*BONUS CONTENT - Get FREE file downloads and Bonus chapters here* academy.cgdive.com/courses/rigify-basics
@CoKeHQ19 ай бұрын
Will be sure to recommend this video series to someone thinking of rigging in blender 4.0 and up. clear, straight to the point and has even trouble shooting + tips here and there.
@CGDive9 ай бұрын
Awesome, I appreciate that!
@RUPROBASS7 ай бұрын
You are the Chosen One! Not only you covered the neck break troubleshoot, but also how to switch between IK and FK within rigify, no one else did that. Thank you! Subbed!
@CGDive7 ай бұрын
Glad to help! :)
@gusmaiaworkАй бұрын
I'm a Cinema 4d user with almost none Blender experience and I managed to rig a character that would take me 10 times longer on C4D just by following this, huge thanks mate 🙌🙌
@CGDiveАй бұрын
wow, awesome! Glad it worked so well :)
@gustavodelance1826Ай бұрын
Very happy to find this series, I think is the first video I can find so complete! Thanks a lot. ☺
@CGDiveАй бұрын
Glad it was helpful!
@KarizmaSan3 ай бұрын
Thank you for making this. I was having a really hard time getting my head around rigging and the youtube algorithm kept recommending out of date versions. This ment I had no way of knowing what was wrong because I was compairing what I was doing to a video where the interfaces weren't even the same. Now I've rigged my character mesh comfortable in the knowledge that I know how to fix it if it goes squriffy.
@aluminumsulphate89416 ай бұрын
This course is amazing, I’m so glad I came across it. It is exactly what I needed, it’s simple yet challenging and engaging enough which makes it easy but interesting to follow. I also love the ending segment! I really tend to forget to appreciate the steps taken in learning something entirely new, which is so so important. I was really surprised to hear a reminder to be proud of the results, but it puts a smile on my face every time I hear it in another video. It is very encouraging and makes the process much more fun! Thank you for the awesome videos, I don’t leave comments often but with this series I just had to!
@Tipa_vlogger Жыл бұрын
I'm literally learning rigging just from your chanel out of 10000 others ther.. really appreciate what you are doing
@CGDive Жыл бұрын
Awesome! Appreciate the positive comment!
@Lordicus215 ай бұрын
I'm literally learning more from his channel than from the college!
@activemotionpictures Жыл бұрын
Wonderful content as well. One step at the time. I believe many new users this year will be happy to find this is well presented tutorial and create their own rigs with rigify.
@CGDive Жыл бұрын
That's so much!
@username305364 ай бұрын
This is a wonderfully straightforward and clearly explained series, thank you.
@CGDive3 ай бұрын
Glad you enjoyed it!
@KarizmaSan3 ай бұрын
Also when you referred to the "Collar Bones" as "shoulder Bones" it made me understand the placement of the so muyst better. Thank you
@CGDive3 ай бұрын
Yes! Even tho people often call it "collar" bone, it really simulates the movement of the collar, scapula and some muscle in the shoulder area. Unless you are doing a hyper-realistic complex rig, this placement in the middle of the mesh is ideal imho.
@joege0rge5 ай бұрын
Not too fast, not too slow. Perfect tutorial, got everything working in realtime
@IndianCitizen04 Жыл бұрын
Requesting you for discuss Rig UI both Basic and Pro in your channel as your demonstration is vivid and in depth. Please consider my request as others tutorial are either very superficial or very fast, I could not grasp it. But everybody taking notes on this golden UI for Rigify and Auto Rig Pro.
@CGDive Жыл бұрын
Yeah, it's almost certain I will make a review!
@garvamatic3 ай бұрын
you are an AMAZINGLY great teacher. thank you so much for these excellent videos.
@CGDive3 ай бұрын
You're very welcome!
@marcocecchini20834 ай бұрын
The tutorials I was looking for. Very useful. Thanks, I'll continue to follow you
@CGDive4 ай бұрын
Thank you!
