I wish the developers add basic physic simulation based nodes in geometry nodes. Nodes for things like rigid body, collision detection, soft body, hair sim, fluid sim, smoke sim, vorticity solvers, solid to liquid to gas state changes, dynamics of fluid wetness, these when combined with present geo nodes will be so powerful
@3DMVR7 ай бұрын
orbital velocity would be so nice
@3DMVR7 ай бұрын
would make it basically unitys shuriken mesh particle system
@BrendaCreates7 ай бұрын
The solution is Houdini.
@cg.man_aka_kevin7 ай бұрын
Well, EmberGen Will be the solution in the future, or even LiquiGen. Except if Houdini can integrate with GPU and RAM to run simulation in real-time. But for now, it's not possible...
@3DMVR7 ай бұрын
alt easy fog 2 has some really nice ones
@3DMVR7 ай бұрын
Are there similar addons but for geo nodes? like I forget I can append shit, peetty much only use lazy lightning by cgfasttraxk but its so good
@jaydun61067 ай бұрын
Can you do a video on tutorials or courses for Unreal 5 for filmmaking?
@TheDafyddDuck7 ай бұрын
Lazy vfx dosent seem to work I'm on 3.6 and I click import and nothing happens
@PRASHANT_NIKITA7 ай бұрын
Love from India 🇮🇳🇮🇳🇮🇳
@m.silvestre_cinemass7 ай бұрын
How can I simulate wet fur? Is there an addon for that?
@tejiriamrasa32587 ай бұрын
No
@Animotions017 ай бұрын
Geometry nodes could probably do it
@DannyshRosli7 ай бұрын
wet fur is just cranking up gravity and reduce roughness on hair.
@justsomeguy10747 ай бұрын
What is the point in static explosions, fire and smoke? The assets scream animation but they give you stills! I guess if you are doing thumbnail images and need explosions, fire or smoke they could be useful but since most of them are not animated I consider them pretty useless.