Generate 3D from ANY Video! │Gaussian Splatting Tutorial w/ Postshot

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Black Mixture

Black Mixture

Күн бұрын

Пікірлер: 174
@RIKAAR_Ambient
@RIKAAR_Ambient 16 сағат бұрын
2:49 The Desktooooooppp :D Holy
@Gorongirl
@Gorongirl Ай бұрын
9/10 videos don't give you the damn settings for optimal capture. Thank you for doing this right from the start!
@bryanharrison3889
@bryanharrison3889 Ай бұрын
Gaussian splatting is something that's been around for a hot minute already. Its just much better now than it was when it first hit the world.
@derek2593
@derek2593 2 ай бұрын
Holy crap, this will work better than mirrors to trim the back of my neckline.
@plorks445
@plorks445 Ай бұрын
Great video. Very cool tech. It would be nice to see the geo without the texture on it as well. Texture can make the geo look more detailed than it really is.
@adam1st-
@adam1st- 2 ай бұрын
Dude, this is everything I've been looking for! Thank you for showing me this. God bless to you my friend!
@flinfaraday1821
@flinfaraday1821 2 ай бұрын
You mean you have no abilities and looking for something to do everything for you?
@adam1st-
@adam1st- Ай бұрын
​@@flinfaraday1821 Precisely, and the exact reason why you're watching this video
@1airdrummer
@1airdrummer Ай бұрын
I did NOT expect that voice to come from that face. lol Good stuff dude! Thanks for sharing!
@johngate70
@johngate70 Ай бұрын
me too.
@doclee8755
@doclee8755 Ай бұрын
Don’t be racist.
@johngate70
@johngate70 Ай бұрын
@@doclee8755 Such narrow mindedness.
@yablomas_
@yablomas_ Ай бұрын
@@doclee8755how were they being racist?
@jozsefilyes3533
@jozsefilyes3533 Ай бұрын
Looking forward to Davinci Resolve version
@N1ghtR1der666
@N1ghtR1der666 Ай бұрын
do you have a video on the process of going from a splat to a more standard model in blender?
@adamfilipowicz9260
@adamfilipowicz9260 2 ай бұрын
how do I make a mesh from a splat?
@MrMadvillan
@MrMadvillan Ай бұрын
the whole point is that you don’t/can’t. that’s why it’s been around for a while but no one does anything with it. it’s the graphine of the cg world
@iamsushi1056
@iamsushi1056 Ай бұрын
That’s coming with 4D splats
@TacticsTechniquesandProcedures
@TacticsTechniquesandProcedures 22 күн бұрын
The meshes tend to be vert heavy with bad normals. Its not really useful for gaming as claimed unless you consider adding mesh fixing to your modelling workflow "good."
@PatrickHoodDaniel
@PatrickHoodDaniel 2 ай бұрын
Do you think this would work with existing city flyovers for a city model? I'm sure drone footage would be good, but I'm curious because there are so many lens distortions that may get this wrong. That brings up another question, lens, what mm in terns of macro vs fish eye or in between. Wonderful video!!
@JustinCiriello
@JustinCiriello 2 ай бұрын
Very nice. It would be really cool if we could involve this in a 3d printing workflow.
@AlternativeCutsStudios
@AlternativeCutsStudios 2 ай бұрын
It's not just about the 3D itself but how it is rendered. You can convert it to 3D or simply use photogrammetry, as they are the same in the initial stages. Gaussian splatting also estimates where the cameras are, just like photogrammetry does. However, the difference lies in how the final result is rendered. When you convert it to a regular 3D model, you lose all the features like dynamic reflections, transparency, etc.-basically everything that makes Gaussian splatting so great
@fablewalls
@fablewalls Ай бұрын
@@AlternativeCutsStudios Yes, I noticed this myself - however as a method to produce a 3D model that you could shrink wrap a mesh over to create an animatable model - I think it will be great.