@marcocecchini20834 ай бұрын
but on your website, can tutorials use a simultaneous translator, like on KZbin?
@CGDive4 ай бұрын
@@marcocecchini2083 I am not sure about that sorry. Which translator do you use?
@Kaiju_2223 ай бұрын
you're an incredible teacher! thank you
@reginadea282111 ай бұрын
Thanks for the video! Could you perhaps make a video for adding extra bones? My character has a ponytail that I'd like to be able to move, but I couldn't for the life of me figure out how to add that to the generated armature.
@CGDive11 ай бұрын
I already have that as a bonus available for free here academy.cgdive.com/courses/rigify-basics See the "Bonus - Adding a Jacket" video.
@reginadea282111 ай бұрын
@@CGDive Thank you so much!
@marknielsen4494 Жыл бұрын
Thank you for all the superb content! Your style and teaching techniques are so perfect for the way I learn. It's fast but very thorough and provides both context and back story that many videos don't. You also find ways to show several paths to get the same results all while showing common problems and how to solve them. Just excellent! I dove into blender rigging and animation since 4.0 and came across your courses. Your new edition of the rigging course for 4.0 was great timing I quickly focused on your content as my main source. However, I find myself struggling with something. Posing the Rigify rig and how to save and manage the poses. I noticed you added a dedicated posing chapter to your previous course and you also mentioned it being a big oversight originally. Do you plan on refreshing that video chapter in 4.0? or would it be best for us to just watch the old one? I'm really trying hard to not confuse things by watching old videos unless I know you have said it's still good and maybe have indicated what might have changed. I saw you did that with the pose library video and said it was still correct content with a few things added as good-to-know items. I guess what I'm really asking is what would you suggest we watch for the best content on posing and using a Rigify rig at this time? -Mark
@CGDive Жыл бұрын
Hi Mark, Thank you for the positive words and support! Thanks to your comment, "Posing" is now planned as a bonus chapter, exclusively on Academy. :) I will try to record and release it in early January 2024. Stay tuned! However, the old video that you have access to already covers most of what you need to know. I don't think the interface changes affect that particular video much. The information in the new one will probably overlap to ~80% with the old one. So I would recommend just watching the old one now, rather than waiting weeks for the updated video. If anything is not clear, please ask a question on Academy. I am happy to help and that can also give me ideas for the new video.
@C_Radio_original Жыл бұрын
Hey thank you for these videos. They worth me a lot. good luck on your future.
@CGDive Жыл бұрын
Thanks, you too!
@imshehran5 ай бұрын
I am glad I found this channel
@CGDive5 ай бұрын
Thanks for the positive comment!
@mediocreape Жыл бұрын
You're accent doesn't sound like that of a native English speaker yet you speak incredibly well, I'm a stickler for grammar and you speak perfectly. No complaints. You have a good library of vocabulary too.
@CGDive Жыл бұрын
Thanks, mate! I am self-conscious about my English so it's always nice to hear a good word about it :)
@jamesrivettcarnac6 ай бұрын
It's really good
@Najmer95 Жыл бұрын
Excelent content, already bought course, i propose next course to be about animation :D, would come in handy after rigging one. Keep up the good work, u have the best courses on youtube as far as i saw. U explain everything from the ground. Thank god for ur work!
@CGDive Жыл бұрын
Thanks! No plans for animation courses for now. I recommend the ones by P2Design and ToAnimate!
@wasimulkarimniloy Жыл бұрын
Thank you for giving new video . I waited for a long time for you video .
@78amir.j Жыл бұрын
Nice ❤ I have seen some rig controls that deform some part of the mesh how they do it is it useing shape key rigs do you have a video on it how it's done ??
