Blender Texturing : Baking Curvature Map

  Рет қаралды 58,250

Jayanam

Jayanam

Күн бұрын

Пікірлер: 84
@OZTutoh
@OZTutoh 4 жыл бұрын
For anyone who started with this video first, the render engine has to be set to Cycles, not Eevee, to see the pointiness in the renderer. Great tutorial, Jayanam.
@JayAnAm
@JayAnAm 4 жыл бұрын
Thx m8
@MikeMike-wc8on
@MikeMike-wc8on 2 жыл бұрын
Yes i was not able to see the effect till i figured this out! Thans!
@alexandratkachiova4517
@alexandratkachiova4517 2 жыл бұрын
THANKS!
@NIKOLAZ621
@NIKOLAZ621 4 жыл бұрын
Very clear, thanks dude!
@JayAnAm
@JayAnAm 4 жыл бұрын
Thx m8!
@darcytaylor2442
@darcytaylor2442 4 жыл бұрын
Great lesson like always J!
@JayAnAm
@JayAnAm 4 жыл бұрын
Thanks again!
@mattzart
@mattzart 2 жыл бұрын
Thank you so much. This and the baking normal map video has really leveled up my Blender skills :]
@ivanshevchyk1605
@ivanshevchyk1605 4 жыл бұрын
Thank you. This node viewer thing is very useful.
@deezero7103
@deezero7103 3 жыл бұрын
waaa, i been waiting for this for almost 1000 years finally i discovered that's how to bake those awesome details you sclupted to LOW poly and render engine has to be set to Cycles, not Eevee thank's man for the tutorial.
@Marcelo_DevRussi
@Marcelo_DevRussi 4 жыл бұрын
Amazing tutorial as always! Just waiting for the next video :)
@JayAnAm
@JayAnAm 4 жыл бұрын
Ok, will come soon!
@GUSRG
@GUSRG 4 жыл бұрын
Very useful. I love it.
@JayAnAm
@JayAnAm 4 жыл бұрын
Thank you!
@AlexMakovsky
@AlexMakovsky 3 жыл бұрын
Awesome! Thank You so much!
@cherrythefruit1527
@cherrythefruit1527 3 жыл бұрын
This was helpful, thanks!
@JayAnAm
@JayAnAm 3 жыл бұрын
Glad to hear it!
@LaCloacaDelGame
@LaCloacaDelGame 6 ай бұрын
Thanks! I like this tutorial!
@jorge69696
@jorge69696 4 жыл бұрын
To speed up baking, change the tile size to 1024x1024 and lower the sample size to 50 or less.
@JayAnAm
@JayAnAm 4 жыл бұрын
Thx for the input!
@divyanshusingh6468
@divyanshusingh6468 4 ай бұрын
I am not abel to make a viewer node with the shortcut keys in Blender 4.2 !
@M8cool
@M8cool 4 жыл бұрын
Great tutorial. It would be nice to know why you select the options that you do (for example at 3:42, why do you select the emit option?). I know it's amateur, but it would help some of us. Thanks :)
@JayAnAm
@JayAnAm 4 жыл бұрын
I connected the Emission (the glow of the material) to the color output to display the curvature (pointiness) as greyscale and this is what I want to bake.
@M8cool
@M8cool 4 жыл бұрын
@@JayAnAm thanks for the explanation
@josephtanko
@josephtanko 2 жыл бұрын
Thank you very much, what I've been looking for 👍🏿❤️
@revotiva
@revotiva 4 жыл бұрын
super cool!
@JayAnAm
@JayAnAm 4 жыл бұрын
Thx m8
@pikachufan25
@pikachufan25 2 жыл бұрын
Great Tutorial Straight the point!. Just When i got Curiose about this stuff too. hmm but now i have 2 Options on my head hmm Decals or Sculp?, hmm why not Both! now i just need to figure how to do that... o well guess first thing is first time to learn To Add Small Detail to my objects! and make them non Expensive in the Procress!. WooHoo!
@CopyCatBlack
@CopyCatBlack 3 жыл бұрын
sir can u teach me how to texture diffuse map direct indirect and color cuz i tried doing it it comes black and few was texture u showed the video very nice and neat maybe u might help me doing a diffuse texture :)