@iandvan8698
@iandvan8698 2 ай бұрын
Year after year that awesome Black Mixture dude with awesome voice helps me tremendously with technics, methods, explanations over and over again, thank you Black Mixture dude
@radicant7283
@radicant7283 Ай бұрын
You didn't actually put a link in the description though
@artmakesascene
@artmakesascene 2 ай бұрын
i'd love to see this used on older photos (or multiple photos) to recreate a place from 30 or even 60 years ago (or older) Thank you.
@macrumpton
@macrumpton Ай бұрын
A couple of questions: Is it possible to derive a 3d model from a splat, and is it possible to insert a 3d model into a splat?
@MamadMoghadam93
@MamadMoghadam93 2 ай бұрын
You made a nice video but why click baiting people with that thumbnail...
@MamadMoghadam93
@MamadMoghadam93 Ай бұрын
@@iresineherb7 oh so gaussian splitting can give u that sort of topology? Or all the parts as separate mesh?
@FritzHugo3
@FritzHugo3 Ай бұрын
Very impressiv!
@RarendipityGames
@RarendipityGames 2 ай бұрын
Educational and interesting, as usual. 👍 I'm curious about splats to meshes, and how they compare to photogrammetry. Any difference?
@aldermediaproductions695
@aldermediaproductions695 2 ай бұрын
I was wondering the same. My experience with photogrammetry has been extremely 'meh.' It literally can't even replicate a straight line. This process appears to be significantly better but of course I haven't tried it yet.
@SimStig
@SimStig Ай бұрын
@@aldermediaproductions695did you try it, the preview was so misleading showing the car triangulated
@malcolm341
@malcolm341 Ай бұрын
@Black Mixture Hi, can you tell me what phone you used to film the fire hydrant? The video quality looks really good, I'm not happy with my iphone 12 at 4k 60, the footage always looks really bad.
@TorQueMoD
@TorQueMoD 2 ай бұрын
Man, movies are going to be legit in another 10 years. Imagine studios filming an entire movie and then converting it into a 3D model and placing you in the movie with VR.
@sonicsnake44
@sonicsnake44 2 ай бұрын
That would be amazing.
@maximumblackness
@maximumblackness 2 ай бұрын
@@TorQueMoD I love how you think 👍🏿
@webinatic216
@webinatic216 2 ай бұрын
I hope in 10 years we will have good movies. Don't care how they are made.
@tommiemcswizzle1485
@tommiemcswizzle1485 2 ай бұрын
10 years? This will be happening in 2
@tommiemcswizzle1485
@tommiemcswizzle1485 2 ай бұрын
@@webinatic216 Couldn't agree more.. even if production techniques change, story will always still be king
@SteveHill68K
@SteveHill68K Ай бұрын
Could this be used to scan a room instead of a single object?
@Sandor3D
@Sandor3D 2 ай бұрын
gaussian splatting is a lot of fun but super experimental. I used it for a client music video but I will promise it is gonna give you headaches for sure. I used luma ai and UE5
@MrCaesartheman
@MrCaesartheman 2 ай бұрын
dude thank you
@zonoscopePictures
@zonoscopePictures Ай бұрын
Is the video posted somewhere? I’d like to see it!
@SlyNine
@SlyNine Ай бұрын
This was awesome.
@ryancampbell9425
@ryancampbell9425 Ай бұрын
Is there any way to get dimensional accuracy with this? or an easy/simple way at least?
@phoenix-element
@phoenix-element Ай бұрын
I would definitely like to implement this on future projects. Sidenote: what is the intro song you used? from here 0:53 sounds like Finesto
@bitmancer_
@bitmancer_ Ай бұрын
It is Nvidia GPU only. Are there other alternative tools?
@darrinholroyd8203
@darrinholroyd8203 2 ай бұрын
Great video, could you 3d print them?
@directorbinx
@directorbinx Ай бұрын
I learned something today 👌🏾
@paxwebb
@paxwebb Ай бұрын
Postshot is Windows only??
