikes. Only once in 20 years of watching KZbin have I seen a site that had no dislikes. What is it with some people? This video is well done. Thank you.
@HanSolocambo
@HanSolocambo 2 жыл бұрын
Thumbs down are often from people who don't know how to use a search engine, end up in the wrong place, and express their dumb frustration before moving back to whatever they were looking for.
@learning3d742
@learning3d742 4 жыл бұрын
This video is worth gold! Super cool 👍
@mobinvaryan7196
@mobinvaryan7196 2 жыл бұрын
really good tutorial thanks
@lamtruong8740
@lamtruong8740 4 жыл бұрын
Thank you for taking time to do this!
@jaredcrown5812
@jaredcrown5812 3 жыл бұрын
Thank you, Subscribed!!
@FalconWingz88
@FalconWingz88 4 жыл бұрын
this is the video i've been looking for !
@nuke2625
@nuke2625 Жыл бұрын
Thanx a lot brother. The work youve done is commendable.
@mercy1441
@mercy1441 3 жыл бұрын
Incredible tutorial
@nox9079
@nox9079 2 жыл бұрын
Good video! Very useful
@GabrielSoaresALife
@GabrielSoaresALife 4 жыл бұрын
This video is every thing that i needed. Thanks very much.
@trafficface
@trafficface 2 жыл бұрын
Thank you!!!
@MsPortia12
@MsPortia12 4 жыл бұрын
Super helpful visuals for all the settings, thank you!
@androidgames2930
@androidgames2930 2 жыл бұрын
Useful video,keep it up
@jpgninja
@jpgninja 3 жыл бұрын
THANK YOU. Really good content. you get my SUB!
@kalmodoom
@kalmodoom 4 жыл бұрын
This is a very good tutorial! Thank you!
@gutozardy
@gutozardy 3 жыл бұрын
i needed to create another list in my KZbin account for this tutorial: Essential tutorialsThank you.
@GAURAVSINGH-ez5oe
@GAURAVSINGH-ez5oe 4 жыл бұрын
i learned lot of things through this tut thnx uh so much sir from INDIA
@thevfxartist8848
@thevfxartist8848 3 жыл бұрын
Helped soo much. THANKS!
@mo7sin711
@mo7sin711 3 жыл бұрын
thanks, im trying to sim a window curtain blowing, everything worked fine except by frame 150 the curtain freezes in the air -_-
@redaboucetta4693
@redaboucetta4693 2 жыл бұрын
wow, i love you man that explaination explain more than F1 .
@kayreb
@kayreb 3 жыл бұрын
why didnt i find this video sooner...would have saved me about ten hours or frustration :,)
@benyafezstudio
@benyafezstudio Жыл бұрын
Thanks!
@studiovega5052
@studiovega5052 Жыл бұрын
you should do more ! and you should have more subscribers!
@РоманНестеренко-ж5ы
@РоманНестеренко-ж5ы 3 жыл бұрын
Thank you very much. Very interesting and informative about tissue simulation in 3D blender!
@daynight4233
@daynight4233 3 жыл бұрын
Subscribed for all details🤟
@nategreyson6014
@nategreyson6014 4 жыл бұрын
dude finally someone. thanks!!
@mariocasallas
@mariocasallas 4 жыл бұрын
Thanks a lot, it´s the first tutorial that actually explains all the parameters of the cloth simulation. Life saver !!!
@michaelbendavid777
@michaelbendavid777 4 жыл бұрын
thanks for the tutorial, please make more!!...
@leonkrimov6955
@leonkrimov6955 4 жыл бұрын
Thank you very much for such a great and detailed explanation.
@bee3D
@bee3D 2 жыл бұрын
wow insanely good tutorial you should make a patreon or something
@edwardodavinci55
@edwardodavinci55 2 жыл бұрын
Thank you very much! This is very helpful :D
@HanSolocambo
@HanSolocambo 2 жыл бұрын
Those explanations of physical properties are very well paced and illustrated. Thanks a lot for the time you spent rehearsing and properly video compositing all that. Very, very useful ;)
@allyve4200
@allyve4200 3 жыл бұрын
WOW. best so far
@jjjj-ul5jq
@jjjj-ul5jq 3 жыл бұрын
really helps me out !!!
