Finally a properly detailed video on Normal Map Baking...... Thank You So Much........
@JayAnAm4 жыл бұрын
You are very welcome
@iamjohnhult4 жыл бұрын
I've been doing quite a bit of normal baking recently and for anyone that has issues with sems etc, make sure to set the image node to non-color and set color management to raw with look "none" and sequencer to non-color as well. That way you get a 'pure" normal map. You can also set the cycles render samples to 1. Works just as well for baking and will save you a looot of time.
@JayAnAm4 жыл бұрын
Thx for the tips
@iamjohnhult4 жыл бұрын
@@JayAnAm I just had a bit of struggling so I figured someone else might into the same issues. Happy to help, great tutorials btw!
@piorism4 жыл бұрын
Non-color is indeed very important. It's also good to note that the option to switch from RGB to non-color may not appear instantly after the bake. But once the map is packed or saved as, the option will show up.
@akshatpaniker4 жыл бұрын
I don't understand why we should use non-color as a normal map has rgb colors to.Could you please explain
@JayAnAm4 жыл бұрын
@@akshatpaniker The color of the normal map is just used to calculate vectors, These vectors will then by added the shader - but no color. See the color as an input, but not as an output. Also setting it to Non-Color means that there is no gamma correction made for the output for this node - as it is for the base color / Albedo.
@TheInternetwatcher3 жыл бұрын
Thank you for this great tutorial, helps that it is short and to the point. Now I'm going to make a bunch of practice sculpts and make normal maps just to practice so this information will stick in my brain.
@nidgithm2 ай бұрын
thank you! i used a different tutorial that wasnt for hard surface and the result came out pretty bad, but this gives a smooth clean normal map
@thethirdkate2 жыл бұрын
Thanks, tried several tutorials and this is the first that worked!
@OopsWrongButton-d1i3 жыл бұрын
Best normal map tutorial I've seen so far.
@RealityXHD3 жыл бұрын
I like your tutorials, short, clear and straight to the point. Thanks a lot!
@JayAnAm3 жыл бұрын
Thx m8
@joshoxy2 жыл бұрын
Your explaination was clear thank you
@MarcoPaints4 жыл бұрын
Holy moly this is useful- instant sub for this!
@JayAnAm4 жыл бұрын
Holy moly... thx a lot:-)
@krosshj3 жыл бұрын
Thank you, every detail is very clear
@JohnnyCashOriginal2 жыл бұрын
Thank you Sir for this concise explanation!
@jakubrpawlowski4 жыл бұрын
Thank you for sharing Jayanam! My current project is stylized the way it doesn't need normal maps, but I will definitely come back to it again in the future!
@JayAnAm4 жыл бұрын
Ok great!
@Jaakeup4 жыл бұрын
Thank you so much for this. I was going through multiple other videos where people drone on for 20+ minutes and this was exactly what I needed
@darkcult993 жыл бұрын
Subscribed! Total Blender noob here. Thank you! 👍
@howgii71402 жыл бұрын
Thanks, I will try this later!
@MwSama3 жыл бұрын
this really helpful. im glad u taught us to use the shrink wrap, because i think that's what i needed
@ahmetomercicek58482 жыл бұрын
Thank you .
@Numocron4 жыл бұрын
This is such an awesome Blender tutorial right here Jayanam I love it.😃👍
@Arpichus2 жыл бұрын
You are a life saver, been following a couple of baking videos and yours was the shortest and easiest to follow, thank you SO MUCH
@fpatrocinio2 жыл бұрын
Great video, thank you for sharing
@quapex35tr4 жыл бұрын
WOWO, I wasn't expecting that. The texturing...
@Nemesis-fp1yc3 жыл бұрын
Awesome thank you so much. Very usefull method for verts reduce.
@sodiumoperatedgirl2 жыл бұрын
Love this! Thanks for the tutorial - this looks like a great way to capture details on some models.
@user-meta2 жыл бұрын
Thank's man! It's very helpful!
@nico-s5k3 жыл бұрын
Dude, I love you
@_s_s_world_2 жыл бұрын
its working!!!! thx!
@ismailcansener87043 жыл бұрын
Thaks VERY HELPED i am grateful
@JayAnAm3 жыл бұрын
Great !
@bru-no67083 жыл бұрын
Thank you so much! Subscribed! Looking forward for more of these!
@Rootfury2 жыл бұрын
That was really helpful, thank you.