@ibi_sum
@ibi_sum 2 ай бұрын
hi! great video... but. how export with texture to sketchfab? o blender? i want share 3d model in my webiste...
@ibi_sum
@ibi_sum 2 ай бұрын
i want create a file similar in lumalabs
@BigAl444
@BigAl444 2 ай бұрын
I have the Kiri Engine on my phone and it works the same way as this video. If you subscribe to the pro version, you can export meshes, PBR material sets and everything. You can use many features for free.
@fablewalls
@fablewalls Ай бұрын
Isn't Kiri Engine Chinese owned? I guess I'm just worried about having something like that on the same phone I have my banking app on. I have a separate Tablet with nothing attached - I guess I could put that alongside Scaniverse (I like Scaniverse as it keeps the processing local to my computer and doesn't send my data off to someone else's cloud storage and all that means for Ai "training")
@SnakeTheCowboy
@SnakeTheCowboy Ай бұрын
Postshot does not work with GPUs pre RTX 2060, My GTX 1070 is out of list =(
@KalkuehlUncut
@KalkuehlUncut Ай бұрын
You should look into 4D Gaussian splatting. Its animated Gaussian spatting. Thats the future. But I dont think this will come for gaming anytime soon, because it takes a sh*t ton of space.
@Demoocracy-c7r
@Demoocracy-c7r Ай бұрын
Great video intro, thanks.
@benjones5799
@benjones5799 13 күн бұрын
very cool, thanks
@HavingCrumpets
@HavingCrumpets Ай бұрын
that delorean model was... special
@mickeybowles9743
@mickeybowles9743 Ай бұрын
Without any reading or research, can you make 3D from old videos?
@mirkoheimburger3026
@mirkoheimburger3026 2 ай бұрын
Is there a way to "convert" gaussian splat to geometry? Maybe by doing a virtual photogrammetry within the gaussian scene? 🤔
@biolinkstudios
@biolinkstudios Ай бұрын
MATHS
@A.eye_101
@A.eye_101 Ай бұрын
ask chatgpt
@workoholekhh7542
@workoholekhh7542 Ай бұрын
I can not find post shot. That invitation is expired.
@Theexplorographer
@Theexplorographer Ай бұрын
Have you tried this with video game footage?
@nunosousa154
@nunosousa154 2 ай бұрын
Hey, love the content, im having some difficulty installing the blender addon, is it compatible with blender 4.1?
@BlackMixture
@BlackMixture 2 ай бұрын
Hey Nunosousa! It doesn't work on 4.1. Try downgrading to 4.0.0 and it should work there
@AdrianoBla-g2l
@AdrianoBla-g2l 2 ай бұрын
Marvelous Tech!
@metascopeinitiatives2550
@metascopeinitiatives2550 Ай бұрын
Really cool.
@Sven2157
@Sven2157 Ай бұрын
When this is imported into Blender, I assume it can be converted to a mesh, yes?
@OlliHuttunen78
@OlliHuttunen78 2 ай бұрын
Great video. Good results!
@sephirothcloud3953
@sephirothcloud3953 2 ай бұрын
Sadly there isn't any converter from guassian splatting to the classical mesh geometry, so the items can't move, limited to still life videos
@AlternativeCutsStudios
@AlternativeCutsStudios 2 ай бұрын
It's not just about the 3D itself but how it is rendered. You can convert it to 3D or simply use photogrammetry, as they are the same in the initial stages. Gaussian splatting also estimates where the cameras are, just like photogrammetry does. However, the difference lies in how the final result is rendered. When you convert it to a regular 3D model, you lose all the features like dynamic reflections, transparency, etc.-basically everything that makes Gaussian splatting so great
@FrankYoutube-lz4mk
@FrankYoutube-lz4mk Ай бұрын
I don't like the registration process, it even fails on my password (from the firefox password generator.) .. so I could not test ... It's a pity.
@nm-com
@nm-com Ай бұрын
Is there an app that just stabelizes cameratracks in videos using a gaussian splatting algorithm?