@michelberg9649
@michelberg9649 2 жыл бұрын
Super ce tuto Merci
@BlenderVision
@BlenderVision 4 жыл бұрын
I had absolutely no clue that there where cloth presets. Thank you for this tutorial :D
@petrholusa5855
@petrholusa5855 4 жыл бұрын
Wonderful explainer.... I wish whole help documentation would be like this!
@jonah712
@jonah712 3 жыл бұрын
im trying to make a cloth that rests over an object on the floor - i've played around with all these attributes and added collision to all the objects i want it to rest on however the cloth keeps bouncing up and moving off of the objects+floor rather than just falling and staying there. Any idea how i can stop this? I've been trying for ages! Thanks :)
@artemtovbaz8452
@artemtovbaz8452 3 жыл бұрын
Hi! This issue might happen by various reasons. They could be: flipped faces, small scale, not enough geometry, not enough friction, collision distance is too high, too complex simulation, ect.
@jinmunsuen
@jinmunsuen 4 жыл бұрын
Thanks for this in-depth view on the cloth sim settings. It's so useful right now because I'm trying to learn Blender as a Maya user :)
@ngelitea2539
@ngelitea2539 Ай бұрын
very detailed explanation! thanks a lot
@tomfanman8785
@tomfanman8785 2 жыл бұрын
Thank you so much for this! excellent job
@electricpictures100
@electricpictures100 4 жыл бұрын
Absolutely Brilliant!
@MrGravicaper
@MrGravicaper Жыл бұрын
Hello! Please tell me how to make the simulation of the fabric default on the desired frame.
@artemtovbaz8452
@artemtovbaz8452 Жыл бұрын
Hi! Could you, please, be more specific? Anyway, you'll have to bake the whole simulation up to that frame.
@MrGravicaper
@MrGravicaper Жыл бұрын
@@artemtovbaz8452 Thanks for the answer! Probably the automatic translation was incorrect. I'll try to write in more detail so that you can guess from the context. I'm simulating stylized hair geometry with cloth. I need to start the simulation from the first frame. But the hair (clothes simulation) has not yet had time to fall on the shoulders and take the desired shape. They take this shape around frame 60. I want the hair shape at frame 60 to be ready for simulation at frame 1. Maya has a handy feature - negative frames. I could set the frame to -60 and by the first frame I would already have the geometry ready to simulate clothes for rendering. I found a forced solution - move the animation 60 frames to the right so that the hair has time to fall. But it seems there is an option in Blender to make such a frame the default. Although maybe I'm wrong and this refers to the effect of the destruction of geometry.
@artemtovbaz8452
@artemtovbaz8452 Жыл бұрын
As far as I understand your issue, you could simulate your cloth mesh until it gets the desired shape and apply cloth simulation, then start a new cloth simulation at frame 1. but if you need to start a simulation at any other frame, just set the first frame for bake property in cloth simulation modifier. @@MrGravicaper
@MrGravicaper
@MrGravicaper Жыл бұрын
@@artemtovbaz8452 The problem is that when I apply the simulation, for some reason the hair is detached from the body. Although I pinned them with a pin. Let me remind you that the simulation of clothes is in fact - the hair is a stylized cartoon geometry. I thought that there is an option - to make the shape of the hair that suits me (on frame 60) as a default and from it, as from the first frame, start the simulation, which will go to the render. I'll try to understand your advice, thank you very much for the answer. If it doesn't work out, I'll just move the fbx frames simulating a timeline shift like in Maya.
@artemtovbaz8452
@artemtovbaz8452 Жыл бұрын
I guess if the hair is a separate mesh, and you apply the simulation, it becomes a regular mesh. So it might be that you need to re-attach it and start a new simulation, or find a better solution for attaching it for the first time. Sorry, if I'm missing the point)@@MrGravicaper
@FManuel_digital
@FManuel_digital 4 жыл бұрын
Thank you for this tutorial. Great tutorial.
