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In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build upon these 2D-Tracks and start solving a 3D-Camera and talk about good and bad tracks, nodal shots, tricks like offset-tracking, joining of tracks, and analyzing solve problems. In the final tutorials, we will finish with Object-tracking for props replacement. After this tutorial series, you have a solid understanding of Blender's Camera and Object Tracking and how to use the solved data inside of Blender or in other applications like Maya, Cinema, or Houdini.
If you have questions or topics, which should be added, please let me know.
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Want to start learning Blender Fundamentals with Helge?
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These topics are covered in this tutorial:
Analyzing the tracked scene
Understanding the „Setup Tracking Scene“ Setup
Additional Camera View for checking the work
Building helper objects
Understanding ViewLayers and Collections
Holdout and Contribution (Indirect only) Switches
Setting Draft Render Settings
Setting up a compositing layout
Understanding the compositing setup
Indirect contribution of a collection
Understanding the Blender compositor setup
Movie Distortion Node
Scale Node
Rebuilding a optimized render setup
Adding Sunlight & Shadows
Shadow Catcher in Blender 3.0
Shadow Catcher options on Objects & Light sources
Shadow catcher pass
Understanding the Shadow catcher interactions
Reflections + Global Illumination
Generating a bumpy ground
Blocking out Shadow Catchers
Rotoscoping in Blender
Masking Environment in Blender
Masking Dopesheet
Adding new Masks
Rotoscoping techniques
Masks vs. Mask Layers
Animating a Mask
Autokey for Masks
Parenting Masks to Helper Trackers
Mask Lifetime
Mask Display
Mask Feather Settings
Using Masks in Compositing
Mask Node
Set Alpha Node
Adding Mask Points
Changing Handle types
Combining Mask Layers
If you want to use the same footage, here is my Gumroad link:
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Be aware, that these files are included in my Patreon ;-)
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This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.
As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training.
If you have questions or topics, which should be added, please let me know.
If you want to support me for publishing more free tutorials you could join my Patreons:
/ pixeltrain3d
or give me a fast Coffee time Tip on
PayPal: paypal.me/pixe...
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