@blendershots4 жыл бұрын
this cannel have very useful tutorials....i found most of the solutions from here
@JayAnAm4 жыл бұрын
Glad to hear that!
@hazchickgames28404 жыл бұрын
Was having an issue with the shrinkwrap that others might be having so hopefully posting the solution here will help someone. I was shrinkwraping with the LP sitting next to the HP and it was just squashing the mesh to the side of the HP. For the shrinkwrap to work properly, the LP and HP have to occupy the exact same space in 3D space. Can achieve this by clicking on the HP Mesh and shift-clicking the LP in object mode, right click and goto Snap > Selected to Active. Then apply your shrinkwrap :)
@sanselva97613 жыл бұрын
Super helpful tutorial. Thanks a lot
@ksormon13 жыл бұрын
Life saver! Thank you!
@tomsonpl1234 жыл бұрын
Hahaha this tuts is like a on-demand for me :-D Thanks so much!
@JayAnAm4 жыл бұрын
:-) Great to hear
@mendezcreative3 жыл бұрын
Thank you for this tutorial!
@satinigames2033 жыл бұрын
Awesome video, thanks a lot!
@samhein3213 жыл бұрын
Thanks, this was simple and easy to do and follow. :)
@jessicalindblom57953 жыл бұрын
great tutorial!
@thefriendlyaspie79842 жыл бұрын
thanks so much, it would be lovely if you could add the link to the next video :)
@shimmuus3 жыл бұрын
Thank you!
@JayAnAm3 жыл бұрын
You're welcome!
@lukasrockdriguez52304 жыл бұрын
THANK YOU! I've tried to bake for a while following old tuts and I could never get a decent result, everyone was talking about the ray distance, the trick is to tweak the extrusion value. I finally got it right!1
@snowsnow42313 жыл бұрын
Finally understood how baking works, but the whole selection Ctrl thing is a bit tricky
@danielserna52223 жыл бұрын
Finally! Thank u
@JayAnAm3 жыл бұрын
You are very welcome
@zacharybarrnibaa66822 жыл бұрын
thank u
@Badwolf27432 жыл бұрын
Hi love that your video is so quick and simple making it one of the best videos about baking in blender I've seen out of many. I had one question, how would I be able to fix these smudges I get near the end/corner of my model when baking normal maps? Thanks for the amazing video.
@brak_mi_slow3 жыл бұрын
thanks, now I understand
@CGRunLough2 жыл бұрын
Nice
@brothermalleus45253 жыл бұрын
Thank you so much my friend :D
@JayAnAm3 жыл бұрын
You're welcome!
@rodolfoxavierneto66673 жыл бұрын
Bruh! So useful thx a lot
@danielf56513 жыл бұрын
Perfect! Danke
@jtmcdole4 жыл бұрын
So I made a quick mesh, then went to town roughing it up, even put in big dings on the high poly. Ultimately the low polly looked awful. I'm guessing because I didn't start the the big chunks modeled like your first video. Back to testing!
@user-gq1ij3 жыл бұрын
This was very helpful Can you please explain 3:14, on what basis should I change it
@Tether5044 жыл бұрын
so amazing thank you
@JayAnAm4 жыл бұрын
Glad you like it!
@adalissaaa10 ай бұрын
Oh, this was incredibly helpful, my German friend! Thank you so much! Is this the typical method for achieving a stylized edge look? I couldn't find a video demonstrating this technique, despite my extensive search.
@alertcriminal4 жыл бұрын
love this tutorial finally got my baking working after 5 hours!
@BramvanVliet4 жыл бұрын
Awesome tutorial Jayanam, always useful and clear! Thank you
@JayAnAm4 жыл бұрын
My pleasure 😊
@strobolare2 жыл бұрын
By following this procedure you can also see all the edges that form the model like a quilt, where could I go wrong?
@samarthmadhwani4 жыл бұрын
this is so cool!
@JayAnAm4 жыл бұрын
Hey thx!
@baderuk734 жыл бұрын
Super!
@JayAnAm4 жыл бұрын
Thank you very much!
@ultrahigh59613 жыл бұрын
Every time I try to bake I get a black texture with some grey parts
@rasqet4 жыл бұрын
waiting for next tutorials. thanks..
@JayAnAm4 жыл бұрын
Thx, next one comes on Monday
@ozgurkahraman88454 жыл бұрын
THANK YOUYUUU
@suryanshkulshreshtha40954 жыл бұрын
Thanks
@dzdigitaldesigngaming11433 жыл бұрын
the Bake tab doesn't show up for me, but when i change the device back to CPU it showed up. it turns out you need to choose CUDA in the Cycle render device in preference to use GPU Compute for baking ( i was using OptiX ). hope this help.