@c.johnson8143
@c.johnson8143 3 жыл бұрын
awesome thanks
@joannawilczynska2560
@joannawilczynska2560 4 жыл бұрын
Thank you for this tutorial! Its really helpful.
@thomasfessler1109
@thomasfessler1109 2 жыл бұрын
thanks sharing it
@scallopy7546
@scallopy7546 3 жыл бұрын
Thank you so much! I just learned about the cloth simulation tab and didn't understand it that well. But thanks to your tutorials I can say I understand it a little bit more
@christophercrowell7263
@christophercrowell7263 3 жыл бұрын
13:37 Did you skip a step? I made the shirt front and back, checked normals, did the bridge edge loops thing, and tried baking, but it didn't snap together like yours did. It just fell to the earth unsewn.
@artemtovbaz8452
@artemtovbaz8452 3 жыл бұрын
It might be that you didn't check Sewing in Shape tab
@EliasDaoud
@EliasDaoud 2 жыл бұрын
Amazing, thanks
@Calebm90
@Calebm90 4 жыл бұрын
Thank you for this
@channelname8623
@channelname8623 10 ай бұрын
i wonder what they did with the pressure factor setting. its no longer in the same place.
@anjoomfaisal
@anjoomfaisal 3 жыл бұрын
this is really detailed and youre really knowledgeable. thanks a lot for your time and effort it helps a lot people.
@gottagowork
@gottagowork 3 жыл бұрын
I have managed after considerable trouble to create my own ringed curtain. My real curtain is folded at the top where the rings are (and also at the bottom and sides), which I assume provide additional stiffness/integrity to keep the rings and to prevent fabric threads to come apart. I used hooks to control the position of each ring along the pole - first extending out (closed curtains) then contracting back in (open curtains), with the pole and window/wall as collision objects. Rings were flat part of the curtain mesh with a bumpmap to give the impression of curvature but causes topology issues. I didn't model the edge folds. Question; how would you go about simulating such a curtain in order to get bends but at the same time preventing the top part above the rings from falling over on itself? I ended up putting the top verts in a separate vertex group and using the various extras at the bottom, but it does create visible kinks that I'm not happy with. For the pole collision to work I had to scale it up a huge amount to prevent explosions. In a lot of tutorials people are happy with the material completely folding over back on itself. So yeah, how'd you do it? An example of the structure: loftystyles.com/wp-content/uploads/Metallic-Waterfall-Curtains-Set-of-2-Shimmery-Jacquard-Semi-Sheer-Curtain-Panels-Pair-Grey.jpg
@artemtovbaz8452
@artemtovbaz8452 3 жыл бұрын
Hi! Sometimes it makes sense to go around using cloth simulation only, especially if you just need a static image. I would simplify the process as much as possible, if using cloth simulation was too elaborated decision for this task. I would make the folds like shown in many other curtain tutorials, then simply booled the holes and added the rings. I believe the process should be more abstract as it is done in a virtual environment, so keep it simple, model when necessary, combine methods. Sometimes I pre-model the shape of my cloth piece and then go for cloth simulation. It is also a good idea to use cloth simulation after cloth simulation in some cases, as well.