@DariusYoung
@DariusYoung 3 жыл бұрын
Your the MAN!
@ZELFOR
@ZELFOR 4 жыл бұрын
Thanks!
@JayAnAm
@JayAnAm 4 жыл бұрын
Very welcome
@bayernmaik8583
@bayernmaik8583 3 жыл бұрын
I am getting a lot of weird white spots on flat areas with that Geometry Node Pointiness, is this a known problem?
@CGRunLough
@CGRunLough 2 жыл бұрын
Nice video sir🤩
@DJBLVZD
@DJBLVZD 2 жыл бұрын
mine looks nothing like that
@디집어져
@디집어져 9 күн бұрын
I can't find viewer node in blender 4.2. For people like me, It seems that adding an emission shader node can completely replace the viewer node and achieve the exact same function.
@nathanlefsrud7193
@nathanlefsrud7193 3 жыл бұрын
Is the curvature map just another name for a bump map?
@microcraft530
@microcraft530 Жыл бұрын
thank you, it's work !
@ahmetomercicek5848
@ahmetomercicek5848 2 жыл бұрын
1.47 What are you doing here? Although I left shift crtl , the green box did not appear . I would appreciate your help, thank you.
@VIZFORGE
@VIZFORGE 4 жыл бұрын
yeahhhhhh!! Thanks!!!
@akarpovich
@akarpovich 2 жыл бұрын
Is that possible to create curvature map without high poly model
@elsaelsa8863
@elsaelsa8863 Жыл бұрын
can someone please tell me what is curvature map is and why we should use it
@kruz3d573
@kruz3d573 4 жыл бұрын
Hi Jayanam, When I attempt to bake the curvature map after adding the ColorRamp, My mesh is just pure black. And I'm using the subd modeling technique to crease or harden the edges for my high-poly objects. Yes, I switched to Cycles for the Render Engine, but nothing seems to work after I connect the pointiness socket into the ColorRamp node's factor and SHIFT+CTRL+Left-Click nothing my object is just pure black and no edges are being shown on the object. Any solutions for this? I'm using Blender 2.91 stable version.
@obiforcemaster
@obiforcemaster 2 жыл бұрын
If you're seeing black after applying the geometry and viewer nodes, make sure you have the high poly model selected and not the low poly. I had the low poly selected and was perplexed why nothing was changing, but when I noticed I had the wrong model selected and then selected the correct one, all was well.
@kruz3d573
@kruz3d573 2 жыл бұрын
@@obiforcemaster Damn, thank you for the help, but now this is almost 2 years ago, I switched to Marmoset for my bakings. I really don't bake in blender at all, because there is no point anymore since I own the Marmoset Toolbag 4 perpetual license. THANKS for your time on writing this comment to help people, good on you sir.
@obiforcemaster
@obiforcemaster 2 жыл бұрын
@@kruz3d573 Yeah, hopefully it will help someone else on the future if they have trouble. Didn't realize it was that old until now. 🙃
@jimbotht1091
@jimbotht1091 3 жыл бұрын
Thank you
@A-D-S-P
@A-D-S-P 4 жыл бұрын
👌 blender3D the Best 🐒
@atoaster2070
@atoaster2070 4 жыл бұрын
I've seen tutorials similar to this one and they refer to it as a cavity map. Are curvature and cavity maps the same thing?
@JayAnAm
@JayAnAm 4 жыл бұрын
No they are not, read here: wiki.polycount.com/wiki/Cavity_map
@lalithaananthan3023
@lalithaananthan3023 Жыл бұрын
@@JayAnAm thanks very much Jayanam
@AnteP-dx4my
@AnteP-dx4my 4 жыл бұрын
