This is a technique I use to create custom skies using the world nodes in Blender. Link to Map Range node in Blender documentation: docs.blender.org/manual/en/la... Link to my Procedural stars tutorial: • Video
Пікірлер: 73
@souravbanerjee23873 жыл бұрын
Thank you so much for the Tutorial. Request: An absolute beginner series on how to use sheder nodes in Blender would be a huge welcome. Regards
@glebo89213 жыл бұрын
sometimes, gods like this man are among us
@amorenva3 жыл бұрын
jeeez!! one of the most helpful tutorials out there... Thank you!! subscribed!
@amanmehra38613 жыл бұрын
I wish thank you could express what our mind and heart have to say about your tutorials .I'm glad I find out about this video and your page.
@nomadshotz4 жыл бұрын
amazing tutorial thanks for this!
@zippyush69773 жыл бұрын
If your sky is black after creating the sun, to fix it do this : Go over to your mapping node and check the box which says "Clamp". That should fix it, hope I helped :)
@josephhennessy2978 Жыл бұрын
Bro your a legend this has helped me so much
@mamalo_o4 жыл бұрын
Wow this is great!
@jack.p Жыл бұрын
I got a really nice sky out of this. Thanks a lot
@richard29sher2 жыл бұрын
Thank you, great tutorial.
@alexd.31273 жыл бұрын
Cool video man thank you
@boxshingamcdg8942 жыл бұрын
to get the texture coordinate and mapping node automatically spawned and connected to the selected node, you can use the node wrangler's "Control T" feature by pressing those keys on your keyboard (Control T)
@hrvojeradanovic7082 жыл бұрын
Do you know how did he connected node background and i viewer ( 4:27 )i donno how to do that
@malte68243 жыл бұрын
Thanks a lot! I searched an alternative for "Nishita Sky" in Blender 2.9.... unfortunately, my laptop doesn't support the recent blender version, but this video Just Made my day! :)
@ahmahm0403 жыл бұрын
Thank you so much that was very useful 🌹👏🏻👏🏻👏🏻
@wejd7333 жыл бұрын
Thank you that is very useful. subscribed :)
@paperbea2 жыл бұрын
Thanks for the help.
@animatorizwan4 жыл бұрын
Excellent tutorial. Especially the idea of such procedural sky for EEVEE. It's Fantastic...One small suggestion. As you like to keep things organized try using reroute option in node editor. Especially in start from the it looks complex. Otherwise the concept and the tutorial saved my life. I am planning to render out a image sequence in EEVEE and I will use your method. Thanks man..😍✌️
@jacobfoster89494 жыл бұрын
Thanks for the suggestion, I'll give that a go. Glad I could help!
@sims4u4222 жыл бұрын
Thank you.
@alexdib39153 жыл бұрын
THANK YOU VERY MUCH
@Constantinesis2 жыл бұрын
This is awesome! Thank you! What is the way I can bake the environment into a skydome ?
@cekuhnen3 жыл бұрын
To fix the issue with the sky being black when inserting the MAP RANGE node set the "To Min" to "1" and not "0". I am sure that everybody here including myself set it to "0" after copy or inserting the last map range node.
@jametime48584 жыл бұрын
very good
@IIII_II3 жыл бұрын
Genius
@Dimanomide2 жыл бұрын
*Thank you for the video. Thanks to you, I learned how to make the sky. Please tell me the answers to a few questions: how to add clouds to that sky, how to make a bright sunny day, how to change day to night? What else needs to be added to these knives that are shown in your video so that what I have listed in these questions is possible.*
@TheLeontheking4 жыл бұрын
before this video i didn't even know about the world-node :)
@hamatoshamatos70483 жыл бұрын
lol me too
@richedge86673 жыл бұрын
Thanks for this excellent tutorial. I now have a horizon and a sun. I also had volume clouds already, using the World Output node, but it seems impossible to confine them to the sky, so that they only occur at some height distance above 0 on Z. I tried incorporating parts of your node set up, with and without a Separate XYZ node.. so far to no avail.
@jacobfoster89493 жыл бұрын
Yeah clouds can be quite difficult to get looking right. I would recommend trying to scale them down on the Z axis and perhaps use the gradient technique I showed in the video to mask out the lower parts. My best bet would be to pre render the clouds as volume objects to get realistic lighting and then add them to your 3d scene. It will also allow you to have better customisation over each cloud. I might be a bit late to respond but I hope this still helps.
@averyc74923 жыл бұрын
I'm trying to figure out how you got that emissive effect on the haze at 10:42 I've been messing with my nodes for hours but I can't seem to get that!
@Gadalac3 жыл бұрын
This was really helpful! How did you do the fog glow/atmospheric effects on the mountains in your render?
@jacobfoster89493 жыл бұрын
Hey glad to help. The fog was created using cycles' compositor. I used the mist pass from the scene drop down when rendering and blended it with a yellowish dirt colour to create the effect of atmospheric haze.
@Gadalac3 жыл бұрын
@@jacobfoster8949 Thank you!!
@Aaqil_3D10 ай бұрын
Best custom sky ever ❤❤ Can I please have the blend file??
@ZipaNipa3 жыл бұрын
This was a really great tutorial but I'm having one slight problem: The sky now seems to lighten everything in my scene, making dark textures just bright blue (and shifting brights towards blue too). I'm kinda lost so any help would be appreciated!!