@gottagowork
@gottagowork 3 жыл бұрын
​@@artemtovbaz8452 The steps I ended up with that I think I'll stick with is: 1. Model the hole and surrounding cloth, but do it at much higher scale to avoid collision issues with the pole. This "have to scale" thing is one of my pet hates with Blender. 2. Extrude the top once and the bottom as many times as needed to get the length. 3. Assign material to fabric and ring, and UV the ring as a strip of quads filling the full UV space. Fake bulge be U or V axis. 4. Assign ring verts to a pin group, possibly include the fabric above it as well for the simplest method to avoid it folding over itself. 5. Extrude the fabric sideways, clone and rotate as needed to get a full section with 60 deg rotated holes, then array the whole thing. Copy the object at this point for configurational changes. 6. Apply the array and merge, then delete the parts outside the holes. 7. Select by material the fabric (only). Then UV the fabric and fill the entire UV space. This allows use of simple UV math to fake fold borders in the material (if U0.98 then fold material etc). 8. Select pin verts and hide the rest. Ctrl+h to create hook, R to repeat for each ring section. 9. Create loc+rot keyframe for all the hooks. Repeat for extended and contracted parts. 10. Add the hanging pole as a separate collision object in the middle of the now angled holes, no friction. This is not for the rings, but for the cloth to not fold across the pole. Add wall and floor collision objects as needed. 11. Add cloth modifier and run the simulation. Might want to add a little bit of randomness to the fabric first. 12. As for shading of a see-through curtain, I go with around 80/20 Diffuse/Translucency with hole mask Transparency (with view angle considerations to account for no thickness) for the main fabric and only Diffuse for the borders. I stay away from Principled as it doesn't have any diffuse transmission properties. 13. If needed, some preferred method for sculping in additional folds and details.
@artemtovbaz8452
@artemtovbaz8452 3 жыл бұрын
@@gottagowork Thanks for sharing your method! You could make a video tutorial out of it ;) I hope it come in handy for other artists.
@gottagowork
@gottagowork 3 жыл бұрын
​@@artemtovbaz8452 Yeah, that's now my modified approach; plane circle for the "flat ring", extruded into surrounding geometry. Apply an array and animate hooks to control the rings which are also the pins. Goes from flat to folded, then back to extended but now with varying angles and positions. Bake the cloth, grab a few interesting frames as shape keys and get rid of the cloth modifier. Touch up as needed, particularly you want to be able to see through the rings. Any of these shape keys will now be the basis for more intricate cloth simulations involving collisions, wind etc, where the top part is weight painted pin. If you need solid rings, you can copy the faces out by material and extrude them in both directions. I'm curious, does anyone else use a hint of Translucency shader mixed in, on curtains? Here is a see-through curtain that also provides shadows on the backside - which means it would also bleed colors into the room: c0.wallpaperflare.com/preview/186/922/321/united-states-chantilly-window-shadow.jpg Subsurface scattering (Principled) with solidify does not light up the room, only the curtain.
@khalatelomara
@khalatelomara 2 жыл бұрын
this tutorial is a gem😎 , for the last part about applying the modifier , you can just right click and convert the mesh and you are good 😁, I know it wasn't that direct back then but it was available option in object submenu above
@vamshikrishna4477
@vamshikrishna4477 2 жыл бұрын
My cloth is showing its properties only for sometime ..it is not working for full frames
@artemtovbaz8452
@artemtovbaz8452 2 жыл бұрын
Hi! Could you be more specific?
@vamshikrishna4477
@vamshikrishna4477 2 жыл бұрын
@@artemtovbaz8452 i have used 500 frames .in that the cloth is working only for 230 frames after that it is being a normal plane
@artemtovbaz8452
@artemtovbaz8452 2 жыл бұрын
@@vamshikrishna4477 Have you set End frame to 500? Do you bake the simulation?
@vamshikrishna4477
@vamshikrishna4477 2 жыл бұрын
@@artemtovbaz8452 ha the animation is 500 like that not baked
@artemtovbaz8452
@artemtovbaz8452 2 жыл бұрын
I guess baking the simulation could be a solution.
@COLMVFAHY
@COLMVFAHY 4 жыл бұрын
Can you please comment on the optimal scale and size of a meshes for baking cloth... I ahve noticed that if the mesh is very small the cloth sim will not work - the bigger the mesh the better the sim.. but I'm not sure whats is going on .. because when the mesh is is very big the pins constrain stops working
@artemtovbaz8452
@artemtovbaz8452 4 жыл бұрын
I scaled a normal person figure 20 times. I think, it is more than enough ;) it's almost like scaling the default cube 20 times. Try keeping your values within these boundaries and it should be fine.
@beefeebrillate3688
@beefeebrillate3688 2 жыл бұрын
THANK YOU SO MUCH!