@fredrikfarkas
@fredrikfarkas Ай бұрын
This might bring some light to the jfk-recordings
@Rick1234567S
@Rick1234567S 2 ай бұрын
I don't suppose you can animate the characters. Looks like one mesh. Not useful for animation. Cool though. But what is it good for?
@maximumblackness
@maximumblackness 2 ай бұрын
Dope Video!!!
@BlackMixture
@BlackMixture 2 ай бұрын
Aye thanks!
@ThatGuy_33
@ThatGuy_33 29 күн бұрын
Is it possible to export these splats as a standard 3d model.
@verteyetfel
@verteyetfel Ай бұрын
am i right in thinking this is what lumalabs luma app does or is it nerfs?
@tadpole3159
@tadpole3159 2 күн бұрын
Your car render on the thumbnail had a wireframe though...
@hydzior
@hydzior Ай бұрын
Yay... photogrametry. It is like 10+ years on the market.
@NandR
@NandR Ай бұрын
Photogrammetry is similar but the difference with gaussian Splatting is using model training to fill in the blanks.
@somename371
@somename371 Ай бұрын
Not the same thing
@RaimarLunardi
@RaimarLunardi Ай бұрын
I mess with photogrammetry for about that time and it never looked so good!!
@kingofnothing2260
@kingofnothing2260 2 ай бұрын
Can these be converted to mesh for or in blender?
@williamcousert
@williamcousert 2 ай бұрын
Is there any way to use this data with DaVinci Resolve Studio?
@pixxmedia3698
@pixxmedia3698 27 күн бұрын
Is it possible to use 360 Videos?
@efeozturk4364
@efeozturk4364 2 ай бұрын
what's the difference between this and reality capture's import video option?
@prehanramsamy6728
@prehanramsamy6728 2 ай бұрын
LMFAO... I did not expect to see a person like you with a voice like that. 😅
@vrguytokyo
@vrguytokyo Ай бұрын
daaang..... things be getting scary for traditional photogrammetrists
@tamilorejoseph4704
@tamilorejoseph4704 Ай бұрын
How do u convert it to a mesh
@metamuhamudnoah2856
@metamuhamudnoah2856 Ай бұрын
awesome
@vanessaperaza2901
@vanessaperaza2901 Ай бұрын
hello will a RX5700 XT work with this? when i try to load Post spots it says Faild to load Nvidia Cuda driver?
@arudanel5542
@arudanel5542 29 күн бұрын
You need a GeForce card, Cuda drivers are an nVidia thing.
@MarkWazowski
@MarkWazowski 2 ай бұрын
Doraemon stuff getting real
@myxsys
@myxsys Ай бұрын
Wish you had actually shown the wireframe of the models produced with this method. I bet they are very messy and will require a lot of retopology to make it work in a pipeline
@cbnewham5633
@cbnewham5633 2 ай бұрын
Nice, but my understanding is that it's quite difficult to generate a 3D mesh from this - splats are not really 3D in the conventional sense. Photogrammetry still rules the roost on this (for now).
@EROSNERdesign
@EROSNERdesign 2 ай бұрын
another great video
@BlackMixture
@BlackMixture 2 ай бұрын
Thanks, glad you enjoyed it!
@2thecurve
@2thecurve Ай бұрын
Can you save image as obj
@thehandleiwantedwasntavailable
@thehandleiwantedwasntavailable Ай бұрын
Small technical correction. The software is not ‘trained’. It performs analysis and provides a result.
@drdca8263
@drdca8263 Ай бұрын
How is that a “technical correction”? Seems more like you having a personal objection to a word being used in a particular way. Which, you’re free to have, of course. I think it would be better if you described it as a preference though. That’s what I would prefer.
@sasnad3
@sasnad3 Ай бұрын
This is photogrammetry. Videos are also in essence just pictures. 😂😂
@BlueBeluga_
@BlueBeluga_ Ай бұрын
No it's not, with photogrammetry you create a mesh and the project a texture onto that mesh. Gaussian splatting creates a coloured point cloud.