@CGDive Жыл бұрын
If you use punctuation I may be able to answer :)
@78amir.j Жыл бұрын
@CGDive lol :)))) Nice video ❤. I have seen some rig controls that deform some parts of the mesh. Like eyes and mouth or even skin how do they do it ?? I think maybe they useing shape key rigs. I could be wrong. Im not sure how a shape key can have a rig handel control ! do you have a video on this topic ? ( deforming face using rig controls in a realistic wey ) and how do u think it's done ??
@CGDive Жыл бұрын
@@78amir.j Ah ... I don't have a video about that but it can be done with a simple driver. You give the shapekey value a driver and make it depend on, say, the movement of a bone. E.g. as the bone moves "up", the shapekey value starts going from 0 to 1. It doesn't have to be a bone actually. It can be an empty or anything that can be used in a driver expression. But bones have the advantage that they can belong to the same armature so you can create the whole driver system within the same rig. Hope this makes sense :)
@peterstaker32309 ай бұрын
Awesome! Do you have a video on rigging an object? Like, say I want to rig and lever to move up and down
@CGDive9 ай бұрын
I don't. That should be fairly straightforward once you know the basics. What's stopping you? :)
@dro-q4u Жыл бұрын
thank ytou! my rig works seemingly great! the only problem is that i cant bend my toes ( i want my character to use heels=) i "solved" it by deforming my mesh, but could you help me so i dont have to do deform my mesh? thank you!
@HaydenCole-q8t Жыл бұрын
i have followed your steps but when i use the rigify rig in pose the mesh model just goes all over the place and doesnt follow the rules of the bone rig, and if i use the bone rig to move the mesh in pose it works but if i click regenerate rig the mesh goes crazy
@Kylo198710 ай бұрын
Ikr it happened to me every single time I tried I even used mixamo and it still did that
@rasam.priyan4 ай бұрын
8:09 when i give re generate rig it gives the same transparent version of armature ... am not getting the same you got those box and Aramark , and circle rig etc ... pls guide me how to do that
@benoitrousseau56466 ай бұрын
Simple and effective vidéo. I recommend.
@catastic939410 ай бұрын
So helpful thanks man
@jaym21127 ай бұрын
This is awesome! What happens if the rig makes something twisted strangely? My thigh bone on rig is 45 deg inward compared to metarig bone (so when I do the squat move, the knees go inward and pass through each other). I can see the the arrows on the thighs are rotate inward 45 degrees, and I've tried to rotate things and can't find the correct bone/connection to tweak in the rig. Thanks
@gravemistakes84274 ай бұрын
The fact that this only has 64k views is a literal fucking crime. This video was perfect. I got done in 13 minutes what took me days. You need a medal or something, and you also have a subscriber. I'm gonna look more for it, but I'll also ask here. Do you have a video on the Meta Rig that has the face? I do want to add expressions to the model that I do have, then move on to the hair armature and then be done with this model finally XD You do have a video on how to rig hair, correct?
@CGDive4 ай бұрын
Thanks a bunch! This is the entire playlist, there is a video on complex human rigging including the face kzbin.info/aero/PLdcL5aF8ZcJt1GvL-Fcxy-fPgEFG-1fLp There is no specific video on rigging hair. If you watch this course on my "Academy" site (this course is free), there is a bonus chapter on rigging a jacket and in that video I ramble a bit about rigging hair and other stuff. :) academy.cgdive.com/courses/rigify-basics
@gravemistakes84274 ай бұрын
@@CGDive Oh, I'm watching all of your stuff for rigging right now as once my character is rigged and ready for Unreal, I can then start making the landscape there and get this game ready. I'll probably be done with the videos come sun up XD. Also, for hair, I asked ChatGPT about it and it's just making some bones in edit mode at the ends or wherever you want them to move, and then going to pose mode and parenting it to the Head Bone as, "Bone" So, no worries. Thanks a million again! Also, I will be giving the website a look over as well.
@mastro3d Жыл бұрын
Thanks. Very good work. 🎉
@CGDive Жыл бұрын
Thank you too!