@wakegary
@wakegary 3 жыл бұрын
great but run the audio through a limiter or normalize it... very low. fantastic tutorial.
@HanSolocambo
@HanSolocambo 2 жыл бұрын
Audio is perfect. Your sound system is the issue here.
@risnandarmultimedia5296
@risnandarmultimedia5296 4 жыл бұрын
Thank you. good reference
@ppaayyaamm2
@ppaayyaamm2 3 жыл бұрын
Fantastic tutorials , Appreciated your effort man , Really really awesome and details in this Master Video Tutorial ! Thank you
@peacearchitect5476
@peacearchitect5476 4 жыл бұрын
thank you so much, it helped me a lot.
@donrivas8074
@donrivas8074 3 жыл бұрын
Great in depth tutorial but I have one question hopefully you or somebody can answer this I've been trying to get all my animations to a fine point but keeping the buttons on a jacket or a shirt is a pain in the well you know anyway if you have any suggestions on the matter please I would love to hear about it cause I need my buttons to stay not fall off lol
@artemtovbaz8452
@artemtovbaz8452 3 жыл бұрын
Hi! Try parenting buttons to cloth's vertices. Select your cloth. Switch to Edit Mode. Select a group of vertices near one of your buttons. Switch to Object Mode. Select your button then the cloth. Ctrl + P, Set Parent To Vertex (Triangle). This way the button should follow the cloth.
@PixeLabor
@PixeLabor Жыл бұрын
thank you sooo much!
@akifan1064
@akifan1064 3 жыл бұрын
My cloth folding itself and bouncing for no reason i ticked self collision idk why this happens every time it rellay frustrates me
@artemtovbaz8452
@artemtovbaz8452 3 жыл бұрын
It could be Face Normals Orientation or, Scale or, Topology or, Collision Distance or, position of the meshes or, some specific cloth simulation settings.
@ek5794
@ek5794 Жыл бұрын
Can you please make a video on how you made two objects?
@artemtovbaz8452
@artemtovbaz8452 Жыл бұрын
Hi! What objects do you mean? Maybe I could explain it in the comments?
@paxnfacto
@paxnfacto 4 жыл бұрын
Thank you very much for this video it was a great help! not a solution for me however Because I appear to have something else set wrong because all my clothing and/or soft bodies go up rather than down. I tried using your recommended damping setting, and even set them wildly high and low which made them bounce at different levels but still go primarily up when touching my collision object? any ideas where I should look next? i would love to see my cloth JUST drop own around and object like they do in other videos~!
@artemtovbaz8452
@artemtovbaz8452 4 жыл бұрын
Hi! Thanks for the question :) It might be that your objects are too small or you should check the collision settings for both meshes. Your cloth also might be bouncing because it stacks in the collision mesh. Hope it helps ;)
@paxnfacto
@paxnfacto 4 жыл бұрын
@@artemtovbaz8452 I re-watched this video and scaled my model and cloth way up and it helped...somewhat. motion is still primarily up however- IF cloth is draping over figure. IF not it crinkles up but drops down??? So it must be something to do with the figure. What does it mean to "stack in the collision mess"?
@artemtovbaz8452
@artemtovbaz8452 4 жыл бұрын
@@paxnfacto Sorry for my English ;) I mean it gets stuck in the collision mesh. It usually happens when the simulation isn't precise enough. Try adding quality steps and decreasing Collision value. However, I guess, there is something about the geometry of your meshes. Check face normals orientation, as well. Try with a flat cloth to test your settings.
@xrarchitect
@xrarchitect 2 жыл бұрын
You are my hero
@홍복기-q1t
@홍복기-q1t 8 ай бұрын
감사합니다.😀
@WaBotix
@WaBotix 3 жыл бұрын
very helpfull, thank you
@fvd14
@fvd14 3 жыл бұрын
Super . thank you very much
@lazydog6938
@lazydog6938 4 жыл бұрын
Great!Great!Great!Great!Great!
@ayoungwolf
@ayoungwolf 4 жыл бұрын
Thank you!
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