@jacobfoster89493 жыл бұрын
Hi, this might be because the light intensity of the blue buts of the sky is too hight compared to the sun intensity. So you could try decreasing the intensity of the background node. You may also find that adding a sun lamp with a higher intensity works well
@ZipaNipa3 жыл бұрын
Actually I got it working using lightpath node, if anyone else has a problem with this check this guy's video: kzbin.info/www/bejne/hHSwYalomtekqtk
@newleaf21983 жыл бұрын
PERFECTO ME SUSCRIBI
@WINOLAofficial2 жыл бұрын
I can't get the lower nodes to work... (the ones at the bottom) :((
@finechoco12223 жыл бұрын
ur video is the one that can assist me easily, but is it possible to make cloud in the world and not as an object?? thank you
@jacobfoster89493 жыл бұрын
Yes, there are many ways but it might get a bit more complex. I would suggest trying out the noise texture. There are probably some other tutorials out there that will show you how to make clouds in greater detail.
@mariakamarianaki81093 жыл бұрын
how can i export it in unity?
@AreYouCurious1 Жыл бұрын
But if you need to make a day night cycle..how can you control the values
@jacobfoster8949 Жыл бұрын
You can keyframe the colour values you enter in the colour ramp.
@maggyfrog3 жыл бұрын
can this setup be used to animate a sunset?
@jacobfoster89493 жыл бұрын
Yup
@maggyfrog3 жыл бұрын
@@jacobfoster8949 cool. do you have a link to a demo or something? curious how this looks
@jacobfoster89493 жыл бұрын
You can just keyframe the rotation of the mapping node for the bit that makes the sun by pressing "I" over it on both frames you want to keyframe.
@nerv4316 Жыл бұрын
Dear fine gentleman, may I ask please for sir to provide me with full screenshot of the nodes?
@IK_MK2 жыл бұрын
For some reason, the mix shader swap threw mw completely off
@hameddesign702 жыл бұрын
i want the blend file
@guypagniez75303 жыл бұрын
cool.
@Ram_bhakt_78223 жыл бұрын
Can I make this 2.79 ?
@jacobfoster89493 жыл бұрын
I'm not sure if it will work, because some features like the voronoi node have changed since then and I don't think you can have a map range in 2.79. There are work-arounds for both these issues but it may take a while to figure out.
@Ram_bhakt_78223 жыл бұрын
@@jacobfoster8949 okay got it , Thank you very much for reply and for this amazing tutorial....
@nttkstudio59813 жыл бұрын
@@jacobfoster8949 Hi Jacob Foster, Can you give me a link to download your blender file? I have some unexpected glitches!
@pietrofornasari36423 жыл бұрын
amazing, but my world went black after the first two nodes :(
@jacobfoster89493 жыл бұрын
Yeah, sorry about that, I know some other people commented with the same issue, but we couldn't find the cause. I'll update you if I ever find out what the problem is...
@dreamsprayanimation3 жыл бұрын
The Enclave triumphs, millions die and the world falls silent again.
@pietrofornasari36423 жыл бұрын
@@jacobfoster8949 very strangely i resolved with an on/off on World View
@CubingwithFire3 жыл бұрын
5:23
@lanrilYT3 жыл бұрын
А я думал, как быстро звезды сделать? оказывается нодом: вороной.
@coolbluesky40784 жыл бұрын
why does my sky became black after putting the last 2 steps of the tutorial
@jacobfoster89494 жыл бұрын
At what stage does this happen? Is it after adding the mix nodes for the sunset / stars or changing the sun intensity etc? It may also be due to the render settings, viewport render mode or nodes simply being linked up wrong. Hope this helps...
@babykatze87794 жыл бұрын
@@jacobfoster8949 it happens to me as well when i plug the the last mix range to the strengh of the background node
@jacobfoster89494 жыл бұрын
Ok, I'm thinking it might be due to the values in the map range being set up incorrectly or something do with render settings (make sure to use filmic or srgb colour space). I'm going to try remaking it on the newest version of blender to see if the problem was caused by an update.
@Peterssonpaints4 жыл бұрын
@@jacobfoster8949 Mine turns black when I preview the last Gradient texture on the sunset atmospheric haze. (the third Gradient texture). So when in the tutorial it is black and white (gradient) it turns black in my case
@jacobfoster89494 жыл бұрын
@@Peterssonpaints Ok, so i've been playing around with it on and off for a couple days now and I can't find the source of the problem. My only other questions / suggestions would be : - Check the problem is not related to the node wrangler preview (manually hook the gradient up to the output colour). - Check the view port camera orientation isn't just facing the black bit so it looks like all there is (I know it seems silly but I have made this mistake before and wondered what was happening). - Does the problem occur before or after plugging it into the map range and colour ramp? - Double check that the texture coordinate and mapping nodes are all hooked up the same as the video. - Make sure your monitor is calibrated correctly (however if it only occurs on the third gradient, this probably isn't the problem). - Check that the gradient type is set to linear. Sorry that I can't find a solution, guys. I have tried it on other versions of blender 2.8 (the LTS , 2.83, 2.82 etc) to see if that was the issue but I still could not find the issue. Tell me if anything I mentioned has worked / not worked and good luck.