BLENDER BASICS 8 - Mesh Components and Object Origins

  Рет қаралды 33,136

CG Cookie

CG Cookie

Күн бұрын

Пікірлер: 32
@doorman3189
@doorman3189 9 күн бұрын
Followed Blender Guru's famous tutorial donut and as I went through I just followed the steps, felt super overwhelmed, and almost learned nothing. Perhaps this is my fault for not having that kind of learning style. Stumbled across this series and am absolutely loving being able to do my own thing and experiment with the knowledge you give. As soon as I saw you delete a single vertice I audibly gasped and said to myself "That's how you can make interiors and stuff!". That was such a massive knowledge gap to learn for me and I loved that feeling. Thank you so much for the series and taking your time to make videos like these so others don't have to stumble in the dark. 👏
@Awildjaapappeared
@Awildjaapappeared 2 ай бұрын
I'm just stopping to say thank you and realize in what kind of time we live. We have cutting edge and powerful tools literally for free to do whatever we want with it from home, and then these kind of tutorials make it so accessible. I love the way you explain things slowly and mostly the fact you don't just show where a button is, but actually explain the concepts and thought process behind actions.
@ShadowMakerSdR
@ShadowMakerSdR 11 ай бұрын
Can we please get a supercut of all those supercute intro animations?
@calberthium
@calberthium 2 ай бұрын
Absolutely loving these tutorials. I've worked in 3D before in softwares like Sketchup but Blender just feels so much more intuitive and your videos are making it super easy to follow!
@osacuveia
@osacuveia 10 ай бұрын
Thank you for not being boring! I'm actually digging this and start to understand something. Great videos, my likes are yours.
@yonoexista2368
@yonoexista2368 10 сағат бұрын
thank u so much. your tutorials are really easy to follow!
@DroBuilds
@DroBuilds 8 ай бұрын
Wow this video blew my mind so many times. Preci ate it can’t wait to show some sick rendures
@ParrayAnif
@ParrayAnif 10 ай бұрын
I have to watch this again.. I didn't got a thing, but it was interesting. Please keep the videos coming
@ankitghosh2910
@ankitghosh2910 9 ай бұрын
Seriously? 😂 I put the notes in comment
@Topcatyo.
@Topcatyo. 11 ай бұрын
I definitely learned some helpful stuff in this video. Did some super low-poly modeling for a game project (which didn't get finished but I did finish my modeling) and learned quite a bit going through that process, but there were some nuggets of wisdom in this video that I wish I'd known at that point in time. Looking forward to watching the rest of the videos in this series. I also really appreciated the explanation of which objects should be separate. That was something I felt very insecure about when I was doing the modeling for that project.
@cg_cookie
@cg_cookie 11 ай бұрын
Thank you, I'm glad it's been helpful even though you're well past the first steps!
@postproducciondigital4048
@postproducciondigital4048 Ай бұрын
Muchas gracias, excelentemente explicado, amando Blender y estos tutoriales!!
@ankitghosh2910
@ankitghosh2910 9 ай бұрын
Part 8 Mesh components and object origins Revision and use of previous lessons Deletion of object, vertex, face or edge While using edit mode- from header use mesh mode and choose separate. Also, while using object mode select the object- set origin- origin to geometry Shortkeys ✅ Ctrl L for select and link Ctrl J for Join
@richochet
@richochet 11 ай бұрын
This is brilliant, thank you!
@jaim2
@jaim2 11 ай бұрын
more blender basics!
@weakvar
@weakvar 10 ай бұрын
Thank you!
@ACIDmit
@ACIDmit 11 ай бұрын
thanks
@Raoul_Moula
@Raoul_Moula Ай бұрын
Thanks!!
@calberthium
@calberthium 2 ай бұрын
When would you want to assign parent to an object compared to making it one object?
@ahahTl
@ahahTl 8 ай бұрын
thank you very much. very very helpful
@michaeltrull5788
@michaeltrull5788 3 ай бұрын
great videos
@baeyongsam
@baeyongsam 6 ай бұрын
Thankyou for what you do
@Numocron
@Numocron 11 ай бұрын
Awesome😃👍❤️
@Sysgrunge
@Sysgrunge 27 күн бұрын
Working with Pivot in Blender is true disaster is very inconvenient in others software like Maya, Cinema 4D, 3D Max or Softimage this is very easy to use.
@MehakKhemka
@MehakKhemka Ай бұрын
How do I clear transformations after editing in edit mode? Is there a way to do that or should we stick to Cntrl+z
@jaysonfontela5761
@jaysonfontela5761 11 ай бұрын
@michelets9536
@michelets9536 11 ай бұрын
So join its like "group"? I want to group meshes but i guess i can only parent stuff. Or i can just group somehow?
@jonlampel
@jonlampel 11 ай бұрын
Sort of... there's no direct correlation with grouping in other apps. What you want is probably a combo of parenting and collections. You can skip ahead to episode 11 for that: kzbin.info/www/bejne/ioKuhqqQpsqtfdUsi=FjxXuDl-z5jGv_4Z
@michelets9536
@michelets9536 11 ай бұрын
​@@jonlampeli just want like max, to groupo to avoid selecting something by mistake. I use colecctions but the objects are still independent. I will check the other video thanks
@AhmadKadi10
@AhmadKadi10 11 ай бұрын
Great videos.. Please we want a detailed tutorial on how to render animation without noise 😢
@seriouslycoolful
@seriouslycoolful 11 ай бұрын
I have some quick suggestions: 1. Render tab > Sampling > Render > Increase 'Max Samples' number 2. Render tab > Sampling > Render > Enable denoise 2. Render tab > Light Paths > Max Bounces > Reduce 'total' number
@moularaoul643
@moularaoul643 10 ай бұрын
Thank you!
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