sO WHATS the purpose of this map . to be a base color and then u use other nodes to change it to your liking?
@JayAnAm
@JayAnAm 4 жыл бұрын
I will show this in the next part: I short terms, I will use it as a kind of mask for the albedo map, will be online soon:-)
@AnteP-dx4my
@AnteP-dx4my 4 жыл бұрын
@@JayAnAm aight :)
@thefriendlyaspie7984
@thefriendlyaspie7984 2 жыл бұрын
thanks
@garen591
@garen591 4 жыл бұрын
Nice video. When you bake the curvature map, do you set the color space of texture node to sRGB or non-color data?
@JayAnAm
@JayAnAm 4 жыл бұрын
A curvature map is non-color.
@garen591
@garen591 4 жыл бұрын
@@JayAnAm I see. Thanks! How about AO map, is it non-color too?
@JayAnAm
@JayAnAm 4 жыл бұрын
@@garen591 Yes
@garen591
@garen591 4 жыл бұрын
@@JayAnAm I just rewatched this video again. And i realise you set the image node to use sRGB color space instead of non-color space when baking your curvature map. It should be using non-color space correct?
@JayAnAm
@JayAnAm 4 жыл бұрын
@@garen591 At which time in the video?
@sagitta98
@sagitta98 3 жыл бұрын
Can I use curvature map as height/displacement map?
@rokuonl2297
@rokuonl2297 3 жыл бұрын
why tho?
@dmitrysmoke283
@dmitrysmoke283 3 жыл бұрын
thanks!!!
@JayAnAm
@JayAnAm 3 жыл бұрын
You're welcome!
@ApexArtistX
@ApexArtistX 3 жыл бұрын
my models has no pointiness
@danielhadad4911
@danielhadad4911 4 жыл бұрын
It looks a lot like Dirty Vertex Color. I wonder if they're actually the same. Anyway, thanks!
@Ed38001
@Ed38001 4 жыл бұрын
wouldn't normalizing the pointiness work better than using a color ramp? good tutorial otherwise though
@JayAnAm
@JayAnAm 4 жыл бұрын
I dont think it is even possible to really normalize the pointiness (you mean to range of 0..1?) cause cycles would have to find a minimum and maxium first and then recalculate for evey point. But of course there are many ways to create a curvature... also the bevel node could be intersting for this e.g. in combination with the geomerties normals... have to try this.
@Al1987ac
@Al1987ac 4 жыл бұрын
I'm aware of Normalize node in Compositor. Is there a similar node in Shader Editor?
@Ed38001
@Ed38001 4 жыл бұрын
@@Al1987ac under vector math i believe
@Ed38001
@Ed38001 4 жыл бұрын
@@Al1987ac however I had much more success plugging the resulting bake into the compositor and normalizing it there than trying to normalize it in the shader editor, so i'd recommend doing that instead
@johnrossporter3439
@johnrossporter3439 4 жыл бұрын
Why does this have to be so complicated? You'd think they'd want to make a little easier to bake a curvature map.
@JayAnAm
@JayAnAm 4 жыл бұрын
Perhaps I write an addon or a custom node, will see:-)
@yanshuoli69
@yanshuoli69 3 жыл бұрын
WELL HOW THE FUCK U GET TAHT GREEN NODE AND DONT TELL ME NODE WRANGLER
@obiforcemaster
@obiforcemaster 2 жыл бұрын
It's just an emission node, which you can find in the normal way (SHIFT+A) in CTRL+SHIFT+LMB doesn't work.
@Daemonpool65
@Daemonpool65 4 ай бұрын
this made me burst out laughing. 🤣 you voiced my frustrations as I was scrolling through to find the answers
@thefriendlyaspie7984
@thefriendlyaspie7984 2 жыл бұрын
thanks
@mooam231
@mooam231 10 ай бұрын
Thanks
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