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This is Chapter 3 in the new and updated Rigify Fundamentals series for Blender 4.0 and beyond.
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In this part we will learn the basics of using Rigify using the Basic Human Meta-Rig. This is an important first step towards rigging more complex characters such as a full human with fingers and a face (which we will do in the next video).
Take this chapter seriously as it lays the foundations for future lessons!
RELATED LINKS
Video about "Bone heat weighting failed":
• [SOLVED] Bone Heat Wei...
VIDEO CHAPTERS
0:00 Basic Human with Rigify Intro
0:36 File Download & Early Access
0:51 Enable Rigify
1:10 Basic Human Meta-Rig
2:48 Adjusting the Metarig
3:11 Aligning the Leg
4:44 Aligning the Arm
6:48 Aligning the Neck & Head
7:56 Generating the Rig
8:14 Automatic Weights
8:40 Tweaking & Re-Generating
10:05 Troubleshooting the Neck
11:49 Posing the Rig
13:13 Great job!
(Ignore the weird word below, it doesn't mean anything:) )
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