@superfao
@superfao 2 ай бұрын
"FAILED TO SELECT IMAGES" ...any idea?
@Met9171
@Met9171 2 ай бұрын
Is it on mobile app
@perseohernandez755
@perseohernandez755 Ай бұрын
WOW !
@MysteryD
@MysteryD Ай бұрын
"It runs super fast" Bro you're on a fu**ing RTX 4090, not sure that saying it runs fast is a fair thing to say lol
@wernerhiemer406
@wernerhiemer406 2 ай бұрын
Too high demands on graphics card.
@doclee8755
@doclee8755 Ай бұрын
My man…you’re allowed more than 3 folders on a desktop…just in case you were unsure. 😂
@AutodeskFTW
@AutodeskFTW 28 күн бұрын
10 years from now we won’t be able to tell what’s real.
@thesteammachine1282
@thesteammachine1282 Ай бұрын
Problem is that gausian splatting cant be exported as polygons .(for now) So currently no use in games .( for now ) Make walking simulators great again haha .
@大支爺
@大支爺 2 ай бұрын
It won't work when the target is in action. e.g. a moving cat.
@MATGRAFIX01
@MATGRAFIX01 Ай бұрын
OMG... "Blade Runner" becomes reality.
@SculptEon
@SculptEon 2 ай бұрын
Don't see how to put it to good use, unless it can be made to 3d mesh
@ahsookee
@ahsookee Ай бұрын
It can
@GerardMenvussa
@GerardMenvussa 2 ай бұрын
It's very impressive. But I'm not sure I understand the difference between this and photogrammetry :/
@B.BAKDASH
@B.BAKDASH 2 ай бұрын
In photogrammetry, you can't capture reflective items.
@Instant_Nerf
@Instant_Nerf 2 ай бұрын
Joke post ? You have seen Gaussian splats and photogrammetry side by side ?
@rekad8181
@rekad8181 2 ай бұрын
Photogrammetry is real geometry, using polygons. Splatting, uses blurry spots of the original image in 3d space, but there is no 3d polygons.
@GerardMenvussa
@GerardMenvussa 2 ай бұрын
@@rekad8181 Thanks for the explanation.
@modelenginerding6996
@modelenginerding6996 2 ай бұрын
I'm going to stop learning new 3D art techniques for a few years until the AI craziness settles a bit!
@DavidG2P
@DavidG2P Ай бұрын
I'm trying to create a rough 3D model of a product, from a video shot on a trade fair. The model should be isolated from the background. Will that work?
@piyman
@piyman 2 ай бұрын
"How is it different from photogrammetry?"
@wearefromserbia9714
@wearefromserbia9714 2 ай бұрын
Wish it had support for AMD gpus
@aaronjaggars
@aaronjaggars 2 ай бұрын
No mesh
@davidcapuzzo
@davidcapuzzo 2 ай бұрын
I wish this worked for mac
@helpsus
@helpsus 7 күн бұрын
where's the topology? where's the polys? this is photogrammetry, good for fake card board cut out VFX but not for function and optimized models. I don't see this being used in videogames outside of non functional set dressing and skyboxes.
@BlackMixture
@BlackMixture 6 күн бұрын
Great question! It's a little tricky to think about topology when it comes to 3d gaussians because it doesn't work in the same way traditional 3d rendering does. A combined approach would most likely be used in video games, similar to how we often represent different LODs or use bump/displacement maps on simpler topology. The benefit of these is also in their rendering speed, so in theory you can train a gaussian on a video game, then have certain elements benefit from the speed render boost.