@Ijustlikewatchingvideosman3 жыл бұрын
Thanks! I use OptiX normally and I couldn't figure out why it was giving me transparent normals. This solved the issue!
@maab7928 Жыл бұрын
help, i'm trying to bake a normal map for a bolt so i can put it on a low poly one without the thread but when i finish baking the normal map nothing changes
@keeansnediker26423 жыл бұрын
following along step by step and im having a problem with the bake. its telling me i need a UV of the high poly mesh. i didn't see you make on in yours at all, I'm not seeing anyone else having this issue in the comments. why is it forcing me to make a uv unwrap of the high poly? its a 300,000 vert high poly.
@valhum4 ай бұрын
You mentioned to play around with the Selective to Active/Extrusion value to what looks better. Once you Bake it, is it just a matter to modify the value and Bake again? will that override the baked image?
@albertstulov33393 жыл бұрын
I cant save non-color map with the same colors. If i change image type to non-color and try to save picture separated, blender saves it just like its regular RGB or BW picture. But when i created new picture with floats, and saved it, everything was fine with correct colors and brightness. So how can i save normal map in the same state if i use non-color space?
@dandan-mf4sr2 жыл бұрын
i heard people say low poly need to use shade smooth. why and what does it mean? when i use shade smooth on my low poly, my baked normal map shows triangles bumps near bevelled corners.
@hounsker3 жыл бұрын
this is so cool, I just baked an igloo! thank you, Jayanam! 🤩🇧🇷
@JayAnAm3 жыл бұрын
Very welcome m8
@hounsker3 жыл бұрын
@@JayAnAm Here's the igloo I baked using that technique: skfb.ly/6Z8vZ 🐻❄️
@A-D-S-P4 жыл бұрын
👌 blender3D the Best 🐒
@kenalpha32 жыл бұрын
What exactly is [the high poly baking] for? If I save export the low poly to FBX with bake texture, [then import it to a game], Does it turn the low poly into the [textured] look of the highP, but without the extra polys in game?
@VIZFORGE4 жыл бұрын
Amazing!!!
@JayAnAm4 жыл бұрын
Thanks!!
@ZenMonkeyGod2 жыл бұрын
I just have one question; I'm sculpting using the Multiresolution modifier, and cranked it up to 3. I have the viewport at 1. But I'm wondering, when I bake the normals, will it still bake as the high-detail version or look as low-res as the 1 subdivision setting? I guess what I mean is, when I try to have the viewport at 3, and I try to bake, Blender has a heart attack and crashes. Every time. So, if I lower or even hide the modifier, will it still bake the sculpts properly?
@andyone76164 жыл бұрын
In Blender 2.9 issue - no Bake button if you check GPU Compute! waiting for your next Tutorial!!! for Cavity!
@JayAnAm4 жыл бұрын
No, that's strange. Did you set it to Render Engine Cycles?
@andyone76164 жыл бұрын
@@JayAnAm Yeah Cycles, have Bake when i only set CPU, once i choose GPU Compute no Bake button
@snateraar4 жыл бұрын
@@andyone7616 set your system to CUDA instead of optix
@andyone76164 жыл бұрын
@@snateraar yeah that helped 👍🏻
@alexanderhandjiev28454 жыл бұрын
@@snateraar scrolled through 10 tutorials with the comment sections and nobody talked about it :\
@namanbisht9752 жыл бұрын
I baked it but there are lines like sharp lines even though I didn't put any.
@MrAlgear3 жыл бұрын
Does the high poly version need to be unwrapped aswell?
@JohnnyBuxton3 жыл бұрын
It's converting the high quality geometry to a pixel based texture.. so No, the source doesn't require UVs. Technically there's cases where you might want to blend a normal map with it, but for the process in the vid, Nah :)
@ratus693 жыл бұрын
If bake option doesn't show up with GPU compute (especially in 2.91) switch to CUDA as Optix is not supported or use CPU instead
@UnityGamer20774 жыл бұрын
Please keep update, and also make stylized painting texture, many thanks
@JayAnAm4 жыл бұрын
Ok, you're welcome
@andrewburyakov4364 жыл бұрын
Very nice dude! Thank you for this video. Is different kind of tutorials, but also very helpful(i actualy started from Andrew Price). Is fun, but i remember old game NetStorm, and i so want to make a world of this unregular strategy :-) and this will help me also)
@JayAnAm4 жыл бұрын
Alright, sounds interesting, thx for the input.