@Salad240005 ай бұрын
How to I move the rig in pose mode , what do I click to move the body parts around
@CGDive5 ай бұрын
Watch this :) kzbin.info/www/bejne/rHzKeWiwja6Mo68
@c4err9 Жыл бұрын
Thank you for this video!
@mahirbird Жыл бұрын
Thanks for your tutorial. But what is new in rigify in Blender 4. I don't see any different in according to previous versions.
@CGDive Жыл бұрын
Overall, you are correct. Intermediate/Advanced users can just keep using Rigify, business as usual :) But complete beginners may find it a bit more difficult since smaller and bigger changes have piled up. The big differences are in the Bone Collections. The last part of the course deals with that.
@GavinRain10 ай бұрын
I tried a number of times - it will create the rig but wont pose it in pose mode - then I noticed a message at the bottom: "bone heat weighting: failed to find solution". Basically the mesh was a bit of a mess - so I cleaned it up by merging overlapping verts and then it all worked fine... but wow this was crazy frustrating!
@CGDive10 ай бұрын
All about bone heat: kzbin.info/www/bejne/fKbMimOtqd2XfrM
@flashgordonrocks11 ай бұрын
thank you
@gamefantasticcuz Жыл бұрын
Thank you
@leosilboz2 ай бұрын
Great video! But, I have a problem. I'm trying to rig a character with armor and ornaments, but I have no idea what I am doing. Any help?
@CGDive2 ай бұрын
Help for "I have no idea what I am doing"? That's a tough one, to be honest ;) Keep going through the course and keep learning Blender basics!
@saadiftikhar3317Ай бұрын
He is the messiah
@TheAngioni Жыл бұрын
Very good bro !!
@CGDive Жыл бұрын
Thanks 🔥
@MaxNewberg-r4lАй бұрын
i kinda want to make a fight animation in blender for containment zero, trailer, but i have only small experience with rigging. don't know how that dream is going to fare
@CGDiveАй бұрын
You got this! :)
@Roky89117 ай бұрын
I deleted the heel in my rig 💀💀💀 now i know why i cant use rigify, thank dude.
@CGDive7 ай бұрын
Glad I could help!
@masterblaster123abc6 ай бұрын
The automatic weights option is not available for me. Do you know how to fix it?
@CGDive6 ай бұрын
Yes, pay attention. 😀 Select the mesh, then the character!
@magedatef79018 ай бұрын
I don't really know why, but my bone gizmo changes axis automatically when I shift to pose mode no matter how hard I try to prevent it.
@wtfisgoingon535 Жыл бұрын
Nice content, ty a lot :)
@sakarmaharjan9 ай бұрын
hi why bone structrure are not being controlled by rigged button generated and with rig we are being able to strech the mesh deforming the shape ?????
@CGDive9 ай бұрын
My guess is you expect the generated rig to control the Metarig. That is not how Rigify works. The Metarig just defines the size and proportions of the final rig. It is not meant to deform the character or be animated. The character is bound to the Generated rig.
@sakarmaharjan9 ай бұрын
@@CGDive thanks
@sebemmelembro2172 Жыл бұрын
12:32 Is there a way to swap between the FK and IK while preserving the position? when you change the slider it transitions between the two, but I felt comfortable adjusting certain aspects in ik and others with fk
@CGDive Жыл бұрын
Yes, there is kzbin.info/aero/PLdcL5aF8ZcJvGXczhdPySTZpr9EmmhrMZ
@sebemmelembro2172 Жыл бұрын
@@CGDive thanks
@CaCriGuz8 ай бұрын
Amazing!