@helpsus
@helpsus 6 күн бұрын
@@BlackMixture Even LODs of meshes are just simplified geometry that can be written in pure code or computed using 3D CAD software, there's a computational cost and workflow to everything and 3d gaussian splats have to play by these same rules. Textures are often the biggest performer drainers at runtime after geometry, if you can't optimize this with shader logic in a technical artists workflow or through a command line with code like a graphics engineer would to get complete control over the design process in a traceable way like with polys it's just nice ultra realistic set dressing that's only good for one shot VFX and non interactive hero assets. This is unfortunately pretty similar to photogrammetry with artifacts and render layering issues galore, its also by design a pretty destructive workflow that leaves no customization or tweaking of anything. One of the benefits of doing render passes is to avoid this destructive workflow. This seems to be only really good for sampling real shit like photoscans are for PBR textures and single frame non customizable baked-in set dressing.
@beziergrin
@beziergrin 2 ай бұрын
Please never pronounce Gaussian like Gawshen
@nathanaelcard
@nathanaelcard 2 ай бұрын
Please never correct anyone's pronunciation
@beziergrin
@beziergrin 2 ай бұрын
@@nathanaelcard Don’t be a fool, properly pronouncing someone’s name is the least you could do out of simple respect
@Traitorman..Proverbs26.11
@Traitorman..Proverbs26.11 2 ай бұрын
@@beziergrin Remember that when you reference München and København.
@beziergrin
@beziergrin Ай бұрын
@@Traitorman..Proverbs26.11 I will forgive people on “Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch”
@Traitorman..Proverbs26.11
@Traitorman..Proverbs26.11 Ай бұрын
@@beziergrin Yep. That is a difficult one. It had a shorter name once, but tourism became important. And there is of course this one: Taumatawhakatangihangakoauauotamateapokaiwhenuakitanatahu
@curtisnewton895
@curtisnewton895 26 күн бұрын
this is blade runner....yet once you try it you get miserable results
@philjohnson725
@philjohnson725 Ай бұрын
Dude, you do not sound like you look....lol
@jeanrenaudviers
@jeanrenaudviers 2 ай бұрын
Adobe = Money Pump. NO
@ahmedihsan1225
@ahmedihsan1225 2 ай бұрын
nahh im a pirate
@jeanrenaudviers
@jeanrenaudviers 2 ай бұрын
@@ahmedihsan1225 Should I send this screenshot to Adobe ?
@BenExell
@BenExell Ай бұрын
Lol this is just photogrammetry but with video. Which has been used to make assets for video games for a long while
@hameddesign70
@hameddesign70 Ай бұрын
why do people always rebranding successful stuff ? this is called photogrammetry and its around for years sir
@gotmoresoul
@gotmoresoul Ай бұрын
Because splatting sounds cooler
@tiaan_va
@tiaan_va Ай бұрын
Why are you acting like this is a new thing. Gaussian splatting is photogrammetry and it has been around for absolute ages... Also most professional vfx artists won't use this ever, because they have 3D scanners they use to capture their scenes and it's much faster and more accurate
@soma78
@soma78 25 күн бұрын
The problem with 3D scanners is that they are for professionals, most 3D enthusiasts don't have (can't afford) that sort of gear in their mum's basement. But then again, whoever is pretending that gaussian splatting can be use in game dev is either delusional or a scammer. It cannot.
@mahmoudm.s.dwaikat1482
@mahmoudm.s.dwaikat1482 2 ай бұрын
waste of time, capturing 3d model is not worth it because any complex model can take an hour or so to build, it is rather the material and lighting and bumps and textures and animation that takes all the days of work and require high skills
@TNMPlayer
@TNMPlayer 2 ай бұрын
?
@TheGreatResist
@TheGreatResist 2 ай бұрын
This actually depends on the artist's ability and preference. Some excell at modeling while others do better with all the rest.
@Balabok
@Balabok 2 ай бұрын
Actually, this technique is quite valuable. As a VFX artist, a lot of my recent hero models came from photogrammetry programs like Photoscan. Which I've used to make the Danny Ambulance and the Porsche 550 Spyder slot car for Doom Patrol.
@mrburns366
@mrburns366 Ай бұрын
Have you ever even heard of megascans and unreal engine?
@guybrush3000
@guybrush3000 Ай бұрын
what is this guy talking about? sounds like bullshit
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