@mohamedal-gazpacho96853 жыл бұрын
So the point of baking normals is to have a high res of a sculpt on a low poly mesh?
@desolatedwrld61832 жыл бұрын
Please someone help with the circular dependency issue I keep experiencing it's really annoying when I'm trying to do this.
@adammolnar20293 ай бұрын
Maybe my comment wont reach out anyone, and maybe sounds stupid, but this technique can work with even characters? and more complicated models? This technique can keep every models details, meanwhile the model i will use it is low poly?
@MaxCBPCenter2 жыл бұрын
Good tutorial. But I have questions. Maybe someone here knows. Why is it better to work with the lowpoly mesh with a normal map instead of the high poly mesh? Only performance or is there something else to it?
@JayAnAm2 жыл бұрын
Yes, performance. In game engines you cant work with high poly meshes.
@АлексейБунин-ь1б4 жыл бұрын
Супер! Очень помог! / Super! Very helpful!
@isman21454 жыл бұрын
that awesome. this is what i need for now. thank alot👏👏👏
@JayAnAm4 жыл бұрын
Thank you m8, glad to hear!
@u.r.specialkelley63904 жыл бұрын
Hi J, Question, on your earlier Mirroring video. Is it possible to center origin point on the both mirrored objects thus making both sides individual objects? for example in making EYES. Great videos very clear. thanks very much.
@sanketvaria97343 жыл бұрын
How to do the same thing in blender 3? things have changed.
@md.samsuzzaman64593 жыл бұрын
which of this need more data space? medium detailed mesh with one texture or low poly mesh model with multiple texture😢
@julioperone68574 жыл бұрын
Excellent explanation, I dont understand this. For the baking is not necesary retopology? Or we need both process for optimization the model? Thanks for this video!
@JeffRamos90003 жыл бұрын
First of all, thank you, this works! Second, I get a blue error that says I have a circular dependency, but it still works. Any idea why?
@JayAnAm3 жыл бұрын
I think it's a Blender bug, I also noticed but it seems to work anyway
@JeffRamos90003 жыл бұрын
@@JayAnAm yeah, I figured as much. still seems to work. thanks for the video!
@samighasemi33334 жыл бұрын
Niiiiiice
@michaelkukula5926 Жыл бұрын
Hello. Anyone having an issue where the shader editor is empty?
@tylerdaniels90003 жыл бұрын
How do you use Textools add-on or similar baking add-ons for the baking instead of using cycles and node?
@yvnghenri4 жыл бұрын
I dont know what im doing wrong but every time i press "bake" blender just instantly crashes...
@SuperVeggieHero3 жыл бұрын
If you aren't already using the LTS version of Blender it might help as they are more stable.
@FaithWasntTaken3 жыл бұрын
How can i do this in eevee?
@paulojonathan31613 жыл бұрын
I don't quite understand, How can I add a texture or even change the color to the normal map? HELP!?
@bigometer3 жыл бұрын
Normal maps are only used for mesh details. You'll need to change the bake type to diffuse to get the base color or do combined for other maps included as well.
@paulojonathan31613 жыл бұрын
@@bigometer two weeks ago I had no idea what a normal map was, now I finally understand them, thanks Bigometer,
@joeg70964 жыл бұрын
Is there any advantages to using substance painter for baking over Blender? I was trying forever to get my bake to work in substance painter with no luck but got it working pretty well in Blender
@tome41614 жыл бұрын
Hey, What program do you uses to display pressed keys and buttons on your screen for this tutorial? thanks
@wiggywoo22333 жыл бұрын
Great video!! Used this so much when creating my environments!! However I have tried using this technique with my character model and it hasn’t worked as well, whenever I add the image texture, the mesh always gets discoloured at sections (at the models seams) it doesn’t seem to be an issue with the normals either. Could this be an issue with the models topology? Or is there something else I’m missing? Great video, though!!
@peachy_lili2 жыл бұрын
"I've been doing quite a bit of normal baking recently and for anyone that has issues with sems etc, make sure to set the image node to non-color and set color management to raw with look "none" and sequencer to non-color as well. That way you get a 'pure" normal map. You can also set the cycles render samples to 1. Works just as well for baking and will save you a looot of time." from above