@maddalenamatteo45788 ай бұрын
hello , i am trying to move the dummy after generating the rig but i can't get it to move update: it was for the automatic weights I think ,but now that I put them right the skeleton came off the base ,it came off I don't know why
@CGDive8 ай бұрын
I am not sure either but it is probably a rookie mistake. I am not trying to offend you, it's a normal part of the process. When I am new to something, I find amazing creative ways to break it. Just take a step back and do what you need to do again. You can try to ask for help on our discord discord.gg/j8SQCjFsXP
@Leon-b11 ай бұрын
I may have a problem when trying to connect the rig to my character. I select the character, shift+click on the rig, control+p and then when I press "With automatic weights" my character moves bigger and laying on the ground. Whan could be the mistake or bug? Such is the error that I get: RIGIFY ERROR: Bone 'spine.004': Cannot connect chain - bone position is disjoint. Incorrect armature for type 'chain_rigs'
@Leon-b11 ай бұрын
spine.004 is always disjointed from spine.003 by default
@CGDive11 ай бұрын
I think the two problems are noy related. Regarding the mesh changing position. Your mesh probably has unapplied location/rotation/scale. Select it in object mode > ctrl+A > All Transforms. Parent with automatic weights after that. As for "bone position is disjoint": the solution is in the video. I am not going to make it easy for you :)
@TATONAVARROCARLOSEMILIANO-00863 ай бұрын
why does mine when i press generate rig it makes like a ghost figure of the skeleton instead of the controls
@CGDive3 ай бұрын
There must be an error associated with that. Something must have gone wrong but I can't say what. If you start over there is a good chance that it will work out. Also make sure that your rigs are not hidden when you generate or re-generate.
@jhonysteak5512 Жыл бұрын
Thank you, just one question, when we cannot obtain correct movement on certain parts of the body, such as for example the junction between the wrist and the hand, what method do you use to correct this? At the beginning, I use the weight paint but it's really not clean, in general what I do I cut out the handle, (lowerarm) then I apply the weight with a single bone as well as the good name then I add this party with ctrl+p and empty group. I also tried voxel heat diffuse skinning like in the tutorial with the shoulders but I have never managed to use it correctly, if I do that, I must automatically do a clean up afterwards since it adds weight paint a almost everywhere on the mesh with a value less than 1.
@CGDive Жыл бұрын
"when we cannot obtain correct movement on certain parts of the body" The question is too general. Different parts are handled with different techniques and even then there are personal preferences. Some of the common techniques are: -weight painting -adding automated bones -adding automated shape keys -lattices -etc. For the wrist in particular, a common solution is an additional bone that "twists" together with the hand.
@WickedStories507 Жыл бұрын
I have a quick question, so far when I move the model up off the ground the legs and the hands don't follow the body and it'll stretch until I click on the legs and arms and move the bones next to the body. I'm trying to have the hands and legs follow the body like MMD and Mixamo. For MMD and Mixamo, the bones would still stay put but the legs and hands would still follow and not stretch. Is there a setting or something that can be changed for me have the legs and hands follow the body? Or is it just completely different with Blender's Rigify?
@creatureofvenice10 ай бұрын
i do everything then I go to pose mode and the new rig does not move my model?
when I choose the mesh and the rig for the constraint the mesh doesn't move in Pose mode, what could it be?
@CGDive Жыл бұрын
I am not sure what you mean. Which part of the video is it? My guess: did you parent with automatic weights but the rig doesn't move the character? Then it could be the Bone Heat Error. Here is a video: kzbin.info/www/bejne/fKbMimOtqd2XfrM
@kenkellett164310 ай бұрын
So the N Panel Tab for Rigify appears when in Edit Mode but disappears when in Pose Mode? I'm used to tabs being always there. Somebody please explain?
@CGDive10 ай бұрын
At what point of the video did I say that? Give me the time code and I will elaborate.
@gil20564 ай бұрын
IT GIVES ME ERROR bone heat weighting failed to find solution for one or more bones blender
@CGDive4 ай бұрын
Solution kzbin.info/www/bejne/fKbMimOtqd2XfrM
@midniteyt7005 Жыл бұрын
there is no controls showing up for me when i generate the rig
@CGDive Жыл бұрын
I am not sure. It could be a blender bug which I cover later in the series. I also covered it in a separate video kzbin.info/www/bejne/jJSqfmRqm8Zpe5I My advice for now is to start over!
@carlodavillanova84609 ай бұрын
Why ? I have this problem RIGIFY ERROR: Bone 'spine.004': Cannot connect chain - bone position is disjoint. Incorrect armature for type 'chain_rigs'
@CGDive9 ай бұрын
Solution :) kzbin.info/www/bejne/bqnRc5Zvp9WCjLc
@carlodavillanova84608 ай бұрын
@@CGDive Thank you very much, I solved. Now I can continue to follow your very interesting basic course. Thanks again.
@free-man86653 ай бұрын
What should I do.I can't use rigify
@CGDive3 ай бұрын
Why not?
@free-man86653 ай бұрын
@@CGDive I don't know. When I click to generate it copy my bone and show text "Generation has thrown an exception: 'bpy_prop_collection[key]: key "ORG-nose" not found' " what should I do?
@CGDive3 ай бұрын
@@free-man8665 Ok, good, we are getting more specific. :) Did you delete any of the face bones? Also did you watch the "Complex Human rigging" video which is the next video in the series?
@free-man86653 ай бұрын
@@CGDive ok thanks.
@free-man86653 ай бұрын
@@CGDive I have some questions how to fix fps drop?
@thepurge76678 ай бұрын
Help me pls I get this error RIGIFY ERROR: Bone 'jaw_master': Could not find all mouth corners Incorrect armature for type 'skin_jaw' when generate Rig , I can't located where skin_jaw in metarig . Here me out I need to go on edit mode and controle+p to keepoffset right.
@CGDive8 ай бұрын
Watch the next video in the series. I also have a special video about troubleshooting the face kzbin.info/www/bejne/noqnq4pph6eIp7s
@thepurge76678 ай бұрын
@@CGDive Thanks you I comment wrong video I should ask in chp4.
@KonarcKK11 ай бұрын
❤
@IHudo3 ай бұрын
thanks all cool, BUT dude, seriously? I canceled 200 iterations because of the spine and placed the dice at a time , and you said about this error at the end. I couldn't immediately describe the solution and problems and so on throughout the video(((
@CGDive3 ай бұрын
" I canceled 200 iterations because of the spine and placed the dice at a time" I am not sure what that means. Do you mean "bone position is disjoint"? If you listened carefully, I said to not disconnect the neck and spine. ;) Sure I could have made the timing better in retrospect. I can never get the whole tut perfect for everyone, try as I might.
@IHudo3 ай бұрын
thanks anyway ) I'm a bore)
@CGDive3 ай бұрын
@@IHudo For the record, I don't think you are a bore :)
@toastercleaner185310 ай бұрын
mods, snap his bones, thank you
@CGDive10 ай бұрын
not sure what you mean but lol
@toastercleaner185310 ай бұрын
it's a reference to a fighting game streamer going by the name "lowtiergod". there's a virial clip of him responding to a mean chatter and asking his chat moderators to ban the chatter by saying, "Mods, crush his skull, thank you". @@CGDive
@toastercleaner185310 ай бұрын
also, this series of tutorials is quite informative, hits just the right degree of in-depth for me. there are so many superficial blender tutorials, but this series is the best ive seen so far@@CGDive
@etc5526 Жыл бұрын
pls rig face tutorial
@CGDive Жыл бұрын
next video covers that!
@etc5526 Жыл бұрын
Thank you! And... Happy new year too!🥰🥳🥳@@CGDive
@CGDive Жыл бұрын
Happy new year! :) @@etc5526
@j.r.6627 Жыл бұрын
not very good at explaining
@CGDive Жыл бұрын
Well, you are great at commenting though. Keep it up! 😅
@activemotionpictures Жыл бұрын
@@CGDive in troll language that means "it's superbly well explained". 😉
@CGDive Жыл бұрын
@@activemotionpictures haha, I guess you are right.